Good morning, guys.
Welcome to another session, another video.
Right.
This is a rhino video or rhino tutorial offering
that I made last week for a customer in Matrix.
But now we're going to begin Rhino.
We're going to reverse engineer it.
So let me try this.
We're going to open the login menu
and I'm going to put it.
Let's create a new layer.
As you see, I think I explained this before with Rhino
six automatically imports all the layers from
Matrix.
There's an option when you import the model,
it allows you to choose how do you want in for the layers?
But I'm going to order my take on it.
I'm going to
create a new layer called reference,
and I'm going to put all of this
into that layer reference.
Okay, I'm doing it like this
because then I can lock this layer
and I will probably draw on top of this.
I just want to explain how I did this.
It's quite an easy exercise.
Okay.
Let's start with, as always, the finger size.
So I'm going to throw it in red, but all is going to be easier
for you guys to see.
So I'm going to start by making a circle
on the one.
It should be here.
Just make sure.
As you can see now, I got plan R1
just just to make sure that that circle is completely straight.
Okay,
then from that circle,
I'm going to make an offset component.
So I always do.
I always make the ring 1.8.
That is what I consider to be the average.
But in mind that 1.8 is going to be 1.6 at least
once it's clean up and polished.
If you make it to me
like a lot of people do, in my personal opinion, it's too thick.
Okay.
But again, it's just my personality.
Okay.
We can make the shank again.
Extrude this.
Both sides.
We go to the quadrant, and as you can see, it matches.
Exactly. Okay.
If you want what you can do, it's unlock this layer
and get rid of the geometry that you no longer need.
You don't really have to, but you could do it rather
than let us place a stone in there.
We're using rhino, so we don't have stones.
Doesn't matter.
We can just make a circle.
And though the stone is 6.5,
so we're going to
grow our stone.
So we're going to go for the center
of that circle, not the quadrant.
So you see, now the pointer is on the center.
We're going to move a little
bit to the right.
Now we're going to look for the quadrant, not the center.
Always keep an eye on
perspective on the side view as well.
That's why I keep the four views open, especially
if you want to use the rhino.
You're going to find it material.
So now I can make another line
from the center again,
kind of like this.
And then another line from the quadrant
to the endpoint.
Okay. What?
I want to have an open. this is wrong.
This time we're wrong.
Sorry.
So I'll make a line from the center
straight up
near where I should have the on express shift
to make sure that these lines will deliver the good.
So you can see now good line is fine.
Now, what I need to do is to draw the line
here.
So I have this.
Join it.
And now what I can do is just make a rule
which is here,
scribble this score on the axis.
So this is our focused on
that.
We want to move this down.
Exactly what this these things.
So what I would do? Write this down.
Move from the end point to zero
and then just moved.
Okay.
It will match exactly what?
It doesn't really matter in this case. Okay.
Okay.
So we have this done.
We're going to scale it
one day to make sure that is fine.
The shape doesn't really matter,
but it's completely fine in this case.
Then how this thing was made is
separate at this way.
So let me unlock the layer for a second.
So this part
might just.
So this part
much.
This part. Yeah.
So this by will put together separately and
you could argue
that what some people do is make this part separate.
So they join this part with the shank, and then they shoulder this one.
But it's quite a pain on the other side to solve this with this together
for floating point where whether you solve
this with the shank,
it makes your lap.
You do okay and you can still clean up a little bit.
Okay.
So now let's build the actual
head. Right.
So I'm just going to draw a line
like this
and I'm going to draw another line
like this.
Okay.
So if I have this map
now, I want to isolate this.
My isolate. I mean, to see only this.
So I just isolate.
and it will hide everything except the display,
of course.
Okay, This is what I want to see.
So now I make another line going like this,
and I just bring this
into the.
This is what I want.
Because with this, again, I'm going to show.
Yeah, with this
I want to create the settings.
So now you give all
zero enter shift up into the 60.
So we have a solid.
Yeah.
Well, actually it's a surface because it's not open.
It's open. It's not closed.
We want it closed.
We just look up and now it is solid.
Okay, so you show now
let's show this again.
We can lock it if you want.
And now that we have this, what we're going to do,
actually go on.
Yeah, we could have done this,
but none of the work here.
I missed something here.
Let's go back a little bit.
Okay. Let's show these again.
Or we could do
it. Just
went to hide this.
We can make it hollowed.
So let's draw
the profile to make the inside as well.
