hello and welcome to my tutorial series in which i'm gonna teach you how to scope the whole head
of the character the series is gonna have quite a few episodes in the first episode i'm gonna try to
simplify the shapes of the head and make it much easier for you to sculpt the head in very simple
way but the later one i'm gonna go more in depth and refine the features of the face
in which you're gonna learn how to finalize the look of your character head okay so first
let's just go um i'm gonna delete what we don't need
in the modifiers i'm gonna add subdivision so we're gonna have a spare and apply
okay i'm gonna go into edit mode scale it a little bit because it's a bit small
i'm gonna just turn on the screencast so you can see what i'm pressing unless it
in the viewport overlay i'm gonna turn on statistics and annotations annotations
is only for you uh because i'm gonna do a little bit of draw over
from time to time okay let's just let me drag out the ui so you can see what kind of brush i'm on
okay uh i think you can go so i'm gonna start with a grab tool and drag
from the front view i'm actually gonna change the focal length a bit
you can you should do it too so the head looks the same
i'm just gonna fatten up the sides a little bit
but as well as shorten up the top flatten up go into side view and make the head actually bigger
because we need to fit in those big brains i'll drag a chin of it a bit
so when i'm looking
usually uh drawing tutorials are very amazing and learning the proportions and feature of the face
in one of the drawing tutorials i learned that the top is like an egg shape
excuse my horrible drawing skills so this top is the x shape and this one is like a boat sail
what we're looking at so just keep that a bit in mind i recommend you
watching some drawing tutorials if you're not sure because they are like
much faster way of you seeing what to do the anatomy and proportion of the head
okay so i'm already seeing that i have not enough vertices i'm just gonna
increase the auxiliary measure to zero is
0.05 and activate it so gonna have 25 000. if it's not 25 000 for you you can just
try lowering the value but don't go too extreme because if you just press pressing it down and
you're gonna remesh it's gonna change really big it doesn't change too big where the numbers
are going like till two but two is gonna be pretty horrible but after the one everything is gonna be
very laggy so just be very careful i'm gonna go with five okay so we have kind of the basic
basic shape i'm gonna add as well a neck soon i'm just tweaking a little bit at what i prefer
and you should try to follow the shape quite close but it it doesn't have to be the same
i'm gonna go in top view and usually when you try start from the sphere
the the end of your skull going to be very narrow in and in reality the school back
is usually even a bit thicker than the front of the scope i'm just going to increase the mass
look at the front view and okay i'm going to go at the bottom press on m to get a mask
got my mask out the proportion press a and invert the mask
and i'm gonna use the track go to the side view and drag the neck
so neck is not down not in front neck actually goes a bit to the side
i'm gonna press a clear the mask go back to my dragging grabbing tool i'm
gonna wax a little remesh because after the dragging the vertice is gonna be messed up
and i'm gonna try fixing the shape of the neck so it looks a bit more
more natural
okay what i'm looking at the neck is having a nice nice long shape
from this one it's more like this
so when i add the muscles
it should look something like that i'm gonna add another color just in case you don't see the flow
the flow bump inner bump a nice beautiful flow up the neck okay i'm just gonna smooth out a
little bit um let's go to the front and try and start shaping the head i'm gonna use the draw
sharp draw the line somewhere in the one third of the head we're probably gonna change the position
of the eyes later on so don't be too much like oh it's not in place
just like now i see that my head might be a bit too small it's a lot a lot of tweaking
i'm gonna draw
a hole for the eyes
and i'm gonna draw the hole for the side actually use crease strips to
take out the bit of the sides because we don't need it right now
and with script we're gonna make everything a bit more flat let's move up
just a small tweaks
making a neck a bit thicker at the end made the neck a bit too long
okay so i think this is where we end with the head
welcome to the part two where we're gonna sculpt the nose um so let's just go the
first thing i see that i'm not gonna have enough of vertices so i'm just gonna increase
i'm being cow just on how much i'm gonna put in i'm gonna try putting
yeah i think that's enough 0.025
i'm just gonna smooth the shapes because after adding more vertices everything is very flat
now it's much better i'm just going to change the matte cap
and you as well should try and test out a lot of different math gaps you have
and choose the one you like if you like mine i'm gonna put in the link on where you can get it
okay so let's start with the nose i'm gonna just use the clay strip to draw the shape
