大家好 欢迎回到真正的陨石坑 今天我们就要出发了 Hello everyone and welcome back to getting started with real crater to today we are go
在这个软件中 将基本知识转换为最具多功能的工具之一 Going to go over the basics to one of the most multifunctional Tools in this software
面积大便 The area stool
但在我们进入之前 我想从最近的视频中看到一些更新 我认为这对我来说很重要 But before we get into that I want to cover just a few updates since the last video I think are really important to me
在 选项 选项卡和这里的一般属性下 Under the options Tab and the general properties here
我们有两个新的特性不在这里 We have a couple new features that weren't here
之前或它们是活跃的前一个是最大分辨率 Before or they were active before the first one is the max resolution
记得以前的视频 我说我的个人GPU不允许我显示分辨率高于8K Remember the previous video I said my personal GPU wouldn't allow me to display resolution higher than 8K
即使实时地形发生器允许16K Even though the real-time terrain generator allow 16k
由于VRAM的限制 我有 Due to the Limit vram I have
现在我们可以设置它来强制GPU渲染 Now we could set this to force the GPU to render the
15K如果我们通过调整滑块来选择 15K if we so choose just by adjusting the slider
厄普顿16K Upton 16k
Or back down to 8K
这里可能有一些黑色 如果你没有至少三和半个像我提到的 There could be some black here if you don't have at least three and a half gigs like I mentioned
但 For but
至少你出去了 At least you're out
能够前进并强迫你的电脑 Able to go ahead and force your computer
都都16K Tudo 16k
如果你不能让我让你快点让我们回去 If you weren't able to before let me just show you real quick let's go back
Surface
开始地形 Onset the terrain with
216 384 which is 16 k
你知道它给了我一个K的警告 And you see it's give me the warning of a k but
让我们回到这里查看选项 看看最大分辨率是8K Let's go back over here to options and see if set max resolution is 8K
去把它设置好 Go ahead and set this up
16K 16k
后退 Hang out back
表面和现在的全分辨率是16K The surface and now the full resolution is 16k
另外 让我们回去 Additionally let's go back
二 2
二千零四十八 2048
Now I suggest a Precision level so we're going to click here
你可以看到我们所有不同的位置 And you can see all of our different position level
这有点不同 这只是一个滑块 This is a little bit different before this was just a slider
它可能有点滞后 这取决于你想要的尺寸是多少 And it could have been a little bit laggy depending on what your trying size is
这个按钮可以让所有的视觉水平都能看到前方 This button that allows all the Precision levels to be visually seeing up front
是一个下拉列表 它更容易影响 Is a drop-down list and it is much easier influence
To to handle for your workflow
所以我们将在这里选择1 32的精度 So we're going to go ahead and select 1/32 Precision here
和 And
I maxed it out but it does say the 16k resolution
是什么 Is what
地形正在显示 The terrain is displaying
另外还可以向下滚动所有的步骤 And additionally for scroll down all the level steps
Have been added as we born before sensit 16k
我要把它放回到1米 I'm going to go ahead and put this right back to 1 meter
我要把这个向后滑动到AKA 因为这看起来是个合理的数字 I'm going to slide this back to AKA cuz that seems like a reasonable number
因此 回到这里的选项菜单有另一个特点 在这里之前 但还没有真正积极多帧 So back here in the options menu have another feature that has been here before but that hasn't really been actively multi-frame.
世代 Generation
你可以看到这里的多帧生成进度条是 And you can see right down here the multi-frame generation progress bar is
可见的 Visible
所以它 So it
Is active now
我要给你们展示一下这是如何工作的 And I'm going to show you a little bit of how this works
所以如果你的记忆在以前的视频中 当我尝试解释多帧生成2的时候 它基本上是重述的 So if your memory in a previous video when I try to explain multi-frame generation 2 recap it's basically
Splitting the generation of the train across multiple
WHARGRY使它更容易在低端系统或任何系统中执行 Warframe's making it easier to perform on lower-end systems or just in any system in general really
由于这是乍得一对夫妇的新选择弹出显示多帧步骤 Since this is Chad a couple new options popped up the show multi-frame steps
和每帧的工作量 And the workload per frame
显示多帧穿刺 The show multi-frame stab
这是一个基本上关闭了地形编辑纹理的视觉转换 无论你在做什么 This is a feature that basically turns off the visual transformation of the terrain edit texturing whatever you're doing
直到释放鼠标按钮 换句话说 在视口中没有视觉生成 Doing until you release the mouse button in other words nothing is visually generated in the viewport
除非你释放鼠标按钮 Unless you release the mouse button
我会告诉你 当我们走到一个地区后 这到底是什么样子 And I'll show you exactly what this looks like later whenever we go ahead and make an area
在工作中 Loper-Frand指定了产生多少 Not at work Loper frame is specifying how much is generated
每帧 Per frame
所以 如果你说它有一个值 那么它就会产生发电机 So to put it in perspective if you said it had a value of one it's going to render the generator
创造过程更快 Creation process faster
如果你把它设定为 If you set it down to something like
05 甚至是零 这将使这一代人的发展缓慢得多 .05 or even zero it's going to render out the generation much more slowly across
更多帧 More frames
我一定会在视觉上告诉你这个工作量 框架是什么样子的 一旦我们增加一个区域作为一个高度疯狂 因为它一样多 I'll be sure to visually show you what this workload / frame looks like once we add an area as a height mad cuz it's as much as
在那一点更容易看到 Easier to see at that point
The next thing we have is tessellation distance now this is a pretty handy feature for lower in computer hardware as well
This adjust the mesh density of a drain
不是地形的分辨率 而是网格在一定距离上的物理地形 Not the resolution of the terrain but the physical terrain of the mesh at a certain distance
让我展示给你看 Let me show you
所以我们将在这里 我们将选择线框模式 So we're going to go over here and we're going to select wireframe mode
变焦晒黑 Zoom Tan
好吧 这里很好 Alright here's fine
所以默认值是1000 所以让我增加这个 So the default is 1,000 so let me increase this
我看到了信息 I see the message
它开始变得更稠密了 It's starting to get more dense
好吧 让我回去 Alright imma me back off
200岁的麦可 Mako down at 200
你看到网格本质上是一个大得多的网格 And you see the mesh is essentially a much bigger
现在 Now
我要继续把这个变成500 I'm going to go ahead and change this to 500 real quick
然后我想在视口中点击 缩小 And then I want to click here in the viewport, zoom out
美国有线电视新闻网通知土豆泥的区别 CNN notice into the difference of the mash
消息实际上正在扩大 The message is actually widening out
它变得越来越大 It's getting bigger
消息越来越密集 The message is getting more dense
这就是让你调整你的视口显示消息真密度的距离 So what this is doing is letting you adjust the distance at which your viewport is displaying the message true density
基于相机位置对火车细节的相同概念 The same concept as level of detail based on the cameras position to the train
非常方便地与你一起工作 Very handy indeed to work with if you're
在一个非常大的地形上 你可以调整细节层次 On a really big terrain you can adjust the level of detail
根据你的相机 Based on what you wear your camera
我会继续把它设置为1000 I'm going to go ahead and set this back to 1000
