So in this section 所以在这一节里
We're gonna be setting up our 我们要把我们的
The tools or are planes are telling texture planes that we are going to be sculpting on Top of the brush 工具或平面告诉纹理平面，我们将在画笔上雕刻。
And what we're going to be creating here is a specific plane that's going to allow us 我们要创造的是一个特殊的飞机，它能让我们
To sculpt a brush 去雕刻一把刷子
Across from one side to the other with perfect styling, themes and textures. So that way when we 从一边到另一边完美的造型，主题和纹理。所以当我们
Export model and big down 出口模式和大降
Taxing programs are going to be using 征税计划将会使用
You may have seen this technique before 你可能以前见过这种技术
He's got some great 他有一些很棒的
Tutorials and some great YouTube videos on the brush on his website 他网站上的教程和一些很棒的YouTube视频
Hi bred 3D dot com. So be sure to check it out when you get a chance HIGH GRED 3D Dot.com。所以当你有机会的时候一定要去看看
All right, so we're gonna get started. And I'm using my fur 好吧，我们要开始了。我在用我的毛皮
Still love you 依然爱着你
10 subdivisions in both weight and height 在重量和高度上都有10个分区
So if I got my great options 所以如果我有更好的选择
I'm using centimeters 我用的是厘米
So my centimeters and my grades 1000 所以我的厘米和我的1000级
And there's a great line every 100 units. So every 100 centimeters there's a good line 每100个单位就有一条很棒的线。所以每100厘米就有一条很好的线
Is that 那是
When 什么时候？
Making assets or making objects for the unreal engine 为不真实的引擎制造资产或物体
One meter in the unreal engine is 100 units 在不真实的引擎里一米是100个单位
And so I just usually stick to the same layout, the same 所以我通常坚持相同的布局，相同的
Great options for most everything I do just so I don't get confused and I know what my proper scale is and what everything 对我做的所有事情都是很好的选择，这样我就不会感到困惑了，我知道我的正确尺度是什么，以及所有的事情
Should be looked like 看上去应该像
All right, so I have my plane and I have my grades set up 好吧，我有我的飞机，我有我的成绩设置
And now I'm gonna make 现在我要做的是
The width of my plane 我的飞机的宽度
Now what I'm gonna do 现在我要做的是
Is check my uv editor and I just have it on my 去查一下我的紫外线编辑器我刚把它贴在我的
Custom shelf up here 定制货架在这里
And uv editor is right here 紫外线编辑就在这里
So this tiles perfectly 所以这些瓷砖
So if it was like off like this 所以如果它像这样消失了
Line up right along this 在这条路上排好队
That's very important because 很重要，因为
It's also 它也是
So that when we're sculpting on Top of this mesh, it's going to tile directly on Top of itself and work properly 所以当我们在这个网格的顶部雕刻时，它会直接平铺在自身的顶部并正常工作
So this is gonna be our big plane 所以这将是我们的大飞机
We're gonna actually duplicate it down 我们要把它复制下来
Like so 像这样
And this is gonna be a little bit below the surface 这将会是一个有点低于表面的地方
And we don't want to be sculpting so far down that were clipping through this plane below us here 我们不想被雕刻得如此之深以至于切穿了我们下面的这个平面
And the reason we're gonna do this 我们这么做的原因是
On this plane to school, don't you? 在去学校的飞机上，不是吗？
Because what will happen is when you're sculpting in z brush 因为当你在z画笔中雕刻的时候
If I'm sculpting on this edge a lot here, it's gonna start to push the sides in and out a little bit a little bit. And we actually lose our tiling that we want 如果我在这里的这个边缘雕刻很多，它会开始推动两边进和出一点点。实际上我们失去了我们想要的瓷砖
On the texture 在纹理上
We're actually gonna build up some borders around the sides here 实际上我们要在两边建立一些边界
And to do that 为了做到这一点
And hold w dot, which is w zero. Move to a shortcut. If you hold it down 并保持w点，它是w 0。移到一条捷径。如果你按住它
