hey guys how you doing welcome to 嘿伙计们，欢迎你们
another term for the foundation patreon 基础patreon的另一个术语
today we're going to cover matte 今天我们要报道遮罩
surfaces and digital so what we're gonna 表面和数字，所以我们将要
do is rush can use Photoshop today and 匆忙可以使用Photoshop今天
we're gonna kind of cover the base geo 我们会覆盖基础地理位置
forms that we've done previously I 以前我们做过的表格
believe in term 5 we cover them and 相信第5学期我们会覆盖它们
we're actually gonna see how light 我们实际上会看到它有多轻
interacts with the objects with a 用a与对象交互
different size and kind of how they're 不同的大小和种类如何
rendered so for this lesson we want to 为我们想要的这一课而渲染
get familiar with the tool the rendering 熟悉渲染工具
as well as the lighting so let's go and 以及照明，所以我们去吧
just jump right into it first thing I 我先跳到它的第一件事
want to do is recommend Scott 想要做的是推荐斯科特
Robertson's book how to render this book 罗伯逊的书如何呈现这本书
basically covers everything I'm a bother 基本上涵盖了我很烦的一切
go over right now as well as way more so 现在就过去，以及更多
definitely check it out if you're able 如果你能的话，一定要看看
to you know if you have access to it um 如果你有权访问它，你知道吗？
today like I said rolling in the cover 今天就像我说的在封面上滚动
just the Geo forms and we're gonna keep 只是地理形式，我们会保持
that only format surfaces and prior the 只有格式表面和之前的
covering that lecture we first need to 涵盖我们首先需要的讲座
go over a concept of halfway the block 看看街区中途的概念
and let's go ahead and just begin that 让我们继续吧，开始吧
right now so over here in Photoshop so I 现在就在Photoshop这边，所以我
should just make this like a 50% gray 应该让它像50％的灰色
basically halfway the black right and 基本上是黑色右边的一半
let's just go ahead and do our little 让我们继续做我们的小事
some value swatches so if we think of 如果我们想到的话，一些价值样本
our value scale we have a white and then 我们的价值尺度我们有一个白色然后
black and then everything in between so 黑色，然后介于两者之间
that basically means that you know I'm 这基本上意味着你知道我
please feel free to go ahead and do this 请随意继续这样做
with me right now we'll have a 10 20 and 和我在一起，我们将有10 20和
if you know this actually that these are 如果你知道这些实际上是这些
in reverse order in Photoshop because if 在Photoshop中以相反的顺序，因为如果
you consider these as markers if this is 你认为这些是标记，如果是这样的话
like Co one it would be a 90 percent 像Co一样，这将是90％
brightness in Photoshop so you're gonna Photoshop中的亮度，所以你要去
do some math as well pretty awesome 做一些数学也非常棒
so right there's our 50 and we're 所以这就是我们的50，我们是
literally just making swatches for each 实际上只是为每个人制作样本
value number well thousand ten is not a 价值数千万不是一个
value range and luck 价值范围和运气
so that right there's our value scale oh 所以这就是我们的价值尺度哦
cool so what this means is if you have 很酷，所以这意味着如果你有
the absence of light as well as full 没有光线也没有光线
light we have everything in between and 我们拥有介于两者之间的一切
these are just gonna be what we're gonna 这些就是我们要做的事情
use to now render out our shapes so now 现在用来渲染我们的形状
with our values there I just put 在那里，我只是把我们的价值观
together a quick perspective grid just I 我一起快速透视网格
was able to you know quickly make this 能够让你快速知道这一点
box right here and before we get any 盒子就在这里，在我们得到任何之前
further into it let's first just block 进一步说，让我们先阻止
in our box so what I like to do is I 在我们的盒子里所以我喜欢做的就是我
like to have this on the clean layer 喜欢把它放在干净的层上
that way I can just clip right into it 这样我就可以直接进入它
so what we're gonna do is after you you 所以我们要做的就是跟着你
plot your box and you just sketch it in 绘制你的盒子，你只需勾画它
I'm gonna take my lasso tool the 我要拿我的套索工具了
