克里斯·伯吉斯。我是一名声音设计师和混音师，今天我将演示 Chris Burgess. I am a sound designer and mixer, and today I'm going to be giving a demo of
新的企鹅手榴弹音效库《原始魔法》。我要做一个声音 the new Penguin Grenade sound effects library, Raw Magic. I'm going to be doing a sound
重新设计了电子游戏《Elden Ring》中的魔法咒语，值得注意的是 redesign of a magical spell from the video game Elden Ring, and it is important to note
您将听到的所有声音都完全来自企鹅手榴弹原始魔法 that all the sounds you will be hearing are exclusively from the Penguin Grenade Raw Magic
音效库。没有从其他任何地方提取额外的来源，而且唯一的 sound effects library. No additional sources were pulled from anywhere else, and the only
您将听到的处理是我添加的插件以及任何音量、音调或时间 processing you will be hearing are the plugins I added as well as any volume, pitch, or time
死神中的伸展操作。我选择将这视为英雄的工作任务 stretching manipulation in Reaper. I chose to treat this as a work assignment of a hero
或者玩家技能，所以我想出了三种不同的设计，试图采取不同的 or a player skill, so I came up with three different designs, trying to take different
接近。我不喜欢在让人们听到东西之前做太多的序言，所以 approaches. And I don't like to preamble too much before letting people hear things, so
我只是要浏览一下这些声音，然后我们会回来讨论什么 I'm just going to run through these sounds and then we'll come back and talk about what
我们听说了这是设计01。 we heard. Here is design 01.
这是设计02。 Here is design 02.
这是设计03。 Here is design 03.
所以我想逐首细分，这样你就可以真正听到发生了什么，但是 So I want to do a track by track breakdown so you can really hear what's going on, but
在我们这样做之前，我只是想介绍一下我们正在研究的内容。所以你可以 before we do that I just want to give a little context to what we're looking at. So you can
我已经标记了我认为声音重要的部分，即 see I've markered what I consider to be the important parts of the sound, which is the
咒语、施法和横梁的热身，这可能是一个循环，然后是一个循环 warm up of the spell, the cast and the beam, which would probably be a loop, and then an
结束于横梁熄灭的地方。因此，虽然这些设计中的每一个都需要稍微 ending where the beam sort of fizzles out. So while each of these designs takes a slightly
不同的方法，他们都试图遵循相同的形状或手势并说出相同的信息 different approach, they all try and follow the same shape or gesture and tell the same
视觉故事。我的设计理念总体上是找到我的源声音 story for the visual. My design philosophy in general is to find source sounds that I
喜欢或挠我痒痒，我把它们剪到图片上，然后我尝试将它们处理为 like or that tickle me, I cut them to the picture, and then I try to process them as
尽可能少。这只是我喜欢如何削减声音的个人偏好，但是 little as possible. This is just a personal preference of how I like to cut sounds, but
我认为这个演示值得引起关注，因为我认为它展示了多么引人注目 I think it's worth drawing attention to for this demo because it shows, I think, how compelling
这个来源是，我只需要做多少工作就能得到让我快乐的结果。那么为什么 this source is and how little work I had to do to get results that made me happy. So why
我们不是直接深入研究Design 01吗，看看发生了什么吗？这个真的 don't we dive right into design 01 and we'll take a look at what's going on. This one really
从这个鲈鱼卷起和这个美妙的橡胶鸡开始。我唯一的另一个真正的目标， started with this bass windup and this wonderful rubber chicken. My only other real goal as
声音设计师就是让自己发笑，我永远无法抗拒橡皮鸡。我爱 a sound designer is to make myself laugh and I can never resist the rubber chicken. I love
找到多远才算太远的荒谬界限，以及何时你能在某人身上看到这一点 to find the absurd limits of how far is too far, and when you can see that on someone
别人的脸，你知道，这是一种很棒的感觉。第一个声音没有插件。我 else's face, you know, it's a great feeling. This first sound has no plugins on it. I'm
只需在Reaper中使用拉伸笔，随着时间的推移，它就会变得更好。这是一个可怕的 just using a stretch marker in Reaper which is pitching it up over time. That's an awesome
声音本身，我只是想帮助移动它，以表明它正在倾斜， sound by itself and I just wanted to help move it along to show it was pitching up and
