[Music]
well hello there guys welcome back my
name is Mikey it's time for another
tutorial and we are going to be
expanding on a little bit of a topic
that we've covered before but now is the
right time so we've basically come off
of the back of doing the perspective
tutorials and for shortening and limbs
and so on and that leads quite nicely
into an opportunity to have another legs
tutorial now I did do a how to draw a
basic bum and legs link probably coming
up on a screen right now and but it was
a real simple thing as they're standing
tall and proud kind of fearing legs from
different angles and sides and in a very
very quick summary I'll show you what we
basically covered by a very loose and
very rough sketch I'm just gonna do down
this side now get yourself a sheet of
paper you lovely people at home grab
yourself any cheap old pencil and a
rubber should you need it but really
we're just gonna dive in and get an
opportunity to practice some forms and
gain some more sweet anime drawing
skills so imagine you've got yourself an
anime character she stands from about
here to about here what we learnt in the
last episode is were roughly halfway you
might have a zone of the hips and really
that's where you can start to draw in
your shapes and form so I'm gonna if you
imagine super quickly very roughly not
trying to impress anyone at all get a
basic character in by drawing some of
the basic shapes we've discussed in so
many other episodes there's gonna be our
chest ribs but really I'm here to see
everything throw up into some hips
around about here so we need to give
this character some legs we're gonna
drop off from here we know that the
knees tend to be maybe half way down
maybe a little bit below and the bottom
areas also going to have a little bit of
a zone dedicated to feet so when it
comes to getting in our legs if we work
up a weight of the pose firstly I'm
going to have one leg stepping forward
one leg perhaps stepping ever so
slightly behind on this character you
can just dive in we know that the
outside calf edge of a character is
going to be a fair bit thicker near the
top near the hip and then it smooths out
to water stray
line if you imagine what we've got a
circle where our knee is what helped us
join everything up on the inside edge
fist bump of knee might actually just
curve ever so slightly backin in from
the center line as it goes up towards
her groin and we know that the whole
kind of muscle group pulls up and back
towards the hip like so so a similar
thing on this side for our character if
we just pull things up back and around
we're gonna have this leg maybe just
come down still on the inside edge we've
got a bit of a thigh gap going on in
this particular angle and view drops
over to a kneecap circle somewhere
around here and brings itself back up
and around curving more heavily towards
the top end of character like so and
then when we've got the bottom parts of
the legs we get to maybe just emphasize
a little bit of turning by showing that
this leg is gonna be the straighter edge
this is gonna be V shin bone side of
things like so in which case it means
that we come just outside the edge of
this circle we show a bit of calf muscle
again by curving out and round and then
bringing it in fairly straight and
smooth again pop it an ankle joint my
things tend to meet up and again just a
very rough back of the heel and then
foot shape is gonna come down and along
like so there we've got one leg stepping
forward hopefully that's fairly dark
might have a line around right here to
indicate for need or you can see it
quite clearly with the construction
circle coming back up there with relaid
but stepping away a very similar thing
maybe we'll just show even more of this
knee or the under edge funny because the
rest of her legs gonna be dropping
slightly back from us but still maybe a
slight instep so mostly straight on the
inside edge for shin and Nick's example
mostly bulging out again or calf just
around about there as it drops down and
again pop into
ankle bone and a very rough Bigfoot
shape from the step that's behind so if
I just use those natural curves and
lines to help me just bring back the
rest of his character here we've got our
main kind of hip so and where to wait
and dictation of a line will be here
we've got some stomach muscle going up
here and then I'd just give this
character a couple of basic shapes for
actually make it a person so it's got
some shoulders rest of the chest and
body maybe if I just bring this in for a
head and a bit more of a defined manner
and a round and then whatevs just
dropped some limbs off on average so I'm
going to have an arm that's about yeah
comes off like so I'm not going to put a
catch on top of this so not really but
would it all really what's going on here
and then just down here just cuz I'm a
completionist we might as well give as
Canton arm on this side maybe coming
straight back up
maybe just waving yeah says this
character
hey I'm completely unformed by Mikey but
you kind of vaguely get the idea I so