polygonal lasso tool and I'm just gonna 多边形套索工具，我只是要
take the corners of the box I'm holding 采取我持有的盒子的角落
shift so right now if I'm over here on 如果我在这儿的话，现在就转移
this diagonal if I hold shift it will 这个对角线，如果我按住它将会
either give me a 45 or a straight so 要么给我一个45或一个直
that's pretty awesome now I'm gonna 现在我会非常棒的
click I'm letting go of shift that way 点击我放开那种方式
can get its angle click so if I'm off a 可以得到它的角度点击所以如果我离开了
little bit you can actually hit the 有点你可以实际击中
backspace button and it'll take you to 退格按钮，它会带你去
your last point that only works in this 你的最后一点只适用于此
polygonal mode I believe click now I'm 多边形模式我相信现在点击我
going for the Col against I'm holding 我要坚持反对Col
shift we're gonna click back here and 转变我们会在这里点击回来
hit enter or close it off so now with my 点击进入或关闭它所以现在我的
box off I have this clean selection 盒子我有这个干净的选择
let's make a new layer let's say if we 如果我们，让我们说一个新的层
want this to be 90 that is our surface 希望这是我们的表面90
we can you know there's different ways 我们你能知道有不同的方法
of doing it you can take your paint 这样做你可以把你的油漆
bucket tool just paint it in you can 铲斗工具只需涂上它即可
take your brush and brush it in but if 拿你的刷子刷它，但如果
you're doing that make sure that you see 你这样做，确保你看到
like this the transparency over here you 像这样透明度在这里你
have to make sure you're doing that full 必须确保你做得那么充实
full thickness all right so now when we 全厚度好，所以现在当我们
trim it off we just have a select number 修剪它我们只有一个选择号码
box so we can actually turn off the grid 框，所以我们实际上可以关闭网格
as well so a cool clean selection and 以及一个很酷的选择和
what you can see here is I also drew in 你在这里看到的是我也画了
the back end of my box and the reason 我的盒子的后端和原因
why I did that is just like Scott 为什么我这样做就像斯科特一样
Robertson teaches you want to draw 罗伯森教你想要画画
through your objects it's very important 通过你的对象，这是非常重要的
to whenever you come to any type of 每当你来到任何类型的
plotting or even you know like having 策划甚至你知道喜欢
shadows fall off this knowing this back 知道这一点后，阴影就会消失
corner is very useful so now that we 角落非常有用所以现在我们
have this blocked in in a single layer 将其封锁在单个图层中
I'm gonna make two more layers I'm gonna 我要再制作两层了
make a layer for the side on the left as 为左侧的一侧做一层
well as the right and the reason why I'm 以及我的权利和原因
doing that is it's gonna give me the 这样做是为了给我这个
ability to completely control how I'm 能够完全控制我的方式
gonna render this box so let's group 要渲染这个盒子，让我们分组吧
this your scale we're gonna put the grid 这是你的规模，我们将把网格
up there box shape alright so we'll make 箱子形状好，所以我们会做
our first layer call it left side taking 我们的第一层称它为左侧
my polygonal tool again going to left 我的多边形工具再次向左走
taking it to this first point closing 把它带到第一点关闭
off that side I'm actually knew it with 在那边我真的知道了
this box layer on low opacity that way 这个方框层上的低不透明度
it can get the actual corner zoom in a 它可以获得实际的角落变焦
bit for you guys you can see what I'm 对你们来说，你们可以看到我的意思
doing so right there on that corner I 在那个角落那样做我
want to be pretty precise with this 我想要非常精确
it's funny because I actually notice I 这很有趣，因为我实际上注意到了我
do this with a mouse just allows that 用鼠标做到这一点就可以了
control hold shift' cool I can close it 控制保持转移'酷我可以关闭它
off right now it doesn't matter what 现在关闭什么都没关系
color I fill it in you know it can be a 颜色我填写你知道它可以是一个
form of gray it can even be blue I'm 灰色的形式它甚至可以是蓝色的我
gonna hold alt and hit backspace that's 要举行alt并点击后退空间