And then hold down left click. We have all of our options for the move to right here 然后按住鼠标左键。我们有所有的选择可以搬到这里来
So I will keep the easy editor open. So you can see what this does 所以我要让简单的编辑继续工作。所以你可以看到它的作用
And we're actually going to duplicate the faces 实际上我们要复制这些脸
Which is under edit mesh 在编辑网格下
Box here 箱子在这里
So we'll go ahead and apply this. And it's gonna duplicate our mesh 所以我们就用这个吧。它会复制我们的网格
So 所以
And this is a separate plane. And we want to keep these together here 这是一个单独的飞机。我们要把这些放在一起
So I'm gonna select this 所以我要选择这个
Right along the edge here 就在这条边上
Right on the edge there 就在那边的边上
With our other uv plane right alongside 我们的另一架紫外线飞机就在旁边
Uh, I may have to do it again, actually because I used another tool. But so if we 呃，我可能得再做一次，实际上是因为我用了另一个工具。但如果我们
If we duplicate this again 如果我们再复制一次
And 和
Movie is exactly where they need to go. So it's gonna look exactly like objects over there 电影正是他们需要去的地方。所以它看起来就像那边的物体
And I'm gonna keep grabbing the center one 我要继续抓住中间那个
A similar passage. And actually it should. Yeah, that's not what she does 类似的一段。实际上它应该. 是啊，她不是这么做的
Is it really, really does the last tool that you used my which was a duplicate faithful 是真的，真的是你用的最后一个工具我的那个是重复的忠诚
And the reason I keep grabbing this original plane here 我把原来的飞机抓到这里的原因是
It's kind of like 感觉就像
A vhs tapes. If I keep moving and duplicating 录像带。如果我不停的移动和复制
The last plane that I had selected 我选的最后一架飞机
And they will not line up properly. They won't quite look as good 他们不会排好队的。他们看起来不会那么好
Because preserving it doesn't do a perfect job in duplicating the asset and moving it and preserving it 因为保存它并不能完美地复制资产移动它并保存它
And it'll slowly start to move off the grid. So if we grab the original plane every time 它会慢慢地离开网格。所以如果我们每次都抢到原来的飞机
Then we can ensure that we are getting the best 我们就能确保我们得到了最好的
So many questions 有那么多问题
Duplicate this around 把这个复制一下
Only a few more to go 只剩下几个了
So this 所以这个
You know you do it once and you can just move on with your life. Just forget you ever did this 你知道你做过一次你就可以继续你的生活了。忘了你曾经做过这样的事
And just put in the past 把过去的事说清楚
All right. So now we have a whole plan. And we can check for you please 好吧。所以现在我们有了一个完整的计划。我们可以帮你查一下
Are one main one in the center here 在这里的中心是一个主要的
That lines up with the texture 与纹理一致
So what we're gonna do now 所以我们现在要做的
Actually 实际上
So 所以
Um, and how I got to that menu actually is if you select all the vertices and hold shift 嗯，我如何进入菜单的实际上是如果你选择所有的顶点并保持移动
And then right click on hold. And you can see you have all these options here. So we can merge 然后右击等待。您可以看到您有所有这些选项在这里。所以我们可以合并
So now we select this. It's all one object. And that's what we're going for 所以现在我们选择这个。全都是一个物体。我们要做的就是
But 但是
Like I said, only one small boundary around a plane so that the tiling works properly 就像我说的，飞机周围只有一个小边界这样瓷砖就能正常工作了
So we're actually going to select a lot of these edges here 所以我们实际上要在这里选择很多这样的边缘
That we don't really need 我们真的不需要
Let's actually just do it inside of the vehicle will be a lot easier 实际上我们只要在车里面做就容易多了
With the face options turned on 在面部选项被打开的情况下
And then we're going to expand our selection by holding shift 然后我们将通过保持轮班来扩大我们的选择范围