only worry about the bridge
when you have something poking through the mesh you can go to the side view and use the grab tool
so now we can see
we can see what the nose bridge actually is doing
there's a few few ways you can draw a nose bridge shape i'm gonna
i'm gonna show the one i like
so the head usually goes okay sorry the head usually goes quite quite overly shaped
and the nose comes in being quite flat and having a nice nice drop line
it can definitely be drawn
a lot of different ways but try to follow my shape it's going to be a bit easier
you can have a bit of the near side have a bump
so don't worry too much but try to to stay close to my ship
okay i'm gonna take out a bit from the side so we're gonna have a flatter
surface to work with which is gonna be a bit easier for us to control i'm gonna smooth it
everything looks very same thickness which is good for now when you have a bridge go to the side view
and use the brush you like i'm going to use the clear strips and draw like a ball shape
don't worry too much on how big you draw you always have a
a grab tool
i'm gonna add some more
to the side pull the bump
now i can draw the holes i'm gonna use the sculptra it's very good for making the holes
i'm gonna make the nose bottom a bit more flatter
that
the poking of the nose
because nose can be straight but i like to add a bit a bit of the bump at the end
make it a bit more thicker
i already can see that i'm gonna like a bit of the very easies so i'm very slowly gonna try
increasing
okay 300 is a lot but it should be okay it shouldn't be too hard to control it yet
i'm gonna use draw sharp and draw in the whole nose shape
so what people usually miss about the nose
is that the nose actually
from this it goes in into nose
and it has that's entering it can be very minimalistic visible but it's usually still there
i'm gonna just draw on the surface
i'm gonna still thicken this
another thing is that
usually the thickness of the nose should be quite sim same through through all the
side of the nose mine is a bit thicker but i'm just gonna increase the size of the nostrils
don't be afraid to smoke but just don't use it too much on where you're gonna lose
so we have a pretty simple nose which looks decent welcome to the eye sculpting part and
i'm gonna try and sculpt that as simply as possible first i'm just gonna go into layout and
add some spheres go into edit mode right date them on x axis 90 degrees
and just try to fit in
in the place where it belongs
mirror modifier where is it
go back into object mode select head and go back to sculpting
okay so first a small explanation
an explanation goes like this sorry again for horrible drawing skills so the eye
is like hollow and uh the top bone of the eye socket usually hides some of the eye
so usually the eye goes a bit more up than down
i will end up probably dragging a bit of the bone down on the eye
and the placing of ti
you can change it but don't change it too much
this is where the bone of the ends i'm gonna have this flat here the distance between the eyes
and the nose same should be quite same that's where i try to put in my eyes
it can be different but just try it keeping on this rule
i'm gonna drag in the nose bridge a bit so we can see more of the
eye
okay i go to the scope draw
and draw the eye
it's gonna look very dumb at first but don't worry about it
i said usually it takes a lot of times to get them right
so usually your eyes probably looks like that all the time
i'm gonna try and show what kind of ships i'm looking
uh i'm looking to draw the eyes
usually the eyelid goes like this as you i sculpt woman most of the time
so i'm trying to have my eyelids look
attractive
what you can see is that this corner is lower than right corner they can be at at the same
same height as well
but don't put this one lower than the left corner
another thing is
on the asian people eyelid
this let me just add another color
this eyelet goes in and this one goes over
but on this side for everyone is the same
this one goes over the lower one
let me just hide them i'm gonna go to draw sharp
and draw
sharpen the side what you shouldn't forget is
let me use our drawing again
from the eye okay
what the from the eye the eyelid thickness
it's always the same
same in here same in here same in here
another thing the thickness of the eyelet shouldn't be too
too small i see so many people doing the mistake of making the eyelid thickness way too small
and nice having like this it's already looks weird so i'm just gonna ctrl
c okay you have to have a thickness and it has to be visible
i'm gonna use the draw shaft to draw the lower one as well
don't mind too much how you form your eyelids at the moment
because we have an amazing tool called grab
i'm gonna separate the eyelets use the crease brush
and i'm gonna crease every single
part of the eyelet sharp places to make it a bit better
smooth now i can shape a bit with the grab tool
make the corner
make the curvature
what is important and nice is use masks
masks are so it's essential to get those tight places look good
and we can just move i'm gonna check the side
another thing the corner goes in don't leave it too flat to the face
