hey what's up guys and welcome back to ask Anke today we're going to talk about 嘿，大家好，今天欢迎回来问Anke，我们将要谈论
dos 3d a free and open source and easy-to-use 3d program this is one of Dos 3d是一个免费，开源且易于使用的3d程序，它是
the most highly suggested program within the community for me to talk about and 社区中最受建议的计划，供我讨论和
today was simply going to do justice to that now this program will definitely 今天只是要为此伸张正义，现在这个计划肯定会
help you whether you a new be a professional to create Auto rig and also 帮助您无论是新手还是专业人士都可以创建Auto rig，以及
create UVs and even animate your models directly without having an idea of how 创建UV甚至直接为模型制作动画，而无需了解如何
to do these things in the first place first things first these guys are a big 首先要做这些事情首先是这些家伙
grant recipient and it's very cool to see that you know Epic Games kind of 授予接受者，很高兴看到您知道Epic Games的那种
recognized what this guys doing and decided to support it then a huge shout 意识到这家伙在做什么，决定支持它，然后大声喊叫
out to the creator Jeremy who Jeremy who is the same guy that created the Otto 向创造者杰里米（Jeremy）致谢，杰里米（Jeremy）与创造奥托（Otto）的同一个人
measure that we are hoping and praying that the guys from blender would simply 衡量我们希望并祈祷来自搅拌器的人会简单地
implement in the upcoming uploads or upcoming updates to blender at the same 在即将到来的上传或即将到来的Blender更新中同时实施
time if you want to download this and also find some cool resources you would 时间，如果您想下载此文件并找到一些很酷的资源，您会
definitely find them right here as this is available for both Windows Mac and 一定要在这里找到它们，因为Windows Mac和
Linux so with this said let's dive directly into dost Reedy where I would Linux，这样说来，让我们直接深入研究dost Reedy
expose a whole lot of things and also show you how you can get started how you 展示很多东西，还向您展示如何入门
can rig how you can texture and certain things and setting mistakes you would 可以操纵如何纹理化某些东西并设置错误
make you know and just show you how not to make them in the first place so it 让您知道并且只是向您展示如何不让他们这样做
does really open we're simply going to go through this app and show you how you 确实打开，我们只是要通过这个应用程序，向您展示如何
can get started with it so first things first you would notice that you have a 可以开始使用它，所以首先要注意的是
truckload of examples and you can access this examples by simply going over to 大量示例，您可以通过简单地转到
file open examples and you can see that there is a lot of them now these 文件打开的示例，您可以看到现在有很多这样的示例
examples will just simply guide you to knowing certain things but before we 例子只会引导您了解某些事情，但是在我们开始之前
actually get into that you might want to also take note of the UI the UI is 实际上，您可能还需要注意UI，
extremely simple right here is where you find the parts that makes up your model 在这里非常简单，您可以在其中找到组成模型的零件
and you also notice there's a couple of should I call them shelf but windows 而且您还注意到，有几个我应该称它们为架子，但窗户
like they are actually referenced here but you know in most traditional 3d 就像在这里实际引用它们一样，但是您知道大多数传统3d
programs these things are called shelves so you have your parts you have material 程序这些东西称为货架，这样您就可以拥有零件和材料
you have rig pose motion script now despite that every editing is 尽管每次编辑都是
relatively simple as all you need to do to create a model for the first time is 相对简单，因为您第一次创建模型所需要做的就是
just creating notes so it doesn't matter if you're an expert if you're beginner 只是创建笔记，所以无论您是专家还是初学者都没关系
just use the nodes and you can create amazing 3d models alright so for also 只需使用节点，就可以创建惊人的3d模型，因此
actually get started you can click on file and click on new this is one way 真正开始，您可以单击文件并单击新，这是一种方法
that you can simply start creating stuff or if you want to create a brand new 您可以简单地开始创建东西，或者如果您想创建全新的东西
window maybe you just don't want to move away from what you have you can go over 窗口，也许您只是不想离开拥有的物品而已
