1
00:00:00,000 --> 00:00:07,120
Okay, let's build this thing. So our run device is selected. Our player settings are all good.

2
00:00:07,120 --> 00:00:14,960
So like on iOS, there's build and there's build and run. If we select build, we get to select a

3
00:00:14,960 --> 00:00:22,800
build destination here and our app will be packaged up into a .apk file, but it won't be run on our

4
00:00:22,800 --> 00:00:29,839
device automatically. We'd have to transfer that file ourselves and open it up. And if we go to

5
00:00:29,839 --> 00:00:35,840
build and run, the same thing happens, but as long as run device has our phone selected, it'll

6
00:00:35,840 --> 00:00:42,240
automatically install our apk on our phone and open it up. So I'm going to go for that one because

7
00:00:42,240 --> 00:00:50,320
it's easier. So I'll click build and run. And I'll just call this Android build, hit save, and it's

8
00:00:50,320 --> 00:00:58,320
doing its thing. There we go. It has finally built and it's automatically opened on the device here.

9
00:00:58,960 --> 00:01:09,840
And we have plain tracking. That seems to be working pretty well. And that's how we can build our

10
00:01:09,840 --> 00:01:13,359
AR apps to an Android device.