little bit of a collarbone line
excellent that's what we're all about
getting these curves and shapes another
leg can you see that clearly on a camera
phone brilliant you can do so basically
I just wanted to do a really super quick
recap of what we're going on about there
we know about legs now in this episode
this is a bit more of an intermediate
opportunity to talk about legs when
they're bent or when they're folded or
when you have to see them from different
angles that gets a little bit more
difficult and because we've talked about
for shortening and shapes and stuff we
can kind of understand hopefully a bit
more of a topics we're about to cover so
let's go for something sort of a next
step up a kneeling position legs folded
in so what I'm going to do is I'm going
to start with the bottom of an anime
character up near the top of this page I
mention a stomach line that goes in like
so a hip line it's going to be right
across
and then the back of the spine of a
character might be round about here I'm
kind of imagining the main depths and
dimensions don't worry it'll make sense
in just a moment what I'm saying if I
have a top edge of a ribcage somewhere
up there goes down into the main body of
a character and then we're just gonna
kick it out nice and round for where the
hips kind of meet in to the bum on this
particular angle so it just come out on
there this is the front of the stomach
line service tucks in like so but I
would of course be some hips for come
out over to the right as well so if you
can imagine maybe as just the underside
of some boob bear and there that gives
you an idea hopefully of exactly where
we're looking at a particular character
so if you want your character to be
kneeling down the leg as it bends does a
few things now the knee that's often
just an indicated circle that becomes a
completely separate element that sort of
pops out and pops forward because it's
fair to connect the top of the leg to
the bottom of leg even though they're
two joining points and no longer
perfectly together and fee legs
themselves of fire muscles squishes flat
up against the inside of the leg so I'll
show you what we're getting at here if
you imagine I would have a leg coming
forward to around over here and instead
of keeping this perfectly joined up
I'm gonna drop down a little bit to show
the legs gonna then be coming all the
way back under for a kneeling position
and this is what I'm talking about for
knees now going to come into a kind of a
moment of its own we'll do a little
indicating circle there and this
underside of a leg is probably going to
be hidden we imagine for the kneeling is
going to have a legs slightly on the
outside edge but if I imagine this curve
coming back into round right here but
top edge is going to be all about where
it meets and comes off at the five which
is going to be fairly high up it's
around about here so if I imagine this
is where the hip and connecting muscles
are this leg is gonna come all the way
along and it's not going to drop
straight down to here because the five
muscle is going to be a lot of mass
along the top and then it's going to
come down and enter this knee area so
it's not a perfect point but kind of
bumps off almost a little bit squarish
if you've got the two different sections
of leg this coming up
like that and then you're gonna have
another part where ever bottom of a leg
comes down and in so if we go over
straight to the kind of shin bone area
or lever curve often in and then have
the leg curved out ever so slightly is
under or also out to the side but I'm
just going to get a line that curves out
and away like so this is V awesome part
of a shin v leg we're going to follow
and then in terms of this shape we're
going to show how the calf muscle is
squeezed up and pushed all around here
so we're going to come in a fairly bit
straight for the bottom but then we're
going to come up and create this fairly
flattened shape that doesn't go anywhere
near the front at all but just behind
this indicating circle shows the bit
where the flesh is folded in so right up
to around about here maybe it'll be a
little tuck mark as well but this is how
V flesh of a bottom leg is pushing
against the flesh of the top of a leg
like so so then I'm just gonna stick a
foot just disappearing off around about
here there's our ankle and then the rest
of the foot shape we'll just drop off
like so perhaps there's going to be some
toes and bits all on top of this I've
drawing how rude if anything going back
off there
something like that so
we get this other kneeling leg in as
well a very similar thing I've got this
height for where everything's coming
from and again I'm just going to bring
that out as a line so it's going to come
out from here come out from the body in
a shoot-off along in a very similar
level and little edges come down drop
towards probably and knees around here
just drawing it really big now to
encompass for whole of this sort of
shape or wherever knee sticks out the
front the imagine we've got the guide
