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it was Rhett Tallis the lord of the
fallen Kingdom who found the first
summoning stone the stone bestowed its
power unto the dark-hearted King
changing him into the first summoner
4,000 years reptile loose wrought havoc
on the world of authorial time passed
new stones were discovered and new
summoners emerged however they let their
desire for power turn them against one
another and thus the summoner wars have
begun hi I'm Rodney if you're interested
in summoner wars or want to learn how to
play this is a great place to start in
this video I'm going to show you how to
play the game and then introduce you to
some of the ways you can expand and
personalize your summoner Wars set in
summer tours two players each control a
unique faction and then battle using
their units spells good strategy and a
bit of luck to defeat their opponents
your units and spells are represented by
cards that make up your faction deck you
will then play these cards on an area
known as the battlefield some cards will
begin the game on the battlefield and
others you will summon to the
battlefield as the game progresses the
most important unit amongst your
starting units is your summoner each
deck has only one and if you are able to
destroy your opponent's summoner you win
to play some rewards you need dice
tokens a battlefield and at least two
faction decks there are two different
starter boxes that contain everything
you need and come with their own unique
sets of two faction decks and a quality
paper battlefield or you can get the
master set which comes with six unique
factions not found in the other sets
along with a higher quality battlefield
any one of these is enough to get you
started to begin each player will sit on
either side of the battlefield you'll
notice this battlefield comes in two
pieces that you join together this side
of the battlefield is yours and this
side is your opponents each faction deck
also comes with a current showing you
which units will start the game on the
battlefield and where to place them each
faction starting layout is unique to
that faction so go through your deck
find the Kurds listed and then place
them on the battlefield in the pattern
shown on your starting set up card unit
cards are easy to identify because they
have a large circle in the top left hand
corner with a number in it the name for
the unit is located here aside from your
units you will also start with a wall
curve which looks like this once you're
starting units are on the battlefield
take the rest of your deck give it a
good shuffle and place it facedown where
it says draw this will form your draw
pile then each player takes a die rolls
it and the player with the highest value
decides who will go first after that
players will alternate turns until one
player has defeated the other players
summoner each turn is divided into six
phases let's take a look at each phase
during the draw phase you draw Courage
from the draw pile until you have five
in your hand since I have no cards I can
draw five but if I had some cards from a
previous turn I would only draw as many
as I need to bring my total hand size up
to five you have a round of cards in
your draw pile you continue playing but
you will not be drawing cards during the
draw phase during the summon phase you
can play new unit cards from your hand
onto the battlefield but to do this you
must pay the unit's summoning costs by
spending magic points the number of
magic points you must spend are shown
here magic points come from the facedown
cards located in your magic pile here
you won't start the game with any cards
there but in a minute I'll explain how
you can add some until then let's just
use the magic of video editing to add a
few cards there that's better but don't
be fooled if your opponent tries that
trick during a game they're just
cheating alright let's say I wanted to
summon a Smasher the smashers summoning
cost is to magic points which means I
must remove two magic cards from my
magic pile and place them face up in the
discard pile located here now this unit
can be placed on the battlefield a new
unit must always be placed adjacent to
one of your walls in summoner Wars when
we refer to something being adjacent we
mean a space to the side of another
space but never diagonally during the
summon phase you can play as many units
from your hand as you have magic points
to pay for and spaces adjacent to your
walls to place them in
during this phase you can play event
cards from your hand event cards have
special effects that take place once you
play them usually helping you or causing
some trouble for your opponent unlike
unit cards event cards have no cost so
you can play as many of them from your
hand as you want during this phase event
cards are easy to identify because they
only show three things a close-up
picture of your summoner the events name
at the top and then that events ability
text when you play an event card follow
the instructions on its text and then
place the card into your discard pile
remember those wall curds that we saw
during the setup well each faction that
comes with additional wall curds and you
can play these during this phase however
they must be placed on your side of the