to file and click on new window and this way you can get started also if you want 归档并单击新窗口，这样您也可以开始使用
to get rid of this you can also get this happening by clicking on file go down to 为了摆脱这种情况，您还可以通过单击文件转到
where you have changed reference sheets and then you can find the image that you 您在其中更改了参考表，然后可以找到您所需要的图像
want and simply use it right here we have giraffe and we also have a dinosaur 想要并简单地使用它，我们这里有长颈鹿，我们也有恐龙
actually I would like to show you guys with the dinosaur just in case so with 实际上，我想向大家展示恐龙，以防万一
the dinosaur if you just have one image of course you probably know how this 恐龙，如果您只有一张图片，您可能知道
image should be or how this model should be so try as much as possible to see 图像应该是或该模型应该如何，因此请尝试尽可能多地看看
that you have you know a two-sided reference a side view and a front view 您知道双面参考的侧视图和正视图
this is definitely going to come in very handy so with this said how you can 这肯定会派上用场，所以有了这个说，你可以
start creating things is relatively simple like I said earlier all you need 开始创建事物是相对简单的，就像我之前说过的
to do is add notes so for this one we can go by simply using right click to 要做的就是添加注释，为此，我们可以简单地通过右键单击
click on add and we can start adding notes you can go to edits to start 单击添加，我们可以开始添加注释，您可以进入编辑开始
adding notes you can also click right here to start adding notes so we can 添加注释，您也可以单击此处开始添加注释，这样我们就可以
right click this is going to be the first part so right click and you can 右键单击这将是第一部分，因此右键单击即可
proceed to start adding notes anywhere and you know however you can also right 继续在任何地方开始添加笔记，但是您也可以
click to get rid of that but there is actually no way that you can go in and 单击以摆脱这一点，但实际上您根本无法进入
you know start tweaking this like maybe by using you know the transforms like 你知道开始调整像这样，也许通过使用你知道像
move rotate skill there is nothing like that so for you to move these things you 移动旋转技能没有这样的东西，所以您可以移动这些东西
would find this very easy you can use these to either increase or reduce your 会发现这很容易，您可以使用它们来增加或减少您的
reference sheet like right now and this comes in very handy as well because if 像现在这样的参考表，这也非常方便，因为如果
we click on the add node and start creating stuff you would notice right 我们单击添加节点并开始创建东西，您会注意到正确的
outside the gate we have two different colors we have the 在大门外，我们有两种不同的颜色
red and we have the green for you to move around your 3d model you need to 红色，而我们有绿色供您在3D模型中移动
hold down shift and with your middle mouse button you can pan if you hold 按住shift键，并按住鼠标中键可以平移
down just the middle mouse button you can orbit right now if you want to zoom 如果要缩放，只需单击鼠标中键即可立即旋转
in all you need to do to easily zoom in is to also roll your middle mouse button 要轻松放大，您需要做的就是滚动鼠标中键
and you can zoom in and also zoom out so this is how you you know navigate across 您可以放大和缩小，这就是您所知道的导航方式
the 3d model easy so for this right here how it works is 3d模型很简单，因此在这里它是如何工作的
relatively simple if you move these handles anywhere this 如果将这些手柄移动到任何地方，相对简单
is how you create those 3d models alright 是如何创建那些3d模型的
but right now I'm simply going to double click and show you guys why I'm actually 但现在我只想双击并向大家展示为什么我实际上
referencing this so if you also look right here you will notice that the Z is 引用此内容，因此如果您在此处也看到的话，您会注意到Z是
set to green and X except red this makes a lot of sense and it means a lot what I 设置为绿色和X（红色除外），这很有意义，这也意味着我
mean by that is if you're working with this model know you're working with this 就是说，如果您正在使用此模型，则知道您正在使用此模型
program and you want to be able to mirror things across your x axis you'll 程序，并且您希望能够在x轴上镜像事物，
need to make sure that your x axis space within the part that you just simply 需要确保您的x轴空间在您只是简单的零件内
