So now let's go to the leg over here.
And as we did in the last video, these two measures have the same material here as pants.
All right.
So changing one material over here will change the other one as well.
So let's go here and let's go to Material Preview and let's do the same thing over here.
I want to go with a wave texture.
This time.
Let's make a color ramp or here is of like this color with a fac and then let's control shift click.
Then we get these effects.
Let's change the scale.
All right, let's change the distortion a little bit.
Distortion, maybe.
What is it with distortion detail?
Not very much.
And this way we can change the face of that.
All right.
Let's see how they look with color.
So if I change it to something good, so we use the blue color, we'll the school for something, some
contrast, some red over here with less value and a little bit less saturation.
So like this.
Now let's control shift.
Click on this and connect the color to this color and let's see what we get.
Oh, we get this effect over here.
All right, so this area here, I don't like it.
So let's see if we can change it
after the dollar over here so we can get something like this, maybe.
Oh, no, that doesn't look good.
Maybe something like this.
Right.
Maybe the moment.
Hmm.
Let's change the scale here.
Maybe that can help.
Yeah.
Two holes.
Now watch it.
Let's call it a little bit more.
No, I think we have to stay at this skill.
So all points nine is good enough, I think.
Then we can change those lines as well.
So we can go for.
Can go for whites, maybe.
All right.
Of these four.
It is it is wise and good.
So this is a theme because of the mirrors subdivision.
So if we let's disable the mirror.
All right.
Now that is looking to be fixed.
So.
Let's leave the mirror for now.
Now let's.
Or maybe by changing it down here.
No, no, no, no.
So let's deleted and.
Now.
What's another one?
Maybe.
Maybe they'll fix a.
No.
I think you need to.
Yeah.
The mere object needs to be something else.
Is this.
No fix.
All right, let's do the maternal thing, then shift the eggs and then move it right over here.
Okay.
That's good enough.
And the shape is looking good for.
Looking good to me.
Then we can change these values as well.
Some.
Maybe some.
Something close to grey would be better.
Or changing the situation over here.
Something like this.
Or we observe what is material.
Let's go to the render and see how it looks.
All right.
And now again, let's add a bump over here.
So that's a bump and noise.
Texture will look good and color around that again.
So on the round noise texture this on the this will control shift click to see how this mask will change
things.
Then the skill of this noise, texture.
Let's go for 500.
All right.
That's good to me.
And that's the bump.
It's added to the culture around us.
It's connected to the normal.
Let's connect these to the heights over here.
So this one to the height to signify.
And then delete that one.
And then control shift.
Click on principle.
Use the F.
Unless we wait for Blender to do the calculation and all that.
All right.
They get this effect.
But we need to go to the render viewer to see how action looks.
Obviously, the stress is too much is the 100% stress.
The lists change 2.5 ounces.
All right.
I think we should go with the same thing we did with the with the clothes.
So let's go for this.
And maybe this will be enough.
Yeah, this is enough.
I think this is a very subtle to give some variation and.
Yeah.
So 4.4, maybe.
All right, let's go for the both over here, and we're going to go with something simple.
First for the belt.
We are going to make some bump like we did for here.
We can just select them controlled C and then go to here and control V and then we can just so let's
first see how the mask will look.
We can change the skill here.
So it's changed back to 200, maybe the details.
Let's
decrease the roughness over here and change the distortion to something like crank up the distortion,
decrease this skill.
All right, now let's see where we go with the bump.
No.
So let's go to.
Normal normal ways for them to calculate need to first control shift on this one and.
All right, let's change it to one.
See how it changes.
I don't like this noise, so let's make another one.
I think the world will be much better over here.
So let's just keep it quiet here.
There's no section over here.
And then disconnected.
With control, radially, you can disconnect the nodes.
So let's go here and connect these to.
The football is twisting.
So it's going to give us this texture of control.
Click on this one to see where we get this.
He's.
All right.
Let's change the randomness.
If to.
I'm playing around with the options to see what we got.
Like, I think this one is better.
Shh, shh, shh.
This is going down to 100, maybe 50.