line that comes here goes back under
there again just shoots fair now in this
example because the bottom of a lake is
slightly to the outside edge of a
kneeling character we'll do the same on
this side so in fact this will be V top
part of a leg that dominates that curve
so it's going to curve like that really
the rest of the leg is going off away
from us behind this fire so excuse me
hopefully this starts to give you an
idea now when you're drawing legs in
different difficult angles and sometimes
they're a little bit more towards you
than they are away um if you're just
getting your practice in a really good
thing to do is draw and first fie length
socks on your characters and make them
stripy and that will really help you
understand exactly what's going on and
what's happening where so I'm not
actually gonna draw proper socks on this
character burn and draw just a few
circles to help you understand this
shape just around here and imagine
another sort of stripe line it comes
around here
also here
it gives you an idea of what's going on
with these shapes and this is just
bulging out here like so
that
and very similar thing over here one
to
three I think you're kind of getting the
idea hopefully or at least a little bit
so these are the kind of shapes that we
might think about when we're coming into
these designs again not really perfect
at all fair
hopefully this is kind of gonna give you
a build up an idea of a different wave
of these limbs can kind of go out
so let's come up with something a lot
more difficult and a pose for it's a
little bit more odd but often kind of
viewed when you get your anime manga
characters always falling over or doing
silly things or crossing their legs so
let's have a character of it sort of
maybe lying back or we've got a view of
it's up towards four legs there'll be
loads of foreshortening paps with four
feet and so on coming to water viewer
but we're gonna have a little play
around with how they look at this
different weird angle so in this example
I'm gonna imagine it starts down around
about here so I'm gonna put some hip
line around about there kind of just
putting where I'm gonna anchor this in
and then this character in particular
I'm probably gonna have as you sort of
coming up here so how to publish let's
have a head around about here
is get very loose circle in
and then maybe just turning off away
ever so slightly promise so just go up
like that
there's our center line and then a
neckline if it comes down here we're
gonna just cross off or vie shoulder
line because it's characters leaning
back the shoulders are probably gonna be
raised quite high probably up there
probably up there and then the chest
itself is going to be coming down around
about here and it's going to be coming
to water so if you imagine a ribcage arc
will be up like that
the collarbones down like such so a lot
of this area you're not really going to
see so I'll be nice and faint but we
were mentioned like a stomach zone in
here and they're natural hips or
shortening off right out towards us
around about there but what we're really
going to be seeing it's the underside
the back of the legs and the bum and so
on so in this example if we imagine that
we've got four legs kind of shooting off
and crossing and kind of coming back and
in bit of a a tricky thing to kind of
gear head around but let's have a play
so up on this side for example we're
going to have a leg just come right up
in the hip joint around about there and
then maybe shoot off
over to the side somehow somewhere like
that but really foreshortening towards
us as well and then on this side we'll
have this leg coming perhaps not quite
crossed out an inn but further up knees
together and then maybe this lady's
gonna fall short and bright towards us
as a viewer like just be right up in our
grill right in our business like so so
excuse me what might help a little bit
is if we imagine our anchor points now
we've got where this anchor point comes
in I'm gonna just get a load of hip
curved coming right out and around as
from our viewpoint it curves around it
becomes the underside of the bum very
quickly so I'm going to bring that down
around and up towards the center like so
and then do the same on the other side
curving down around and up like so then
and
this juncture here right in a middle of
a body obviously the back of a bun
becomes the front of the crotch and so
on so you'll probably kind of just get
this sewn around here where you'll see
like Nicky's or panties or something
like that cover up but with the actual
leg coming up and away then let's pop in
a rough knee point around about here so
we know what's going on and bring this
curve right up and across so it curves
in a little bit where we're still
talking about the hip and then
straightens out this nice healthy line
where we've actually got the leg for me
to fly itself so from the underside as
well we're gonna do a very similar thing
it's gonna just bring that leg right
back up and around like so and then on
this side where I've got things closer
