Let us now set up our 8 bit project ready for composing.
So go ahead and open F.L. street here and then start any project then locate your 8 bit v s t that you
downloaded previously and just drag it into the channel rack.
Now what we want to do here is to configure our channel rack or just set it up so that we have one channel
in the channel rack used for each order channel that's available on our chip or console.
So as I'm doing the chip there's five audio channels on this chip there's two pulse squarewave channels
one triangle wave one Noise Channel and a sample's channel and your chip would be different if you chose
something else you might have four different channels instead of five or I don't know if there's one
that has six channels.
But anyway you want to make sure the project is set up so that you have the correct amount of channels
that is faithful to your chip in case you didn't know reassembles channel is just used for audio samples
that you've gotten from elsewhere or that you've recorded yourself and you can use that as an instrument
on one of the channels.
And basically that is how MIDI recording has worked so far.
We have used instruments that are from the computer.
We haven't recorded any real live instruments and then put them into our project.
So far we've just used MIDI instruments to create our compositions and basically all those sounds coming
from his instruments are from samples and what they did is when they created the plugins of those instruments
they recorded a real life instrument playing each different nerve.
That is possible for the instrument at different velocities and that is what a sample is.
Obviously we're not going to go ahead and do that but if we do have samples available you're free to
use them.
So right now we're going to do is just to drag in another four of these I guess.
Now there are five audio channels but I think maybe I won't be using the samples channel because I don't
have any samples available.
If you see in the plug in here this is the Ennius VSC plug in screen.
If you've chosen different plug in or a different chip obviously you'd have a different plug altogether
and you would have to explore a bit about how each of those settings in your plugin work sir.
The PCM kit is for samples and basically what I can do is learn a wave file of a certain instrument
that I want to use.
Maybe I wanted to you know putting my ear and drum kit or something.
Sir I would have recorded a bass drum sound a snare drum sound a high hat sound and a simple sound maybe
I can just load these into my plug in here and then I could trigger them with my keyboard but I don't
think I would be using it for this one because I don't have any samples available.
And if you wanted to do this to you samples you can probably find some online or you could actually
just record you are in sounds as well.
That is another option available to you.
Like I said I've got four of these ready.
I'm just not going to do the samples channel and I'm really going to rename these sort of pulse channel
1
pulse to
triangle travel which is the bass and noise Channel and this VSC is really nice and clean because it
tells me exactly what I need.
Now you have to know a little bit about what your chip is capable of in order to set this up correctly.
So I'm just going to go through each of these four channels and set them up exactly as they're supposed
to be set up.
For Pulse 1.
I'm going to choose.
So there's only four types of waveforms your square triangle noise in the PCM.
Now I know the PCM is a sample channel so I can't use up and noise channel.
Is this one down here triangle is for this one here.
There obviously is a square channel that I want here and now if you have this option called polyphony
polyphony just means a number of voices that can sound at the same time.
So if I wanted to play a melody
but if I wanted to play two notes at once let me play hundreds at the same time and set on Monir I said
this on polie.
Now I'm hitting two keys again.
I can play two keys at once.
Or probably most of a three.
It would also work if I said it back to Monir
no matter how many case I press it really allows me to have one sound on at the same time.
Sir I can have multiple voices going on
sir I know the the post channels can take polyphony.
So that's what I'm gonna do.
I'm going to put them on POLLI squarewave the noise Eidur nerve this is relevant for this channel.
But I'm just going to leave it as it is.
And all these other things here just changing the pictures and stuff I guess I could if I wanted a different
type of sound but I think I'm just going to leave the rest as it is in all this legato important mentor
there is expression techniques and I don't think we really need to worry about them especially if you
don't have them in your VC anyway so set up pulse channel to exactly the same sort of squarewave in
Polly and triangle wave.
This has to be on triangle
and the sound is very different.
It's very quiet.
Perfect for bass lines.
And I do honor that on any ship the polyphony on a triangle wave or the triangle triangle was monor.
So you couldn't play more than one at once.
So I'm just going to leave AMANOR and the noise channel.
I'm going to use for percussion and I'm going to set this up to be waveform noise.
That is what noise sounds like in case you didn't know.
And I'm going to it on Pawley because I think it can play more than one at once.
And I can change the bit right here.
There's a different kinds of noises but I think I actually prefer
this bit right here sir depending on your settings and your plugins settings.
You can choose whichever sounds you think you want to use.
That's pretty much all there is to set up the project with the correct number of audio channels.
And I'm not using the samples channel just why I don't have a fifth channel here and now.
Joltin to do the same thing.
So your challenge task is just to set up your project so using the information on audio channels that
you found for your specific chip or console emulate the channel set up in your channel rack Ifill's
Jr. then configure each instrument on the channel rack to match the correct waveforms and audio channels
specific to your chip.
Pretty easy to do.
So go ahead and do this and I will see you in the next lecture.