another way to fill it so awesome we 填补它的另一种方式让我们非常棒
have a side painted in and the reason 有一面画和原因
why you saw me go outside the box is if 为什么你看到我走出盒子是如果
you take your alt button in the mouse 你在鼠标中使用alt按钮
and you hold it right above the layers 然后你把它放在图层的正上方
you can clip that into your mask just 你可以把它夹在你的面具里
hold alt and do that alright and then 按住alt然后做好
let's do it for the side now that I have 让我们现在就做到这一点
this corner here I don't even have to 这个角落在这里，我甚至没有
trim my grid back on or my up box just 修剪我的网格或我的盒子
take my lasso tool and what I'm actually 拿我的套索工具和我实际上是什么
gonna do is because I'm using the 要做的是因为我正在使用
concept of overlapping it doesn't matter 重叠的概念并不重要
if I go further just depending on how 如果我进一步取决于如何
you have it layered so for this one 你有这个分层所以这个
let's make it will just say this color 让我们说它只会说这种颜色
so now we're super out of it if we take 所以如果我们采取的话，现在我们已经超出了它
alt and click again we're able to do alt并再次点击我们能够做到
that and we just changed the order that 那我们只是改变了那个顺序
way the clean blue one is on the left 方式是干净的蓝色在左边
this pinkish one is on the right and 这个粉红色的是在右边
then we have our box we don't need to 然后我们有我们不需要的盒子
necessarily make a top one because our 因为我们必须成为一个顶级的
box itself will be that but we can if 盒子本身就是那个，但我们可以
you like so just for fun we'll do it all 你喜欢这样只是为了好玩，我们会做到这一切
right here is our neon e box that just 就在这里是我们的霓虹灯盒子
allows us to use these different 允许我们使用这些不同的
selections to render this out now so I'm 选择现在渲染这个，所以我
gonna go ahead and kill saturation just 要继续前进并消除饱和度
cuz it was fun while it lasted but 因为这很有趣，但它持续了
that's pretty awesome too everything is 这一切都非常棒
the same value so now that we want 现在我们想要的价值相同
separation in that I'm just gonna do a 分开，我只是要做一个
levels adjustment I brought that up by 水平调整我带来了
image adjustment levels or control 图像调整级别或控制
health for PC users since this is a top PC用户的健康，因为这是一个顶级
I'll just make it something lighter 我会让它变得更轻松
this is the shadow side I'm gonna have 这是我将要拥有的影子方面
so I'll just have it be something darker 所以我只会把它变得更暗
so now we just have a basic separation 所以现在我们只是有一个基本的分离
here all right cool now that these are 现在好了，现在这些都是
all separate layers this is what we're 所有单独的层都是我们的
gonna render out right here we're gonna 要在这里呈现我们会
render out a 90 percent or a value one 渲染出90％或一个值
box so that's pretty white you know it's 盒子，这是非常白的，你知道它
actually jumped up down what that means 实际上跳了起来意味着什么
is face it would help if I use an actual 面对它，如果我使用实际的将有所帮助
color you guys can see basic color 颜色，你们可以看到基本的颜色
equals one all right let's get into some 等于一个好吧让我们进入一些
math uh-oh 数学呃哦
here we go so if we're doing the base 如果我们做基地，我们就这样走
color value one and we're gonna have our 颜色价值一，我们将拥有我们的
light if we take a look at our grid we 如果我们看一下我们的电网，我们就亮了
are gonna put our light source somewhere 会把我们的光源放在某个地方
let's have it somewhere over here so 让我们在这里的某个地方
this right here is where our light is 这就是我们的光明所在
coming from cool and the reason why I 来自酷和我的原因
did this on the grid will come to it 在网格上做到这一点将会到来
when we plot some shadows but for now 当我们绘制一些阴影但是现在
just know that we have a light that's 只知道我们有一盏明灯
backwards or that's behind our object in 向后或在我们的对象后面
space and it's shining it's rays are 空间，它的光芒照耀着它
coming off like this that is a point 这样下来就是一个重点
light source if this was our Sun and we 光源，如果这是我们的太阳和我们