i'm gonna use the jaw sharp and just crease the sides
and draw the spherical shape around
this was a simple eyes next we're gonna go with the mouth
so let's just go i'm gonna delete the annotations first okay uh-huh and let's go clay strips
and what we should start to know about the mouth
is that the mouth is on a bump so we cannot draw a bump of the shape where the mouth should be
don't draw too big but yeah it is quite there
i'm gonna smooth smooth smooth might look weird but don't worry
draw a sharp and let's form the lips
okay i'm gonna draw over and we'll tell you what i'm looking for is
having a bit of spherical shape drop down we can have something on the top like this
so first just take care of this this
crevice shape
i'm gonna use a crease already increase this because i want to have a nice line
draw the top of the lid as well
what is hard to make ellipse for beginners is make them look neutral pose so i'm gonna try explaining
as well as possible what looks weird when you draw like that is that usually the top gonna be
a bit lower than the bottom one
and the chin is gone i'm gonna drag a chin a bit out
another thing very important for lips is that chin separation
i'm gonna mask the top of the lip
do a few smooths
drag the corners in
and just clear the mask what i see it
as well is that this the head became a very disproportional of everything
i'm gonna mask
we're gonna worry about the proportions a bit later when we're gonna go in more advanced
i'm gonna mask the ellipse inverted and i'm gonna drag it a bit more
up higher try to make a corners neutral
i'm gonna mask the top lip again because i left it lower than the bottom one what i mean by lower
is this one is more pushed out forward when usually the top one should be pushed
i have a mask where i don't want so i'm gonna use the simple mask and clear from the lip top clip
clear
draw corners a little bit in because the nose is not a flat
now well looking from the top is to have a nice oval shape
don't forget it oval shape that's why we draw a bump oh nice um that's why we drew
we drew this bump in here so the shape of the mouth is as well drawn in there
it's a bit off the nose but i like to push the corner top draw this
don't worry about the face now just the lips
i'm gonna make the lower lip shape a bit more spherical spherical as well
i'm gonna use the crease
to crease where we want to make the shape look a bit more cleaner
and yeah that's a quick nice simple lips
i'm actually gonna add the ears as well because the lips finished quite fast
so the year starts from the where the jaw
and i can use the draw sharp join the chop don't be afraid to leave the space i think
people draw the job in here are they too too scared and draw the shot the join in here
the jar is usually somewhere not exactly in the middle but it's not too far from it
okay as well as i'm probably gonna even drag it a bit in where it's closer to
the middle not too much now for the ears i just mask mask the shape i want try to
try to be very patient on what what shape you mask because it's gonna be the
the the the basic shape of the ear we're definitely gonna fix it with the grab tool
just keep it in mind
what lines i'm looking at how to proportion my my my my year is
the top of the eyelid where the bone is it's gonna be the top of the
ear as well and usually where the nose ends draw the line straight i already know that my
nose is too low and i probably gonna make my air lower because i didn't draw the line too straight
i'm not gonna make air as well as big i'm definitely gonna
make my nose somewhere like here so it's gonna be more normal but i'm not gonna do
it right now i'm gonna do it in when i'm gonna go more in depth on the features a bit later
okay i'm just gonna hide don't worry too much we're just trying to make a simple
simple simple features i'm gonna go to the front then back and draw my beautiful ears
it's gonna look look like locators but usually there is definitely visible outside of the head
now what nice about drawing the ears this way is that we can invert the mask
and now we can sharpen
sharp and smooth and now i can draw grab the grab tool just grab and push the mesh inside the air
forming an actual sheer ear shape a very quick and simple way
smooth smooth
i'm gonna clear the mask see what we got just move a bit
okay draw it a bit too high
but not worry about now um as well what i look in the airship is have a nice drop
i'm just gonna draw an airship i'm looking at the basic one goes like this
i'm gonna try fit in beautiful with clay strips i'm gonna add more mesh
at the side because the air is connected to the face
i drew it a bit too
okay i'm gonna use scope draw and sculpt in the air
i'm gonna quickly explain what ship i'm looking at as well so inside the ear
we want to have of course this thickness
and two of the lines
can i add that more better
one in here
and another one is connected but goes this way this usually overlays at the top
then we and i have an air itself
okay so when we have the overdrop now i'm just gonna go with it and actually show
and then i use the clay strips first i'm just making a nice nice nice hole
smooth i'm gonna go back to scope draw because it's a bit faster to get a simple shapes
