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 Youtube subtitles download by mo.dbxdb.com 

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it was<font color="#CCCCCC"> Rhett Tallis the</font><font color="#E5E5E5"> lord of the</font>

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fallen<font color="#CCCCCC"> Kingdom who found the first</font>

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summoning stone the stone bestowed its

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power unto the dark-hearted<font color="#E5E5E5"> King</font>

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changing him into the first summoner

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4,000 years reptile loose wrought havoc

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on the world of authorial time passed

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new stones were discovered and new

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summoners emerged however they let their

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desire for<font color="#CCCCCC"> power turn them against one</font>

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<font color="#CCCCCC">another and thus the summoner wars have</font>

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begun hi I'm Rodney if you're interested

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<font color="#E5E5E5">in summoner wars or want to learn how to</font>

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<font color="#CCCCCC">play this is a great</font><font color="#E5E5E5"> place to start in</font>

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this video I'm going<font color="#E5E5E5"> to show you how to</font>

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<font color="#E5E5E5">play the game and then introduce you to</font>

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some of<font color="#E5E5E5"> the ways you can expand and</font>

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personalize your summoner<font color="#E5E5E5"> Wars set in</font>

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summer<font color="#CCCCCC"> tours two players each control a</font>

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unique faction and then battle using

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<font color="#E5E5E5">their units spells good strategy and a</font>

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bit of<font color="#CCCCCC"> luck to defeat their opponents</font>

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your units and spells are represented by

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cards that make up your faction deck you

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will then play these cards on an area

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<font color="#E5E5E5">known as the battlefield some cards will</font>

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begin the game on<font color="#E5E5E5"> the battlefield and</font>

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others<font color="#E5E5E5"> you will summon to the</font>

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battlefield as the game progresses the

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most important unit amongst your

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starting units is your summoner each

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deck has only one and if you are able to

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destroy your opponent's summoner you win

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to play some rewards you need dice

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tokens a battlefield and at least two

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faction decks there are two different

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starter boxes that contain everything

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you need and come with their own<font color="#CCCCCC"> unique</font>

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sets of two faction decks and a quality

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paper battlefield or<font color="#E5E5E5"> you can</font><font color="#CCCCCC"> get the</font>

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master<font color="#E5E5E5"> set which comes</font><font color="#CCCCCC"> with six unique</font>

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factions not found in<font color="#CCCCCC"> the other sets</font>

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along with<font color="#CCCCCC"> a higher quality battlefield</font>

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any one of these is enough to get<font color="#E5E5E5"> you</font>

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<font color="#CCCCCC">started to begin each player will sit on</font>

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either side of the battlefield you'll

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notice this battlefield comes in two

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pieces that<font color="#CCCCCC"> you join together this side</font>

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of the battlefield<font color="#E5E5E5"> is yours and</font><font color="#CCCCCC"> this</font>

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side is<font color="#E5E5E5"> your opponents each faction deck</font>

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also<font color="#CCCCCC"> comes with a current showing you</font>

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which units will start the game on<font color="#CCCCCC"> the</font>

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battlefield and<font color="#E5E5E5"> where to place them each</font>

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faction starting layout is unique to

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that faction so go<font color="#CCCCCC"> through your deck</font>

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find the<font color="#CCCCCC"> Kurds listed and then</font><font color="#E5E5E5"> place</font>

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them on the battlefield in the pattern

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shown on your starting set up card unit

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cards are easy to<font color="#CCCCCC"> identify because</font><font color="#E5E5E5"> they</font>

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have a large<font color="#E5E5E5"> circle in the top left hand</font>

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corner with a number<font color="#E5E5E5"> in it the name for</font>

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the unit is located<font color="#CCCCCC"> here aside</font><font color="#E5E5E5"> from your</font>

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units you will<font color="#E5E5E5"> also start with a wall</font>

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curve which looks<font color="#CCCCCC"> like this once you're</font>

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starting units are on the battlefield