在这次攻击发生之前，我们正在获得能量。继续卷起，我们有风 we're gaining energy before this attack happens. Continuing on the windup, we've got this wind
开始的时候有点泛然后到中间。没有插件 and that's kind of starting panned wide and then coming to the center. There are no plugins
在孩子的轨道上，但我在父母的轨道上做了一点治疗。我有这个 on the child tracks, but I am doing a little treatment on the parent track. I've got this
Eventide立体声房间回响，这只是我在100度混音时使用的一个技巧， Eventide stereo room reverb and this is just a trick I use with the mix at 100 and the
前排的位置，这是我见过艾伦·迈耶森所做的事情。它只是有点推动 position at the front which is something I've seen Alan Meyerson do. It just kind of pushes
扬声器前面的东西，对我来说，这些声音受益于 things off the front of the speaker and to me it felt like these sounds benefit from
了然后是魔鬼锁设置为一加一加三的混合。你会看到 that. And then a Devil Lock set to one and one with a mix of three. You're going to see
这个很多。我称之为懒人的压缩机。这实际上只是一种快速的方法 this a lot. I call this the lazy man's compressor. This is really just a quick way to kind of
拉平声音并提出可能在尾部丢失的细节 level out a sound and bring up detail that might get lost in the tail as it starts to
与完整游戏组合中的其他层甚至其他声音竞争。只是把它带来 compete with other layers or even other sounds in the full game mix. And just bringing that
将旋钮向后搅拌，直到混合到味道为止。所以如果我关闭这些。如果我把它放进去 mix knob back until you blend it to taste. So if I turn these off. And if I put it in
上下文你知道我真的很想感受到风吹过你的头 context. You know I really wanted that wide feel of this wind popping around your head
但如果没有回响，我感觉有点太刺耳了。所以它只是 but without that reverb it feels like it's just a little too ear pokey to me. So it just
以我喜欢的方式粘合它。然后我们得到了那些非常酷的蓝色卷须 kind of glues it in a way that I like. And then we've got those really cool blue tendrils
充电时正在发生的情况。我们正在制作S1成像仪。这一切都是如此 that are happening as it charges. And we are doing an S1 imager. All this is doing is so
声音从宽硬盘开始，我们将其带到中心，以表明梁是 the sound starts wide hard pan and we bring it to the center to show that the beam is
在爆发之前集中注意力。我们正在进行一些高通过滤来清洁 being focused before it shoots out. We've got some high pass filtering going on to clean
它上升，只是一点点获得懒惰获得通过插件进行舞台。如果我关掉它，我们 it up and just a little gain lazy gain staging with a plug in. If I turn that off and we
看看孩子的痕迹。让我们看看这里有一个插件，只是一个小恶魔锁。 look at the child tracks. Let's see there is a plug in on here just a little devil lock.
我想我想从中带来一些东西。但如果我们经历这些，我们就会得到 I guess I wanted to bring something out of that. But if we go through these we've got
这个色调的刮奶罐。而且我认为它已经是，是的，它是反向的。所以它来了 this tonal scrape milk jug. And it's I think it's already yeah it's in reverse. So it comes
就像这样，随着时间的推移，我使用一些拉伸标记来提高它。美妙的声音和我 like that and I use some stretch markers to pitch it up over time. Awesome sound and I
认为魔鬼锁基本上只是给我们水平。然后我们有一些气泡。 think that devil lock is just giving us level basically. And then we've got some bubbles.
是的，没有插入式拉伸标记。这只是另一个美妙的声音。让我们看看 Yeah no plug ins stretch markers pitching it up. Just another awesome sound. Let's see
我们有哨子。我想我添加这个最初是为了开玩笑。有个 we've got a whistle. I think I added this in originally as kind of a joke. There's a
魔鬼锁。也许只是添加一些和声内容，然后我把它拿出来然后放进去 devil lock. Maybe just adding some harmonic content and I took it out and then I put it
在最后。这是相当微妙的层次在那里，但我认为它增加了一点 in at the very end. It's pretty subtly layered in there but I think it adds just a little
什么还有这个唱诗班我很喜欢这个样本。所以如果我们看看 something. And then this choir which I really enjoyed this sample. So if we look at the
原始样本与我所有的拍摄相比有点混乱，但是。我喜欢这种东西。 original sample this is a little messy with all my takes but. I love this kind of thing.