have one single profile if you want to create something that would actually 如果您要创建一个可以实际创建的内容，则只有一个配置文件
transfer or you know that will actually flow in this form you need to use your z 转移，或者您知道实际上会以这种形式流动，您需要使用z
axis it's typical so if I also get started I would go in and click right 轴是典型的，所以如果我也开始，我会进入并单击右键
here click right here click right here and I'm just defining the basic parts of 这里单击此处单击此处此处我只是在定义
this dinosaur and I think you'd also easily or quickly notice is we have 这个恐龙，我想你也会轻易或迅速地注意到我们
these triangles right here this is the world origin or you know the origin for 这些三角形在这里，这是世界原点，或者您知道
you object alright meanwhile these controls the object these controls where 您反对，与此同时，这些控件控制这些对象，其中
this object would be placed where it can be seen but this is exactly the pivot or 该对象将放置在可以看到的位置，但这恰好是枢轴或
should I call this the origin of your object so we can simply place this 我应该称其为您物体的起源，以便我们可以简单地将其放置
origin right here and then place this one over to a point like this now the 起源在这里，然后将其放置到这样的位置
reason why I initially said that these matters is if you look right here where 我最初说这些事情的原因是如果您在这里看
we have the properties there is a way in I con now these 我们有属性，我现在有一种方法
you know gives you the mirroring tool now with that if you don't proceed to 如果您不继续进行操作，您现在可以使用它来提供镜像工具
use the z-axis to create the finding points like this which seems to be 使用z轴创建像这样的发现点
extruding points and you click right here you're going to get a very very bad 挤压点，然后单击此处，您将遇到非常非常糟糕的情况
geometry so at this point this is where you need to actually keep an eye for 几何图形，因此在这一点上，您实际上需要注意
something like this I would simply go ahead and select this delete that and 像这样的事情，我只是继续选择该删除项，然后
let's get started so if we want to really create something and you know 让我们开始吧，如果我们想真正创建一些东西，您知道
preserve the geometries and you know get all of those nice features that we can 保留几何形状，您将获得所有这些不错的功能，我们可以
get like the mirroring of course we can get this going there's all the ways that 就像镜像一样，我们当然可以做到这一点。
you can also you know cheat through that ball let's simply stick with the basics 您还可以知道通过该球作弊，让我们简单地坚持一些基础知识
of course you can also make changes by switching the axis to X Y which you can 当然，您也可以通过将轴切换为XY进行更改，
find if you go over to edit and go over to switch but at this point we just go 查找您是否要进行编辑并转到进行切换，但是此时我们只需要
through and easily click you notice we'll static creates in an object so 通过轻松单击您会发现我们将在对象中静态创建，因此
with this now I would simply move this over to where I want it to be which is 现在，我只需将其移到我想要的位置
going to be right here and I can increase this just to make sure we have 会在这里，我可以增加它，以确保我们拥有
that and let's also define the center and also define this center and hold 然后我们还定义中心并定义该中心并保持
down shift and move this over to this point all right so let's also bring this 降档，然后将其移至这一点，所以让我们也将其
one down and with this I can just use the middle mouse and make this changes 一下来，我可以使用中键进行更改
so one goes there one comes right here I'm also going to put one right there 所以一去那里一来就在这里我也要放一个在那
we're gonna put one here put one over here maybe we can put a tiny one right 我们要把一个放在这里，也许我们可以把一个很小的放在右边
there and maybe another time you want right over here so at this point if we 在那里，也许还有一次您想在这里，所以在这一点上，如果我们
simply choose to mirror this if I proceed to double click and click on the 如果我继续双击并单击，只需选择镜像
mirror tool you know this we've already mirrored this so how do we split this 镜像工具，您知道这一点，我们已经镜像了，那么我们如何拆分它
apart if I move this you now notice that we can move the mirrored sides apart so 如果我将其分开，您现在注意到我们可以将镜像的侧面分开