didn't have it on this ground plane 在地平面上没有它
we'll just ditch that so pretend that's 我们只是放弃那样假装那样
the Sun all the way back there then we 太阳一路回到那里然后我们
can have directional light source where 可以有定向光源在哪里
all of our light light rays are parallel 我们所有的光线都是平行的
okay so I'll explain a little bit more 好的，我会解释一下
about that very soon and you'll see when 关于那很快，你会看到什么时候
it comes to the rendering so we'll just 它涉及渲染，所以我们只是
get our point light source back in and 得到我们的点光源和
want a little point for it so now it's 我想要一点点，所以现在就是这样
time to turn on your computer 是时候打开你的电脑了
3d mindset where you're gonna picture 你会想象的3d心态
how light is hitting this object and 光是如何击中这个物体的
where it's actually gonna be lit versus 它实际上会被点燃的地方
in shadow and the way this formula works 在阴影和这个公式的工作方式
is if our base color is a value 1 our 如果我们的基色是我们的值1
shadow color is going to be wait for it 阴影颜色将等待它
halfway to black so if this right here 中途到黑色，所以如果这就在这里
is our color this is black we need to 是我们的颜色这是我们需要的黑色
find where the halfway point is so we 找到中途点所在的位置
can estimate not estimate but we can say 我们可以说，可以估计不估计
that right there is our halfway point 那就是我们的中途点
and the reason being is that there's 原因是有的
three different right there so what you 三个不同，那么你呢
can do is you could take black which is 可以做的是你可以采取黑色
a 10 you can minus your value 1 gives 一个10你可以减去你的价值1给出
you 9 we're literally doing math here 你知道我们在这里做数学
this is awesome divide n 2 because you 这是令人敬畏的鸿沟，因为你
know we're doing halfway gives us 4.5 so 知道我们正在中途给我们4.5
now when you take that and add that to 现在当你拿走它并将其添加到
your first value 1 you get 5.5 and that 你得到5.5的第一个值是1
is why because we're artists we drew 这就是为什么因为我们是艺术家我们画的
this over here we see if this is where 在这里，我们看看这是否在哪里
we're at this is where we're trying to 我们正处在这里，我们正在努力
reach the middle point of you can find 达到你能找到的中间点
that the midway right there so if this 中途就在那里，如果这样的话
is the value 1 and this is a shadow side 是值1，这是阴影面
it's gonna be a 5 point 5 这将是5分5
what if we have a base value of 4 so 如果我们的基值为4那会怎么样？
that's our base once again 10 is the 这是我们的基础再次10是
black point we find the difference from 黑点我们找到了区别
4 to 10 is 6 divided by 2 is 3 add that 4到10是6除以2是3加
to 4 you get 7 all right same thing if 到4，如果你得到7可以相同的东西
it's a 9/10 you get a nine point five 这是一个9/10，你得到九分五
halfway the black which is why Photoshop 中途黑色这就是Photoshop的原因
is awesome because over here if we're 很棒，因为如果我们在这里
looking at a 90 all we have to do is 看着我们所要做的就是90
divide that in half 把它分成两半
45 done so if our base color is 80 如果我们的基色为80，则完成45
divided in half 40 and this is just a 分成两半，这只是一个
very good estimate on how to render your 非常好的估计如何渲染你的
objects so right here let's go ahead and 对象就在这里让我们继续前进
do that I'm gonna turn all the Select 那样做我会把所有选择都转过来
back on so that way I can just click on 回来这样我就可以点击了
my top surface with these on of course 当然，我的顶层表面也是如此
click on the top one we're going to 点击我们要去的顶部
label them as we promised 按照我们的承诺标记它们
all right so top we're gonna click right 好吧，所以我们要点击右键
here to lock the transparency right 在这里锁定透明度
there and I believe the forward slash 在那里，我相信正斜线
button does it so we're going 90 percent 按钮这样做，所以我们将达到90％
value 1 I'm gonna pick an airbrush yeah 价值1我要选一支喷枪，是的
nothing really special going on here it 没有什么特别的事情在这里发生
just has a if you look at your base for 如果你看看你的基地，就有一个