Okay, so I have this
crack and hide this.
So basically what I want to do is to make it already hollow.
Why? Because it's going to save me much more time
to find this.
Okay, so now what you need to do is to extend this little line
a little bit more.
So we can do that by simply extend.
Okay, So now we close these lines,
join close scope, and now we will reveal
003 16.
So we call this.
Okay, Now let's show the reference geometry again.
So this is basically you see that it matches exactly the same
that because we are replicating the entire object.
So now we can extrude
the finger just to chop it off.
So it will make all the difference
of the objects we pretty much call our setting.
Done.
Okay, then as you can see, it's divided in two parts.
So the probably the easiest way to do it
is just by making a box.
So we can do
with the box three points.
So we look for this and
we can low,
if not finding this center.
Let's go point points.
So, box
one, two.
What's going on here?
Three points.
One point.
Another point.
Okay.
Right.
Let's do this properly.
One, two, three.
That's it.
Basically, because the settings I made is a solid.
I'm just using another solid.
Sorry.
Another solid to make a difference.
So we got this one with this one.
Okay, then I would really start
removing things that we don't need like this.
Let's keep that for a while.
Then.
If I show everything.
Well, this time we might not even need it because we have it already.
So now this part and this package together.
But as I said before,
you look at this one,
what we have here, the original song that I deleted,
this part attached to the shop.
So basically what I did, if I remember correctly,
was a Boolean difference.
It was all indifference of this and this.
Yes. So now.
Okay, so you can see the Chang now fits exactly the setting.
But now what I did.
Yes. Okay.
I basically make it plain and remove this
because I want the setting to be too much.
Exactly. The the curvature of the shop.
Okay, so you make a line here?
Yes. Whoa!
What the hell is this?
Okay, so we make
a proper line here.
Actually, we could make it a bit lower
so that it fits even better.
We extrude this.
Not this way, but that way.
Okay, so now we can split this with this plan.
Okay.
So now
this is going to be one part, and all of this is going to be all about.
Let's remove this.
Okay, so now this.
With this, I'm going to change it to a new layer.
Let's call it this one.
Okay.
So you can see the top, the bottom
and the bezel is going to match exactly with this.
Let's get rid of this.
Okay. And this?
We will.
I should have got that as well.
Right.
So we make a line,
and this we should split it with this line.
Okay,
So now let's get all this and move it up.
Okay,
so now
what we need to do
is explore this.
What's this?
Nothing.
Okay. Just make sure that everything.
It's a solid.
So I'm going to duplicate a just
this to not.
And we close it now.
So now what we have here,
it's one solid on another.
Solid, which it's going to be the
the final this
then this.
We're going to exploded
and got rid of this.
Okay, then
this whole idea,
because we got it right,
it's just very hot.
So we can probably
just get this and look up
and it's cutting it perfectly.
Okay.
So now what do we have left to do?
The close, the circuit?
How can we do that?
Easily.
You do it from this view.
The thing I explained before on a similar exercise.
But if you do it from this view,
it just not going to be in the quadrant.
You have to do it from this view.
Actually, not so the wrong.
What I need to do is to rotate across
so from here to here.
So now if I duplicate this block, this line
going from here to the end, it's going to be a straight
planner
line, exactly in the right position.
So if I do this.
Okay, so now let's make the pipe
or nine.
Well, this is radius diameter thing.
I made a figure of nine
exactly by nine.
Okay.
If you want, you can.
Or you're making the pipe.
You can make it thicker or make it rounded top.
So let's say one
have to wait one nine
or nine, and even
I would bring it.
The whole point of this design is that you don't see the floor.
See, the clock should be inside the bezel.
That is okay.
That's better.
Actually, this is not quite right.
It should be. Exactly.
Okay,
so now
we don't want the floor.
We want the plot to go back to the bottom of this.
So you see the clock still here on the bezel.
I would personally just make a box
and cut it
like this.
And now, of course, we need to move the clock.
If you don't move the clone out, the time when no work
because,
well,
actually would still work doesn't really matter.
So polar
zero for 60
for the sake of esthetics.
Okay, This
product.
Okay, So then the last thing you would need to do
is to bullion this together.
And bullion, but
all the red bars together
and it should work.
The. Okay.
So that's basically how to make this exercise.
It's quite simple, quite easy to make.
Let's give it a go.
Let me know where you have
any problems or any questions, and I'll be able to help you with this.
All right.
Thank you so much.