The greater than less than keys on your keyboard, which is also the period and the comma. We're gonna use the greater than option 大于或小于键盘上的键，也就是句号和逗号。我们会用更大的选择
And we're gonna go out about 我们要出去谈谈
Three faces from our center playing here. So one more time 我们中心的三个人在这里玩。所以再来一次
Tyler scott properly 泰勒·斯科特
It's never gonna go to edit 它永远不会被编辑
And we're going to us are going to select 我们要去我们要选择
And we're gonna 我们会
And now it's like all those other faces. We don't need them 现在它就像所有其他的脸一样。我们不需要他们
So here we have 所以在这里我们有
Because 因为
The interior most section of our plane to be denser with polygon on the exterior section. And that's because 我们的平面最里面的部分要比外面部分的多边形密度大。那是因为
That way we can get a much higher details got out of the the part of the texture that we actually need the detail of 这样我们可以得到一个更高的细节得到的部分纹理我们实际上需要的细节
Other details that are not going to be baking them onto a plane here 其他不会在飞机上烤的细节
So the way we're gonna do this is we're gonna go and select a main phases here in the uv editor 所以我们要做的就是在紫外线编辑器里选择一个主要的阶段
And we can actually increase our selection by one. Cause we want this 我们实际上可以把我们的选择增加一个。因为我们想要这个
Single border here to be just as it stands because like I said sometimes 就像我有时候说的那样，这里的单一边界就像它现在的样子
The border moves in and out of our big plane and we want that to 边界在我们的大飞机上进进出出我们希望
You look nice in detail on there too. So we'll shift 你在那里的细节也很漂亮。所以我们要换班
Rarely goes out of the tv play 很少从电视剧里走出来
And we're going to uh in 1916 我们打算在1916年去
So we're gonna go to edit mesh and add divisions 所以我们要编辑网格并增加分区
And so adam justice faces we have selected here 所以亚当正义面对我们选择在这里
We're gonna do that 我们会这么做的
Uh, one more time, but we're gonna expand our selection as we continue to do it 呃，再来一次，但我们会继续扩大我们的选择范围
So I did the first time now I expand my selection 所以我做了第一次我扩大了我的选择
Now expand my selection and press g 现在扩大我的选择并按g
And so now we have a nice dense interior like this where we are going to be sculpting and it slowly fades off 所以现在我们有一个很好的密集的内部，就像这样，我们要雕刻，它慢慢地消失了。
As it gets to the edge of the plane 当它到达飞机边缘的时候
So perfect 太完美了
One year old retired man 一岁的退休老人
And 和
Is we gonna select a 我们会选择一个
Bottom big plane here. We can export these two things separately 下架大飞机来了。我们可以把这两样东西分开出口
And change it to 把它改成
Um, and don't worry too much about this stuff. I usually turn materials off 呃，别太担心这些东西了。我通常会关掉材料
The export of materials applied here 在这里使用的材料的出口
And so now we just export this 所以现在我们把这个出口
And i'll just make a new folder 我要做一个新的文件夹
All right 好吧，
Forever 永远
You might wanna say that to some place. You have a little more organized on your desktop 你可能想在某个地方说这些。你的桌面上有更多的组织
But that's just me. I don't like my desktop to be able to 但那只是我一个人。我不希望我的桌面
Uh tiling 呃，瓷砖
And we're gonna go into a folder here and just say the o b j 我们把它放在一个文件夹里，然后说0bj
And then here we go again. Export the sculpting plane, too 我们又来了。把造型师的飞机也出口
Export selection. And we already did the options box. We don't need to do that again 出口选择。我们已经做了选项框。我们不需要再这么做了
Sculpting plane 雕塑平面
Very cool 太酷了
And we can move on. You can see the scene if you want to 我们可以继续前进。如果你想看的话你可以去看