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take the rest of<font color="#E5E5E5"> your deck give it a</font>

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good<font color="#E5E5E5"> shuffle and place it facedown where</font>

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it says<font color="#E5E5E5"> draw this will form your draw</font>

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pile then each player takes a die rolls

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it and the player with<font color="#CCCCCC"> the highest</font><font color="#E5E5E5"> value</font>

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decides who will go first after that

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players will<font color="#E5E5E5"> alternate turns until one</font>

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player has defeated the other players

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summoner each turn is divided into six

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phases let's take<font color="#CCCCCC"> a look at each</font><font color="#E5E5E5"> phase</font>

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during the draw phase you draw Courage

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from the draw pile until you have five

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in<font color="#E5E5E5"> your hand since I have no cards I can</font>

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draw<font color="#E5E5E5"> five but if I had some cards from a</font>

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previous turn I would<font color="#CCCCCC"> only draw as many</font>

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as I<font color="#CCCCCC"> need</font><font color="#E5E5E5"> to bring my total hand size up</font>

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to<font color="#CCCCCC"> five you</font><font color="#E5E5E5"> have a round of cards in</font>

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your draw pile you continue playing but

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you will not be drawing cards during the

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draw phase during the summon phase you

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<font color="#CCCCCC">can play new unit cards from your hand</font>

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onto the battlefield but to do this you

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must pay the<font color="#E5E5E5"> unit's summoning</font><font color="#CCCCCC"> costs by</font>

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spending magic points the number<font color="#E5E5E5"> of</font>

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magic points you must<font color="#E5E5E5"> spend are shown</font>

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here<font color="#E5E5E5"> magic points come from the facedown</font>

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cards located in<font color="#E5E5E5"> your magic pile here</font>

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you won't start the game with any cards

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there but in a minute I'll<font color="#E5E5E5"> explain how</font>

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you can add some until then let's just

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<font color="#E5E5E5">use the magic of video editing to add a</font>

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few cards there that's better but don't

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<font color="#E5E5E5">be fooled if your opponent tries that</font>

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trick during a game they're just

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cheating<font color="#CCCCCC"> alright let's say I wanted to</font>

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summon a Smasher the smashers summoning

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cost is to magic points which means I

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must remove two magic cards from my

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magic pile and place them face up in<font color="#CCCCCC"> the</font>

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discard pile located here now this<font color="#E5E5E5"> unit</font>

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can be placed on the battlefield a new

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unit must always be placed adjacent to

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one of your walls in summoner<font color="#CCCCCC"> Wars when</font>

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we refer to<font color="#E5E5E5"> something being adjacent we</font>

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mean a space to<font color="#CCCCCC"> the side of another</font>

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space but never diagonally during the

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summon phase you can<font color="#E5E5E5"> play as many units</font>

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from your<font color="#E5E5E5"> hand as</font><font color="#CCCCCC"> you have magic points</font>

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to pay for and spaces adjacent to your

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walls to place them in

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during this phase you<font color="#E5E5E5"> can play event</font>

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cards from your hand event cards have

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special effects<font color="#E5E5E5"> that take place once you</font>

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<font color="#E5E5E5">play them usually helping you or causing</font>

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some trouble for your<font color="#E5E5E5"> opponent unlike</font>

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unit cards event cards have no cost so

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you can play as<font color="#E5E5E5"> many of them from your</font>

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hand as you<font color="#E5E5E5"> want during this phase event</font>

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cards are easy to identify because<font color="#E5E5E5"> they</font>

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only show three things a close-up

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picture of your summoner the events name

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at the top and then that events ability

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text when you play an event card follow

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the<font color="#E5E5E5"> instructions on its text and then</font>

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place the card into<font color="#CCCCCC"> your discard pile</font>

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remember those wall<font color="#CCCCCC"> curds that we saw</font>

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during the setup well each faction that

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comes with additional wall<font color="#E5E5E5"> curds and you</font>