make it quite clean cut close to the edge use the draw sharp draw a bit more inside
very well
smooth smooth smooth smooth if you get it too slim just like i did i usually like using inflate some
people use another tools if you like to use the scope draw you can actually do it but in advanced
options you have to use free for front face only and like go at the top at it or at the bottom edit
but with the inflate it's just gonna be faster okay
after a pulling i seen that i'm missing a bit of vertices in this place so i'm just gonna save and
re-mesh again
use the jaw sharp to fix the airship
okay let's start enjoying that
those shapes which i drew with the annotation
so we have a nice bowl like shape inside the air
and another one connecting to it
i'm gonna fill a bit of this gap because i drew in way too much
i'm gonna redraw drag this one a bit more in use the scope draw
make this one bend inside the air
and this one as well loops up and ends up in this
bump
well that's what you get for finishing only the features of the face next one i'm gonna go more
in depth on every single part of the face and try to fix everything to look at more
professional but this is how mostly like your head's gonna start looking at a congratulation for
going this far into the tutorial and now i'm gonna share you an amazing secret on how to actually
increase the level of your art of your head sculpting
so the first thing is probably that you see is that the eyes nose slips and ears
as well as chin is not enough to make your face look normal
the face has some other things which is the bones underneath and the muscles
as well as the shape after putting these few things started looking a bit weird
so i'm going to go to the back view and i'm going to start fixing the head shape what i'm
looking at is try to get a spherical shape the bottom part is definitely flat it's not a sphere
but overall it's pretty spherical the sides should be flat as well but i'm pretty flat but it follows
a nice oval shape i'm gonna go to the top view as i told at the beginning the back is usually
thicker than the front of the scope this side is pretty flat but don't flatten it too much
maybe i'll start looking a bit weird but that's fine
i'm gonna drag in need to hide a bit
as well as i drew the ear a bit too far
too high
the neck changes shape as well
and
first fix the jaw everyone knows how the charge ship should be like but
realistically
the joy's pretty down as a sharp cut going up
a more stylist kind of characters will definitely have it going very clean shape
i go somewhere in between
and i have it a bit down and up
that's what i look informing don't be afraid to put on the
or on the volume the mesh at the corners i mean that at the side of the jaw it's all good
sometimes i like to crease it just so i see the shape clear maybe first draw sharp
it's going to be a bit easier to follow the shape of it because it's much more visible right now
even on the females it's fine to do it the face became feather which i'm gonna make a bit narrower
okay you can see that the face is changing very very quickly
so what beginners worry about is making the features but the exact shapes
are not getting ticks that's why everything looks so weird
even if you're gonna get a perfect features if your face is not fixed it's still gonna look weird
okay so i told before that the nose and lips are way
too way too much down on the face and it's actually is still bothering me
i'm gonna mask smooth the mask i just press
a i press and hold a and drag my mouse down and release and i i keep doing this motion
and have a really smooth mask now i'm gonna drag it a bit more clear the mask
and it looks
already a bit better
another thing i told this that yeah we got a features but we don't have
a head a face muscles and bones itself so the first thing i like to shape a triangle
you should look at the reference photos of how the muscles are actually in the face
but i draw this one
like that and i told about that triangle that's where i see the triangle
it's in this shape it's where your cheek lays down with cheekbones
i'm adding this because i'm trying to make a face smoother as well as having this go straight
i'm gonna smooth and see how it changes the head
you see if we just add everything and we leave this empty
it's gonna look weird that's why we add more in between to make a shape look
natural because the skin follows the features
it doesn't matter if it's a female or man it usually usually goes the same
now what i'm looking at the quarter view quarter views what the beginners mostly miss
let's have a shape drop to the eye
usually have a bump
even on the mouth you can have a bump draw down
now fixing this is not that simple because the quarter view is actually only
the view where it not only depends okay let's firstly say that nose nose looks
this way right remember the shape of the nose now if i change it only on e axis
it doesn't matter how i draw the note looks the same the only difference is the shadow
let's try it again everything looks the same it's just the light changes
so even if it looks the same this way if i go to side view i see the difference and a third
