hey everybody so this last week I got to
attend frontiers Jurassic world
evolution sort of gameplay unveiling
event where they finally dropped some
actual gameplay footage and also gave
myself and a couple other content
creators an opportunity to play the game
hands on for about an hour or so with
one of the developers we all played the
same demo so a lot of the gameplay was
pretty similar and I know there's lots
of people already putting videos that
are just their entire sort of interview
with the developer / gameplay stuff up
on their channels so I do recommend
checking those out if that's what you're
interested in but what I wanted to do is
break down a lot of the raw gameplay
that I got and kind of analyze different
things that are a part of the game give
my opinions on certain things and then
also some suggestions that I had and
things that I really really wanted to
see in the full release of the game so
starting from the top the flow of the
game is pretty easy basically you just
start at the top left island and as you
complete the objectives you unlock new
islands and you can play through those
islands and finally you'll reach the top
right island which is the Jurassic Park
Jurassic world kind of classic island
from the movies the cool thing is as you
unlock new islands you actually get to
take those things that you unlock in the
islands with you back to previous parks
so I guess the idea is that you're
building like one giant park across all
the islands and you can go back and be
adding to other parks and things as you
go personally if I could add anything I
would love to see like a sandbox mode
kind of thing maybe I feel like complete
the entire game and you've unlocked
everything already
then you unlock some special mode where
you can maybe go to the workshop and
download like custom maps or you could
make your own custom maps and then you
could play on those instead now
obviously this game is very management
oriented and this is certainly the
sandbox enthusiasts in me coming out
right now but I think that the
replayability really comes from having
either custom maps or some sort of
sandbox mode where you can jump in at
the end of the game when you've already
beaten everything and utilize all those
things you've unlocked to make the
ultimate parkour the ultimate whatever
and sort of design it however you want I
know that they've sort of hinted at the
last scenario being something like that
but I'd love to see just like a pure
creativity version of the game where you
can just jump in with all the stuff you
unlocked and make whatever you want the
Hammond Foundation has three
main areas of interest security
entertainment and science
I've already nudged the heads of each
division to reach out to you personally
they'll offer opportunities and
incentives for you to be part of their
team
choose one of their contracts it'll help
you develop your facility so getting
into more of the flow of the game and
the things we'll be doing to manage your
park as you progress through the
scenarios there's basically three main
aspects of the game to focus on as you
expand your park those being the
security division the entertainment
division and the science division so the
game actually offers contracts for all
these three divisions and they're kind
of ways of guiding you through expanding
your park and and supplying the proper
facilities and doing the proper things
to boost these different aspects of your
park and you can actually see you're
standing with these divisions by looking
on the bottom right there's like these
three little bars for each thing and as
you complete different contracts for
these divisions you'll gain reputation
you'll gain money and I think even later
on in the game you'll start gaining
different unlockables and things I'm not
really sure how that works quite yet but
it seems like this is a nice way to
guide you through the game and help you
balance out your park a little bit the
interesting thing is it seems like if
you do certain contracts with certain
divisions you can actually lower your
standing with other divisions so I think
a good example would be like if you do a
security contract that's more focused on
like militarizing dinosaurs or something
then the science division would not be
happy with that and they would then
lower their standing with you a little
bit so you need to kind of balance your
way through doing these contracts to
improve your park in a nice even way and
you'll notice absolutely no sarcasm so
now that you know the divisions of the
game and sort of the main things that
you need to focus on while you're
playing the game the security division
and the science division both kind of
tie in together with the dinosaurs
specifically and there's a lot going on
with the dinosaurs so obviously this
being a jurassic world game the
dinosaurs are incredibly important you
have this like massive system for
discovering new genome through fossils
and then by doing that being
to incubate and hatch new dinosaurs and
then you can take those genomes and you
can actually like modify the genomes of
existing dinosaurs and hatch new
modified dinosaurs with like different
attributes and things so there's a lot
going on with this dinosaur
customization sort of thing and then of
course along with that you need to make
sure that you are providing the proper
things for these dinosaurs like food or
social interaction you know making sure
that you have the proper dinosaurs you
know herbivores and carnivores in the
right place is all that stuff there's a
lot going on that I don't really
understand yet obviously only playing a
little bit of the game so far I'm not
going to get too far in depth on this
stuff but I'll show you these kind of
little excerpts of some of the more
interesting parts of the system but it's
a very very in-depth system very
interesting if you're into any sort of
historically accurate kind of dinosaur
and dig sites and things this would be
right up your alley I'm sure as someone
who doesn't know anything about it but
I'm sure that it's very interesting for
you guys as well but I wanted to just
touch on that a little bit before we
dive into some of the other parts that
I'm much more interested in specifically
the park design and the kind of
entertainment stuff around keeping
guests in your park and habit ties in
with the dinosaurs so going into this
the thing that I wanted to focus on the
most was what can we as the player do to
differentiate our parks make them look
interesting and unique what kind of
aesthetic choices do we have and you
know what can we do to really influence
the look of our parks now obviously this
game is much more management oriented
than anything that I played on my
channel before and the emphasis is
certainly on management first and
foremost so before we go any further I
just want to mention that and really
emphasize that a lot of the opinions
that I might share or the suggestions
that I might have certainly could be out
of the scope of this game and that's
totally fine but I'm gonna share them
anyway because I think that a lot of you
