All right, ladies and gentlemen, let's continue making our fish, so shall we, shall we?
I can't even talk anymore.
Let's continue making our fish, shall we?
We're going to go ahead and fill up a lot of this right now in this material and just get the overall
shape of it.
So let's get right to it.
First thing I want to do is I'm just going to left click this edge and this one and hit the dfki and
this one.
And let's make sure we're on the red color.
By the way, depending on whatever color you're on when you hit the dfki, it will fill it with that
color.
Pretty sweet.
All right.
Let me put this one back to red.
There we go.
All right.
And then right here, I want to go ahead and add in another loop around the mouth.
I wanted to loop around the mouth one more time here for defamation purposes if we were to animate this.
So to do this, I'm just going to go ahead and I'm going to select this vertex here, hit the EKI to
extrude and bring it out, and then just select all four of these and hit the key to fill that in.
Then I'm going to go ahead and an edge select mode or against like this edge.
That one.
That one and that one and hit the EKI and just bring this out and hit G to grab and bring it out a little
bit like that.
And then we're just going to like this edge that one and hit the key and fill that in.
And so now we have a loop going around there and loop going around here.
Very nice.
OK.
All right.
Now here we got like a triangular shape, which I don't like at all and which is not good for topology.
So I'm going to alter or shift left, click all these edges and hit the Vickey.
That's not the vacay.
Hit the Vickey with my mouse down here.
So that rips down this way.
Like that, and then what we're going to do is we're just going to let's select these edges right here,
bring them up a little bit.
And we're just going to go ahead and shift select all these edges, right, click bridge edge loops
and now we could connect this up a little bit better.
We're going to select this edge shifts like that one and hit the dfki to fill it in.
And now it's no longer a triangle because before both of these were together and it's not good.
Triangles are not good.
Triangles are.
Yeah, we don't want triangles I guess just like these just hit twice and each slide these to give it
a little bit more space.
All righty.
Now we could go ahead and connect these up.
We're going to shift select these two f to fill that in shifts like these two F to fill that in right
here.
I definitely want to add a loop around here because this helps with the pinching of the mouth.
You know what to when he smiles to fish smile.
I guess so.
So I'm going to hit control are out of loop, cut their left click right click and just hit G to conform
it and then we could easily connect these together.
First I'm going to left click this whole edge loop.
She twice and just edged slighted a little bit.
So that aligns a little bit better shifts like these two urges an effort to fill that in.
Look at that.
We are starting to have a life to a fish.
He kind of looks like a coy fish.
Very coy.
All right.
And then here, I'm just going to take control.
Are left, click and add a loop.
Cut there and connect these like.
So sweet.
All right.
Now, let's go ahead and we will go ahead and connect all these together, OK?
Hey, Control are at a loop here again where you are matching up this.
The loop cuts here to match up with the other ones.
Then this one matches with that one after Phil shifts like these two F to Phil.
Shifts like this after Phil and you can see that right here we have one issue where obviously we have
another triangle and triangles are not good.
So what I'm going to do here is we're going to rip this right here, rip it up left.
Click this edge loop right here, V.
To rip that, and this will give us another edge loop right here, which is good for the for the mouth,
and then we could just connect these together.
Let's just select the opposing edges.
Right.
Click bridgeheads loops and then we could connect this one F to fill that in.
But OK, I got to stop saying that.
And now I'm just going to go ahead selectees G twice just to edge, slide it out a little bit, maybe
select this G twice each like that out just a little bit.
All righty.
There we go.
And I'm going to hit control.
Ah I look at here because I know we're going to want it later and there we go along a left click this
Hauge loop here.
She twice to edge, slide and maybe just make a little bit straighter, because right now it's a little
bit it's a little bit off.
All right.
We are making good progress.
Good progress, indeed.
Now, let's go ahead and continue, shall we?
Let's see what our fish looks like without the sculpt.
So I'm going to hide the sculpt.
Look at that.
He looks pretty frickin fantastic, minus that he's missing half his body.
But that's just a minor factor.
All right.
I'm going to connect.
I'm going to go ahead and connect some of these here.
So going into EDG select mode, we're going to do another grid fill area here.
I feel like that would be the easiest.
So what I want to do is I'm going to select this edge right here, shift, select that one.
So these two are here and hit the key to fill that in.
Again, there's two edges down here left and we got all these edges.
Now we just got to make sure that these align properly.
So here we got one, two, three, four, five, six.
Here we got one, two, three, four.
Definitely not enough.
So let's align.
These all left are I'm going to click this edge gee, twice.
We're just going to line it like here.
This is like connect the dots from school.
We're going to line this one to here.
We're going to see like this one a line it.
And again, I'm just hitting G twice a line, not one to their.
Maybe a little bit more control are out of luck, cut here, a line now under there and control are
loop cut there, which aligns to their.
A line there and a line everywhere.
All right, sweet, we could tweak it a little bit after we bridges and then right here we have one,
two, three edges.
So when you hit control, ah, scroll this up to two left click, right click.
And then we could hit the key so that it conforms nicely.
