So this is the last video of this series what you are going to be doing here is going through and actually
creating a package build.
So this is the kind of building you could actually send to a friend and have them testing the game.
So I'm going to go to File package project and you see the we have windows.
Now I could just select this and set things up but rather first time to package settings and we'll get
this menu here.
Now there's a couple of things to take note of.
Some of these are a bit more in-depth than what we really need to cover here such as the HTP packaging
settings but for the time being the ones that I recommend you being aware of built configuration which
allows me to select either development or shipping.
Now these two are very similar.
However there are some important differences between the two.
So in a shipping build it removes the console from the game and it removes all stats and profiling stuff
as well under the hood.
So shipping builds actually going to run better but you won't necessarily have access to everything
that you typically would in the development build.
But for the most part during development you're going to just be doing development builds.
That said I do recommend every now and then doing a shipping build just in case to make sure that nothing
is somehow broken in that area.
Now the other settings that are worth noting are your staging directory which is just where the content
is going to get copied to.
In this situation I'm just going to make a section under you and you to me which is going to be in demos
and I'm just going to make a new folder called package
so that occurred there.
Now you've got a full rebuild by default it off it's up to you whether you want it enabled or disabled.
It's just the difference between between doing an iterative build or not.
Sometimes that can cause issues but I often find it's OK to not do a full rebuild.
That said if you're doing it built you're gonna be sitting down and going for the long haul anyway and
you know coming out of the files so or it is probably best practice to actually keep this enabled for
the most part especially if you do doing something like using a build server that's going to be running
every night.
Now here we have need about ization of blueprint assets in foop one for this is experimental but from
1 5 and onwards this is no longer considered an experimental feature.
This will convert down all of your blueprint assets to C++ which will make them more efficient.
It's up to you whether you want to check this I strongly recommend since it's out of experimental in
from 1 5 onwards to actually keep this checked.
But that's up to you now from here.
You've got only two of the things that we really need to make note of.
Both are reasonably important.
First is if I click here you can scroll down and you can see we've got some additional options for what
we're cooking and what we're not cooking now in this situation I'm going to go ahead and tell that list
of maps to include in the package build.
I click this I can browse for any maps that I want to have included.
So I'm going to make sure that my survival map is included.
I'm going to go up to maps and modes and I'm going to ensure that the game default map is set to my
survival map.
So that means that when the game first launches it'll be straight into that.
Now from here I'm going to go and change one last thing.
I'm going to go to my content browser and I'm going to open up the game mode.
And the reason I'm doing this is at the moment we have a really boring game if we just log jam with
one message.
So I'm going to set up some wipes I'm just going to set up the first one be character base fact I might
make quite a few character bases in that first round and then going to add another way.
And again I'm going to have a couple of character bases and then we're going to have the majors come
in toward the end.
And finally the last one I'm going out away.
And then have a couple of majors here.
Get a compile and save and now I'm just going to push this bill that
Windows Windows 64 It's already set up because the directory from staging is going to click OK.
Now I'm just going to wait for that to finish.
It shouldn't take too long.
So now it's going to open up the directory which has the built inside of the directories just in packaged
windows no editor.
So I'm going to change the game up and the games loaded up and I can see if I run around
everything's totally working.
I bet guys Magic got them
good simple little game.
So that's it.
That's our project completed for your continuation.
I highly recommend going through.
Make sure you add some effects and sound effects but everything that you need to really push up you've
been taught.