OK, now we're going to have some fun, you're going to really love this because now we're going to
layer some more expression over our existing live face animation that we did facial animation.
So what we want to do is we want to go over here to our animation tab.
And we want to open up the face key, and I've already I have the selected member, we can click the
eraser to get a clean face.
And what we're going to do is we're going to use the eyebrows to create some more expression for our
character.
So go over here and just select in green.
All of these.
Eyebrows, including the middle part here and then right above each eye as well, because we want to
be able to move like this.
Where he's going to go up and down, so by making his eyes wide through the animation going up and down,
we're going to give him a lot more expression.
So click the default key at the very beginning of the animation in the timeline, and that'll keep it
right where it was.
And then move, click and drag, we're just going to scrub through and when he starts talking like this,
I want his eyes to go really big like this.
Who and if you scroll down here under expression.
Take the little.
Arrow on the side and under the muscle track, here's where all the magic is going to happen.
So we just placed a key frame right here with his eyes really wide.
And now I'm going to move my.
Whatever this thing is called, I'm going to move forward in the timeline and then drag down in the
black area to make his eyes go down and I've created automatically another keyframe.
I mean, it is.
So as as we move forward.
Just raise the eyebrows, you can go pretty wide without breaking the mesh or making it look bad.
Then bring it down, move forward.
They really wanted their.
You can bring it down a little bit.
Hey.
Wired again.
My name is.
OK, so this is totally up to you, you're creating this, just go ahead and add these keyframes.
And the nice thing about it is let's go ahead and go back to one and let's play it.
Hi, my name is Hector, and I'm a funny looking guy.
Hey, my name is Hector.
So, yeah, it makes him more expressive just by opening and closing his his eyes, so you have total
control over this.
And also in the track, in the muscle track, you can delete by selecting a keyframe, you can delete
it or you can just simply click and drag and you can move these.
Around.
Let's say you get a cycle of.
Of this eye and eyebrow animation that you like, just click and drag and select all of these.
Right, click and copy and then move your play head forward.
Right, click paste, and now we have duplicated all of those eye movements.
I think that.
And pretty cool, huh, and this is where it gets really fun to because you can really play around with
it like a digital puppet with the base that you already have of the, you know, the great lip sync
that you got from the live face app.
Hi, my name is Hector, and I'm a funny looking guy.
Hey, my name is Hector, and I'm a funny looking guy.
Hi, my name is Hector, and I'm a funny looking guy.
OK, now the other thing that we can do here, you can.
We can select the eyes.
And we can move the eyes in the same way if you'd like to add the eye movements.
Select the eyelids above and below if you'd like to have more movement like this, which looks a little
more realistic and animated in the same way, so you just go layer by layer in order to do that.
Another thing I find really helpful is to do some corrective, like sometimes the mouth is open too
much like there.
And I may want to correct that by closing his mouth a little bit here.
Sometimes his mouth is going into much, and so I want to bring it bring it down.
So you can very easily and intuitively do corrective.
This was like way, way.
Too much so bring this one up like that.
In here as well.
And just go through and scrub through your animation and fine, tune it.
Hi, my name is Hector, and I'm a funny looking guy.
Hey, my name is Hector, and I'm a funny looking guy.
OK, let's close this and there we have it.
That's how we can layer different animations on top of our existing live face.
You can also.
Do expressions be careful when you're doing this one, because when you add a different expression and
create a keyframe, it's going to do an additive animation, which means it's going to add to whatever
you have existing.
So it's really easy to do too much, like it'll open your mouth and it could break your mash or look
ridiculous.
So if you're going to use the facial expressions, use this dial right here so you can dial it down
a bit.
But very, very powerful, you can also go into the modify and you can modify eyes, nose, mouth,
all kinds of really good tools in here.
My favorite is just to use this one, the muscle and to hand animate because I feel like I have more
intuitive control over that.
And that's how we layer animations on top of our live face.