好吧，我正在运行镭作为pro tools中的ax插件，嗯，同样的东西也适用于独立版本 all right i'm uh running radium as an ax plug-in in pro tools at the moment um the same stuff will apply in the standalone version
而且，当我展示的最后一件事在专业工具中时，它会让我更容易演示，所以我有 as well it just uh is gonna make the last thing i show just a little easier to demonstrate when it's inside pro tools so i've got
加载了两个声音，那是那个 two sounds loaded in there's that one
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所以第一件事就是把它们一起玩，这里有一个全球效应部分，这是所有常见的 and that one so the very first thing is play them together there's a global effects section down here and this is all of the usual
镭效应，但它将适用于每个插槽，所以让我们再次使用旧的环形调制器 radium effects but it's going to apply to every single slot so let's um use the old ring modulator again
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再次投入直升机 throw on chopper again
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所以你可以看到，如果我想让全球回响做同样的事情，它对两个插槽的影响是相同的，当然你可以重新排列 so you can see it's affecting both slots the same if i wanted a global reverb do the same thing and of course you can rearrange
它们和其他的一样，所以先放混响，然后把它切碎 them just the same as the others so put the reverb first then chop it up
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无论如何，然后你会看到一个小的彩色图标告诉你，在全球影响中有活跃的项目，所以这是全球的 anyway and then you get a little a colored icon tells you that there's items uh active in the global effects so that's global
我们将回到标志效果，呃，实际上我一直在使用这个重置，我们将单独执行它，所以这里是谷物引擎 flag effects we'll go back to uh actually i keep using this one reset that we'll just solo it so over here is the grain engine
这允许您选择每个颗粒的长度以及重叠的程度 and this allows you to choose the length of each grain how much overlap there is
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你可以看到这里有可视化，还有很多更多的可视化，因为这使用的是相同的图形 you can see there's visualizations here there's quite a lot of more visualizations because this is using the same graphic
现在是框架，所以我可以做很多棘手的事情，并且不会真的让UI减慢太多，嗯，所以你的长度有重叠 framework now so i could do a lot of tricky stuff and not really slow the ui down too much um so there's your overlap your length
这是你的位置，这与起点线有偏差 this is your position and this is offset from the start line
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然后你有了速度，所以现在它是零，这意味着它将在与我相同的位置做同样的事情 and then you've got speed so right now it's zero which means it's going to be doing the same thing over the same position as i
将其增加到一倍速度，一直增加到两倍，然后您知道是否添加重叠，将其缩小 increase this and go up to one time speed regular all the way up to two times and then you know if you add overlap shrink this down
听起来有点像使用真实的声音，然后当你向后走时，你让它向后走 a little bit it'll kind of sound as though use the real sound and then you make it go backwards now when you go backwards the way
现在的工作原理是，每个颗粒仍然向前播放，但如果这有意义的话，它只是向后播放，所以如果我 it's working right now is the each grain is still playing forwards but it's just going backwards if that makes sense so if i
增加长度，我会关闭重叠并倒退 increase the length i'll turn the overlap off and go backwards
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从中间开始，你实际上可以看到它正在这样做，就像在任何地方一样，所以有一个自动倒车 start off in the middle here you can actually see that it is doing that it's kind of like wherever so there's an auto reverse
这里这意味着它也会颠倒纹理，所以它会倒向纹理，它会倒向播放，它会 here which means that it's going to reverse the grain as well so it's going to the grain is going to play backwards and it's going
在声音中向后滚动 to be scrolling backwards through the sound
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使得 so that
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这些参数在调制部分也是自动化的，嗯，你还可以让我将其设置回零，所以位置 these parameters are automatable as well in the modulation section um you've also got let me just set this back to zero so position
