Alright, so our hands have this realistic skin texture to them. I think it would be
a good idea to make them so they're transparent and blue VR hands. You don't have to do exactly
this. You can use whatever material you want on your hands or go and pick some different
hands from file base. It's really up to whatever you want to do. I'm going to make a see-through
blue material. I'm going to create and material. I'll call this VR blue hands. And we can just
change the rendering mode to transparent. Make it blue as we see in a lot of Oculus VR stuff.
And we can bring the alpha down so it's a little transparent. And I'll just drag that on to our
first hand here. And then we'll go into the other prefab, which would be our right hand.
And drag the material onto there as well. Now, again, you don't have to do exactly this. It's
really up to your preference, whatever hands you want to use in your project. So it would also
be a great opportunity if you wanted to look up Shader Graph and learn how you can make your own
custom hand shader, maybe with static or a Fresnel effect on them. Sky's the limit there. Now,
since we edited the prefabs and our XR controllers reference our prefabs, then our hands should
be automatically updated to be blue now. So when we press play, it's going to instantiate them from
our prefab. And now we got some nice VR looking blue hands. Isn't that something? Thing is, though,
they're not moving when we press the grip button. So I think it would be better if we animated our
hands.