battlefield
during this phase choose up to three
units you control and move them each up
to two spaces units cannot move through
other units or move diagonally and they
must end their movement in an unoccupied
space during this phase you can attack
with up to three of your units and these
do not have to be the same units that
you moved during the movement phase
however to know what you can target with
your attacks you must look at your units
range each unit has a range symbol
located here if you see a sword that
unit can only attack other units
adjacent to it if you see a bow that
unit can attack any unit up to three
spaces away in a straight line also keep
in mind you cannot attack your intended
target if there is another card in front
of it once you've chosen a unit to
attack with and it has a valid target
it's time to grab the dice to know how
many dice to grab look at your units
attack value this value is easy to
locate on the unit card as it is the
biggest number you will see there when I
attack with the shaman for example I
would roll two dice for every result
that is three or higher I have made a
hit against my target while every roll
of two or less is considered a Miss for
each hit take a wound token and place it
on the unit's card that you attacked a
units life points are represented by the
colored dots found here on its unit
curve which represents how many hits it
can take before it is destroyed anytime
a unit has as many wound tokens as it
has life points that unit is destroyed
now in this example I wasn't able to
destroy the unit I attacked but if I had
I would be able to remove that unit from
the battlefield and place it facedown in
my magic pile
and that is just one way you can get
cards for your magic pile just remember
any card that you destroy will go in
your magic pile you can even attack your
own units now that may seem like a bad
idea but if you believe your opponent is
going to destroy one of your units and
take that magic card for themselves
maybe you want to beat them to it now
over the course of the game your cards
and your opponent's cards will get mixed
up in your magic pile that's okay
because each faction has a unique card
back so it will be easy to Reese or the
cards once the game is over destroying
units is not the only way to put cards
into your magic pile during this phase
you can remove as many currencies you
want from your hand and place them face
down in your magic pile not only does
this give you more points to summon
units later but you've also freed up
your hands you'll be able to draw more
new cards during the draw phase and
that's the end of a turn now your
opponent would go and they would repeat
the same six simple phases the draw
phase the summon phase the play event
currents phase the movement phase the
attack phase and the build magic phase
the only exception to this is the first
players turn the first player and for
the first turn only will start in the
movement phase and only be able to move
two of their units rather than the usual
three then they complete the remaining
phases as usual this balances things out
so the first player doesn't get an
unfair advantage in the early part of
the game
now one of the most interesting things
about the game we haven't even mentioned
yet and that is each units special
ability located in the bottom left-hand
corner of each unit card is that units
special ability these abilities let you
bend or break the rules in some way with
these abilities you may be able to move
diagonally or through walls or push
units away or attack several units at
once some abilities will be stronger and
some will be weaker but you can be sure
of this they will all give your opponent
a challenge they have to deal with each
faction in summoner Wars has a unique
flavor not just in style and appearance
but also in how they play in the game
and this really comes through in their
special abilities the more you play
summoner Wars the more you'll discover
about how the abilities in your faction
work together and enable you to exploit
the weaknesses in your opponents faction
giving you the opportunity to land the
killing blow on their summoner and win
the game
as I said before everything you need to
enjoy several hours of summer no wars
fun can be found in any one of these
sets here but when you're ready to
expand your gameplay experience you do
have some options if you wanted to play
with a new faction you could pick up a
different starter set or one of these
individual faction packs each faction
deck is totally self-contained and goes
great with any of the starter sets you
might already have if you like a
particular faction but want to customize
the cards in that deck you can also pick
up reinforcements packs each
reinforcement pack comes with additional
cards that you can use to make changes
to your standard decks none of the kurds
in these packs are randomized and you
can see their exact contents on the back
of each pack I hope you've enjoyed
learning about summoner Wars and feel
confident that you know how to play but
if you do have any questions don't worry
the game does come with a rulebook not
that you'll probably need it now thanks
again for watching and have fun Subtitles End: mo.dbxdb.com