存在随机位置，这意味着它只是将当前位置周围的位置随机化，存在随机的 there's random position which means it's just going to randomize the position around the current position there's random
投球让我把这个关掉，也许每个年级都会有不同的投球，有随机的pan，然后是相反的概率 pitch let me just turn this off maybe each grade will have a different pitch there's random pan and then the reverse probability
所以如果它一直在，那就意味着100，那就是那个颗粒，就像我在自动倒车中展示的那样总是在前进 so this is if it's on all the way that means 100 it's that that grain what like i showed here in the auto reverse is always going
可以逆转，但这允许你有一些颗粒向前玩，一些颗粒向后玩，所以有 to be reversed but this allows you to have some grains that are playing forwards and some are playing backwards so there's
然后加速跟踪，所以如果我按住两个音符，相距八度，并将速度改为一个我的位置，我就会从这里开始 that and then speed tracking so if i hold down two notes an octave apart and change my speed up to one my position i'll start here
你会看到，就像如果我没有使用谷物，一个比另一个弹得快，但有时你不想这样，也许你只是 you'll see just like if i wasn't using grains one plays faster than the other but sometimes you don't want that maybe you just
我想你知道，用颗粒引擎来创造像次谐波，呃，东西，所以你可以去，使它恒定，所以现在，当我击中 want to you know use the grain engine to create like sub-harmonic uh stuff so you can go and make it constant so now when i hit
两份说明 both notes
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他们会以相同的速度回放，所以嗯，我可能应该提到的另一件事是，我认为每个 they're gonna play back at the same speed so there's that um the other thing i should probably mention is that i consider each
小卡片一个声音，尽管它可以由多个多个颗粒组成，但每个颗粒都有自己的特定时间的信封 little card a voice even though it can be made up of multiple multiple grains it each one has its own time-specific envelope
所以现在我只拿着一个音符，所以让我们去做特定时间的信封音调，这样我们就可以在这里画一些东西了 so right now i'm just holding one note so let's go and do time-specific envelope pitch just so we can draw something in here
两秒钟后， over two seconds and
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所以现在如果我按住，说两个音符 so now if i hold say two notes down
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现在我会敲一个音符，然后敲另一个音符 and now i'll hit one note and then the other
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另一 another
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你也可以用呃，多普勒做同样的事情，所以我们只这样做，这里有我的多普勒声音，然后如果我播放多个 and you can do the same thing with uh doppler as well so we'll just do this to here there's my doppler sound and then if i play multiple
注意到 notes
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很酷，这就是多普勒和谷物引擎，另一个有趣的事情是环绕的特定时间的信封 cool right so that's the doppler and the grain engine and then the other fun thing is a time-specific envelope for surround
所以我要回到这里来讨论这个声音 so i'm going to go back to this sound here
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现在它的工作方式是在专业工具中，当您实例化您的插件时，您可以选择您想要的版本，这样就有了立体声 now the way it works is inside pro tools when you instantiate your plugin you can choose what version you want so there's a stereo
版本，然后有一个5 1版本，所以当它是5 1时，实际上我应该说我正在使用这个，这样我们实际上可以听到所有频道 version and then there's a 5 1 version so when it's 5 1 actually i should say i'm using this so we can actually hear all the channels
这基本上是一个双立体声混音器，所以它会接受输入，然后让它变成立体声，这样我的捕捉 so this is basically a binaural down mixer so it's taking inputs and then it's going to just make it stereo so that my capture
软件将能够工作，所以与时间特定信封上的环绕你可以选择什么样的环绕的东西 software will be able to to work so with time-specific envelope on for surround you can choose what kind of surround stuff
你想这样做，我可以说左，中，右，嗯，如果我只是点击一个点，它将是左，这是中心，我只是 you want to do so i can just say left center right um if i just click on a point it's going to be left this is center and i'll just