we can now define here as the origin which is going to be like the center and 我们现在可以在此处将其定义为原点，就像
from this part we can go ahead and start making some changes let's move this 3d 从这一部分开始，我们可以开始进行一些更改，让我们移动此3d
object over to a point like this and if you want to subdivide just simply click 将对象移到这样的位置，如果要细分，只需单击
right here and you'll be able to subdivide you can also use this to 在这里，您可以细分，也可以使用它来
toggle round edges which is going to give round edges to any loose parts at 切换圆角边缘，这将为所有松动的零件提供圆角边缘
the same time you can also chamfer this by clicking on this 同时您也可以通过单击此倒角
button and you'll be able to chamfer your geometry and you can cut the faces 按钮，您就可以对几何形状进行倒角，并且可以切割面
out if this is also something that you want so there's a couple of things I can 如果这也是您想要的东西，那么有几件事我可以
explore from there and real quick you've started creating your own geometric so I 从那里快速探索，您已经开始创建自己的几何图形，所以我
can go ahead and let's simply turn this off and let's go through and make these 可以继续进行下去，让我们简单地将其关闭，然后继续进行，使这些
parts and also make the hands so one thing to also keep in mind is while 分开，也能使双手动弹，所以要牢记的一件事是
you're working on this you can notice as I'm using these to define the side which 您正在为此工作，您会注意到，因为我正在使用它们来定义
is not supposed to be opposing what we already have here there is a very quick 不应该反对我们这里已经拥有的东西
switch that can get us you know from point A to B another thing to also keep 可以使我们知道的从A点到B点的切换
in mind is while you're trying to make this try as much as possible not to 请记住，当您尝试尽可能地尝试
allow this particular node to touch any of the pre-existing node if it does 允许此特定节点触摸任何先前存在的节点
touch it you might have some issues so issues like this can occur so we are 触摸它，您可能会遇到一些问题，因此可能会发生类似问题，因此我们
going to simply avoid that and proceed to also talk about how you can you know 将简单地避免这种情况，并继续讨论如何知道
switch the red axis with the green axis so if I double click right now and go 将红色轴与绿色轴切换，以便如果我现在双击立即转到
over to edit I can easily switch this axis so we can now notice that the green 进行编辑，我可以轻松切换该轴，因此我们现在可以注意到绿色
axis is now here why the red axis stays here and you can switch this back and 轴现在在这里，为什么红色轴停留在这里，您可以将其切换回
forth so just in case you started out with the red one don't feel bad about it 因此，以防万一您从红色开始，不要为此感到难过
as you can always always switch this now once I'm done with that part I can 因为当我完成该部分的操作后，您随时可以随时切换此设置
simply move this model over to the section where I want it to be and since 只需将模型移到我想要的位置，
we're defining this as the center you can start noticing that we have our 我们将其定义为中心，您可以开始注意到我们拥有
model sitting exactly where we want it I can also go ahead and double click this 模特正好坐在我们想要的地方，我也可以继续并双击它
part and you know this would simply bring this down a little bit and by 一部分，您知道这只会将其降低一点
clicking on the last node and either right clicking and clicking on add or 单击最后一个节点，然后右键单击并单击添加或
you know going right here I can also proceed to add even way more nodes so 你知道要在这里我也可以继续添加更多的节点
let's go in and finish up this other ones and then we'll come back and talk 让我们进去完成其他的，然后我们再回去聊
about some other stuff that you need to also have an idea about 关于其他一些您还需要了解的东西
all right so now that we have the core basics of the model that we want the 好的，现在我们有了我们想要的模型的核心基础知识
next in which we need to do is just simply align these things so we've 接下来我们需要做的就是简单地对齐这些内容，因此我们已经
already talked about how we can get this from point A to point B and you would 已经讨论过如何从A点到B点，您会
notice that I already have the hand right here so I can move this very close 请注意，我已经在这里放手了，所以我可以将其移近