Shh, shh, shh.
And then let's change this valley or here.
All right.
Let's see how it looks.
So control shifty on this one and then we get some even surface.
All right.
The score 4.2.
And now we have some an uneven surface in our, uh, bolts.
We can change the color now to something like.
Brownish thing.
Or you can go here and.
We can maybe mix those two together.
So it was good here because this song makes this tune symbol of gift.
If you don't like it.
So we can always
just go back.
Right.
So want to change the font?
Always a bit.
Let's see where we get here.
So blender used in some calculation.
I think this is much better for the bills right now to heal the sick and not to.
Two.
Simple.
Let's change this to multiply or add the see how changing the bill any time to add or change the look
of this.
This is the multiply or a thing we would multiply here.
Okay.
I think I think that's good enough.
Let's go to the buckle.
And for the buckle is just
this is the color or here maybe right.
With a neat fancy thing for the bottle, for the buckle.
So something like this may be right.
Well, I think this one I bumped will help a lot to bring some variation.
So let's just do this and then connect normal to normal and then wait for Belinda to do its thing.
And yeah, I think it's much better now.
As you can see, there are some bumps over here.
So if you want to change and change how this will work, you can do it and invert this.
And the dance will be worth something much, as you can see that want them to be to walk inside.
So that's that's much better, right?
At some variation we're here then let's go for.
For the shoe.
We're here.
All right.
As you can remember for the show, it is we have some material, so let's first go for the shoe.
Look, this area is one shoe to see which one is which.
So you go to edit mode and then you go this one to select and then the selection will be up to you.
So this is the shoe.
So if I go here and select this, the selection will be this part, probably the thing.
So this is this fourth and this part is that you have five is for the top.
All right.
Let's just just you you can always change the name, so let's change it so we can be
all right.
So let's do the material.
So I was getting an out of it this morning and let's go to Material Preview and now is the save first.
Let's save so we don't lose our war and therefore this shoe, we can add just some variation in the
color with some texture.
And I think a chicken texture may be your vehicle so we can test this out.
So the color ramp and then what's this to this?
And then color out color the color or maybe first conducive clicks to see how it will look.
So yeah, this this can the checker.
And then we can choose the materials.
So I'm going to go for what?
Well, it's a bit towards Gray, and then for the black colour, we can go for anything we want.
So maybe.
Maybe Black will be better.
So let's conservative click on this and then color to color.
Let's see the results.
Right.
I think that's good.
Those are good.
Let's.
Another texture.
Uh, I think a gain of one or two, actually, because here and then shifting the color around this
tends to -- the control.
She clicked to see the effect this is a scale.
So yeah we have these cells.
I really think that's good enough.
So let's mix these two.
It makes RG B put it over here and then color to here.
Let me close these two.
So
we mixed these two together and all this conspiracy theory on this one and see that the things that
we're going to have, okay, this mixing.
But I think this is put to color, too, and this is color one.
So let's let's see the screen and see what we get with this this cream blend.
So I'm not very much with a wanted color burn.
Maybe color burn is doing the trick or here.
So this is on top and this is on the bottom.
And now we can change these ones over here as well.
So this change, it's like this like this very subtle.
I want I want very subtle changes over here.
So something like this is good so we can change the color of this one over here to something like maybe
red.
So.
Or maybe something like blues or there are some calm construct contrasts.
All right.
So that's good for now.
So let's go for the other parts.
Let's go for the tongue, maybe.
As for the tongue, I'm going to just copy the things we made for this one.
So I'm just going to copy these ones, you'll see.
And then go here and go to the tongue and control V and then connect the bump to the normal.
And then let's wait for the procedural things we made to be applied.
And now let's change the color over here to something like.
BROWN.
Right.
All right.
So I don't like these lines over here.
So let's change the detail here.
I think that's what causes them.
No.
All right.
Let's change the distortion.
Yeah, distortion.
So increase the distortion over here.
We have some subtle changes here.
We can go a little bit higher here.
So let's go for points one or even higher than that, because 5.5 is too high.
.2.2 is good enough.
I think let's change the roughness so we don't want it to be so reflective.