在这里再次显示Alan的插件，哦耶，哦，我们在那里，也许我会做输入，所以你可以看到中心再次回到它的镭 show alan's plug-in again here oh yeah oh there we are maybe i'll do inputs so you can see that center go back to it's radium again
啊，把瞄准的东西关掉，道具工具，我们走了，我希望没有 ah turn the targeting thing off prop tools there we go i hope didn't
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好吧，所以正确的通道，因为我的目标是正确的，所以你可以看到它会写，如果我把这个变成左边的四进制 okay so right channel since i target it correctly so you can see it's going to write if i went and made this a quad that is left
环绕 surround
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写吧，我这里有一堆工作人员来做事情，嗯，这样我们就可以从中心到后面 writes around right i've got a bunch of presets here to do things um so we can go from the center to the back
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所以你可以看到，因为它是四角的，所以中心是左的，右的，如果我把它改成五角， so you can see because it's quad the center is left and right going to the left surround writes around if i change this to five
一个是中间的，右环绕的，让我们选一个，环绕一圈的，所以这是 one it's gonna be center to mess around right surround um let's choose one that goes all the way around full circle so this is
这是一个很好的例子，每个负载都遵循这个自动化路径， a good one to sort of demonstrate so each load on is following this automation path around the circle and they're coming to
最后停下来，我可以打开循环，这是一个乒乓球，这意味着它会朝这个方向走，然后逆转自动化， a stop at the end i can turn looping on and this is a ping pong which means it will go this way and then reverse the automation and
倒退，所以我们会这样做 go backwards so we'll do that
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然后你会有各种随机化的事情，所以我要做的就是在这里放一个点，这是概率， and then you've got all kinds of randomization things so what i'll do is i'll just put a point here and this is probability so
现在它翻转的概率为零，如果我把它改成100，它就会一直翻转，看 right now there is zero probability that it's going to flip across the axis if i change it to 100 it will always flip so watch
这里的仪表会向左环绕，所以x轴翻转y轴翻转100的概率意味着，如果自动化 the meters over here there it is going to the left surround so that's x axis flip y axis flip 100 probability means if the automation
重点是，它不会是，所以有，嗯，这是反向的概率，我实际上必须有一些自动化 point is there it's not going to be so there's that um this is probability of reverse i would actually have to have some automation
所以我会在第二次旋转中得到它，这是在这个圆上旋转的概率，所以它将是 so i'll get to that in a second rotation this is probability of rotating somewhere on this circle so it's going to be whatev
无论当前点正在选择一个随机静态点，所以这非常适合随机放置声音 wherever that current point is picking a random static point so this is really good for just randomly placing sounds in like
一个5 1床环境，当然还有自动化，所以让我们现在画一些东西，按照它的工作方式，它会播放 a 5 1 environment for a bed and of course there's the automation so let's draw something now the way this works is it will play
我以何种方式绘制它或相同的持续时间绘制它，所以无论我以何种速度绘制它，它都会如何回放，所以如果我非常 back how ever or the same duration is how i draw it so whatever the speed i draw it at that's how it's going to play back so if i very
慢慢地从中间到左，然后暂停，然后到这里，当我现在回到我的旋转，向右到我的c，那里移动 slowly go from center to left and then paused and then went to here when i now play back up to my rotation right to my c there moves
跨越暂停在这里结束，所以这就是自动化路径，我还可以在这里加快速度，我可以重新调整它，以便您可以看到它 across pause a little end here so that's the automation path and i can also speed that up here i can rescale it so you can see it
我花了六秒钟的时间来做到这一点，我可以把它变长或缩短它整个事情被重新缩放，我还可以旋转自动化 it i took six seconds to do that i can make it longer or i can shorten it up the entire thing is rescaled i can also rotate the automation
所以它不必从中央扬声器开始，在这里旋转，你可以看到自动化正在关闭和变化， so it doesn't have to start in the center speaker rotate it around here you can see the automation is closing and changing so