the fourth chord review this doesn't matter how you go you're always going to see the difference
that's why you have to be very careful on how it changed into
y and x-axis because it's gonna make a difference on both of those views
the simplest way is probably would be first dragging on one axis
i want to increase some dragging it out
it looks already better but on the x it looks a bit flat so i'm gonna drag it out on the x as well
now the head i made the chin a bit too high lips to separate it
a nice face shape
whilst moving everything you probably end up not going to see a muscle groups which is fine
if you're going for stylized but even
for the realistic you're gonna add it in everything later on anyways
i'm gonna re-mesh because i see a weird artifact
save don't forget to save
now what is left it going in further in
and actually fixing
every single feature again at this point it it's very hard to keep attention of everything because
one small change isn't gonna change the whole look of the whole face okay so first
this is not gonna be enough for vertices if you want to go more in that
actually gonna go somewhere here is 0.009 but be very careful how you change i'm
pretty confident in my computer okay even for me it's more than i need
if you have a weak pc please be very cautious on how much you had
okay at nine hundred thousand eight hundred thousand it should be enough like if it's
lagging even seven hundred and six hundred gonna be enough so don't worry about that too much
please be very careful on how much resolution you're adding in the volkswagen measure
okay so i drew the eye shapes
but it definitely doesn't look anything like it used to look on what i draw
just let me fix my camera view
okay so first we see that the thickness is changed that's why is the problem which we're gonna go
through probably again and again is fixing the shapes
i'm gonna use pinch this time to pinch more resolution at the corner i mean side of the eyelid
i'm gonna smooth
now i see that my eye dropped a nice looking shape so with the grab tool i'm gonna try readjusting
the shoe back a little bit not too much
yet because we're gonna do a still a lot of changes with probably gonna change the shape
draw sharp small pinch
and smooth
already looks better now what we're looking at the eye when we're making it
firstly this one should be quite straight they shouldn't be wobbly
another thing very important is that the top is higher than the bottom
top one is more front than the bottom one another thing is that the eyes
have the cuts going through this so we're gonna put everything in very very soon
okay i like to go to wireframe and see how big is my eye you probably can't see too clearly in mine
but that depends how the corner is gonna
look if you're afraid to change something in one lit please mask it i'm gonna actually
do it right now and drag this one a bit more up make its shape more crisp
some smoothing
another thing people don't notice is that the side of the nose is
a bit smaller and carved in where the eye corner is
again as i draw sharp
i'm gonna shape up more of the bone area
be careful how how high you make it makes a very big difference in the mood of the eye
i'm actually gonna use the mask mask the eye
on some math caps the mask looks weird not very visible so be careful about that as well
i see that my mask is too big so i'm gonna shrink okay probably end up
wait the shrink is too strong let's move and sharpen smooth
i'm just gonna smooth a few times then
i'm gonna drag the bone a bit more downer down on the eye
make a line a bit more straight
be careful on how i shape
shape the skull don't destroy the shape of the skull
okay use the draw sharp and where is the corner starts i'm gonna carve in draw
the eyelet bottom
smooth okay the smooth tool at the blender can be very weird
so i'm just gonna add a bit more mass of on my by myself okay
don't be afraid to use grab if you don't like how it shipped
now we're gonna fix the top as well it's usually does the same this won't start from
this corner where it starts bending in the corner this one does the same
that's where your eye is starting to
where's your eye is itself that's where the shape is
i'm going to use the crease smooth
smooth more because i see then i destroy some of the eyelid now we definitely have to add more mass
at this that ship is actually pretty complicated it has a lot of different
different shapes i'm gonna try masking out and showing you but you definitely have to
still have some reference try using reference images they're extremely important
this is where that gulp of the mesh gonna be
this one as well
there's even a difference in here this is but don't you don't have to
keep everything in your mind just doing it there's something at the right side on top
of the eyelid where you have to draw and it ends somewhere in here
smooth
now i'm just gonna add a bit more i really don't like how
blender doesn't have any good
crevices drawing tools i'm gonna try using crease and just slowly going through it
can i actually join more on here
a lot of blender tools destroys the previous shapes if you're trying to go very deeply in
which is annoying
but if you keep patience