together and then let this just curve
right up and in
and back like this
now again we're not gonna see a lot of
this because it's gonna be hidden by the
bits for a foreshortening but it's
definitely worth understanding these
construction bits so again if this is
getting too advanced or complicated
don't worry we've got the basic version
it's probably also in the description
below have a go at that first think
about your characters and slightly
different poses and build up to it but
this is eventually the sort of thing you
might need to get along to to really
kind of push your skills a bit and now
if I imagine that this leg is going to
be crossing out and away so I'm gonna
have the meat of the calf around about
this zone here facing towards us so I'm
gonna Majan that meaty area you imagine
this is for bone like this like a kind
of elliptical egg shape kind of squeezed
back so it's going to be some tuck here
against fore leg and possibly a bit of
bulge out here ever so slightly against
that line so that means here I get to
pop a bit of a bump to show Vernie and
this bowl just things come back and in
towards us I'm gonna let them get really
nearest as a viewer really close to the
camera and then we'll turn it into a
foot so if it comes around down about
here then I can probably drop off a
all-over foot around about there and
then the curve of the foot probably
coming off
thing like that
would be really foreshortening this
after all and then right foot so if Atos
gonna go on a right-hand side brilliant
like this
and then I just imagine a kind of art of
little toes in like that so roundabout
there and then just gotta count them off
little onesy two three or excellent that
goes back that goes back that one goes
back in
struggling not to say something about
little piggies right now it feels like
it might be inappropriate but we're
gonna draw in all the piggies all the
same let's get the top of a foot maybe
the roof of the foots coming up and
we've got an ankle bone sticking around
about there so again we've got this foot
coming off and up
this
so and
back in so on this side let's have a
furthest sticking straight in crossing
under so so many different shapes and
different forms all playing around here
but we're gonna have this leg under
lower and straight to waters so what I
might just do is just actually go to an
end point now in the last tutorial I
talked about when things are
foreshortening towards us you might
actually start not at the body where we
tend to start over limbs growing from
the torso when we do our characters but
starting from the nearest point and
working back so in this example what I'm
just getting at is what I'm probably
going to go ahead and have a that's
really and a foreshortened towards us
roundabout here just trying to get a
natural fit shape so we've got the heel
that's here and then the rest of the
footprint is going to be even bigger
Venus focuses right up toward us as a
viewer probably going to cover the back
of that one gonna go up and around
maybe the front the pad of the foot so
to speak gonna be right oh yeah like so
which means probably got some toes
coming up here ever so slightly covering
of a kneeling carrot I'm doing a lot of
overlapping today normally I tried to
measure out the spacer characters again
a fill in my mind very very particularly
but when it comes to and these legs and
shapes and feet I'm just trying to let
it be a little bit more organic because
if I try to be too strict it's too
difficult and it would be too forced so
let's get one two three or toes eat in
there so I do the toes from the pad I
work out where they're gonna be and then
I bring four toe back onto the foot so
to speak like so with the lines
and so we've got a pad shaped here we've
got the heel back there and so it means
to get this joining area in here all
have to really do is dictate this curve
of the calf muscle right back there
probably gonna curve right in and up so
we end up having I'm just gonna go an
outline this so that hopefully visually
it's going to make some sense to you
we've got our foot up here and it comes
out and around in
down back as I heal
and then shoots up
waters
if you get these toes in
one two I'll say it again three little
piggies or little piggies I have no idea
where that pleases me so much just doing
a tutorial counting our piggies get your
piggies right everybody and then curves
back under there this line being for
main bit of a leg shooting up curving
round back into the bum under there
Opeth area in there
slate doing a certain thing up on that
side curve of a top down here bringing
it down round for a curve along there
and then this calf muscle edged back in
there and flat on top and leading into
that foot for comes off to the right
like so top of the foot
and Pease just
crossing over
for big toe like so
excellent so again I'm just gonna
outline the other bits of this
characters frame ever so slightly more
maybe now I can just get a hand that's
leaning back a bit yeah that probably
makes sense that's get an arm around a