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can play these during this phase however

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they must be placed on your<font color="#E5E5E5"> side of the</font>

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battlefield

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during this phase choose up to three

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units<font color="#CCCCCC"> you control and move them each up</font>

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to two spaces units cannot move through

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other units or move diagonally and they

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<font color="#E5E5E5">must end their movement in an unoccupied</font>

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space during<font color="#E5E5E5"> this phase you can attack</font>

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with up to<font color="#E5E5E5"> three of your units and these</font>

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do<font color="#CCCCCC"> not have to be the same units that</font>

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you moved during the movement phase

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however to know what you can target with

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your attacks you must look at your units

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range each<font color="#E5E5E5"> unit has a range symbol</font>

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located here if you see<font color="#CCCCCC"> a sword that</font>

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unit can only attack other units

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adjacent<font color="#E5E5E5"> to it if you see a bow that</font>

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unit can attack any unit up to three

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spaces away in a straight line also keep

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in mind you cannot attack your intended

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target if there<font color="#E5E5E5"> is another card in front</font>

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of it once you've chosen<font color="#E5E5E5"> a unit to</font>

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attack with and it has a valid target

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it's time<font color="#E5E5E5"> to grab the dice</font><font color="#CCCCCC"> to know how</font>

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many dice to grab look at your units

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attack value this value is easy to

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locate on<font color="#E5E5E5"> the unit card as it is the</font>

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biggest<font color="#E5E5E5"> number you will see there when I</font>

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attack with<font color="#E5E5E5"> the shaman for example I</font>

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<font color="#CCCCCC">would roll two dice for every result</font>

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that is<font color="#E5E5E5"> three or higher I have made a</font>

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hit against my target while every roll

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of<font color="#E5E5E5"> two or less is considered a Miss for</font>

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each hit take a wound token<font color="#E5E5E5"> and place it</font>

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on the<font color="#E5E5E5"> unit's card that you attacked a</font>

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<font color="#E5E5E5">units life points are represented</font><font color="#CCCCCC"> by the</font>

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colored dots found here on its unit

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curve which represents how many<font color="#E5E5E5"> hits it</font>

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can take before it is destroyed<font color="#E5E5E5"> anytime</font>

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a unit has as many wound tokens as it

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has life points that<font color="#E5E5E5"> unit is destroyed</font>

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now in this example I wasn't<font color="#CCCCCC"> able to</font>

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destroy the unit I attacked but<font color="#E5E5E5"> if I had</font>

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I would be able<font color="#E5E5E5"> to remove that unit from</font>

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<font color="#CCCCCC">the battlefield and place it facedown in</font>

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my<font color="#E5E5E5"> magic pile</font>

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and that is just<font color="#E5E5E5"> one way you can get</font>

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cards for your magic pile just remember

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any card that<font color="#E5E5E5"> you destroy will go in</font>

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your magic pile you can even attack your

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own units now that may seem like<font color="#E5E5E5"> a bad</font>

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idea<font color="#E5E5E5"> but if you believe your opponent is</font>

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<font color="#E5E5E5">going to destroy one of your units and</font>

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take that magic card for themselves

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maybe you want to beat them to it now

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over the<font color="#E5E5E5"> course of the game your cards</font>

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<font color="#E5E5E5">and your opponent's cards will get mixed</font>

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up in<font color="#E5E5E5"> your magic pile that's</font><font color="#CCCCCC"> okay</font>

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because each faction has a unique card

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back so it will be easy to Reese or the

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cards once the game is over destroying

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units is not the only way to put cards

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into your magic pile during this phase

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you<font color="#E5E5E5"> can remove as many currencies you</font>

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want from your hand and place them face

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down in your magic pile not only does

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this give you<font color="#E5E5E5"> more points</font><font color="#CCCCCC"> to summon</font>

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units later but you've also freed up

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your hands you'll be able to draw more

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new cards during the draw phase and