这是人类的声音。这个非常酷的球场群已经发生了。所以我 It's human it's vocal. It's got this really cool pitch cluster already happening. So I
在瓦尔哈拉回响中使用了这一点。您会通过我的 used that with the Valhalla reverb. You're going to see this plug in a lot through my
上网时段这实际上只是默认设置。我可能会调整衰变和预延迟 session. It's literally just the default settings. I might adjust the decay and the pre delay
以及混音，这可能就是我在这次会议中所做的全部。所以我打印了那个回响 and the mix and that's probably all I did in this session. So I printed that reverb
到新的镜头并颠倒了它。所以抱歉我颠倒了它。我在上面打印了混响。而且 to a new take and reversed it. So sorry I reversed it. I printed the reverb on it. And
然后我逆转了这一点。对我来说，这只是增加了另一个集中注意力的元素 then I reversed that. And to me that just added another element of focusing that magical
能源我们听到了钟声。只是觉得这样做是正确的。我们又有了。 energy. We've got a chime sound. Just felt like the right thing to do. Again we've got.
所以这是我使用瓦尔哈拉回响来打印的另一个例子 So this was another instance where I used the Valhalla reverb to print probably that
生的一点。把这个带到另一个镜头中。已关闭电源。现在我们 raw little bit. Brought this down onto another take. Turned off the plug in. And now we've
有一些相当色调的东西。随着科技死亡的哨声响起，就像你一样。更多的回响仅为25%。 got some pretty tonal thing. As tech death whistles as you do. More reverb just at 25%.
缩短延迟时间，衰减时间，并给它一些预延迟，只是为了尝试， Shorten the delay time the decay time and gave it some pre delay just to try and give
有点深度。我们有一些LFE的权利，因为这件事结束。一些噪音。和 it a little depth. We've got some LFE right as that thing finishes. And some noise. And
您可以看到的LFE没有任何处理。这只是一个很棒的例子 the LFE you can see that has no processing on it. That's just an awesome sample of something
正在滚动。然后我认为这个声音只是某种爬行动物。如果我们去 being rolled. And then this noise I think was just some kind of reptile. If we go to
最好的一次我又做了一个小立体声房间，只是为了把它从前面推出去。 the top take. And I'm doing a little stereo room again just to push it off the front of
演讲者。所以如果我关掉它。然后我颠倒过来，使用拉伸笔， the speaker. So if I turn that off. And then I reverse that and used a stretch marker to
把它抬高。就是这样。如果我们继续观察梁本身，继续一些 pitch it up. And that's that. If we move on to the beam itself kind of continuing some
我在这里看到的音调钟声元素。我认为这来自同一个声音文件。 of that tonal chime element I had up here. I think this was from the same sound file.
我们有一些回响和一些收获。有点尖锐，抱歉。不管怎样，听起来很漂亮。 We've got some reverb and some gain. It's a little sharp sorry. Anyway sounded pretty.
对于这束束的实际弹道。我们有这些令人敬畏的beatbox声音 For the actual sort of ballistic of this beam. We've got these awesome beatbox sounds in
这里.我又使用了魔鬼锁。再多一点我实际上使用了紧缩 here. And I am using a devil lock again. A little more I'm actually using the crunch
上涨至8，但组合下跌至2。所以如果我关掉它。这是一个很酷的声音。这才是 up at 8 but the mix is down at 2. So if I turn that off. That's a cool sound. Now that's
响亮的凉爽声音。我们已经听到了我们的橡胶鸡。这只是使用颤音。 a loud cool sound. We've already heard our rubber chicken. Which is just using a tremolo.
只是为了给它一点东西。我想当我听人声的时候。 Just to give it a little something. I think while I was listening to the vocal sounds.
我听到了这些声音。这只是更疯狂的beatbox声音。我正在使用 I heard these vocal sounds. Which is just more crazy beatbox sounds. And I'm using a
魔鬼锁定了这两个。看起来它可能是从其他声乐样本复制的。 devil lock on both of these. Looks like it's probably copied from that other vocal sample.