the shot brushes it just has transfer on 它刚刚转移的镜头刷
yeah this doesn't even have shape 是的，甚至没有形状
dynamics on so just transfer basically 动态基本上只是转移
and we just set it to pen pressure that 我们只是将它设置为笔压力
allows us to show you 允许我们给你看
press soft or hard and get different 按软或硬而不同
transparency to so we have a 90 percent 透明度，所以我们有90％
selected we're gonna go ahead and we 选择我们要继续我们
just brush in that whole top surface and 只需刷一下整个顶部表面
let us label it so that's what we're all 让我们标记它，这就是我们所有的
about right now got you one a little bit 现在约有一点点
bigger alright so now that we have our 更大的好，所以现在我们有了
top surface lit this is gonna be our 顶部表面点燃这将是我们的
shadows side because the light rays 阴影边是因为光线
can't reach it from this light source so 无法从这个光源到达它
our shadow side which is the right side 我们的阴影面就是右边
will be so we were looking at 90 now 将是这样我们现在看90
we're looking at 45 we're gonna select 我们正在考虑我们要选择的45
it 它
I'm gonna lock transparency switch back 我要锁定透明度切换回来
to my airbrush and just make it 45 all 到我的喷枪，只需要45
right so now this right here if I may is 对，所以现在就在这里，如果我可能的话
now value 5.5 so that brings up an 现在值5.5这样就可以了
interesting question what about right 有趣的问题是怎么回事
here well it's just got to be somewhere 在这里，它只是在某个地方
in between it's not getting hit with 在它之间没有被击中
direct light and it's not in the shadow 直射光，它不在阴影中
side so we will make it in between those 所以我们将在这些之间做出来
we're looking at one and we're looking 我们正在看一个，我们正在寻找
at five point five right in between that 在五点五之间
is gonna be somewhere between now right 从现在开始吧
here between three and four so we'll 这里我们将在三到四之间
just go with three and a half just to 刚刚去三点半
make it simple 让它变得简单
and these are just estimates cuz we're 这些只是我们的估计
still gonna play with them after so 在这之后仍然会和他们一起玩
three and a half we're doing the 三个半我们正在做的
opposite we're going 65 block our 对面我们要65块了
transparency pick our airbrush looks 透明度选择我们的喷枪外观
like there's some awesome movement that 就像那里有一些很棒的动作
happened here so what we can do is just 发生在这里，所以我们能做的就是
bring it back I actually have no idea 带回来我实际上不知道
why alright so we'll move it back to 为什么好，我们会把它移回去
that point and then we'll move it back 那一点然后我们会把它移回去
up alright cool 好吧很酷
if you want you can even lock its 如果你想要你甚至可以锁定它
position that way me with the 那种方式跟我一样
butterfingers won't move it okay cool butterfingers不会移动它好凉爽
so that's our one two three side and 所以这是我们的一两三方面
honestly if you can make it this far 老实说，如果你能做到这一点
that's the most important thing that you 那是你最重要的事情
need to know because now if you know 需要知道，因为现在如果你知道
where your light is coming from and 你的光源来自何处
where your light isn't reaching the 你的光没有到达的地方
object you're able to make this 对象，你能够做到这一点
calculation and get a general idea of 计算并得出一般概念
what your shape looks like so we're not 你的形状是什么样的，所以我们不是
done just yet I'm gonna go ahead and 刚刚完成，我会继续前进
before we continue the actual gradations 在我们继续实际渐变之前
in the object we're quickly gonna get in 在对象中，我们很快就会进入
our shadow and before we do a point 我们的影子，在我们做点之前
light source let us hit Sun light 光源让我们击中了阳光
directional light so we'll call this one 定向灯所以我们称之为
point and we'll have them come in from 我们会让他们进来
the same direction so now the Sun is no 同样的方向所以现在太阳不是
longer on our grid because it's way back 我们的网格更长，因为它回来了
there in space so if we were looking at 在太空中，所以如果我们在看
this on the side view that's basically 这基本上是侧视图