当你有这样简单的东西时，你所要做的就是打开一些随机旋转，你就会得到一些疯狂的东西，比如 when you have something simple like that all you got to do is just turn on some random rotation and you get something wild like
还有其他事情，你可以随机化每个声音将如何播放自动化，所以这是一个全球性的排序 that there's other things too you can randomize um how each voice is going to play that automation so this was a global sort
改变速度以重新缩放它，但这会说实际上我希望你来自这个范围只是意味着一些声音会播放 of speed change to rescale it but this will say actually i want you to be from this range just means that some voices will play
比其他人快或慢，播放范围是现在，好的，让我把我的旋转关闭，这样我们就可以看到哪一个 back faster or slower than others and the play range is right now okay let me just turn my rotation off so we can see which one's
所以它总是从那里开始，总是在那里结束，所以随机播放范围只是说，实际上我想随机随机化 going so it always starts there and always ends there so the random play range just says actually i want to randomly randomize
从这里到这里的点，以及它的起点和起点 the points between here and here and where it's going to start and where it's going to start
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嗯，是的，那就是tse周围呃非常强大，非常快地做事，但你不这样做，因为你不必留下来 um yeah so that is the tse surround uh very powerful very quick to just do things and you don't because you don't have to to stay
在圈子的外围你可以做各种有趣的事情 on the outskirts of the circle you can do all kinds of fun things like this
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这里甚至还有立体声模式，所以现在它是立体声，但我只是选择我可以选择的唯一左边通道 and there's even a stereo mode here so right now it is a stereo sound but i'm just choosing the left only channel i can choose
正确的唯一通道我可以将它们相加到单声我可以进入立体声模式所以让我关掉这个正在进行一些建设 the right only channel i can sum them to mono i can go into stereo mode so let me just turn this off got some construction going
在外面，我不确定我的麦克风是否能接收到它，所以因为它是立体声的，我把我的观点放在左边的扬声器上，这意味着 on outside i'm not sure if my mic's picking that up so because it's stereo i put my my point on the left uh speaker which means
我们称之为第一频道和第二频道，因此第一频道将转到左侧扬声器第二频道将转到 that the let's call that channel one and channel two so channel one is going to go to the left speaker channel 2 is going to go
向右，当我这样做的时候，它绕了一圈 to the right and as i do it go around the circle
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它还会发生一些随机化的事情，也许可能是一个小错误，不知道为什么应该这样做 it will follow as well some randomization stuff going on maybe maybe a little bug there don't know why that should have done
就这样吧 it there it goes
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嗯，好吧，是的，这就是立体声模式，这也意味着当我进入中心时，它们都会聚到中心，所以这会 um okay yeah so that's that stereo mode and it also means that when i go into center they both converge into center so this would
如果你愿意，如果你有一个很好的立体声源声音，并且你想从中心开始，然后是生物排序，那就很好 be good if you wanted to if you had a nice stereo source sound and you wanted to start in the center and then the creature sort
就像栩栩如生，然后也许那个中心会变宽，然后一路射入后扬声器嗯然后 of like comes to life and then maybe does that center goes wide and then shoots all the way into the rear speakers um and then
你还有一个翻转的立体声音响，这意味着你可以看到如果我这样做会更容易，所以它会翻转穿过所以频道 you've also got a stereo flipped which means you can kind of see it'd be easier if i do this so it's flipped across so channel
流1上的一个将前往左扬声器，流2将前往右环绕扬声器um偏差，因此这允许 one on stream one is going to the left speaker and stream two is going to the right surround speaker um offset so this allows
你可以说好的，这是我的左扬声器，然后你可以使用这个表盘来选择右扬声器的去向，这会排序 you to say okay there's my left speaker and then you can use this dial to choose where the right speaker goes and this will sort
就像处于跟随模式，所以它不会再聚集到中心，只是抵消将始终保持，让我们看看这是 of be like in a follow mode so it won't converge into the center anymore just that offset will always be kept let's see that's