guys who follow me probably have similar
opinions and share similar values when
it comes to these kinds of games so
let's go ahead and take a look at what
you can do with this game and what kind
of aesthetic choices you have as the
player so this game does have
terraforming and landscaping tools for
the landscaping it's pretty simple just
three brushes to work with you have a
fill forest brush
Phil Bush brush and then a remove all
foliage brush it would be awesome to see
some way to plop individual trees in
this game the forests look fantastic
actually the foliage in general looks
really really great but I love the
ability to plop down individual trees
and bushes and flowers and things along
my pathways and just kind of make my
Park look pretty and not just have you
know filler forests everywhere so that'd
be kind of neat but moving on to the
terraforming tools we have the pretty
basic tools just the Rays and the lower
and the flattened and the smooth they
work pretty well not like planet coaster
so they don't do all the crazy like
inverted you know Hill and arch and
stuff like over top of each other and
stuff like that it's just like a pretty
simple raise lower and flatten and
smooth but apparently this was a design
decision to allow for better pathing and
things so now when dinosaurs escape the
guests actually run off the path and
like run away and cower around buildings
and stuff so very very cool actually I'm
totally a fan of this trade-off I don't
really think it's necessary to have all
these crazy weird features for
terraforming so I'm totally on board
with this and apparently it also makes
it a lot easier to handle manipulating
meshes and things that have existing
buildings on them because I mean I
noticed you could pretty much terraform
anywhere and it'll actually move and
work and it won't like lock out
buildings or you know create weird
ridges and stuff it seems pretty robust
so I'm totally a fan of that and finally
we also have a pond tool so you can
paint ponds around in your park and you
actually need these ponds inside your
exhibits so your dinosaurs have a place
to drink water and then on top that you
also need to have the forests inside
your exhibits so that the habitat is you
know the proper level for your dinosaurs
which is pretty neat actually it's
pretty cool that your landscaping tools
actually tie into the gameplay moving on
to the path system you have three
different paths to work with you can
place the cheap path which only has a
narrow option you can place the normal
path which has a narrow and a wide
option and then you can also place the
fancy path which I guess has a narrow
and wide option and is like this kind of
brick path that has occasional little
light posts that pop up whenever you
draw it so you have some variation I'd
love to see more options for the pathing
maybe a few different path types and
maybe also even like one extra width
path it's even wider but they've
certainly streamlined the pathing system
since
planet coaster you can no longer adjust
the width of the path but it seems like
it's much more robust now so I'm totally
okay with this trade-off I know it's
kind of probably gonna be a little
controversial I don't know if people
gonna like the fact that you only have a
few path options but I mean considering
how much better the pathing is than
planet coaster I'm really not too
opposed to it it did also sound like
there's gonna be more options in the
future and this was kind of just like a
basic level for the development build so
I'd love to see some more path types I'd
also love the option to double place the
light post wherever I want or also have
things like park benches and trash cans
maybe some planters and things to kind
of decorate my paths even more but that
might be some sort of future feature who
knows but that would be pretty neat as
well
now finally we get to the entertainment
buildings I kind of got cut short on
this I was like right at the end of my
gameplay whenever I finally got around
to flopping these down so I didn't get
to do a whole lot with this but the
basic gist is you can plop down viewing
areas for your guests to actually view
the exhibits and then you can also plop
down restaurants and things that'll pull
in guests as well
now the assets for these things look
really really good I mean the viewing
gallery looks pretty awesome there's
lots of variety and the different types
of restaurants you can plop down there's
a few different types of viewing
galleries and you can also even place
monorail Xand monorail stops and the
monorails act as a way to view the
different you know exhibits and things
which i think is a pretty awesome
feature I mean that alone to me is the
most interesting part I think of the
different viewing galleries I love more
things like that where you're sort of
drawing out you know unique sort of
shapes and things towards the buildings
so if there were any way that you could
have like a procedural viewing gallery
where you just kind of draw along the
fence and it creates a viewing gallery
there that'd be pretty amazing I think
just to add a little more variety to the
buildings because right now the one
thing that I'm a little concerned about
is even if there's lots of variation in
the building types and the restaurants
look really cool and unique you know
after a while there's only so many
buildings you can plop and everyone's
gonna be kind of plopping the same
things in their parks so I'd be a little
worried that after a while they all kind
of look the same if you're pretty
awesome to have some more things where
you have a little more control over the
width and the size and maybe even some
like I said some decorations and things
you could put down to kind of make them
unique but you know those are all just
suggestions that are potentially out of
scope for this game who knows so this is
about as far as I got before I had to
stop playing and my session ended but
just some closing remarks really really
really awesome soundtrack incredible
voice acting lots of dialogue like
seriously an insane amount of dialogue
it's pretty unreal I mean even just from
what I saw in like this tutorial and the
first island it's pretty absurd how much
dialogue there is in his game so you can
definitely tell there were some
Universal involvement and getting this
game to be a really really immersive
experience really awesome dinosaur and
you know genome editing and all this
crazy stuff all those systems are pretty
impressive as well like I said I'd love
to see a few little things here and
there especially when it comes to park
design obviously again this is just the
sandbox enthusiast in me talking and it
may be a little outside the scope of the
game but those are the things that for
me in particular really get me coming
back to the game so it'd be awesome to
see some stuff like that in the full
release other than that I hope you
enjoyed this little breakdown it was
relatively short big thanks to Universal
and frontier for having me out at the
event and as always thanks for watching
and I'll see you next time
you