然后我会关闭线框模式 And then I'm going to turn off wireframe mode
聚焦之后我们回到原来的位置 After focus and we're back where we are
现在这是不必要的 让我们来看看你跌倒的原因吧 Now that's out of the way let's get to what you fall come here for
我们直接到时间区去吧 Let's go straight to the areas time
那么究竟是什么区域呢 So what exactly are areas
首先 点击点击添加区域让萨凡纳地区 Well for starters let Savannah area here by clicking add area
你欠我的至少看到了我们现在习惯唱的右边的同一层样式系统 You owe me at least see the same layer style system on the right that we are so used to sing by now
这个层系统的所有功能都和你用来接受两个差异的相同 And all the functionality with this layer system applies the same as you were used to accept with a couple of differences
所以我要把这个区域命名 这样我们就可以记住它 以后再没什么可说的了 So I'm going to go ahead and name this area something so we can remember it for a later useless to say
区域01 例如我们可以保留的东西 Area 01 for example something that we can remain
Now look here in our viewport window
当我早些时候点击区域时 这个方框出现在地形上 When I click at area earlier this square box appeared on the terrain
This box represents the area we just added
是框还是区域特征一般基本上是一个用于几个函数的掩码 Is box or the area feature in general is basically a mask used for several functions
其中包括添加滤波器的混合映射 Of which include adding blend maps of filters
导入与地形发生器和过滤器结合使用的高度图 Importing height maps to be used in conjunction with the terrain generator and filters
用刷子生成地形的自定义造型 Custom sculpting the terrain with brushes generating
流图指定生物群落甚至物体放置以及更多 Flow map specifying biomes or even object placements and much more
现在 这个框的大小在这里表示在层属性和它们的宽度和长度上 Now the size of this box is represented right over here on the layers property and their width and length
我们可以选择这个 And we can select this
把它变成我们想要的任何东西 就像我们可以 And change it to whatever we want just like we could with the
表面 The surface
我要把它换回1K I'm going to go and change this back to 1K
但另外 But in additionally
要在这里编辑它 可以将光标悬停在这些角落中的一个角落 To editing it right over here you can hover your cursor over one of these corners
如果你点击和拖动 If you click and drag
你可以根据需要调整这个区域的大小 You can adjust the size of this area to whatever you want
你会在这里代表 And you'll be represented right over here
Also if you Harbor the curse or anywhere that's not on the corner you could see
就在这个盒子的边缘 那些小旋转图标弹出 Right at the edge of this box those little rotate icon pop up
所以你可以点击 So you can click
Holden Dragon你可以旋转这个区域 Holden Dragon you can rotate this area
另外 如果你想把这个东西填满整个雨 你只要点击这个小按钮 就在这里 隔壁的标题感觉导师 Also if you want this Mass to fill up the entire to rain you just hit this little button right here next door title feel tutor
列车尺寸 Train size
它会感觉到排水管大小的分辨率是多少 And it'll feel to whatever the resolution of the drain size is
我不想我想要 I don't want that I want to
把它换回到原来的地方 Change this back to where it was
1024×1024 1024 x 1024
如果你不想要这个 Also if you don't want this
如果你不想让这个区域移动 你想把它锁在原地 If you don't want this area to move around you want to lock it in place
只需点击该区域旁边的小锁按钮 Just click the little lock button next to the area
名字 Name
现在我们不能在物理上调整 除了所有的属性即将调整我们可以做 And now we can't physically adjusted in anyway apart from all the properties were about to adjust we can do the
Nexus分辨率滑块就在这里 这与像素密度的区域掩码有关 Nexus resolution slider right here this has to do with the pixel density with the area mask
只有这样才会影响 Only this will not affect
地形分辨率 The resolution of the terrain
或分辨率的区域内的地形 但只有分辨率的地区 Or the resolution of the terrain within the area but only the resolution of the areas
布林地图高度图 Blinn map heightmap whatever
框内生成的掩码 Kind of mask with generate within this box
这就是决议 That's the resolution
这就是 And this is
特别重要的是 当我们去出口这个面具时 Particularly important later when we go to exporting this mask
Serena Sky跳过那个 Serena Sky skip that just
现在 直到我们进入出口选项 For now until we go to the export options
这里的下一个项目是非常酷的覆盖图像 The next item here which is really cool with overlay image
超图是一个很好的工具 用它来指导你在一张纸上画出一张地图或一个路网 The overly image is a great tool to use it as a guide say you sketch out a map or a road Network on a piece of paper
咖啡店的某处 Somewhere in a coffee shop
你可以把纸上的图像扫描一下 You can take that image of the paper scan it
创建IT图像和数字成像均值 Create an image of it and digital imaging mean
将此图像叠加到地形上 并准确地再现绘制在地形上的东西 Overlay this image onto terrain and accurately recreate what you drew on the terrain
甚至是一张世界地图的图像 也许是谷歌地图 Or even an image of a map of somewhere in the world maybe Google Maps
它基本上是帮助你在程序中设计的工具 It's it's basically a tool to help you Design Within the program
但它不会作为纹理输出 But it will not export as a texture per se
所以我们将在这里选择并选择一个图像 So we're going to head and select an image here
它会选择我们已经得到的东西 就像我们以前的视频中曾经制作过的彩色地图一样 Which going to select something that we've already got like the color map that we made once in our previous video
现在你可以看到它只是稍微靠近了一点点 And now you can see it just a tad of this little bit closer
Anime
Turn off the bloom app
现在这是一个叠加图像 So now this is an overlay image
但有点 But it's a little bit
很难看到真正的颜色 但那是 It's hard to see the actual color but that's
因为我们这里有这个不透明度滑块 所以如果我们 Because we have this opacity slider here so if we
幻灯片一直延伸到100 Slide is all the way to 100
让我们把它移到这里 让我们看到它更容易一点 Let's move it over here so we could see it a little bit easier
好吧 现在这只是一个图像 Alright so now this is just an image
Displayed on the train so we can go through shape this
在这条高速公路上 Textra this highway
每个人在这些小声音 Everyone in these little sounds just
鳄梨指南 Avocado guide
在删除此图像 我们只需单击删除 In to remove this image we just click remove
现在我们回到了我们的地区 And then now we have our area back
这里没有高度图按钮 我们将在讨论完盲人马特属性或星期天之后再看一下 Not as has heightmap button here we're going to we're going to go over this in a little bit after we talk about the blind Matt Properties or Sunday
因此 在盲图属性上 这顶行正好允许您 So onto the blind map properties this top row right here allows you to
进口货物 Import a mass
允许您保存此面罩 Allows you to save this mask
You could feel this area with a with a mask which is already currently is so we also have the option to clear it
是的 我们想继续清理它 现在这个区域完全摆脱了任何MAC Yes we want to go ahead and clear it so now this area is completely rid of any Mac
现在我们想 And now we want to
填满它 Fill it back up
是的 Yes
And I filled it back up
如果你想从你刚刚创建的区域开始从头开始 这些都是一个很好的小功能 These are a good little handy features if you're wanting to basically start over from scratch on the area that you just created
但如果你计划从地面开始定制雕塑 我就不去了 But if you're planning to do custom sculpting from-the-ground-up I wouldn't go ahead.