and these are the parts we'll also have that connecting path and this is why a 这些是我们还将具有连接路径的部分，这就是为什么
reference is very important we can simply tilt this and get a very good 参考非常重要，我们可以简单地倾斜它并获得一个很好的
connection going on here now how this works is you know pretty interesting 现在如何进行连接，这是如何工作的，您知道很有趣
that once a model from a different layer comes across a model from another layer 一旦来自不同层的模型遇到来自另一层的模型
they just kind of merge so there is some sort of calculation that's going on here 它们只是一种合并，所以这里正在进行某种计算
and it simply merges these things together so it's now left for you to 并将它们简单地合并在一起，因此现在留给您
decide how you would like these things to be as you can see from the side view 从侧视图中可以确定您想要这些东西的样子
and also from the front view we don't really have a bad geometry at all so I 而且从正面来看，我们根本没有不良的几何形状，所以我
can also double click and move this one close and you know from this part I 也可以双击并关闭它，您可以从这一部分知道
would easily eyeball the fact that the hands are supposed to be coming out from 会轻易地注视着应该从手中伸出手的事实
a point like that let's also select this make a Maki selection and move this all 像这样的一个点，让我们也选择此选项以进行Maki选择并将其全部移动
the way up to this point and also move this one all the way up and we can also 到这一点的方式，并一直将其向上移动，我们也可以
make those changes and I can select the last one which seems to be this and 进行这些更改，然后我可以选择最后一个，似乎是这样，
bring it pretty close to the body now with that done I can move all the way 现在完成它使它非常接近身体，我可以一直移动
here and toggle on a mirror and we already have a mirror going on for us so 在这里，打开镜子，我们已经有镜子在为我们服务，所以
with this you can start making some very cool tweaks to how you want your model 这样，您就可以开始对模型进行一些非常酷的调整
to actually look and for this part we might just simply bring this one very 实际看一下，对于这一部分，我们可能只是简单地将这一部分
close to these hands and to this point and also do the same thing for the other 靠近这些手并在这一点上，对另一只手也做同样的事情
parts of the model so real easy and quickly you can now see 模型的各个部分如此简单，快速，您现在可以看到
that we have a model going on here so let's subdivide this click right here 我们这里有一个模型，所以让我们在这里细分此点击
to subdivide click right here to subdivide and then you can click to 要进行细分，请点击此处进行细分，然后您可以点击
create very clean locked lips you know something like that and I'm also going 创造出非常干净的锁唇，你知道类似的东西，我也要
to do the same thing for here and if you are trying to work with this and you 在这里做同样的事情，如果您尝试与此一起工作，并且您
don't want them to be visible you can always click on the eye right here to 不想看到它们，您可以随时在此处单击眼睛以
make them invisible and you can also click right here to simply lock them so 使它们不可见，您也可以单击此处以简单地锁定它们
you can not touch them and this is going to be very important when you are 您无法触摸它们，当您处于
creating your model and finally we have very tiny button here which either add 创建您的模型，最后我们在这里有一个非常小的按钮，可以添加
or remove certain parts of the model from the final design so let's say you 或从最终设计中删除模型的某些部分，所以假设您
are trying to test out some looks you can also test them out in a different 尝试测试一些外观，也可以用其他方式测试它们
layer and see how this actually works so with all of these things said let's also 层，看看它实际上是如何工作的，所以结合所有这些东西，让我们也
subdivide that part and let's draw in those chamfers they look pretty nice 细分该部分，让我们绘制那些倒角，它们看起来非常漂亮
we're also going to throw that right here 我们也要把它扔在这里
this doesn't really look so good with this but of course we can make some 这个看起来真的不太好，但是我们当然可以做一些
tweaks as I can go in here and pick out some parts and just simply move them in 进行微调，因为我可以进入此处并取出一些零件，然后只需将它们移入
some very nice forms and get something really cool happening so with this here 一些非常不错的形式，并且会发生一些非常酷的事情，所以在这里
I can also click on the sides of the tail let's make sure it's not locked so 我也可以单击尾巴的侧面，确保未锁定