所以设置相当激进。如果我关掉这些。我的意思是这就是这样 So the settings are pretty aggressive. And if I turn these off. I mean that's just such
很酷的声音。我认为有了这一切。我感觉它仍然缺少一些周长。 a cool sound. And I think with all that. I felt like it was still missing some girth.
所以我发现了这个保龄球样本或炮弹正在木地板上滚动。我改变了 So I found this bowling ball sample or cannonball being rolled on wooden floor. And I changed
播放率为2。我添加了一个魔鬼锁，并低传了一点。所以如果 the playback rate to 2. And I added a devil lock and low passed it a little bit. So if
我们把这些脱掉。现在处于原始播放速度。过滤器确实是 we take these off. And it's at it's original playback speed now. The filter was really
只是为了消除球上的一些手部动作。而魔鬼锁确实是 just to get rid of some of the hand movement on the ball. And the devil lock is really
只是给了我们很多粘合剂和收益。然后将其放入我喜欢的登记册中。 just giving us a lot of glue and gain. And then getting that into a register I liked.
然后我们有了LFE的梁。我所做的就是在其中添加一些斩首器。只是 And then we had our beam LFE. Which all I'm doing is adding some decapitator to. Just
赋予它一些上和声内容。然后我开始尝试这个绝妙的想法。 to give it some upper harmonic content. And then I started playing with this swell idea.
我看着这个蓝色的魔力棒，想也许这是我们可以跟踪的东西 And I was looking at this blue mana bar and thinking maybe that's something we would track
在游戏中当它耗尽时，也许会淡出一层。瓦尔哈拉回响。瓦尔哈拉 in the game. And maybe fade in a layer as it's running out. Valhalla reverb. Valhalla
回响。只是想赋予它更多那种声音黑魔法的品质。听起来很酷 reverb. Just trying to give it more of that vocal kind of dark magic quality. Sounds cool
对我来说。然后看起来我在这里想出了一条小尾巴，只是为了尝试完成 to me. And then it looks like I came up with a little tail down here just to try and finish
下来这是更多的死亡哨和更多的早期相同的魔法钟。 it off. And this is more death whistle and more of that same magic bell from earlier.
只是，你猜对了，瓦尔哈拉回响。我认为在这件事上我们使用了瓦尔哈拉 Just with, you guessed it, Valhalla reverb. And I think on this one we're using Valhalla
闪闪发光并高调传球。只是为了让你记住这一点 shimmer and high passing it pretty aggressively. Just to try and give you the memory of that
听起来有点。我喜欢用它做的事情就是关闭所有插件。 sound a little bit. And something I like to do with this is go and turn off all the plugins.
我想我需要把这个声音调小，这样它就不会把我们炸死。是这样 I think I need to turn down this one sound so it doesn't blow us up. So here's the
相同的设计，没有插件。真的，真的很棒。真的很有趣而且非常丰富 same design with no plugins on. Really, really great. Really interesting and just very rich
在角色源录音中。所以我称第一个设计为将其从你的系统中剔除 in character source recordings. So I called that first design the get it out of your system
设计我把所有东西放进去的地方。也许太多了。我很想知道如果我们做点什么会怎样 design where I put everything in. Maybe too much. And I wondered well what if we did something
更有色调，非常干净。因此，如果我们首先来看热身或结束。你 more tonal, something very clean. So if we look at this first warm up or wind up. You
可以看到子曲目上没有插件，我没有对这些进行任何处理。 can see there's no plugins on the children tracks and I didn't do any processing on these.
我很抱歉这不是真的。我做到了，你可以看到播放率变成了5、6、7、8、9。 I'm sorry that's not true. I did, you can see the playback rate goes 5, 6, 7, 8, 9.
