So welcome back to the final episode on the final lecture or basically it's not the latter more like
a thank you.
I want to thank you.
Then you actually have taken this course.
I hope you really enjoyed this one.
Let's pretty quickly recap what you actually have learned so you learn to button interactions.
You'll learn how to create multiple scenes.
You learned how to set up the complete play field based on kind of an editor script in type.
You created all the buttons on your own hopefully.
So we learned how to turn based system was working how we can all do plays or the scripts or how we
can just actually check where we are able to place one by using this goes shooting down rise and all
the other content we can multiple times all the place over here.
We know how to rally up how to play against an NPC and so on and so forth.
We created this flying rocket like Sprite three meters high.
Also we created an NPC turn as it can see and so on and so forth.
So we are actually able to play the complete game over here or our actual clients or your probably clients
are going to take action over here.
So for further do you might want to take a look into how to create some explosions for example or any
other feedback the player is going to be more interested into.
You can also by the way tend these little markers over here.
That's what we actually haven't touched yet so that is just as the last lecture.
Basically you're going to learn over here.
So wherever our suiting is going to end.
So basically whenever we are like are requesting the highlight of the day we can color all these sprites
by code.
So that's once again the last of the stuff you're going to learn over here.
Basically what we can't do as a kind of a check whatever the index is we can change the sprite color.
So if the index in this case I just covered this one rather quick if the index is actually equal to
let's say 2 We know that this is going to be a water it's probably one or 10 to the sprite of this little
one.
All of this color so sprite that color is going to be maybe color dot blue.
That is the easiest one just to manipulate the color of Sprite without actually touching them.
We can also do this with the other one like was number three over here.
So when we hit a sip actually we probably want to get into and change the color to be red.
Once again we are in activate highlight in our tile and for a script that was your last lecture.
So let's take a look into this.
Don't forget to save everything.
If there are any changes let the compiler run.
And once it's done let's take a look.
I go once again pretty quick into the scene make a one was it another do some audio plays pretty quick
over there and let's see what's going to happen to the sprites boom.
As you can see now our hit sprite is basically tinted blue because we were hitting water and you can
once again take in any other color of your liking.
And once we are hitting now a ship and we gonna tend this ship hit basically to be red.
So everybody knows.
OK I hit a ship.
So in this case we don't need to take care of any strange other things over here and also we don't have
like these over bright colors.
We don't need to recalculate or actually recreate the complete play fields even if that just takes a
second or two based on the input of a hair.
So once again as recap now we can see here it is red.
We know somebody hit it and so on and so forth.
So as a recap you did quite well I believe so whenever you actually hit this point over here then you're
absolutely good to go so feel free to optimize the game to whatever your likings are once again you
might want to put some more text elements of the here something like which is saying the coordinates
of this complete place field or play field at the end.
So maybe you put some letters on the sides or in the center and maybe from left to right like zero to
a nine.
Maybe you want to do something like an info box or something whenever you hit the wrong play field or
anything else like that so we get even more or you bring more feedback to the actual players into the
game and that's everything over here.
Once again my name is optimum and I hope I served you well.
Boy this better serve 3D cause if you find the time please take it and write the course as good as you
think it is.
Make sure you leave the command if you like to if you have any questions of course feel free to ask
in the Q and A section or just leave me a message anyhow and then you or we are good to go once again
thanks a lot for taking this course.
I hope you enjoyed this one.
I hope you hope you learned a lot with that course and of course I hope to see you in one of my other
courses.
Have a good day.
And bye bye.