I'm also gonna click right there click and make those changes right here so I 我也要单击鼠标右键，然后在此处进行更改，所以我
think this is just about what we want right so with this here the next thing 认为这就是我们想要的权利，因此在此接下来的事情
which we're going to take a look at is how you can texture this so let's say 我们将要看的是如何对它进行纹理处理，所以让我们说
for example we want texture this for some reason we just want to texture it 例如，出于某种原因，我们想要对其进行纹理处理，我们只想对其进行纹理处理
alright so how we can texture this is going to be very relatively simple if 好的，所以我们如何构造纹理，如果
you look right here you'll notice that you have a color and material picker if 您在这里看的时候，您会发现您有一个颜色和材质选择器，如果
we simply click on the column material picker we can click on this button and 我们只需单击列材料选择器，就可以单击此按钮，
we can select the color that we want so if we go ahead and select the red color 我们可以选择想要的颜色，所以如果我们继续选择红色
and click on OK because it's very visible we can see this as red and of 然后单击“确定”，因为它非常明显，我们可以看到它为红色和
course you can always always go over to view and toggle on your color if you 当然，您始终可以随时查看并切换颜色
wanted to turn on you know turn off you can always talk of this on and of course 想打开你知道关闭你可以总是谈论这个，当然
you can choose to wireframe or nowhere frame Oh so if we 您可以选择线框或无位置框架哦，如果我们
go back and turn this on you can see that we have this very nice-looking 回去打开它，您可以看到我们的外观非常漂亮
stop so another thing that we can do from here is we can also read our model 停下来，我们可以从这里做的另一件事是，我们也可以阅读我们的模型
of course if you have materials you can load up these materials here so for you 当然，如果您有材料，可以在这里装载这些材料，以便您
to read this model you need to come over to the section called rig click right 要阅读此模型，您需要进入名为“ rig”的部分，单击右键
here and click on animal now once you click on animal this is what will be 在这里，然后单击动物现在，一旦您单击动物，这将是
presented to you and rigging this is the most easiest thing ever so how you can 展示给您并进行索具这是有史以来最容易的事情
Weig is extremely easy all you need to do is click on one section or click on Weig非常简单，您只需单击一个部分或单击
one node right click go to the section called Mac ads and we can simply mark 右键单击一个节点，转到Mac广告部分，我们可以简单地标记
this as a limp and you can see that is pretty easy 作为as行者，您可以看到这非常容易
of course you don't see anything happening here next in which we can do 当然，您接下来看不到任何可以做的事情
is I can click over here right click and mark the spot as the neck and you can 我可以点击这里右键单击并将该位置标记为脖子，您可以
still notice nothing is really happening but then we begin to see just a very 仍然注意到什么都没有发生，但随后我们开始看到
tiny glimpse of what we want if I can also come over to a point like the head 一眼就能看到我想要的东西
click right click and Mark it as a simple joint and for the most part I can 单击右键单击并将其标记为一个简单的联合，在大多数情况下，我可以
also select all of these paths right click and also mark the spots as still 右键选择所有这些路径，并将这些点标记为静止
alright so for these are sections that we have here let's simply move this just 好吧，对于这些是我们在这里拥有的部分，让我们简单地将其移动
a little bit upwards and maybe this one a bit upwards and you can see at this 一点点向上，也许这一点向上，你可以看到
point we can also go in and make some selections like one right here call down 我们也可以进去做一些选择，例如在这里
control to make multiple selections I can also click right here and we can 控制以进行多项选择我也可以单击此处，我​​们可以
also get another one going on for us right about the point like that so we 在这样的问题上也让我们继续进行下去，所以我们
can also click on this section as well right click and mark these things as 也可以在此部分上单击鼠标右键，并将其标记为
joints now once we make this joint you would notice that we have some sort of 关节现在，一旦我们做这个关节，您会注意到我们有某种
caging system going on here let's move this to a good path so you guys can see 笼式系统正在进行中，让我们将其移到一个好的路径上，以便你们看到