只是暗示随着能量的增加，音调正在逐渐上升， Just to sort of insinuate that the pitch is gradually rising as the energy charges and
平移从向右到向右，并且有点缩小到中心 the panning is going from hard right to hard left and it's sort of narrowing into center
随着我们的前进。我正在对家长组进行一些处理。所以如果我关掉所有这些 as we go. And I'm doing some processing on the parent group. So if I turn all these off
这就是这听起来像。我不需要低端。我们还有来自 this is what this sounds like. I don't need the low end. And we've got the echo boy from
声音玩具。我正在使用空间回声预设，这是我最喜欢的预设。那只是给予 Sound Toys. I'm using the space echo preset which is my favorite preset. That's just giving
我们有点密度。还有几个出现鞭子声的例子。一回事 us a little density. A few more instances of that whippy sound happening. Same thing
利用频率回声，做同样的事情，但略有不同。然后 with the frequency echo, kind of doing the same thing but a little differently. And then
魔鬼锁快速地将它们粘在一起。您看到它处于默认设置， the devil lock to just quickly glue it all together. You see it's at the default settings,
几乎在1。这再次带来了我想要的一些安静的细节 barely at 1. Again that just kind of brings out some of the quieter details that I want
听。更多的最终会使用一些高通过滤器和魔鬼锁来做 to hear. More wind up with some high pass filter and a devil lock kind of doing the
一样的然后潮湿地热身。我们已经锁定了这一点。这是另一 same thing. And then this warm up wet. We got a devil lock on that. And this is another
我使用魔鬼锁的方式。您可以看到它设置为1和1，黑暗度设置为4。 way I use the devil lock. You can see it's set to 1 and 1 with the darkness set to 4.
所以我们正在扼杀一点高端产品。它有点挤在一起 So we're killing the high end a little bit. It's sort of squeezing together some of the
声音的尖锐片段。它变暗了。我把混音留在了10。对我来说，这只是 sharper bits of the sound. It's darkening it. I left the mix at 10. And to me it just
它的形状很棒，还有一种我喜欢的其他很棒的流动性。一点 had a great shape to it and a great kind of other liquidiness that I liked. A little bit
的LFE。但这并没有起到太大作用。湿/干下降。也许只是再添加一些 of LFE. That's not doing very much though. Wet/dry is down. Maybe just adding a few more
和声。这段语音录音。除了增加弹性之外，我也没有做任何事情 harmonics. This voice recording. Which again I didn't do anything to except add stretch
标记并投球。声音棒极了。热身就这样了，然后我们得到 markers and pitch it. Just an awesome sound. So that's it for the warm up and then we get
一直到演员阵容部分。所以我要单独处理这些。所以我们实际上正在做的是 down to the cast section. So I'm going to solo these up. So really what we're doing
这是一个声音。这是迫击炮的城市冲击力。这是一个很棒的声音。但有时 here is it's one sound. This mortar urban punchy. Which is an awesome sound. But sometimes
在这个更其他的科幻奇幻场景中，我喜欢做的就是把尾巴分开。和 what I like to do in this more other sci-fi fantasy setting is I split the tail out. And
我这样做只是因为我还没有找到可以给我这种声音的插件。但我只是 I only do this because I haven't found a plug in that just gives me this sound. But I just
抵消尾部。有点喜欢星球大战法兰的东西。这是一本简单的手册 offset the tails. Kind of going for that Star Wars flangey thing. And this is a just manual
如果我做出变化，则会处理这个过程。我只是将其调整为我喜欢的延迟时间 process if I was making variations. I just tune this to the delay times that I like the
的声音。看起来我已经锁定了这里，正在做与它正在做的事情相同的事情 sound of. And it looks like I've got a devil lock on here doing the same thing it's doing
其他地方。这只是混合一点以引出一些微妙的东西 everywhere else. Which is just mixing in a little bit to bring out some of the subtler
尾部有详细信息。所以如果我关掉它。它只是对支撑有一点帮助 details in the tail. So if I turn that off. It just helps with the sustain a little bit
这将有助于稍后的整体组合。好吧，这是我最喜欢的声音。橡胶 which is going to help in the overall mix later. Ok here's my favorite sound. The rubber
乐队所以我用这个很酷的法兰裙爆炸了，我想哦，让我们放一个 band. So I've got the explosion with the cool flangey thing and I thought oh let's put a
为了好玩，必须潜水。我听到橡皮筋的声音。我只是去玩 sine dive on this for fun. And I heard this rubber band sound. I'm just going to play
了所以如果我关闭电源并来到这里。那是原声。我给 it. So if I turn off my plug ins and come out here. That was the original sound. I gave
播放率为0.2。我的天哪，这太酷了。然后我们添加一些 it a playback rate of .2. And was like oh my god that's so cool. And then we add a few
插件。所以我有情商了。这只是用过滤器让我们彻底摆脱了 plug ins. So I've got a EQ. Which is just sort of giving us a clean out with that filter
扫一个斩首者给了我们很多性格。然后是回声语音集 sweep. A decapitator which is giving us a lot of character. And then an echo voice set
到空间回声预设。因为我认为这是一个好声音，我认为是延迟 to the space echo preset. Because I thought it was a good sound and I thought a delay
会给我更多那种好声音。让我们看看这里有一个束环。所以在 would give me more of that good sound. Let's see we've got a beam loop here. So on the
家长，随着时间的推移，我们正在做一些过滤，因为这是一个相当静态的声音， parent we're doing some filtering over time because this is a pretty static sound that
我想出的。我只是想随着时间的推移给它一些兴趣。如果我们打开这个 I came up with. I was just trying to give it some interest over time. If we open this
向上它只是回响和Deesser。和我开始使用的魔鬼锁非常相似 up it's just reverb and a de-esser. And very similar to the devil lock I've started to
以这种方式使用De-essers，而不是获取EQ并寻找特定的频率。 use de-essers this way where instead of getting an EQ out and hunting down a specific frequency.