you should reach what you want i'm just gonna add a bit more mission here it's
it's just so the shape looks smoother itself it's not that i'm following the muscles too much
i'm gonna use the scope draw
and add a bit of bumpiness and just overall more shape to the eyelid
add the i mean hide the eyes oh i see a lot of not smooth shapes inside
and i'm gonna use the same tool to draw my corner of the eye
looks weird for now because we have a lot work ahead of us
to go more in depth with the nose and the lips and this time we're gonna go over the nose but we're
probably gonna finish the nose quite fast so i'm probably gonna end up adding some more to the lips
let's not speak maybe too soon and let's go i'm gonna use the crease tool
to try and sharpen up the shape of the nose so i actually see what's happening with it
because it's too bubbly right now
don't forget that the nose go in actually in the nose didn't change too much shape
too much shape from the original if we did many changes to the face
okay so this is probably going to be a very unattractive nose review going for female
and exactly i'm going for a female so what i'm gonna do
is try to make it more beautiful and the more beautiful does mean what it means
make a shape a bit more smoothing
so i did carve in the place dimension here but i'm gonna add
some with the clay strip let's move in and give a bit more triangle now the triangle doesn't go
that much up so i'm gonna use a grab tool and just push it inwards push it inwards pushing inwards
as well as i have a pretty ugly
ugly shape for the nose
what i'm looking now is that this arc
is not doing what i want
now when i look i see that drops down
and this shouldn't be dropping out that much so with the clay sculpt draw i'm going to add
some look at the side looks a bit better i see a strange artifact i'm gonna
remesh am i'm going way too quickly so let me slow down a bit
one of the hardest thing i found in the nose is actually getting this bump look decent you can go
very simple straight down and it's gonna be working
i usually don't like it
that's i dragged in one a bit down and make this more bumpy
but it can be very hard to find a shape you like probably made it too big
as well as i seen
this bridge became way too slim i'm just gonna fan it up
sometimes using a flat brush and going through the features can make them a bit more bubbly and cute
you see
now what i think is that other features making the nose look a bit ugly other features of the face
usually having not to open nostrils on females looks cuter
yeah let's keep the noses at that
it's very hard to just go into features and make them finish usually go over everything
and then change small details together
one by one of every single feature so as i told before let's just go to the buffer now
i'm gonna redraw the shape of the mouse
we still had that bump that's why it didn't start from you
i'm gonna use the crease i like this corners usually i go a bit more up at the corner
i'm gonna remesh
okay so sometimes the draw sharp is not the best
thing sometimes just using a simple pinch can be good
the problem is it's probably gonna destroy some of the
volumes of the mesh but it's gonna give you a pretty
smooth and slick move
as well what you can do is like when you use the the pinch try remeshing the only problem
on the very high police that's gonna probably take very long time to remesh making beautiful
female head is usually very hard because you have to have in mind so many small things
the smaller the mouth probably the cuter it's going to be but not too
small because it's going to start look weird
i see that some of the mesh
has gone away there's a muscle group which goes over your mouth
i'm adding that right now
and it have helps to build that bumpiness and puffiness to the lips as well
the shape can look weird not because the lips look weird but everything around the lips
looks weird that's why it makes
even if it's not the channel shape itself
but only the things around make the main chip shape look weird
what i see already is that i made her face way too thick
i'm gonna smaller
make it smaller make it thinner make it
cuter you see it looks decently fine from the
front but from the side it looks still pretty weird
don't worry about it too much right now i'm just i'm just uh putting an attention to
to that it's very important not to work on only one view
another thing is when i shipped i shipped the chin and the lips that's a weird nut
not a good bump formed on a down at the bottom of the lip so i'm going to do is
carve out and then add the shape which i actually need
smooth it out now the lip shape is very hard to do the way you want to make
lips look puffy and nice what i like to do is separate and hide the lip i'm not working on
so now we're gonna use one of the newer tools of the blender is facets
when i mask i press w and there's a face sets from the mask i'm gonna do that
but it's gonna show too much interview port which i don't like so i'm just turning on that face sets
or you can make it less visible
but it's still way too i i just don't like it you can keep it if you want it's it's not really
it's just preferable think i'm gonna clear the mask why it's still visible
