Now I promise you that we might go over some other navigation techniques even though we started with
the VR template.
Let's say we wanted to now walk through this with the with Desk Top controls just using our keyboard
so we could widen our net for who we can send it to and who we can share it with.
Cause that way anyone who has a computer can see it not just people with a HTC vibe.
Right.
OK.
So let's get into that real quick.
We'll just use this as an example to teach you how to change the navigation in your files.
So right now if you go into settings project settings you will notice in here that the inputs you type
in input.
Now we don't want to type in inputs.
We want to go to inputs right here on the left OK you can see this is part of the template.
OK.
And all these action mappings and X-ists mappings are mapped to the motion controller of my HTC live
or whatever whatever headset you have hooked up to your computer.
OK.
So you can see things like HMD tailboard game pad face button on the sci fi that's the big thumb pad.
OK.
So the only controls that my computer's going to be understanding in this file are these ones from the
motion controller.
That's it OK.
And these are mapped to the palm.
These are connected to the palm.
These controls are connected to the Palm because the pond is set up to receive inputs.
But all the inputs are coming from those project settings and those project settings are set up so that
the inputs are controlled by the motion controller.
If we switch to a desktop file now it will not work because the inputs will not be there.
That's easy to get around.
The easiest way is to just go and let's say start a new project.
Make sure this when saved first.
OK.
And in here we can just go to first person shooter or just first person right.
And we don't actually need anything out of here except for those controls.
So if person template link we're not going to do anything else to it except open it up OK once we're
in here settings project settings will go to input again.
And we'll see here that action mappings and X-ists mappings are set up differently.
They're set up for first person type game with keyboard controls because if we just got to move forward
for example W-S up down.
So asses backwards so it's negative one scale for one updown one and negative one.
And if you had a gamepad hooked up and it would also let you control it.
And actually there is some controls for the motion controller in here.
OK.
A D.
These are all the different controls mapped so the pond for this one is set up to use those controls.
OK.
And to respond to those controls so we're not even going to grab the pond out of here we could but we
don't need to.
We just need to get these controls.
We go back here again.
The plug ins setting's project settings input
and we'll go here and say engine input export and this is an iron file that saves all these input settings.
I'm going to save them in a special place called FPE input settings I and I boom.
OK.
So we just exported the settings out here we need those in our other projects.
Let's open our other project again.
OK.
Now in here what we can do project settings in here again go to inputs and let's export this one and
save it as V.R. right so that we have just all of them I just like to keep these on my puter.
The inputs can just save them there so you can always load them so that we don't have to go back and
create a new file and grab him out of there.
OK so those settings.
Now let's import the other ones.
F.P. and put settings.
OK here it comes.
Now all I know are action input settings or action mappings are all set up for first person.
OK.
Perfect.
So now if we did V.R. it wouldn't work anymore because this guy is receiving stuff from the motion control
and the motion controller is not telling us to do anything at this point because we deleted all that.
So we can get rid of our vr porn and we can just bring in a new pawn.
Right.
And archivist porn.
I like the arc of his character.
You can use him.
He'll just sit right there.
Now we need to make sure that he is being possessed by the player controller of players zero.
That's the first player.
OK so the controls that are being input through those settings up there are now going to attach themselves
to this guy that are possessing this pawn here.
So if we hit play you can see now we have a nice arc of his character.
And the reason the arc his characters good rather than the first person shooter one is because he moves
slower and smoother.
He doesn't have the jump feature or anything like that.
It's just for navigating.
But here we are the only disadvantage is this.
This is you do not get the same sense of scale as I did when I was in V.R..
But other than that it's cool you can navigate around see in here this is like a normal sized column
because it's very proportional.
But in VR this looks like a gigantic column because it is so this is this has a lot less of the sense
of human scale.
But it does enable pretty much anyone to navigate you just package this project Project spin it out
and anyone with a computer will be good to go.
They'll run the executable and boom navigate the project.
So from Sketchup to VR to animation to desktop navigation all within 30 45 minutes or so.
Thank you.
Unreal Engine.
That's a really powerful capability that it's given us when added to something or to any 3D models it
can be 3D Studio Max it can be Maya a can be sketch up it can be Rhyno it can be anything.
You just have to find a way to get into here.
And thank goodness that epic games is making data Smith for more applications including Rabbitte coming
up soon and that's awesome because that means any file we're developing can then just quickly be brought
in here and then we have the flexibility you could do with it whatever we want.
Okay.
And the reason I like this more than pushbuttons solutions like an escape for example is that we have
that full control.
I can do anything I can get behind the scenes I can change all the material I can change all the lighting.
I don't go back to my 3D software to change it.
I can just now in on religion you know navigate however I want.
I like having that control and I like having the power to make it really really classy looking.
OK.
So there you go.
That's how that all works.
Hit me up in the Q&A if you have questions or visit the forum and learn Archiv is dot com that's learned.
It is with a Z at the end and there's a form there for this class and for any other subjects there's
lots of free stuff there free models free tutorials cetera et cetera.
OK cool.
Thanks to Dr. Seuss.