清除这个 Clear this
所以你知道你在做什么 So you know exactly what you're doing
从一开始就基于地形 From the very start based on what's on the terrain
然后 您有这样的设置来调整掩码的强度以及边框混合 Then you have settings such as this to adjust the strength of the Mask as well as the Border blending
但是这些设置没有任何效果 除非我们告诉我们我们到底是在掩饰什么 But these settings won't have any effect unless we tell the area what exactly we are masking or living
让我们尝试一下这个区域来告诉你这个方法是如何工作的 Let's try this area to a filter to show you exactly how this works
到这里上去服务 Going to go up here to service
滤波器 Filter
添加层 Add layer
添加过滤器 Add a filter
为了视觉上的事实 我只想去我想添加像素的地方 And for visual fact I'm just going to where I was at I want to add pixelate
好吧 All right
所以这个过滤器被应用到整个曲柄上 但是我们不希望我们只适用于磨损我们的区域面罩 So this filter was applied to the whole crank but we don't want that we wanted to only apply to wear our area mask
我们第二次添加的恐慌 Scares that we added a second ago
在下面的筛选器下面 你可以看到它的区域 没有一个是我们在前一个视频中跳过的 So here under under filter you see where it says area and none this is something that we have skipped in a previous video
但现在我们要面对它 But now we're going to come to it
所以如果我们继续选择这个 So if we go ahead and select this
这个盒子 This box
AC区域01是我们先前创建的区域 AC area 01 is the area that we created earlier
如果你点击区域 So if you click area
你想要的湾区 Bay Area that you want
既然 Now that
仅在我们的区域框中应用筛选器 Filter is only applied where our area box was
如果我们回到Ares tab So if we go back to the Ares tab
选择我们的区域 Select our area
我将继续点击这个按钮 这将显示面罩 I'm going to go ahead and click this button right here which is going to show the mask
我们没有展示面具 We're not show The Mask
现在如果我们点击中心拖动 And now if we click in the center and drag around
你可以看到 You can see
那个过滤器基本上到处都是 That filter is basically going everywhere the
面积在哪里 Where the area is
所以现在我们在这个区域有一个过滤器 我们正在移动 我只想在下面的一个非常快的事情上 So now that we have a filter in this area and we are moving around I want to go over just one real quick thing under the
地区 Areas
这里一般的分接头 And the general subtap here
你们这儿有这两个小纽扣吗 Do you have these two little buttons here for
搬运机上的胸部过滤器 Brisket filters on Movers
涂料过滤器 Filters on paint
所以谁点击移动过滤器 So who clicks get filters on move
And then we go ahead and move this around
你看 过滤器完全消失了 但是如果我们松开鼠标按钮 You see the filter is completely gone but if we let go of the mouse button
应用过滤器 The filter is applied
注意当我移动所有的调整箭头 Notice when I move that all the adjustment arrows turn
黄金或黄色每当我们的鼠标 Gold or yellow whenever our Mouse
这个按钮被按下 我们放手 This button is held down and we let go
Turns orange
它基本上只是低端系统的一个方便的特性 It's basically just a handy feature for lower-end systems
因为有些系统如果你没有检查 然后移动这个盒子 Because some systems if you have this unchecked and you move this box around
过滤器应用程序的生成过程可能过于繁琐 That filter application generation process right there might be too taxing
不确定系统 Uncertain systems
所以如果你继续点击 So if you go ahead and click
单击跳过过滤器 Click skip filters
它甚至不会使过滤器应用到 It won't even make the filter applied until
你真的很好笑 You really smell funny
但是我们要进去检查一下 这样我们就可以完成这个过程了 But we're going to go in and keep this on check so we can go through the process
正如你所料 As you would expect
既然区域掩码有一些内容要调整 现在我们可以去调整它的强度了 Since the area mask have some content to adjust now we can now go adjust the strength of it
所以你降低字符串值 So you lower the strings value
过滤器正在最后应用或更多应用 And the filter is being applied last or being applied more
我们可以调整盲区的混合边界 And we can adjust the blind the border of the blending
所以如果我们取较低的值 So if we take the lower value
你可以看到 You can see
这个 The
最亮的 Brightest
部分 Part
这红色面具 Of this red mask
席亚拉这个面具的中心部分 Ciara the center part of this mask
变暗了 Is getting dimmer
或者 如果我们想让过滤器的边缘更靠近这个边界 Or if we want to bring the edge of the filter closer to this border
你把这个滑块放下 You bring this slider down
你现在看到过滤器接近边界 所以这个滑块调整 And you see the filters now getting close to the border so this slider adjust
滤清器底座 The filter base
从这个滑块的区域中心出发 根据实际情况进行调整 On from the center of the area in this slider adjusted based on the actual
边界边缘如此 Edge of the border so
你可以从两个滑块中得到效果 You can get the effects from both of a slider so it's
基本上 Basically
一个尝试和错误的系统在你的部分得到效果你的一个 A trial-and-error system on your part to get the effect your one
我们要在1点开始 We're going to go and set this at 1
把这个设置回到0.5 And set this one back to 0.5
但是即使这样 整个区域的阴影仍然代表着整个区域 But even with this the mask of the area is still represented throughout this entire box
前进并点击显示 Go ahead and click show
红色的面具正在消耗整个盒子 The red mask is consuming the whole box
但是如果我们不想那样 如果我们只想要什么 But what if we don't want that what if we just want something that's
定制和 Customized and
Shadbase论 Shadbase on
Whatever we're going to do
好了 点击这里的编辑混合地图 你就可以选择你真正可以自定义的绘画选项了 Well just hit edit blend map here and you're bringing up with your painting options where you can really customize
如何解释地图 How to explain map
面具在展示中 Mask is in the show
To do this or to see this better let's go ahead and put clear
所以我们可以抹去我们所做的一切 So we can erase everything that we've done
所以现在什么都没有被应用 So now there is nothing being applied
默认情况下 他们会给你一些画笔选项 这里基本上是AlgAMax 所以我将继续进行 So by default they give you some brush options here these are basically alphamax so I'm going to go ahead and just
在这里选一个 Pick one here
跳过这一个 Skip this one
现在你看到画笔是蓝色的 所以实际上要画什么 And now you see that the paint brush is represented in blue so what's actually going to be painted
安迪绿圈有 Andy green circle there is the
边界 Boundary of that
Paint brush
如果你想改变这些颜色 只需返回到 If you want to change these colors just go back up to the
在这里的一般龙头 Areas in sub General tap here
你可以用你想要的任何颜色来编辑这些颜色 And you can edit these colors with whatever you want
特别是你不介意默认的颜色 所以我们只剩下那些 A particular you just don't mind the default colors so we're just going to leave those as is
现在 我们已经完成的一切都准备好了 在这里做几次笔触 Now that we have everything set we're done is going to go ahead and make a few brush Strokes here