okay so i'm just gonna press at the top of the face while hiding the bottom
making a beautiful ellipse if you thinks making the it's very puffy it's cute and sexy way
um i'm gonna use the crease brush make this my brush quite small size and form this puffy middle
the crease is actually too small
i'm gonna crease it
now i'm gonna you can actually use face mask faces like this you hide one thing
mask it unhide smooth mask and now you have it masked
and you can do the changes to one thing while seeing another one
as well not hidden um so i'm trying to add the puffy drawing to my finish to the lip corners
what makes lips look puffy is when they
go over one another
just be careful how much you deform your lips it might end up looking very weird
very very weird i'm gonna clear the meshes to look
it looks not bad but what i don't like is
this one became way too small and to separate it from the lips
i'm gonna use the crease tool to fix the corners as well because the lips look way too separated
use crease at the bottom of the lip to make it more look more puffy
i'm gonna use pinch as well because i lost the shape of the lip
that's like what you're gonna have to do over and over again to to get what you want
and it is hard and it is time consuming
but that's the difference between pro and a beginner is that the pro gives the time
he needs to go over the features over and over again to to achieve the look he needs he wants
it's really no smoking mirrors it's just that time you have to go over the features
okay i actually end up seeing that i don't like
how how small my upper lip is i'm just gonna mask the bottom one and make it bigger
i ended up talking about that the nose can be straight and i'm actually gonna do it a
bit straighter because i think it's gonna work out with how my character is looking
i think this is way too pushed
okay
now i'm just gonna go over the air
or maybe i think that's the first to go in this episode so yeah people just keep resisting on the
features keep going over and over again and make the shape and changes that we want on reaching
so far into series let's go over the ears to make them cute and beautiful for this female character
what i'm gonna do first is make them much smaller change the shape i'm actually gonna mask
and make it go a bit
more closer to the
to the jaw okay i'm gonna add a bit more mesh to the side because it looks like the part
of the areas is too waste too much separated from the from the jaw
can actually hide
press hate to make for more face sets and hide more things to make it a bit
easier for your pc i find it actually helps lower the lag
as you see a lot of the ships from our earlier air is now gone
but as well as we can add much more because we have a lot more vertices
so first what i like to do is
shift again from this part
as i told before we're going over it again
because that's what the best artists do
being persistent and not giving up
don't be too much afraid on
how you have this one separated because it can be very very
a lot of yeah realities oh how you actually want to do them do the separation
okay
don't forget the back of the air as well
what i usually do we we have a pretty decent ship up there as well i'm just carving in
so we have that
inner part look as well as carving the other part of the bump
unless we having a relatively good shape of the air
already
okay don't forget to keep saving up your
project
another thing might look weird is some of the views
but i think it has quite nice flow maybe it has a bit too small cheek on the side
at this point it just go for preference and the more you're gonna scope
the different preference you're gonna get and your preference is gonna be a bit more clear
and more corrupt on how you put in the shapes
let's not forget to
shape the bottom
and i'm just gonna finish up with the
neck
you will see that a small change events on those changes how everything looks
so without changing too much i'm just gonna leave it on at this and
that's it
now um
i see a lot of people representing their scopes in very bad way i'm just adding one light one
simple let's say sun because and i get is the easiest to control let's go into render mode
they add more light so
the face is visible
and this is probably how 99 of the
beginners head sculpts look like which you're not helping your head at all
um what i like to start it's getting a nice hddrs
you can download and install them
i like this one a lot i can add some strength you can use scene lights add blur some opacity
i think the rotation is is decent
don't be afraid to add add some of the properties of the rendering add a high contrast
and probably can add some subsurface but better
not
um
the head's usually never a good look
try getting a good mat cap and
can actually make it a bit lighter i
believe
some people don't know how to render from the view
pretty simple you can go to view and import render image
and you're gonna get a little bit better results um but okay guys um
i think that's it for the tutorial
thank you very much uh for watching this
if you have some questions you can go ahead and ask but it's gonna be it am
well first i guess congratulations for finishing and see you next time