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that's the<font color="#CCCCCC"> end of a turn now your</font>

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opponent would go and they would repeat

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the same six simple phases the draw

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phase the summon phase the play event

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currents phase the movement phase the

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attack phase and the build magic phase

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the only exception to this is the first

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players turn the first player and for

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the first turn<font color="#E5E5E5"> only will start in the</font>

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movement phase and only be able<font color="#E5E5E5"> to move</font>

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two of their units rather than the usual

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<font color="#E5E5E5">three then they complete the remaining</font>

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phases as usual this balances things out

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so the first player doesn't get an

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unfair advantage in the early part of

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the<font color="#CCCCCC"> game</font>

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now one of the most interesting<font color="#CCCCCC"> things</font>

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about the game we haven't<font color="#E5E5E5"> even mentioned</font>

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yet and<font color="#CCCCCC"> that is each units special</font>

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ability located in<font color="#CCCCCC"> the bottom left-hand</font>

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corner of<font color="#E5E5E5"> each unit card is that units</font>

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special ability these abilities let you

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bend or break the rules in some way with

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these abilities you may be able to<font color="#CCCCCC"> move</font>

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diagonally or through walls<font color="#E5E5E5"> or push</font>

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units away or attack<font color="#E5E5E5"> several units at</font>

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once some abilities will be stronger<font color="#CCCCCC"> and</font>

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some will be weaker but<font color="#E5E5E5"> you can be</font><font color="#CCCCCC"> sure</font>

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of this they will all give your opponent

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a challenge they have to deal with each

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faction in summoner<font color="#E5E5E5"> Wars has a unique</font>

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flavor not just in style and appearance

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but also in how they play in the game

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and this really<font color="#E5E5E5"> comes through in their</font>

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special abilities the more<font color="#E5E5E5"> you play</font>

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summoner<font color="#E5E5E5"> Wars the more you'll discover</font>

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about how the abilities in your faction

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<font color="#E5E5E5">work together and enable you to exploit</font>

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the<font color="#E5E5E5"> weaknesses in your</font><font color="#CCCCCC"> opponents faction</font>

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giving you the opportunity to land the

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killing blow on their summoner and win

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the<font color="#E5E5E5"> game</font>

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as I<font color="#CCCCCC"> said before everything you need to</font>

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enjoy several hours of summer no<font color="#E5E5E5"> wars</font>

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fun can be found in any<font color="#E5E5E5"> one of these</font>

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sets here but when you're ready to

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expand your gameplay experience you do

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have some options if you wanted to play

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<font color="#CCCCCC">with a new faction you could pick</font><font color="#E5E5E5"> up a</font>

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<font color="#E5E5E5">different starter set or one</font><font color="#CCCCCC"> of these</font>

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individual faction packs each faction

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deck is totally self-contained and goes

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great with any of the starter sets you

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might already have if you like a

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particular faction but want to customize

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the cards<font color="#E5E5E5"> in that deck you can also pick</font>

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up reinforcements packs each

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<font color="#CCCCCC">reinforcement pack comes with additional</font>

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cards that you can use to<font color="#CCCCCC"> make</font><font color="#E5E5E5"> changes</font>

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to<font color="#E5E5E5"> your standard decks none of the kurds</font>

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in these packs are randomized<font color="#E5E5E5"> and you</font>

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can see their exact contents on the back

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of each pack I hope you've enjoyed

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learning about summoner<font color="#E5E5E5"> Wars and feel</font>

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confident<font color="#E5E5E5"> that you</font><font color="#CCCCCC"> know how</font><font color="#E5E5E5"> to play but</font>

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if you do have any questions<font color="#E5E5E5"> don't</font><font color="#CCCCCC"> worry</font>

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the game does come with a<font color="#CCCCCC"> rulebook not</font>

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that you'll probably need it now thanks

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again<font color="#E5E5E5"> for watching and have fun</font>
Subtitles End: mo.dbxdb.com