body yeah just dropping off behind us as
viewers as an arm
turn into a hand wit
just flattened out away
as its holding the weight yeah something
like that maybe of course on this
character there'd be a bit but boo but
probably just comes out just at the side
that's a little bit seen from ever so
slight undercarriage as well of shape it
might be a bit more like that one just
out of you but it gives us that idea it
gives us that sense of what's going on
of this character proportion and what's
going on of these legs the fact of this
zone is coming up
and out towards us and in boom loads of
foreshortening of the carve this one
actually coming back away from us up
there if you can see I'm indicating its
curves and then the bottom edge shooting
out towards us so that kind of gives us
an idea of drawing some legs and some
slightly more difficult positions but
let's get down to kneeling because I
know a lot of you guys have gotten in
the comments and asked quite
particularly about this kneeling pose so
we've got four flat kneel but let's have
the prepared me away you've got the feet
tucked under and the toes still flat on
the floor now this is gonna be either
okay or it's going to be terrible
because I'm gonna try to draw this from
a fairly tough angle not from the front
or from the side but from the back and
if I have the legs out at different
angles it means that if I draw one leg
it will give you one example and the
other leg will give you a different
angled example so I'm gonna fit the zone
round back here let's get some
across here this character again is
going to be another carrot if it's just
completely covered up by some of the
other drawings so if I imagine a spine
is up there and maybe we've got some low
angle or shortening up here I imagine a
chest about there
to grow a character in a wrong direction
starting from the hips growing up to the
chest and then growing a head out the
top it's not the natural way to do it I
like to start from the head and grow our
way down but I just need to make sure
I'm gonna fill this space down in the
bottom right hand mostly for you to
serve this tutorial kind of has some
good function and scent to it let's go
up around there maybe just gonna be a
character who's
often off
out there
so cool or becoming here not really sure
what we're gonna have this on do maybe
just drop off down there conveniently
for the moment shoulder circle here this
arm is gonna probably go back and now
that I've got this we're looking at the
back of a character this is our spinal
line almost and now we're just going to
come down for the area of the hips round
about there then as we curve down to the
main part of the bun everything really
curves and sticks out so this is where
we're gonna get things in kneeling but
facing away in a slightly more prepped
kneel position so if I imagine just to
get this hips and kind of building and
curving off we've gots on cheek one
that's nearest will call this bum cheek
a but close cheek and bum cheek beef
Archie which is going to be over here
sounds like on naming tribal leaders
from a distant magical land close cheek
and far cheek as so wise they have
infinite bun light knowledge so circular
so smooth and reflective people travel
for miles to see them okay so let's go
up around here back to the hip and back
alpha from and so what I want to do is
just go from around about this hip zone
let's get a leg it goes off down there
much like we've discussed on here I'm
not going to join it up perfectly and
going to drop it a bit it's going to
come back underneath and the weight of
this body the weight of this character
that sits down over the bump is then
going to sit down over the foot over the
heel and the foot itself
be carrying the weight of a wrist of a
body down onto the floor so before I
worry about the legs I'm going to make
sure I've got the foot to the Anchor
Point in a good position that makes me
happy around about here the bottoms
gonna go in but the whole front of a
foot area is actually down on the floor
like this
working its way up so I just get that
roughly on like so is our ankle joint
better fit doing its thing
coming back and then very similarly on
this side if we have this leg drop
straight away from us further down here
so it's completely foreshortened away
and then the knee will never see the
kneecap from this angle and then
everything just comes right back and in
butwait part of this hip over this bum
is going to go over this foot around
about here
again that's gonna heal
this one's a little bit higher so let's
just drop that bomb line down a touch up
and around
let's give that line a little cheeky
erase
curve in
much further in
down lovely and then this foot again is
gonna just curve off the other way so
the heel here showing we're taking some
weight but really everything is dropping
off
again going away from us as with you er
probably I'll just put some cheese on
here but now that I've got this Anchor
Point and this side I know that the hip
bone drops off and around here till the
flesh of a leg gets to kind of crude out