如果我很着急，我知道我可以把这个放在那里，并得到可能的结果 If I'm in a hurry I know that I can just throw this on there and get a result that might
听起来足够自然。尤其是对于已经处理过的东西。然后混响 sound natural enough. Especially for something that's already this processed. And then reverb
给我更多的那种声音这最初是一种仓鼠的尖叫声。 to just give me more of that sound. And what this originally was was a hamster scream.
我把速度提高到了0.1，但我保留了球场，给了我们真正的乐趣 Which I time stretched to .1 speed but I preserved the pitch to give us that really fun for me
尖顶双胞胎的感觉。然后我复制它并将其放入12个异黄酮中。而就在这个 Apex twin feeling. And then I duplicated it and pitched it down 12 semitones. And at this
感觉也许它仍然缺乏一些周长，所以我去尝试另一种声音 point it felt like maybe it was still lacking some girth so I went for another sound I can
永远不要抗拒这是大猫的呼噜声。Design 02就是这样，如果我们将 never resist which is a big cat purring. So that's it for Design02 and if we turn the
打开那个插件，让我们听听我们得到了什么。再说一次，我不认为我正在彻底改变 plugins off on that one let's hear what we get. Again I don't think I'm radically changing
这些声音的同一性，我只是把它们塑造成 the identity of any of these sounds I'm just sort of shaping them and putting them in a
我觉得他们可能会住在一起所以对于设计03，我认为第一个是 space where I think they might live together. So for Design03 I thought the first one was
我觉得第二个非常有色调，也许有点卡通。第三 pretty nutty I thought the second one was very tonal and maybe a bit cartoony. The third
对于我来说，其中一个有点放纵，我想向我对声景的感受致敬 one was a bit indulgent for me wanting to do my homage to how I feel the soundscape
《Elden Ring》实际上让我有了感觉。黑暗、喜怒无常，是的。所以在你 of Elden Ring actually makes me feel. Which is dark and moody and yeah. So before you
开始再次浏览这些，我试图在这一个上进一步缩小我的调色板范围 start walking through these again I tried to narrow my palette even more on this one
变成金属色调的东西，只是为了尝试进入一个非常喜怒无常的空间。所以如果我们 to just metallic tonal things just to try and get into a really moody space. So if we
听着，我们好像把米饭倒进了一个金属盘子里。而唯一 listen to these it looks like we've got pouring rice into a metal dish. And the only thing
我对这些所做的是高通并添加一些瓦尔哈拉回响。让我们看看我们有 I'm doing to these is high passing and adding some Valhalla reverb. Let's see we've got
这个低音炮雷霆片我没有做任何时间拉伸拉伸标记没有插件。 this subwoofer thunder sheet I'm not doing any time stretching stretch markers no plugins.
天哪，这是一个令人惊叹的声音。所以如果我们来到这里，我们会听到一些水枪的声音。 By golly just an amazing sound. So if we come down here we've got some waterphone sounds.