正确的扬声器四处移动并传播你知道我不记得任何人传播了什么，这有点尴尬 the right speaker moving around and spread you know i can't remember what spread does anybody that's a that's a little embarrassing
我的意思是，这是两个之间的立体声传播量，我认为它们仍然会收敛，让我们试试，哦，是的，我 to say i mean it's the amount of stereo spread between the two i think the things they will still converge let's try oh yeah i
不知道我得看看我在那里编程了什么好吧我记得是什么传播我的问题是这个表盘 don't know i'm gonna have to see what i programmed there all right i remember what spread does my problem was it was this dial
被调高了，所以如果我把它调到零，无论我的观点是在自动化上，那么让我们转到左边的扬声器，将它传播到 was cranked up so if i crank it to zero wherever my point is on the automation so let's go to the left speaker with it spread to
当我增加传播时，左和右两个通道都将到达那里，左和右从该点开始偏离，所以你 zero both channels left and right will go there as i increase the spread the left and the right diverge from that point so you
可以看到有左通道有右通道，所以如果我将自动化点放在中心，你会得到一个非常不同的 can see there's the left channel there's the right channel so if i made my automation point in the center you get a really different
嗯，声音，我可以现场移动这个，所以让我们看看它听起来是什么样子，我会这样做，这样我们就可以看到背景中的电表 uh sound and i can move this live so let's see what it sounds like and i'll just do this so we can see the meters in the background
以及 as well
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这就是传播的作用 so that's what spread does
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我应该说的另一件事是，即使这被称为tse环绕，你不必在环绕环境中使用它， another thing i should say is even though this is called tse surround you don't have to use it in a surround environment you
可以很容易地将其左向右制作，这是产生非常厚的声音床的好方法，嗯，而且没有 could quite easily just make it left right and it's just a great way to generate really thick beds of sound um and there's no
死角，所以如果我有自动化，即使没有左环绕或右环绕扬声器，你也会像这里一样到处走走 dead spots so if i had my automation you know go around like here even though there is no left surround or right surround speakers
没关系，它会弄清楚要播放什么，呃，它仍然会同样地呃，把声音放在左右扬声器之间 it doesn't matter it will figure out what to play uh it will still equally uh put the sound between the left and the right speaker
如果这有意义的话，嗯，我应该说的另一件事是，如果你在单独的小调中使用这个，你可以在每个 if that makes sense um the other thing i should say is that if you're using this in sound minor standalone you can have on each
插槽您知道不同的tse环绕声，并且可以对它们进行不同的配置，因此这个可能是四进制，这个可能是五进制 slot you know different tse surround and you can config them differently so this one could be a quad and this one could be a five
当你点击录制时，一个和声音小调会弄清楚它最需要什么频道来代表所有声音， one and sound minor will figure out when you hit record what the most channels it needs to sort of represent all the sounds and
所以在这种情况下，它将是一个五一声音将被记录，如果这是一个四声道，它将只是一个四声道， uh so in this case it would be a five one sound would be what gets recorded if this was a quad it would just be a four channel uh sound
文件和关于tse环绕的最后一点是，它本身不是环绕panner，嗯，它实际上是为了生成床， file and the last point about tse surround is it's not a surround panner per se um it really is meant for generating beds and
不进行任何形式的平移来图片，我的意思是这种事情，你只需创建一个立体版本的镭，然后 not doing any sort of panning to picture i mean that kind of thing you would just create a stereo version of um radium and then
只需使用Dawn中的摇拍器来摇拍周围的声音，这是创建声音集群的好方法，我认为这很棒 just use the panner in your daw to pan the sound around it's just a great way to create clusters of of sounds i think it's great
将其视为为龙卷风、魔法环境、嗯战斗场景或任何不存在的东西创造声音的方法 to think of it as ways of creating sounds for tornadoes or magic environments or um battle scenes or anything where it's not
真正锁定在图片上，它会给人一种移动的印象，然后你会嗯，你知道你会设法生存下来 really locked to the picture it's going to give the impression of movement and then you would um you know you'd manage to survive