from there quite nicely it's gonna go
down here into a kind of shape or zone
the knee joints is kind of squared off
Somme and everything's pushed out means
what I'm going to just at this whole
elliptical Bolger it comes right out
here
straight down and then comes back in
let's get that curve back up there and
then I know that this leg on fire is
going to be all squeezed in a bit like
we've discussed here so I'm going to get
this fire zone roughly halfway between
the two curve that up and still bring
that down and back as foreleg itself
goes back into the heel of a foot like
so
up and in and then this hole
muscle zone here it's going to squeeze a
bit there so I'll see it just taking out
its flesh and then curve back in as it
becomes mostly for straight to shin line
and the front off there it's about
curves back in like so up on this site
where the flesh is actually tucked in
its gonna maybe have a little tuck there
and a tuck there because it's all
bulging backing in the flesh of a leg
might just sort stick out a bit there
but really everything else is just gonna
curve back in and maybe where this bone
line is and I just get a little hint of
curve up there as well so let's bring
this back up in and around
this side everything's shooting off and
away so if you imagine this lake or
shortened away from us just going off
doing its own thing and we just join
that in with a little zone there again
it's a red knickers tend to be your
panty lines and then just bring
everything down and for right as that
curves in and across it'll go round up
down there but knees away from us but
then it means a roundabout here we're
just presented with a calf muscle and
the underside pulling back towards us as
it goes back in so in a very similar way
this legs going out and around like so
this one flattened and squeezed a bit as
it comes back it's one completely just
foreshortened and shooting away as is
this one making its way back to us as a
viewer let's bring that up let's get
that tummy line going back up and in
let's just turn this back into a truck
series of lower back muscles for lumbar
region so we're gonna go up off here
actually have some strength then
into the back area where of course
you've got things like and the muscles
of a back but joined the neck up to the
shoulders fill in this particular zone
as well as having things like the
shoulder blades like all things back and
around about this particular zone and
the trunk muscle it's too thick trunks
either side of the spine down here we'll
worry about that in another time so I
hope this kind of gives you a bit of an
idea this tutorial might be a little bit
longer because we've dealt with some
difficult ideas when it comes to the
legs at angles and to be fair this might
not have been the world's clearest
explanation but I find that when it
comes to drawing style and getting your
own methods and techniques in there's
never really one perfect tutorial for
you and your own style you sort of warm
it together based on watching lots of
different tutorials and you pick up a
little bit of information here you pick
up a little bit of information there and
slowly you grow it into create your own
whole picture so I just want to get some
examples of other ways but legs work for
you on your characters are they
squeezing how they act as ever when it
comes to drawing your anime characters
one incredible thing you can never do
enough look at real life look at real
people when they kneel and sit or stand
or just move around in different
positions
seeing as you're using anime to
represent real people or real characters
anyway it's a form of representation for
you know people but well for lots of
people based anime at least so don't
hesitate to look at all sorts of
different art styles and how you might
incorporate that into your own and of
course
don't just watch my tutorials watch
loads there's loads out there there's so
many great channels to do get involved
well I'm going to drop into some
time-lapse as usual I will probably try
to put a character on to this just so
ever there's something shiny and pretty
to look at for the thumbnail for what
you click on a video but otherwise I'll
see you guys in just a moment
[Music]
Oh
and welcome back guys so hopefully this
has given you a bit more of an idea of
legs not just simply standing straight
but how they kind of work at different
angles and how they kind of act when
they're kind of under pressure and bent
and folded this character the moral
who's kind of filling it in I've seen
now but what kind of proportions are a
little bit off I don't like how
top-heavy she is and he sort of be
scaled down a fair whack but that's a
result of kind of going the wrong way of
your character design and trying to fit
it into a particular space start from
the body work out start from the head
work down it started from the hips and
up nightmare but at least it gets a
point so a great big thank you to all
you lovely people for watching as usual
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take care
[Music]