现在你可以看到我有 And now you can see that I have
Added a little bit here but it's very faint this has to do with our brush drink
所以如果我们拿这个刷子滑块滑一段时间 So if we take this brush drink slider and slide up a time
我想再次计划 I want to plan again
现在我们只需增加容量串理论 Now we just increase the capacity string theory
既然我们已经做到了 我不知道你是否注意到我们圈子里的蓝色 So now that we've done that I don't know if you've noticed that the blue in our Circle
有很多黑暗 让我们把这个回落2.05 Got a lot darker so let's take this back down 2.05
我看到他几乎看不见它 I see how he could barely see it
Take the strength
回到这个高度 他们变得更加明亮 这只是一个视觉帮助 所以你可以理解 Back up to this high and they got much brighter that's just a visual aid so you can understand
On the train how
相对的E是100%或50%等 The opposite e is 100% or 50% or etc etc
继续在这里画74% Go ahead and paint 74% in here
把这个关掉 And turn this off
阿里亚特也许这更容易一些 Ariat maybe this is a little easier for
对于一些人来说 如果你真的想看 For some people to see but if you really want to see
面具中的绘画 Painting in The Mask
无论什么 Whatever
无论你选择什么样的画笔 Whatever paintbrush you choose
无论什么样的应变 Whatever strain
非常直观 非常好的特点 Is pretty intuitive and it's very nice feature
如果你握住控制和滑雪板 你可以改变其他一些属性 比如画笔的大小 Any of several other properties like the size of the brush would you could actually change if you hold control and ski
纸卷 Scroll
滚动 你可以看到我的画笔尺寸越来越大 Scroll and you can see my brush size getting bigger
或者我变得越来越小 Or I'm getting smaller
如果你需要改变刷子的强度 If you need to change the brush strength
您还可以点击CTRL换档和滚动 You could also hit Ctrl shift and scroll
你可以在右边看到 然后我上下滚动 保存着这些命令 And you can see on the right there then I'm scrolling up and down which is holding these commands
巧合的是 你可以看到 And coincidentally by doing this you could see
那里面的蓝色面具 That the blue mask within the
这是我的画笔圆越来越亮的调光器的基础上我滚动 This my paintbrush circle is getting brighter a dimmer based on where I'm scrolling
你也可以旋转画笔 如果你有类似的东西 You can also rotate the brush so if you have something like
Skull here
你可以旋转它 You can rotate it
Wrong. Yeah you can rotate it 13 degrees and you see the skull
稍微改变一下 Change slightly rotate a little bit more
所以你的命令是控制ALT So you that command is control alt
好吧 Well so
鼠标轮中的CTRL ALT将允许您旋转图像 Ctrl alt in the mouse wheel will allow you to rotate the image
卡琳娜说这是零 Karina said this back to zero
我会回到这里的这个特别的刷子上 And I'm going to go back up to this particular brush here
And make sure our strength
集合 Set
At least half
所以除了我们画这个 So in addition to us just painting this
这周围 This around
如果我们画了之后 我们决定哦 If after we painted we decide oh but
我不想这样出现 I don't want this to appear on
某一高度 A certain height
水平或斜率范围您有这些选项 就像我们使用过滤器和 Level or slope range you have these options here just like we did with filters and and
纹理和诸如此类的东西 Texturing and everything like that
所以你有一个高度范围 So you have a height range
观测者工具的进展 What's going turn on Observer tools
So this
245所以我想要我的 245 so I want my
MN2B 2:30 Men2b 2:30
我要我的马克斯245岁 And I want my Max to be 245
所以现在我画的任何时候我都需要 And so now anytime I paint do I need
清除这个 Clear this
现在我们有了这套绘画作品 Now that we have this set any time that I paint
它只会出现在我绘画的地方 It'll only appear no matter where I'm painting
在这个范围之间 Between that range
优柔寡断的 Indecisive
回到我们原来的地方 Go back to where we were
清除 Clear
让我们继续前进 Let's just go ahead and
画一些东西回来 这样我们可以有一些内容 Paint some things back so we can have some content
这真的很快只是为了得到 This really quickly just to try and get the
跨越点 The point across
现在 尽管我们在这里画了这个面具 我们仍然可以调整边界的整体强度 Now even though we have painted this masks here we could still adjust the overall strength in the border of
Of the entire area
因此 对整个事物的强度越低 So for the lower the strength of the whole thing
你看到效果了 You see the effect
下面的像素化滤波器的掩码 The mask of the pixelated filter below
没有经历多少 Is not coming through as much
或 Or
如果我们想调整边界 If we want to adjust the Border
我们仍然可以调整边界 We can still adjust the Border
And it's border Blaine doesn't have anything to do with the edge of this mask it still has to do
基于前面讨论过的区域框的边缘 Based on the edge of the area box that we discussed earlier
所以如果你真的想刷油漆 So if you really want to scold their paint
从地面上的区域设置面积大小 With an area from the ground-up set the area size
这里有点大一些 Up here to something a little bit larger
然后把力量设置为100 两个边疆都到1 Then set the strength to 100 thinset both Borderlands all the way to 1
这样你就饱了 So that you have a full
使用100%的区域 Area to work with that's 100%
谁用你的画笔属性 Who is you use your brush properties to
来指定它的混合效果 就像我们在这里做的一样 To specify how well it's blending just like we did here
这是我建议如果你真的想有一些自定义油漆选项 This is what I would recommend if you're really wanting to have some custom paint options
只使用一个画笔属性来指定强度的不透明度和面具的所有属性 And use just a brush properties that specify the opacity in strength and everything the mask
不担心盲目哑光性能增强 And not worry about the blind Matt properties strengthen
负担得起的印度头发 Affordable Indian hair
即使这些是刷子 And even though these are the brush
我们现在仅有的刷子 Brushes that we only have right now
你甚至可以使用你自己的刷子 因为毕竟这些刷子只是一个黑白相间的阿尔法面具 You can even use your own brushes because after all these brushes are just a black and white Alpha mask
所以 So
如果你想导入你自己 只要确保分辨率是512乘512 If you want to import your own just make sure that the resolution is 512 by 512
如果你必须把它们放在一个特定的文件夹中 你必须做些什么 And what you have to do if you have to put them in a specific folder so
Under the location of the software go to world Credit Data
流动资产 Streaming assets
今天 Today
刷子 Brushes
And then put them under this custom folder
The regular ones that you see here are under this package
这是我们所有的刷子 Here's all of our brushes
但是为了组织 But for organization
那就继续吧 把它们置于习俗之下 That's just go ahead and put them under the custom
然后下次你给你的个人刷一个生殖 And then the next time you fire a procreative to that your personal brush
在此列表中进行修复 Repair on this list
现在 我们已经完成了 我们想做的事情 让我们继续向你们展示我们如何出口 Now that we're done with we want to do let's go ahead and show you how we can export this