what we have and this is exactly you know showing you where all the heat maps 我们拥有的，这就是您所知道的，向您展示所有热图的位置
are and also where all the rigging is taking place and we can also do the same 也在所有索具发生的地方，我们也可以做同样的事情
thing for the hands so for the hands I can click right click and mark it as a 手的东西，所以对于手，我可以单击鼠标右键并将其标记为
limp all right and I can also click on this cutter pot which is maybe apart 行，我也可以单击这个切开的锅
like this right click and click and Mac this is a joint maybe Mac this other 像这样右键单击并单击，而Mac这是一个联合，也许Mac这是另一个
part as for joint as well so once we're done 至于关节，所以一旦完成
marking these things as joint we can also test out this week just to see how 将这些内容标记为联合，我们也可以在本周进行测试，以了解
it works and that's now this ring is simple simply go over to the spot called 它起作用了，现在这枚戒指很简单，只需转到名为
pose click on add pose and you have yourself 姿势单击添加姿势，您便拥有了自己
a lovely looking ring of course you can always go back and make changes so with 漂亮的戒指当然可以随时回去进行更改，因此
this right here I can make the changes of course you might probably not see 在这里，我可以进行更改，当然您可能看不到
this so much but you can see that we can make some changes to the legs and you 这么多，但您可以看到我们可以对腿进行一些更改，您
can see that going on let's undo that a little bit so you guys can see and I can 可以看到发生的情况，让我们撤消一下，以便你们可以看到，我可以
just simply move that leg a bit then you can see that going on and if you want to 只是简单地移动那条腿，那么您就可以看到它在继续，如果您想
animate this of course you can take this over to blender and start animating and 当然，您可以对此进行动画处理，并开始制作动画，
for the neck we can also you know move this around and make some changes and we 对于脖子，我们也可以知道移动一下并进行一些更改，我们
can also use this to make changes for the neck as well and if you're thinking 也可以用它来改变脖子，如果您在想
about animating your model you can make individual frames and you can key these 关于为模型制作动画，您可以制作单独的框架，也可以将其锁定
frames here and move over to and move over to the motions and apply these 在此处进行构图，然后移至并移至动作并应用这些动作
things as individual poses that would generate a motion for you 个别姿势构成的事物会为您带来动感
so this is how you can get your object done and also get them rigs and if you 所以这就是您可以完成对象并为其进行装备的方式，如果您
are thinking about taking these to another this is the app where you can 正在考虑将这些应用程序带到另一个应用程序
play with it I think blender might be a very good idea 玩吧，我认为搅拌机可能是一个很好的主意
so what we can do is we can go over to file go to the section called export if 因此，我们可以做的就是转到文件转到导出部分，如果
you just want to export this as an object you can print then you can export 您只想将其导出为可以打印的对象，然后可以导出
as obj but if you want to get these as an FBX file so that you can get it in 作为obj，但如果要以FBX文件的形式获取这些文件，则可以将其获取
which doesn't seem to work that much you know as much as I've tried but if you 您似乎并没有像我尝试过的那么有效，但是如果您
want to get this so they can work with it I think the GLB seems to be a very 想要得到这个，以便他们可以使用它，我认为GLB似乎是一个非常
good option so simply set this as gob click on save as this pops up go through 不错的选择，因此只需将其设置为料滴，然后点击“保存”即可
and type the word so though what which one it is and save this is Dino so I'm 然后输入单词，尽管它是哪一个，然后保存下来，是Dino，所以我
just simply going to type this as Dino Dino yeah and click on save now this 只需将其输入为Dino Dino，然后单击“立即保存”即可
would save but if we're trying to bring this into blender we might have a little 会节省，但如果我们尝试将其引入搅拌器，我们可能会有一点
bit of a problem so what I mean by that is with blender open if we go over to 有点问题，所以我的意思是打开搅拌器，如果我们转到
file go over to import and choose to import this GL B we will be greeted with 文件转到导入并选择导入此GL B，我们将受到欢迎
something looks extremely similar you know like 你看起来非常相似