Now the magic of grid filling hocus-pocus.
All right, we're going to left click this whole grid again.
They have to match up.
We are going to go to edit operator search or F3 and select grid fill and hold the lujah men.
Isn't that beautiful?
It is because it just saved us at least three seconds.
I mean at least at the minimum.
OK, maybe a little bit more so there we go.
Now I just want to go in here and I'm just going to hedgie and kind of grab these and make them a little
bit straighter and more aligned.
So, again, just it really does help in the long run.
I'm going to select these three right here and hit twice an edge, slide these down.
So again, that it's lined up like that so that we got a grid like pattern and grids, grids are good.
Remember, grids are good, triangles are bad.
This is like preschool or something.
All right.
Now, to connect this funky area right here, the way we're going to do this is quite simple.
First, let's connect these right here.
We're going to shift select those, hit the dfki and connect that there.
Now, we could see that this would connect nicely right there.
So we are going to do just that.
We're going to select this vertex shift.
So like that one, right.
Click merge at center.
There we go.
And then right here, we could see that we need one extra vertex right here to connect there.
So we're going to control our left click, right click and then edge select these two f to fill that
in just like these two f to fill that in and look at that's brilliant.
Now some students have asked me about polls and why some vertices like this one have five edges on them.
Now, these vertices with five edges, you can see that most vertices, if it's a grid like pattern,
have four edges.
One, two, three, four.
However, this one right here has one, two, three, four, five.
So a five edged vertex is called a pole.
And usually you have poles when the topology and the flow of the jump, the flow of the geometry changes.
So you can see right here, if I had control, ah, we could add a loop cut there, there and around
like that.
So this pole right here is allowing for us to have this extra flow of geometry right here, which allows
for us to have this loop cut and all this connected as it is, because let's say we just had it in a
grid like pattern with four edges.
By the way, you don't have to do this.
I'm just showing you I'm going to hit the vickki and rip that over.
I want to rip it this way.
I'm going to rip that.
And this one I'm going to rip as well.
That is not the Vickey.
There we go.
So now we have one, two, three, four.
We have four or four edges on this vertex.
However, now our only loop flows are this way.
And they would also be going down this way.
If we connect this back up, for example, if we again, you don't have to do this.
If we connect these merge vertices, that's all merge vertices, merge vertices at center.
You can see that now.
It goes down that way or that way.
However, we're not able to get this loop right here.
And this this pole right here allows for us to have an additional edge right here so that we could then
have that working out perfectly fine.
All right.
So I'm just going to hit control to undo that.
I realized I could have just merged those together and gotten exactly back the same pattern I wanted.
So there we go.
But for the most part, you do not want triangles because triangles deform badly unless it's in certain
places.
You you don't want pulls everywhere either because polls don't deform properly either.
You can see we have another poll right here again, where the geometry is being turned around and it's
adding this extra edge right here diagonally.
Again, you could see we have one, two, three, four.
We have those four normal edges and then we have a fifth one that's added diagonally.
That's usually how pole is created.
You get a fifth edge that is created diagonally.
To create another another path for the loop flow to go down.
All right, enough about polls.
Let's fill in this area and then we'll be done with this this video to fill this.
I'm just like this one shifts like that one hit the dfki.
And then right here we have one, two, three.
One, two, three, four, five, six.
Obviously, you could see we have a lot more loop cuts there.
So I'm just going to go ahead and hit control or add one here.
And control our add one.
Let me see.
I want to align them properly to that one's going to go here.
I'm just going to move them around just like we did before that one there.
That one there, and then I'm going to add one up here, control are left, click, right click and
I'm going to add one more.
So we have this one connecting here.
That there, that here, this one here, this one.
I'm going to add another loop cut right here, just in between these two.
I'm just going to bring all these down a little bit to give them a little bit more space again.
So that has somewhat even spacing on all of these like that.
And then up here we have one, two, three Trece or twined French.
So here I'm going to control our two loop cuts left click, right click and hit the key to grab that.
All right.
Now we must do our grid fill.
So when Gardian Levius OK, now that didn't work.
Just left click and go to edit.
Operator Search grid fill BOEM.
There we go.
We got a nice grid fill and now I'm just going to hit.
Gee you can see when you hit G to grab it it kind of conforms to the fish a little bit better because
of the snapping.
So I'm just going to G to grab it.
And lastly, before we end this video, let's go ahead.
And I'm just going to be very, very small tweaks to make this a little bit straighter.
But again, you want stuff to be somewhat or very straight.
It really does help your topology and the flow of your model.
And we will stray in a lot of this out later on.
Right now, we're still kind of blocking all this out.
All right.
Beautiful.
If I do say so myself, let's hide the sculpt and you could see what we got here.
It's coming along very nice.
Very nice.
All right, enough Baratta voice.
So now let's go save this file.
Save as model number ten guys, we made it to ten.
Congratulations.
You have now made it to ten.
Only nine more to go.
No it won't be done in the next video.
In the next video we're going to be done with filling everything out and then the video after that we
will do the Finn parts of it and all that good stuff.
All right.
For now, over.