可以捐赠 Could donating
然后在这里 我们继续点击保存 And then right here we just go ahead and click save
We can save it as a PNG
但在你点击保存之前 But before you hit save
请记住 这个解决办法就在滑块上 Keep in mind that this resolution right here on the slider
无论你节省了多少 都是解决问题的方法 Is the resolution of the area so whatever Emmitt whatever you save the mass
这将是 It's going to be
1024×1024 1024 x 1024
取消 Going to cancel
我们把它推上来 And we slide this up
2K 2K
Now if we say
That image is going to be 2K by 2K
That's where this becomes more crucial
Especially whenever you want and Export this mask
到第三方引擎 To a third-party engine
所以你必须牢记这个决议是什么 So you have to keep in mind exactly what this resolution is
在世界陨石坑里 Within World crater to something
就像滑块不会影响到1K以下的任何东西 Like the sliders not going to affect it terribly anything below 1K
但是如果你有1K或2K But if you have it as 1K or 2K
在这里工作得很好 Works pretty well within here especially
如果你的面积小于 If your area is smaller than
那么你的决心 Then the resolution that you have
我要去清理一下我们在这里做的零食 I'm going to go and just clear what we painted here for the snacks
步骤 Step
清除 Clear
好了 在这里 我们跳过这个有权地图按钮 所以我不会喜欢这个 Alright so up here we skip this has heightmap button so I'm not going to like this
因此 除了盲映射之外 我们还有一个全新的属性系列 So here we have a whole new series of properties aside from the blind mapping
编辑地形 To edit the terrain
现在我们可以根据高度物理来编辑这场雨 Now we can edit this rain based on height physical
地形位移 Terrain displacement
从这些属性开始 这里停止了. 就像我们对盲映射所做的那样 我们可以单击文件并导入我们自己的映射 It started with these properties that stopped Road here's just like we did with the blind mapping we can click file and import our own
Sitemap which we will actually be covering in the next episode
我们可以根据滑块的分辨率来描述这个高度图 We could say this height map based on the resolution of the slider
Or we can clear the area of any High information that we've made
这里的操作按钮允许我们指定高度图是如何应用于地形的 The operation button here allows us to specify how the height map is applied to the terrain
或者我们在这里创建的任何下划线区域掩码 Or any underlining area mask that we have created right up here
沙发点击默认默认给我们这个 Sofa click the default the default gives us this
方框 这是基于边界混合设置就像我们做了在这里的盲目地图 The square box and that's based on the border blending settings just like we did up here in the blind map
明确违约 Selfie going clear default
你可以说它给我们这里的一些操作 You can say it's giving us a few of these operations here
指定不同的方式 To specify a different way
So we can change the terrain based on
将此高度图添加到现有地形 Adding this height map to the existing Terrain
我们可以做两个列车之间的平均减法逆运算 We can do the average between the two trains difference subtraction inverse
极大极小 Minimax
你叫它有一个非常 You name it there's a very
PS图象处理软件E型 Photoshop E-Type
分层滤波器自行车 Layer filters bicycling
但就目前而言 我们只是继续进行 然后单击默认值 But for this right now we're just going to go ahead and click it the default
现在BLIN图作为掩码 Nowthis Blinn map as mask
复选标记 Check mark
在这里 如果这是圣歌比高度图 Is here if this is chant than the height map
执行的计算 Calculations that are performed
只应用于出现盲图的任何情况 Is only applied based on whatever the blind map is appear
正如它所说的 它是用盲地图作为高度图的掩码 So as it says it's using the blind map as a mask for the height map
所以你可以从本质上考虑 So you can essentially take
除草的盲人 早先把它漆成面具 The blind man that weed custom-painted earlier and use it as a mask
所以只有那个区域 So only that area
将受到我们的HealMax属性的影响 Will be affected by whatever our heightmap properties are
和以前一样 这个边界混合范围 And as before this border blend range
工作和我们在这里做的一样 Work does the same process as we did here in the
格林映射 Glen map
现在这样做实际上让我想起了我之前想说的话 Now doing this actually reminds me of something I had meant to talk about before
多帧生成进展 The multi-frame generation progress
你看 当我移动这个 You see as I move this
那一类闪烁 That bar kind of flickers
所以我想做的是告诉你这个例子 很快回到表面 So what I want to do is what's going to show you this example real quick go back up to surface
让我们去掉这个 Let's remove this
翻转电影 Turn movie
快速过滤 Filter real quick
添加新的 Add a new one
我们要添加一个罗西斯河谷 We're going to add a rosian fluviale
添加一个 Add an
这个过滤器中的另一个过滤器 Another filter in this go to
二维 2D
好了 现在让我们回到区域 Alright so now let's go back to area
赛车区 Play car area
现在让我们移动这个 And now let's move this around
你知道那有多远 You see how far that is
好的 这样 Okay so that
基于此滑块工作量 弗兰克 Is based on this slider workload / Frank
所以它越低 这个地形就越长 So the lower it is the longer this bar is going to take to generate this Terrain
地形变化 Terrain change
它会再次移动它 It's going to move it again
看看现在花了多少时间让我们来设定这个 And see how long that took now let's set this
2 1 2 1
做同样的事情 And do the same thing
左右移动 Move this around
And I might just a tad bit quicker
我之所以选择这些类型的糜烂 是因为 The reason why I chose these types of erosions because this
进度条受影响最大 Progress bar is affected the most
西极光 West Aurora
有侵蚀 With erosions
如果我们检查了这个显示多帧的步骤 Also if we checked this show multi-frame steps
我们取消它 We uncheck it
回到区域 这样我们就可以移动环绕 Go back to area so we can move the surround
过滤器是 The filter is
这个地区仍然存在 The area is still being
在这里应用 Applied right here
现在你注意到我把这个区域放在它的黄金周围 因为我按下了按钮 And now you noticed that I'm moving this area box around its gold because I'm holding down the mouth button
但是一旦我们放开鼠标按钮 But once we let go of the mouse button
世代发生 Generation takes place
So this button
这个复选框是罗谢尔多帧步骤吗 Are this checkbox Rochelle multi-frame steps
Basically
The same concept as the various up Tab and Skip filters on a move
它是 It's
Only going to apply this change upon release of the mouse
所以它是 So it's
It's pretty handy feature for lower end systems for sure
但是 But
我们会继续把它变回零 We're going to go ahead and just change this back to zero
在哪里去掉我们的过滤器 这样我们就可以更轻松地学习本教程 Where to get rid of our filters so we can work a little easier for this tutorial
现在回到我们的高度我的属性 所以接下来的东西边界混合开始它的主题 但它是一个必要的 Now back to our height my properties so the next thing after the Border blend starting it up topic there but it was a necessary