我只是使用空间回声预设。在这里我们做得更多，我们有一个 And I'm just using the space echo preset. Here we're doing a little more we've got a
魔鬼锁将一些东西粘在一起一个空间回声预设和另一个魔鬼锁可能 devil lock glue in some things together a space echo preset and another devil lock probably
从回声男孩中提取一些细节。没什么太疯狂的。然后用 to bring up some of the detail out of the echo boy. Nothing too crazy. And then with
我感觉它又是一样的我真的很喜欢这个卷须元素，我感觉就像 all that I felt like it was again I really like this tendril element and I felt like
对于这个版本来说，所有这些黑暗元素在情感上都处于正确的方向 all those dark elements were emotionally feeling in the right direction for what this version
应该是。但它缺乏那种发自内心的能量。所以我找到了一些水枪 was supposed to be. But it was missing that visceral energy. So I found some waterphone
叮当作响，我唯一要做的就是缩小图像范围。我确实颠倒了声音， tinkling and the only thing I'm doing is narrowing the image. And I did reverse the sound so
原来的就是这个。真是太棒了太棒了。好吧，如果我们来到这里 the original would be this. Just awesome awesome stuff. All right if we come down here to the
梁的实际铸件我们有这个金属波纹板。你可以看到没有插件 actual cast of the beam we've got this metal corrugated sheet. You can see there's no plugins
没有投球，只是一个很好的声音。有一个锣。似乎有什么东西 on that no pitching happening just a nice sound. There was a gong. Seemed like something
做得很好。还有这首热门钢琴。我想我复制了它并将其置于播放速率 good to do. And this piano hit. Which I think I duplicated and put it at a playback rate
两个。然后是更多的水枪，真正为我们提供更多的高频内容。 of two. And then more waterphone to really give us some more upper frequency content.
这些上的链条是魔鬼锁呼应男孩魔鬼锁和最下面的链条 And the chain on these is that devil lock echo boy devil lock and on this bottom one
我确实添加了一点副歌，只是感觉它需要一些其他的东西。和 I did add a little bit of chorus it just felt like it needed a little something else. And
如果我们关闭上面的所有插件。 if we turn off all the plugins on that.
这些是我使用企鹅手榴弹原始魔法音效库重新设计的。和 So those are my redesigns using the Penguin Grenade Raw Magic sound effects library. And
为了总结一下，我想说我认为有趣的录音总是更好 just to wrap things up I would say that I think an interesting recording is always better
比一张好的唱片更重要。对我来说，这个图书馆提供了这两件事。的声音 than a good recording. And this library for me delivers on both of those things. The sounds
他们的性格非常丰富，我可以看到自己一次又一次地伸手去抓他们， are very rich in character and I could see myself reaching for them again and again to
在视频游戏中创建重要的声音，例如玩家技能或重要的UI时刻，或者 create important sounds in a video game like player skills or an important UI moment or
甚至需要告知玩家所占据空间的故事的环境声音 even ambient sounds that need to inform the story of the space the player is occupying
并暗示一些更多细节。就录音质量而言，我认为它非常棒。 and just insinuate some more detail. As far as the recording quality I think it's fantastic.
你可以看到我能够将其中一些声音进行时间扩展，超出合理范围 You can see I was able to time stretch some of these sounds beyond reason to come up with
令人兴奋的新结果。我认为值得注意的是我不必做的事情。我没 exciting new results. And I think it's worth noting what I didn't have to do. I didn't
必须为被压制的声音重新引入动态范围，但我没有必要这样做 have to reintroduce dynamic range to sounds that had been squashed and I didn't have to
当声音可能太吵或太忙时，用情商解构声音，这可以救我 deconstruct sounds with EQ when they were maybe too noisy or too busy which saves me
时间加入有趣的声音让我处于一个快乐的创意空间 time. It keeps me in a happy creative space to just be dropping in interesting sounds
和工作，这意味着我可以快速行动，并希望继续进行下一个设计或 and working and it means that I can move quickly and hopefully move on to the next design or
到了这样做的时候就回家吧。所以是的，竖起两根大拇指。这很有趣。伟大 go home when it's time to do that. So yeah two thumbs up. This was a lot of fun. Great
工作企鹅手榴弹。这个图书馆太棒了。所以感谢您的观看。我希望你有发现 job Penguin Grenade. This library is awesome. So thanks for watching. I hope you got something
或者至少觉得有趣，我们下次见谢谢. out of this or were at least amused and yeah we'll see you next time. Thanks.
再见 Bye.