假设我们要稍作调整 Let's say we want to make a small adjustment
Chloe结束讲话后，以另一种方式倾斜头。 and tilt the head the other way when Chloe finishes talking.
无需再次记录整个表演 Instead of recording the whole performance again
我们可以只专注于这一部分 we can just focus on this one section
并为头部性能增加了新的缩影。 and add a new shorter take for the head performance.
让我们遍历时间轴的那一部分 Let's scrub over to that part of the Timeline
然后解除右边的行为 and then disarm the behaviors on the right
我们不想为它带来任何新数据 that we don't want to bring in any new data for
通过单击它们旁边的红点。 by clicking the red dots next to them.
在这种情况下，我们可以解除Dragger，Eye Gaze，Lip Sync和Triggers的武装。 In this case we can disarm Dragger, Eye Gaze, Lip Sync and Triggers.
我们也可以单击以关闭“麦克风”图标 We can also click to turn off the Microphone icon
在“摄像头和麦克风”面板中， in the Camera and Microphone panel,
因此我们不会录制任何其他音频。 so we won't record any additional audio.
所以现在只有脸部行为，包括头和眉毛的运动 So now, only the face behavior which includes head and eyebrow movement
正在寻找实时数据。 is looking for live data.
我们不能拖动手臂或移动学生 We can't drag the arms or move our pupils
或看到口型同步工作正常，因为这些行为已解除。 or see the lip sync working because those behaviors have been disarmed.
武装和撤防行为 Arming and disarming behaviors
是一次专注于一个性能要素的常用方法。 is a common way to focus on one performance element at a time.
现在我们可以将头向侧面倾斜 Now we can tilt our head to the side
按记录，然后记录新的头部位置大约一秒钟。 press Record, and record the new head position for just a second or so.
完成后，再按一次记录或按空格键。 Pressing Record again or Spacebar when we're done.
在时间轴中，一张新的短脸拍2 In the Timeline, a new short face take 2
已出现在现有面孔上方1。 has appeared on top of the existing face take 1.
可见的是可见的 Whatever take is on top is what's visible
被遮挡的镜头在下方变暗。 and occluded takes get darkened below.
我们仍在提供实时数据 We're still bringing in live data
因此，让我们通过单击克洛伊旁边的红点来解除她的武装。 so let's disarm Chloe by clicking the red dot next to her.
现在，我们将看不到任何实时信息，仅是预先记录的时间轴数据。 Now we won't be seeing anything live, just the prerecorded Timeline data.
如果我们播放时间表，则会出现非常突然的过渡 If we play our Timeline however there are very abrupt transitions
新拍摄开始和结束的时间。 when the new take begins and ends.
我们可以使用混合手柄来消除这种情况， We can smooth this out by using blend handles,
拖动汇整上角的小方块。 dragging the little squares in the upper corners of the take.
融合是一种平滑过渡进场和出场的方法。 Blending is a way to smoothly transition in and out of multiple takes.
现在，如果我们播放时间轴，我们应该会看到一个更好的过渡 Now if we play the Timeline, we should see a nicer transition
之间不同的面孔。 between the different face takes.
我们还可以拖动汇整的中间部分以更早或更晚地显示。 We can also drag the middle of the take to show up earlier or later.
或拖动边缘以缩短或延长性能。 Or drag the edges to shorten or lengthen the performance.
如果我们将汇整的边缘拖到原始录音的长度之外， If we drag the edge of the take beyond the length of the original recording,
它将保持在最近的相邻帧上 it will hold on the closest adjacent frame
并在“拍摄”栏上显示斜线，以指示保持的帧在哪里。 and slanted lines appear on the Take bar to indicate where a held frame is.
如果我们再用Dragger武装Chloe的足迹， If we arm Chloe's track again with the Dragger take
并尝试记录另一张拖着手臂的镜头， and try to record another take dragging the arms,
我们可能会对上一挥动手臂的动画感到惊讶 we might be surprised that the previous arm waving animation
似乎没有出现。 doesn't seem to show up.
这是因为木偶上只有一个拖动行为 This is because there's only one dragger behavior on the puppet
既然有了武装，它正在寻找Dragger的新生活， and since it's armed, it's looking for new life Dragger takes,
胜过我们已经录制的任何东西。 which trumps anything we've already recorded.
任何时候武装行为， Anytime a behavior is armed,
它实际上是在忽略时间轴中的任何内容 it's essentially ignoring anything in the Timeline
并喜欢现场表演。 and favoring the live performance.
解决此问题的一种简单方法是进入装备模式， A simple way around this is to go to Rig mode,
选择顶级字符，然后单击“行为”旁边的加号 select the top-level character and click the plus next to Behaviors
添加第二个Dragger行为。 to add a second Dragger behavior.
现在，我们可以单击每个行为旁边的菜单图标以对其进行重命名， Now we can click the menu icon next to each behavior to rename them,
叫第一个左手，新的左手。 calling the first one Right Hand and the new one Left Hand.
现在返回记录模式并撤消右手的武装。 Now go back to Record mode and disarm the Right Hand.
我们已经记录了手波的 The one we already recorded the hand wave with
相反，只需武装左手。 and instead, just arm the Left Hand.
现在，如果按“记录”，我们将看到右侧的动画波 Now if we press Record, we'll see the right hand animation wave
同时允许我们独立记录左手。 while allowing us to record the left hand independently.