告诉你们这些 这是我想告诉你们的时刻 Thing to tell you guys and this is the moment that I had intended to tell you
所以我们接下来的是高度高的偏移量 让你调整这个高度的高度 So the next thing that we have is the height ostensibly High offset lets you adjust the elevation at which this height
区域地图开始 Map of the area begins
所以如果我们增加这个 So if we increase this
或者减少这个 Or decrease this
它只是指定了这个方框将发生在哪里 It's just specifying where this box is going to happen in relation to the
全地形的Min和马克斯值 Min and Max values of the whole Terrain
10身高等级基本上是力量等级 10 underneath the height scale is basically the strength level
根据典型高度图的白色值的高度图 The height map in terms of the white values of a typical height map
例如 如果您输入了高度图 So for example if you have imported a height map
正确设置此值 Setting this value right
这里是默认的一个 Right here to one which is the default
应该是导入高度图所设置的明暗值的100% Should be 100% of the light and dark values set by the imported height map
赫克托 Hector
但是 您可能需要使用观察者工具在这里双倍检查高程值 But you may want to double check the elevation values with the Observer tool here
用你的双重检查 To double-check that with what you
辛迪斯 Synthes
Values of the height map or what you think the elevation of the hype man that you're importing
然后你可以调整滑块 And then you can adjust the slider
二 2
改变高度的高度 Change the levels of the height
为什么现在没有做任何事情是因为我们的地图是基本的 Reason why it's not doing anything right now is because our heightmap is basically
Apply appoint by will show you that
短短的一秒钟 A little bit in just a second
艾里接下来的几个特征可能是最重要的高度映射 Allie's next few features down here probably the most important with height mapping
这里的重量强度与面积对地下地形的影响有多大关系 The weight strength right here has to do with how much the area is affecting the underlying Terrain
基本上是调节不透明度 Basically it is adjusting the opacity
区域掩码 Of the areas mask
因此 将其发送到一个值会影响到降雨100%或 So sending this to a value of one is affecting this to rain 100% or the
高度图的掩模的高度图影响它100% 就像它在这里它是完全平坦的一样 Height map of the Mask of the height map is affecting it 100% like it is here it's completely flat
但是如果我们缩小这个比例 But if we scale this back
你开始看到一些细节的潜在地形或通过 You start seeing some of the detail the underlying terrain or coming through
So the height map isn't affecting it as much
这几乎和这里的盲目地图的强度水平是一样的 This is almost the same thing as the strength level right here for the blind map
SO4 So4
Another example is if we set this
二点五 2.5
区域地图只影响地形50%的真实性 Area map is only affecting the terrain 50% of its true
其真正价值 Of its true value
但是我们将继续把这个设置为1 所以我们可以在这里工作 But we're going to go ahead and set this back up to 1 so we can have something to work with here
现在这个级别的滑块应该对你们来说有点熟悉了 Now this level step slider here should be a little bit familiar to you guys by now
但是这里的滑块 But the slider here
Helzberg Creator到 Helzberg Creator to
在什么级别的步骤中喝高度图是把自己插入到地形生成器中的关系中 At what level steps drink the height map is inserting itself into the terrain generator in a relation
表面台阶 The surface steps
我们已经编辑过了 We have edited
在先前的视频中 In a previous video
所以 So
宝塔表面标签 Pagoda surface tab
回到基地 Go back to base
向下滚动 下面是所有的步骤 Scroll down so here's all the level steps
因此 默认值为 So the default value of this
这里的面积是6 Area down here is 6
所以它的意思是插入 So what it's saying is it's inserting is
假日HealPoad正在插入其详细信息 Holiday heightmap is inserting its detail
在这一级强度步骤 At this level strength step
在这里 Here
在表面标签 On the surface tab
所以 So
基于这个区域滑块就在这里 Based on this area slider right here
任何步骤1到5 Any steps 1 through 5
基本被忽略 Basically getting ignored
所以这些 So these
这五个步骤的解决 Resolution of these five steps
不要应用任何东西 Do not apply whatsoever
在边界框和台阶步骤中 饮料从7到10或最高的数量 In the areas bounding box and the level steps drinks from 7 through 10 or whatever the highest number
取决于你的精确度水平 Depending on your Precision level right here
电影产生器 Movie generator
仍然 Still
所以如果我们回到地区 So if we go back to areas
我知道有点靠近 I know this little bit closer
我要把这个放大 I'm going to scale this up
And you can see now it's having a much different effect
让我们决定尝试一下 So let's go ahead and decide trying
上升到如此高的头发9 Go up higher hair so 9
如果你能看到这里的边缘 你会看到 I so if you see right around the edges here you see how
Find the series
所以我们思考 So we think about
这是一张热图或是一张盲目地图 This in terms of a heat map or a blind map
这里的正方形是100% This square right here is 100%
边缘 And the edge
这个地区是0% This area is 0%
所以距离 So the distance
100%和0%之间的空间 The space between the 100% And 0%
这是目前最受滑块影响的吗 Are what's being affected the most by this by the slider at least right now
当我们导入高度图时 后者将变得更加重要 This will become more this latter will become way more crucial later on whenever we import a height map
但是你可以看到这个细节 But you see this detail right
听到所有这些小的点代表了细节 Hear all of these little tiny dots represent the detail at leve
或者如果我们向下滚动到二级 Or if we scroll down to level two
之间的所有细节 All the detail between
大概就在这里 Probably around right here
边缘 And the edge
是细节之间 Is all the detail between
3 10 3 + 10
This can be tricky because this is about balance and finding a sweet spot
用你的价值观 With your values
让我们回到6的默认级别 So let's go back to the default level at 6
但是 如果你不选中这个步骤 这里是一个复选步骤 However if you uncheck this a level step checkbox here
现在您可以看到 这将产生用于调整这个高度图的各个控件 Now you can see this will bring up the individual controls for adjusting how this height map
对潜在地形的反应 Reacts to the underlying Terrain
每级统计数据 Per level stats
这是最有效的方法得到最好的砰你的巴克 以确保您的高度图拟合正确 This is the most optimal way to get the best bang for your buck as far as making sure your height map fit correctly
在你的风景中 In your landscape
比如说现在 So for example right now
因为所有这些步骤都是零 所以HealMax对列车没有影响 Since all of these level steps are zero is heightmap is having no effect on the train
我们走吧 汉娜 Let's Go Hannah just something like
自由福特 Liberty Ford
你可以看到它开始影响 You can see it starting to affect just
