欢迎大家来到游戏行业标准测试课程的第一部分 基本上 Welcome, everybody, to our first section in our game industry standard tests course, so basically
像这门课这样的人说我们会把你从有抱负的游戏设计师带到 guys like the course said we're going to be taking you from aspiring game designer all the way into
如果你想要的话 你可以在AAA行业甚至印地大学找到理想的工作 landing your dream job in the triple-A industry or even Indy, if that's what you want.
因此 为了做到这一点 我们必须遵循几个步骤 So in order to do that, we have a couple of steps we have to follow.
这些基本上是整个课程结构的组成部分 And these are kind of pretty much the building blocks of how this entire course is structured.
因此 第一部分是游戏设计的概述 基本上奠定了游戏设计的基础 So the first section, which is the overview for game design, basically lays the foundation of the
我们将在这一部分的整个课程中建造的房子 house we're going to be building here throughout the entire course in this entire section.
我们将介绍很多关于游戏设计的基本知识 We're going to be covering a lot of basic understandings of what game design is in terms of the basics,
就构成要素、游戏类型、玩家原型以及游戏化而言 in terms of what mechanics are ingredients, a game genres, what our player archetypes, what is gamification
流程图 flowcharts.
这些都是很多游戏设计中经常被问到的主要问题 These have been pretty much staple questions that are constantly asked inside of a lot of game design
我从实习生或大三学生甚至是一般游戏设计师的角度看过的测试 tests that I've seen from an intern or a junior to even a general game designer perspective.
正当 Right.
他们会问你一些问题 这些问题会让你想思考一下你想如何接近他们 They're going to ask you questions that kind of make you want to think a bit about how you want to approach
信息技术 it.
因此 通过我们的基础 你将很好地了解如何回答这些问题 So by having our foundation here, you're going to get a good understanding of how to answer these questions
作为一个整体 无论何时你申请一份工作 都要能够做到这一点 as a whole and be able to nail them whenever you do apply for a job.
这就是我们将要看到的 So that's pretty much what we're going to be looking at.
所以作为起点 是游戏的基础 所以这里是真正高水平的游戏概念 So as the starting point, was the game basic, so here this is the really high level concept of game
设计 design.
通常这三个级别的游戏是高、中、低 Usually games on these three levels is high, mid, low.
如此之高通常是最完整的画面 而低则是最细微的细节 So high usually is the most whole picture where low is like the most minute detail.
正当 Right.
所以在这一节中 我们将成为基本上要讨论的知识分子 So here in this section, we're going to be just the intellectual going to be talking about basically,
你知道 五年的合约 我们的球员简介 目的是什么 you know, five years of engagement, what our player profiles, what's the point of what's the purpose
让特定的东西 比如系统相互作用？ of having specific things like systems interacting with each other?
实际上 游戏的核心是我们在下一节课中将要看到的 So really, the core of of a game is pretty much what we're going to see there in the next lecture is
机械师 mechanics.
这些基本上只是对力学如何工作的一些一般理解 And these are basically just some general understanding of how mechanics work.
我们在游戏中使用不同类型的力学 We have different types of mechanics that are used in a game.
这里我们讨论的是三个主要的力学原理 通常在不同的领域使用 And here we talk about the three main one three main mechanics that are generally used throughout different
游戏类型 types of games.
下一个是成分 所以这些都是游戏中难以解决的问题 让我们假设一下 The next one is ingredients, so these are things that are intractable inside of a game, so let's say
举个例子 马里奥 对 他在跳 taking the example here, Mario, right, he's jumping.
他在跳 咔嗒咔嗒地吃蘑菇 He's jumping and clicking the mushroom.
那是一种配料 That's an ingredient.
他是靠这个火焰的东西得到的 He gets it by this flame thing.
那是一种配料 That's an ingredient.
他击中了那个箱子 He hits that box.
那是一种配料 That's an ingredient.
因此 无论何时玩家可以与之互动 这基本上是我们将要讨论的一个要素 So whenever a player can interact with, that's basically an ingredient we're going to cover pretty
在这堂课中 这是一个整体 much that as a whole in this lecture.
下一个将是游戏类型 The next one is going to be game genre.
因此 我们大致规划了一系列不同的游戏类型 So we're pretty much mapped out a bunch of different game genres.
我们强调了他们是什么 他们的优点和缺点是什么 什么类型的球员通常会 We kind of highlight what they are, what's their pros and cons, what type of players will generally
玩这些类型的游戏 play these type of games.
然后我们继续讨论玩家原型 Then we go on to player archetypes.
因此 这里我们真正采取瓶子分类法 并将其分解为四种不同类型的播放器 So here we're really taking the bottle taxonomy and deconstructing it into four different types of player
类别 categories.
正当 Right.
所以我们的杀手是反社会者 是探险家 是成功者 我们几乎讨论了 So our killers are sociopaths, are explorers, are achievers, and we discuss pretty much what the
他们喜欢玩的游戏类型以及多人游戏和灵魂游戏 type of games they enjoy doing and what multiplayer and from a soul perspective.
接下来 我们要讨论游戏化 这是当今行业的热门话题 很明显 它是 Next, we have gamification, hot topic in today's industry where obviously it's been something that
已经做了很多 但从来没有真正解释得很好 has been done a lot but never really explained very well.
所以我们要说的是游戏化的定义 So we're going to say pretty much the definition of what gamification is.
我们来看看一位杰出的作家 Ukai 他几乎已经为我们的研究制定了框架 We're going take a look at a phenomenal author, Ukai, who has pretty much laid out the framework for
擅长游戏化 excelling in gamification.
最后 我们有流程图 And then lastly, we have flowcharts.
所以 一般来说 流程图很容易理解 但实际上很难掌握 So flowcharts, generally speaking, they're easy to understand, but hard to actually grasp.
因此 我们将讨论流程图在游戏设计中的作用以及它们是如何发挥作用的 So we're going to discuss pretty much what the intention of flowcharts are in game design and how they
可以上来说测试 could come up and say tests.
差不多就是这样 And that's pretty much it.
伙计们 这是我们第一节的概述 Guys, for our section overview of our first entire section.
迫不及待地想开始 Can't wait to get started.
第一堂课我们再见 And I'll see you all in the first lecture.