This changed to something like point 55, actually.
Let's change the roughness of these materials as well.
So let's go here, change the roughness of the pants to something like this, to change the roughness
of this one to something like point seven.
All right.
Now, they're not too reflective in this one as well.
So we want the base show maybe to be somewhat reflective.
I think.
I think point six is in no when six.
All right.
So let's go to this one and let's change the material to see which one.
So this is affecting this one.
So let's go for black here and
let's let's add some textures.
Maybe maybe I can go first with some gradient texture.
I want to use different textures.
So if you're not familiar with them, you can see the effects.
So let's go here.
Control, shift, click.
This will make some great gradients on the area so we can do something like this and this and we can
even add more gradient or here is something like this.
All right.
But for this one I think gradient is not a good option was change it to.
Change it to a magic texture.
All right, so increase the scale.
Like this is the depth.
And the distortion.
So we get a very pretty much distorted color over here.
As this one we click on, I click on this minus and then let's go here and change the color.
So we want this one to be black and this one to be white, maybe.
Well, it's a bit.
What?
No, I actually want something like brown.
So let's go for Brown.
With Click on this one controls shift click color to base color to see the changes.
Now, as you can see, this lack color here.
All right, let's just change this one to White.
Something like why does charities want to like let's change this one now to.
Brownish thing.
Like this.
All right.
I don't like how this one looks or I don't like this one.
So let's just put it over here for later and add another one.
Like we didn't go for Musk.
We were thinking maybe.
So let's click on this and see the changes now that the I think this is the one I'm going to have.
So let's change this one some.
So there it's like, so I wasn't there.
It's over here.
So I can do that with this extra variables as go here and this dark and this this color or this one
now looks like some dirt on the shoe.
Pretty good.
I think they're skills to merge.
Maybe maybe the details of this and this one's.
No.
So let's change the world.
You.
Well, it's a bit and that's changed the situation.
Let's try these as well.
Hmm.
Not so much the one time we can do this.
Oh, right.
I think that's good enough.
There are some variances, like looks at some.
They're on the shoe.
I think that's good enough.
So let's go for the next one.
Uh.
We can just assign this one to this that I'm that remains.
So let's just do this and do that.
Let's go to edit mode.
Click on this with L.
And now let's go to this part here and then go to select and then go to this material and then go to
sign.
And then this material is the sign that this material is.
Then we can delete the food plant material over here.
All right.
So, yeah, I think that's it.
We can also add something for these shoelaces, add another material, call it shoelace, and then let's
let's add something real quick.
We can also copy these materials over here.
This facility is that it is from this mask.
We will be good for the shoelaces.
And so I'm pasted over here was connect them to the base color and now let's change the skill.
Show the skills.
Something like this.
All right.
And then let's change the color.
The black color to the white color, maybe.
Or something grey.
Like grey colour like that.
All right.
I think that's good enough.
Well, it's a simple material for us and the eyebrows.
All right, let's go here.
Change the name to eyebrow and then let's change the material over here.
All right.
Let's turn to roughness.
Overall, we're here and we're good to go.
So that's it for this video.
I think we made some procedural materials right now.
Let's go to render mode.
And yes, I think that's good enough.
Let's also change the material for this one.
So let's make it wet and tong so there's less roughness and that's the material for the teeth and call
it teeth and then let's.
All right, let's make it also more less rough.
So it would add a little bit of reflection.
But not too much.
I think the mid value is good enough
and we can join these two together.
So control the joint and these two teeth.
The teeth is one.
So in the next one I want to vertex paint the face on the hands and the eyes.
You can also for the eyes do something very simple, like you can also go for something like that.
So first, I guess also go for simple material for the eyes and then like make you black material with
less roughness.
And then you get this simple eye shape and then you can go and scale it down to get a very simple.
Well, I want to show you how to work expense.
And I so I'm going to also explain that I am going to spend the face in the next with you.
All right.
So I hope you let me do this first.
So I really hope you enjoyed this with you.
You learn something in the next video, we were going to finish up the coloring of the character.
So goodbye.