what we have right here but you cannot see the file and yes we did save it but 我们在这里拥有什么，但是您看不到文件，是的，我们确实保存了，但是
for some reason it just doesn't sure now why this doesn't show up is simple let's 由于某种原因，它现在不确定为什么不显示出来很简单，让我们
simply fire up the Explorer and if I bring the explora down here you will 只需启动资源管理器，如果我在此处展开​​爆炸，您将
notice we have the Dino or Dino and we have it with an underscore but there is 请注意，我们有Dino或Dino，并且有下划线，但是有
no extension now if you're walking with Windows and you can not find your 如果您使用Windows，现在找不到扩展名
extensions how you can get this going is by simply going over to view make sure 扩展如何进行此操作的方法是简单地查看以确保
you have file extension turned on if you see if I turn this off you don't see 如果我关闭了文件扩展名，就打开了文件扩展名
that if I turn this on you see it this is how you can tell so if I right click 如果我打开它，您会看到，这是您可以告诉我的方法，如果我右键单击
now and go over to the section code rename and simply add a dot G lb and 现在，转到部分代码重命名，只需添加一个点G lb和
press the Enter key you see it gives me icon that simply represents the fact 按Enter键，您会看到它为我提供了一个仅代表事实的图标
that we now have a 3d object there and with this done 我们现在在那里有一个3d对象，并完成了
I can easily refresh this let's simply refresh this one more time and you 我可以轻松地刷新一下，让我们再刷新一次，您
notice we have the Dino or Dino that GLB here so I can go in and just fire up the 请注意，我们这里有GLB的Dino或Dino，所以我可以进去开火
import and this would import that object right there 导入，这将在那里导入该对象
let's leave the default cube you can notice that we have the joint here we 让我们保留默认的多维数据集，您会注意到我们在此处有关节
have a model let's see if we came with a shady of course update and then if you 有一个模型，让我们看看我们是否附带了一些不透明的课程更新，然后
want to animate this you can easily go over to the pose mode and with the 想要对此进行动画处理，您可以轻松转到姿势模式，并使用
rotation you can start animating your model I mean if you want to animate this 旋转，您可以开始对模型进行动画处理，我的意思是如果您想对此进行动画处理
in blender this is super ok and of course if you want to unmake this in the 在搅拌机中，这是超级好的，当然，如果您想在
previous app you can definitely do this one right there 以前的应用程序，您绝对可以在那里执行此操作
so this is it if you might want to make some changes and you know get some 因此，如果您想进行一些更改并且知道要进行一些更改，就是这样
pretty cool stuff happening for you you can also make those decisions and it's 发生的事情很酷，您也可以做出这些决定，
very interesting to see that you can you know work with these two and get some 很有趣，看到您可以知道使用这两者并获得一些
cool stuff happening for you by simply using a free and an open-source tool 只需使用免费和开放源代码工具，即可为您带来许多有趣的事情
that is being made and also being supported by the set of individuals so I 这是由个人制定并得到支持的，所以我
would like to know what you guys think about this in the comment section and 想在评论部分了解你们对此的想法，
yes before we go there is a preference and within the preference is where you 是的，在我们出发之前，有一个偏好设置，在该偏好设置中，您可以
can change the texture size in case you want to texture this in 4k 2k 1k or even 可以更改纹理大小，以防您要在4k 2k 1k甚至是4k中生成纹理
5:1 to resolution so this is about it tell me what you guys think about this 5：1解决问题，这就是解决方案，告诉我你们对此有何看法
in the comment section and of course if you liked this video or you learned 在评论部分，当然，如果您喜欢这部影片或您了解了
something from this you can go ahead and give it a like and don't forget to share 您可以继续做下去，给它一个样，不要忘记分享
with a friend and if you're new here is gonna be amazing for you to hit the 和一个朋友，如果你是新来的，这对你来说很棒
subscribe button and also turn the notification so that you don't miss the 订阅按钮，并打开通知，这样您就不会错过
next video or the next update and until I see you guys again with the 下一个视频或下一个更新，直到我再次看到你们
tutorial updates free Friday tutorial Tuesday tips and tricks things like this 教程更新免费星期五教程星期二技巧和类似的事情
peace 和平