Oh, hey, friends, so now that we've finished our first the editable well, what about starting a
different one with another system like a more traditional RPG stat system, which is also interesting
since.
Well, this is a stat system chorus's so doing, only one might not be ideal.
And the first thing then we are going to change is the damage because well, this is very deanda specific
and we are going to change a bit how this works.
And by a bit, I mean you are going to delete the whole table and start again.
So it's level thank vs the piesse range then.
Kastor zero three five, 10, 25, 50.
I think that's it.
And where are we getting our damage from now?
Well the tank, we will be using strength.
Strength of course.
So equal starting starts which we think.
No that's not right.
Detuned.
The chill, OK, and we can actually make this year and then we have the girl starts the chew.
That's the
difference here, here, here and here.
And times they chew this one of be still 22, but then when you drag and drop, it already works.
All right.
For the one on the right.
I think our physical depth is going to be like a barbarian.
So you just need to go down one.
So the three and four.
For the arrangements.
Well, now that we have we need to think about this a bit, because if you are going to use the accuracy
of dexterity for the archer and dexterity for the damage, then he is kind of cheating.
His dexterity will be worth double for him.
So he's double dipping on dexterity, which gives him an enormous advantage so we could use strength.
You know, historically, it's more accurate because those are very hard to actually pull.
People that actually use marbles were huge, huge guys.
But well, anyway, I don't think this matters.
Let's use dexterity and I will show you something else.
So E three.
So he.
Three, a three, OK.
I don't think this is right, I think it was for you for.
OK, and the caster is going to use intelligence, intelligence is age five.
Age five, age five, no drag and drop.
All right, OK, so what are you going to do about what I meant here about the archer double dipping?
Well, we can add something else here.
We can make another parenthesis here.
Hey, Bliss, let me copy and paste this and use e e.
And zero dot, five times that, OK, so what did I just do here?
Well, we are getting one point of damage where strength and zero dot five per dexterity, the thought
this way, not only deranged double dips, but actually the tank double dips as well.
And you're adding this for the physical defense as well.
And so the parentheses and three three.
So now everyone double dips.
Now everyone is happy except the major.
But his stats are very different than everyone else.
So it doesn't really matter.
We can just add more intelligence to him.
That's fine.
All right.
So that works.
And am I going to add a bit of damage, first strength here?
Well, no, not really.
I think it's fine like this, or we can change that later.
This actually gives us some wiggle room that we can change a bit is let's change this, that five to
seven that you are at that five of strength for the Archer and things like that.
So this helps us create some wiggle room, which is always good to have.
And doing this damage table was the objective for today.
So thanks for watching and see on the next.