细节的力量 The details strength of leve
或者我们调整 Or we adjust
九点中的一点 A little bit of the nine
现在它对所有细节都起了更大的作用 Now it's taking a much more drastic effect on all the leve detail
Or level one
具有更为渐进的效果 Has a much more gradual effect
所以 So
现在你应该习惯于这个 但是对于这段视频 我们不会把这些单独的滑块弄乱 You should be kind of used to this back now but for this video we aren't going to mess with these individual sliders to my
But we will in the later video regarding areas when we deal with importing the height maps and a how to optimize those High
约会 Appointment
基于滑块 Based on the sliders
得到最好的 To get the best
I'll look that you need
他们是最好的看你可能正在运行 我是端口高度图 所以这是一个很好的特点 Were they the best looked at you might be running and I am ported heightmap so this is a really good feature to
我从你的热嘴得到最好的细节 但是允许地形生成器应用它自己 I get the best detail out of your hot mouth but allow the terrain generator to apply its own
程序效果 Procedural effects
但我们只是要把它带回到它的默认 所以检查 But we're just going to go take this up back to its default so check
使用级别步骤 它应该返回到默认值6 Use level step and it should go back to the default value of 6
请记住 我将在刀子系列的区域做更多的视频 比如吗啡 And keep in mind I'm going to be doing several more videos on area that the subpart series of Sword so the morphine
特征和细节和事物添加到 Features and details and things add to
我将要拥有哪些领域 What areas I'm just going to have
第2部分第3部分第4部分 Part 2 part 3 part 4 of whatever
这些特点都有 如果你有什么要求 你想看看哪些领域 请让我知道 These features have so if you have a request for something you want to see what areas please let me know
我会确保在任何时候都能做到这一点 所以现在我们有两个不同的选择 And I'll be sure to cover that at any point in time so right moving on now we have two different options here we can
编辑盲人去做同样的事情 我们做的蓝色Mount物业 Edit the blind man went to the same thing that we do with the blue Mount properties
那个曾经用来拉伸的按钮 That button that used to be that used to stretch
这里整个底部现在被切成两半 Across the whole bottom here is now cut in half
所以既然我们选择了炒作的人 So since we have selected have hype man
编辑HealMead按钮也出现沙发点击此 The edit heightmap button also appeared sofa click this
我们得到很多相同的选择 我们做任何时候 我们 We get much of the same options that we did whenever we
画了 Painted the
但是我们这里有一些额外的按钮 例如 But we have a few extra buttons here so for example
我们可以油漆火车 We could paint to raise the train
油漆以降低地势 Paint to lower the terrain
我们可以一起坐火车 We can fly in the train all together
基于罗森的平滑处理 Smoothing out based on the Rosen
或者在两个值之间有平坦的平均值 Or have a flattened average between two values
在这个景观开始雕刻之前 有一件事是肯定的 那就是不连续的绘画复选框 One thing to be sure of before you start sculpting in this landscape is discontinuous painting checkbox
用这个聊天 With this chat
只要你按住鼠标移动它 As long as you hold the mouse down and move it across the
刷毛刷将适用 Train the brush will apply
颅骨 The skull
但与它聊天 But with it on chat
我极力推荐它只在高度上写到刷树的街道值设置 Which I would highly recommend it only spelled in height up to the street value set for the brush tree
那么 在哪里保存这张支票 让我得到更好的 So where to keep this check in for example and let me get a better
My Rush
好吧 既然这是Chad 我要点击 Alright so since this is Chad I'm going to click
我按住鼠标 但一旦我移动它 I'm holding down the mouse but once I move it
它是 It's
你可以看到它不会停止绘画它是连续的绘画 You can see it's not going to stop painting it's continuous painting
让我们在疯狂之前把这件事弄清楚 Let's let's clear this real quick before it gets crazy
现在 如果我们不检查 Now if we unchecked this
我的笔触高度值将是 The height value of my brush stroke will be
Only .25 of the
电刷真电势 Brushes true potential
So we set this value to one
它将完成这个alpha掩码的100%的黑黑色值 It's going to do 100% of the white black value of this Alpha mask
或 Or
坐在房子里的分数是多少 所以我们想做一半 What's the score in sat at the house so we want to do half
八月高度地图alpha值 August height map Alpha value
如果我们画 And if we paint
这只是 It's only
我可以重复这几次 I could go over this several times
这只是绘画 It's only painting
高达 Up to
That level
将让你看到多帧生成处理器添加了所有细节 Will let go you see the multi-frame generation processor added all the detail
所以如果我们现在又放弃痛苦 So if we are now that we've let go of pain again
添加下一级 Adding the next level of
一个细节我们刚刚做了什么 A detail on top of what we just did
这是非常 This is extremely
有用的 我强烈推荐这个 因为这有点像 Useful and I would highly recommend this cuz this is kind of like
在Unity和虚幻引擎4中你看到了什么类型的画 What the same type painting pictures you see in unity and Unreal Engine 4
但是如果你不想要怎么办 But what if you don't want
雕刻 To sculpt
像这样的平坦区域 但是你想用已经在下面的范围来调整列车的范围 Flat area like this but you want to scope the train with what is already below
就像你想雕刻一个山谷里面 Like you want to sculpt a valley inside
在山坡的一侧 On the side of a hillside
这与你之前选择的操作有关 所以什么是明确的 Well this has to do with what your operation you selected earlier so what's going clear this
现在 Now
Is Operation value here let's go and set it to a
试听 Audition
所以现在 So now
让我们 Let's
Select all we want to lower
我想在这里选择一个不同的刷子 I want to select a different brush here
增加我们的力量 Increase our strength just a tad
既然如此 因为这是加法 所以不管怎样 So now that since this is addition so whatever happe
Whenever were editing is doing an addition to the terrain
我们要降低它 We are we're going to lower it
安娜堡关于我们的实力价值显然是66 所以如果我开始刷牙 Ann Arbor about our strength value is apparently 66 so if I start brushing
我看到火车正按我的要求去做 I see the train is now doing exactly as I want
所以这是一个更多 So this is a much more
流畅地形造型 Fluent way to sculpt the terrain
不管你 However you
However you want that's a little too strong
Going clear it
And let's do something like
是的 确保餐厅很响 Yes and make sure the restaurant is pretty loud
我要保持控制和滚动 I'm going to hold control and scroll
降低我的画笔大小 To lower my brush size
只是玩了一点点 And was just playing a little bit
你知道地形是怎样的 You see how the terrain is
变得非常像素化 Getting very pixelated and then
回到全分辨率 Goes back to full resolution
我要做的是多帧生成SO4 I'll have to do it the multi-frame generation so4
当我关闭时 你是一个形象化的人 You're a visualize when I turn this off
回到地区 Go back to areas
编辑高度图 Edit heightmap
