Okay, let's build this thing. So our run device is selected. Our player settings are all good.
So like on iOS, there's build and there's build and run. If we select build, we get to select a
build destination here and our app will be packaged up into a .apk file, but it won't be run on our
device automatically. We'd have to transfer that file ourselves and open it up. And if we go to
build and run, the same thing happens, but as long as run device has our phone selected, it'll
automatically install our apk on our phone and open it up. So I'm going to go for that one because
it's easier. So I'll click build and run. And I'll just call this Android build, hit save, and it's
doing its thing. There we go. It has finally built and it's automatically opened on the device here.
And we have plain tracking. That seems to be working pretty well. And that's how we can build our
AR apps to an Android device.