Hi everybody.
Listen I show you how to make the walk cycle.
In fact after rigging the whole character making a very neat and wonderful walk cycle is very easy was
a powerful tool doing.
Now we have all these controllers were forced to hand this force a two fold for zap body.
All you have to do you can you walk cycle you shouldn't select any layer.
They select everything and then click here.
You will find that dog has detected all Zelaya.
If you want to change here that left and right foot controller that left and right hand controller controller
and their controllers for you because we alter exist character that the quick detector owns our controllers.
Automatically if you make manual controllers and manual rigging you will choose that layer by yourself.
You click here and they change their controller.
And this script also helps us to make a box icon for characters the rig that was as our scripts.
You showed the detective select the Zam layer and that you chose which layer as a controller force that
Limbaugh was a part of the body and that he well automates walks right now.
I when I check this layers I find this it is the only one problem I have made man are.
So he detected one of the AMAs that I have the hide and try them.
So the left hand the controller here is Layer number 31 but here is thirty six.
So I click here.
I change it that layer of that hand.
Now after checking all the layers I will click get it.
Let's see now the walk cycles are doing has created for us
all that character and moves backward.
And there are some problems here in the hand let's fix and explain the parameters of the looks like
here though it creates a controller for the walk cycle we can see changes deposition and the appearance
of this controller.
But now let's move to the bottom items.
The first one is the general motion.
What's general motion now vision on motion is one hundred.
If I want that character move from zero second
I click on the key frame.
Hold the key to reveal the parameters with the key frame.
Then after two seconds for example three seconds I can exhibit was zero.
Zack correct that.
Stop walking.
So there is a correct start to walk.
And when Z general motion is zero is that correct that stop walking.
This is the first barometer.
When I go to the main parameters we have here some useful parameters to fix z direction of Z.
Says I walk used should that changes the walk speed from minus the positive or vice versa from minus
to positive as you like.
Now when I the minus.
Let's see.
So OK now
now it's very good
it's in the right that action.
But I want to change their value here to 100.
I don't want to stop.
What if I say 200
he moves a faster
you can he changes his speed from here or you it change you can change also as a pliable folk dancing.
Let's see.
Set her dancing mood you can it changes the speed of the whole cycle from here also you say for example
five in the state of three and half you see let's change it to realistic
Very good.
You can also change it the height and the weight of that character to make.
Walk more realistic.
You should give him that number was the height and the weight of your character to make the movement
also we'll cycle more realistic the energy.
What if I increase energy.
Oh let's see Zack Lambert's moves more and more.
I'm not sure.
For example let's say 20
also the movement is very weird.
It's 10 national language.
The movement has three and half very good.
There are some problems ahead because we need some adjustment
as far as the softness.
Let's increase it as you scenes the salt and this increase as follows rule action of zombies.
If you decrease it is a full of small movements will be decreased of the arms of the head.
If you increase softness that follows rule movement this will increase the debt in this way.
Let's say for example 20 all this barometers is an immutable you can change it over at the time line.
You can benefit from all those parameters in your animation.
Now as far as the secondary movements you can hand control the movement of the neck and the head you
can deter mine that amount of the rotation of the head for example.
If you say 10 or let's see what.
If you say 10 that rotation was ahead.
As a stronger and faster.
If you say 1 z rotation is very small softness as we have said is the follow through movement.
If you say for example 80 I give extreme values to see 2 seeing its effect as you see there's more follows
through action.
You can also get our mind the amount of movement of the body.
If you say for example 10 shows a body will have a strong good swing movement.
If you say 3 so very good 3.
If you say for example 1 Let's see the movement was 1.
The body seems as though no rotation or a small amount of rotation.
She's good.
Now the up and down movement.
If you say for example 20.
Let's see the movement was 20
or hurry.
Very funny.
That's the way this hips swing.
That rotation as a swing of the hips.
The amount of it you can deter mind the amount of the movement is a rotation swing ends up full of soul
which is a softness here of each limb for the arms for the feeds if it hides a few rotations of all
those parameters.
You can change them as you need as the end as you prefer to reach the perfect walk cycle as you want.
Mission that you don't need to walk ins is that right.
So for programmers to take some data and the values of the image here we want to adjust this hand.
It's a Zen arrangement of the layers that we want as a lift to r under Z.
Right like it's a matter of arranging the layer Z left hand
lift.
Ah yes I want this layer under the left leg.
Let's see now.
Yeah it's now very good.
This is Z walk cycles that don't work helps us to do and also though it gives us lots of parameters
that can help us to adjust as this work cycle as we need.
CNN has less.