现在 Now
现在埋葬它 Burial now it's
我想让你们更具视觉吸引力 I want to make more visually appealing to you guys
所以你现在可以看到我只是 So you can kind of see now that I'm just
编辑地形雕塑 Editing the terrain sculpting it out
我把他的手术改成平均不会炖的差 I changed his operation to average will not average stewed difference
现在我又回到火车上了 Now I'm adding back to the train but
那是因为 That's because
这与我在这里的一切相反 It's the opposite of whatever I have here
如果我想降低列车在运营上的差异 If I want to lower the train under the operation difference
即使我们选择了 Even though we have raised as select
所以你必须牢记 So you have to keep in mind
在这些刷子之间 Between these brush
油漆工具设置和你的操作是什么 Paint tool settings and what your operation is
我只想说做什么 因为它是最容易理解的 I would just say do what the addition to because it's the easiest to understand
因为它的地形 Cuz its the terrain as is
他们基于这些工具影响它 And they are affecting it based on these tools
Ollie的 The Ollie's
在一个盲人身上 画笔是一样的东西 Brushstrokes is the same thing I'll be covered in height in a blind man
除了保存本身之外 我们决定导出到类型映射以放入其他应用程序 As well as saving itself we decide to export to type map to put in some other application
我们拯救了 We have saved
反叛拯救它作为刚刚我现在可以保存它 作为一个PNG或JPG稍后 Rebel to save it as just right now I may be able to save it save it as a PNG or jpg later on
But also keep in mind that just like with one Maps
它的高度图的分辨率将取决于你对这个分辨率滑块的分辨率设置 The resolution of its height map will be whatever you set the resolution on this resolution slider
So now that we've gone over heightmap let's go over briefly a few more areas that areas will cover
没有双关语 No pun intended
方向 Directions
清除这个 Clear this
回到正常状态 这就是 Go back to normal done so this is
作为一个俄亥俄人 所以现在我们恢复正常 而不仅仅是 As an Ohio man so now we're back to normal not just yet
Ariel
莎拉的下一个部分我们可以做的是文本 Sarah parts of the next thing we could do is text
纹理化 Texturing
像我们一样在Allaire发生了什么 What's going on at Allaire like we
Done before
切斯特 Chester
在这里添加草纹理 Add a grass texture here
现在我想添加一个新的图层 Now I want to add a new layer
转到那个层 Go to that layer
在这里添加一个纹理 我们会做一些像 Add a texture here and we'll do something like there
但我们希望这些污垢只适用于你所看到的我们的地区 But we want that dirt to only apply as you see to our area
选择我们的地区 To select our area
现在我们选择了我们的区域 我们也可以调整 And now that we have our area selected we could adjust either
As much as we want but we want to make sure our
油漆时燃烧的区域在顶部 Area that burn when you paint is on top of
这草 所以必须是第二行的草是第一层 This grass so it has to be the second one in the lines the grass is the first layer
污垢第二层 The dirt the second layer
所以现在我们选择我们的区域来油漆 So now that we selected our area to paint
嗯 它在哪里 Well where is it at
让我们回到地区 Let's go back to areas
你看到我们的区域突然出现 And you see our area popped up
但里面什么也没有 But nothing's in there
即使我们点击显示 里面什么也没有 Even whenever we click show there's nothing in there
但那是因为我们没有被一个纹理束缚 But that's because since we haven't tied to a texture
我们需要编辑盲区地图 We need to edit the blind map
让我们这样做 So let's do this
现在如果我们中风 And now if we stroke
我们在肮脏的纹理中画画 We are painting in the dirt texture
所以 尽管我们根据盲图在这里画这个 So even though we're painting this right here based on the blind map
我们仍然可以 We could still Ave
有高度图 Has height map
然后调整高度图属性 And then adjust the height map properties
除了 In addition to
外交官的财产 但如果我们想要 Diplomat properties but if we want
高度 Height
同样的地方 To be the same thing where they
他们真的希望高度地图编辑和我画的位置一样吗 Are they really want the height map editing to be in the same location as where I paint it
是纹理 Is texture
只记得选择混合图作为掩码 Remember just a select blend map as mask
现在你可以看到无论我在哪里画这个面具 And now you can see wherever I painted this this mask
That is the only location that the height
将要 Is going to
调整 To adjust
所以它是纹理化的 So it's texturing
Adjusting the train all at the same time
Another item we can use areas with is the object's
场景下 Under scene
对象或细节 Objects or details
我将更深入地讨论当我们遍历相同的Tab和过程本质上是相同的 And I will cover this more in-depth when we go over the same Tab and process is essentially the same
你画一个混合地图 无论你画了什么面具 它会产生 You paint with a blend map and wherever you have painted The Mask it will spawn
树屋灌木ETC1 Whatever Tree House shrub etc1
它很灵活 It's pretty versatile
如果你已经注意到了一个基本的表面 And then if you've noticed in a surface basic
在表面标签下看到SAW教程 Saw tutorial here under the surface tab
滚动到顶部 Scroll to the top here
这里也有一个区域特征 There is also an area feature right here
但是你可以选择你想要的任何区域 But you can select whatever area you want
当我浏览并使用高度图时 我将在下一个视频中覆盖该区域的这一部分 I'm going to cover this part of the area's feature in the next video when I go over importing and using height maps and
更详细因为 More detail because
这个 This
当我们试图做一些自定义的高度地图时 这个区域的特性会更加普遍 This area's feature will be more prevalent whenever we're trying to do some custom heightmap things which I'll be sure to cover
白羊座的特点是多用途的特点 将有更多的调整和一些特点 我敢肯定这一类 我会 The Aries feature is very versatile feature and there will be more tweaks and some features I'm sure to this category and I'll
我一定会把它们覆盖在一系列的系列中 以及任何技巧和技巧 以达到你的火车的某些外观 I'll be sure to cover them in a sub series along with any tips and tricks to achieving certain looks to your train
所以让我知道 So just let me know
如果有任何额外的事情 你希望我涵盖的领域 如我以前说的 我一定会 If there's any additional things you would like me to cover with areas like I said before and I'll be sure to
I apply that to my sub series
现在我们已经把基础知识添加到一个区域了 So now that we have gone over the basics to adding an area
用混合和雕刻来编辑它 堂娜简要地介绍了一些用于纹理化和其他区域的用途 Editing it with blending and sculpting and Donna were briefly some of the other uses for areas with texturing and
物体与场景 Objects and scenes
在下一个视频中 我们将详细介绍 In the next video we're going to go over in more in detail
使用高度图导入高度图 With importing height Maps using height Maps
他们中的任何一个最适合我们的需要与地形生成器混合 Had any of them to best suit our needs to blending them with the terrain generator
告诉我下一个我会看到你 Tell then I'll see you in the next one