everybody this is Darius Derakhshani with chaos group I'm here to show you a
quick tutorial on how to output for AVR seen using Sams on your VCR as the
viewer we have this wonderful architectural seen from the folks at
black house design and will be rendering out six cube maps for the gear var now
I'll be doing this in stereoscopic as well so in the end you're gonna be
getting an output that looks like this in my scene I have a regular standard
3ds Max camera this is not a viewer a physical camera but just a regular free
camera looking at the room this way and here's our view now the field of view
doesn't really matter so much
nine degree field of view but the way we're gonna set up the camera the field
of view and the lands will matter so much because it's going to be a proper
know so I'm gonna pop open our render setup here and in our resolution we're
gonna wanna put in 1536
as the square size of our resolution SAR image aspect is going to be one point
zero now since you're gonna be rendering 6 the front left right up down and back
or side by side we need to multiply the with by six to come up with 9216 by 1536
so our image aspect ratio is six point zero now of course make sure you have
your a assigned as your render we're gonna do is we're going to create a
stereoscopic helper under the viewer a helpers you're a scared stereoscopic am
just gonna drop one in the scene here on the Modify panel I want to make sure
that the I distance
is set to six point five centimeters you want to make sure your focus method is
set to what this does is it keeps the eyes parallel to each other so they
don't focus on a specific point in space as far as the intraocular method leave
it at shift both and we'll take a look at the panoramic poll merging what this
means is as she go from sixty degrees up to 90 degrees at the polls top and the
bottom these stereoscopic effect will start to dwindle down leaving it at 60
is a good way to go one key parameter to turn on is called a just resolution what
this will do is double your horizontal resolution to count going from six
panels to 12 panels with the left and the right I this way you don't have to
go into the render setup to adjust your with that will stay at 9216 but with
that option and just resolution turned on it will double this effectively give
you an image that said 18 for 32 of course it leaves the height 1536 the
next thing we need to do is set our camera in the renders set up to be a
cube six by one type this will essentially shoot camera raised and all
six directions next thing you're gonna wanna do is to turn off the image filter
with the image filter turn on you may get some different edging that may
create seems in your renter to go ahead and turn that off you'll have seamless
between your cube maps and once you select your camera view and you start
mentoring you'll see you got a nice one aspect that's gonna give you 12 images
side-by-side left six and write six over here
angeli giving you this super awesome rendering that you can put into your
Samsung year var thanks very much for watching have a great time with it