what we had earlier we had this as our 我们之前有过这样的事情
light source and it was above this 光源，它在这之上
position in space 在太空中的位置
so if this is our box the light rays 所以，如果这是我们的盒子光线
were hitting it like this but now 这样打但是现在
because it's the Sun it's no longer 因为它不再是太阳了
there in space all we just have is the 在太空中我们所拥有的只是
directional light all being parallel 定向光都是平行的
alright so let's go ahead and do that 好的，让我们继续这样做
now so first we'll make directional 现在我们首先要做方向性的
light let's make this a little bit 光让我们做一点点
smaller cool so there's just different 较小的酷，所以只是不同
different light rates coming from the 不同的光速来自
Sun basically that's how it's in this 太阳基本上就是这样的
and the reason why I kind of drew these 我之所以画这些
long is let's make it its then we need 让它成为我们需要的时间
to be able to find our cast shadow where 能够找到我们的投影在哪里
the light is hitting the ground or where 光线撞击地面或地方
the light is not hitting the grounds 光没有击中地面
pretty much all right we'll just fill 几乎没事我们只会填补
that down and because it's directional 那是因为它是有方向性的
all come in at the same angle our source 所有人都以同样的角度来源
on the floor to track it is all going to 在地板上跟踪它是所有
be from the same angle as well so what 从同一个角度来看也是如此
does that mean it'll make a lot more 这是否意味着它会做得更多
sense when we do our point light source 当我们做点光源时感觉到
I promise 我承诺
so that is pretty much our ground plane 所以这几乎是我们的地平面
it looks like a big awesome mess right 它看起来像一个很棒的混乱
now which is awesome I love it alright 现在哪个很棒我很喜欢它
so now we can match it up we need a 所以现在我们可以匹配它我们需要一个
point that hits this point and let us 点到这一点，让我们
turn on our box because we need to know 打开我们的盒子，因为我们需要知道
where that pack point is good pick all 哪个包点好挑选所有
the bottom corners once again Scott 斯科特再次触底
Robertson covers this way more in depth 罗伯森更深入地涵盖了这种方式
in how the render he also has some 在如何渲染他也有一些
awesome DVDs out there I learned pretty 我在那里学到了很棒的DVD
much all of this from from him alright 所有这些都来自他，好吧
so now let's see where light is hitting 所以现在让我们看看光线在哪里击中
it if I can give you a dirty example 如果我能给你一个肮脏的例子
we're basically plotting remember 我们基本上是在密谋记住
earlier how we had our our box we're 我们之前如何拥有自己的盒子
finding where the light rays hitting 找到光线射击的地方
from its originating source so what that 从它的起源来源那么
means is after you find the Ray we need 意味着在你找到我们需要的雷之后
to find the perspective of the ground 找到地面的视角
plane in relation to the direction so 平面与方向有关
right there where it hits is gonna be a 就在那里击中它将是一个
point let me do it so you're no longer 让我这样做，让你不再
looking at this jumbled mess turn this 看着这乱七八糟的烂摊子转过来
just a bit so you could see it on screen 只是有点所以你可以在屏幕上看到它
oh cool 哦，很酷
turn our grid off let's lower these all 关闭我们的网格让我们降低这些
right so where this light ray comes and 就是这样的光线来了
hits where this corner meets because 击中这个角落的地方，因为
we're just trying to hit the stick in 我们只是想试试
space right there is gonna be a point 空间权利将是一个点
all right so now where this light ray 好吧，现在这光线照射的地方
hits I'm just gonna shift this over to 命中我只是要把它转移到
that corner in space right here where 太空中的那个角落就在这里
hits to that corner 击中那个角落
give us another point and then that's 给我们另一个点然后那个
why I said we need to find the back one 为什么我说我们需要找到后面的一个
so this light ray right hits that corner 所以这条光线正好撞到那个角落
there there make sure we're on the right 那里确保我们在右边
layer that's all right so what did I 那层没事，所以我做了什么
just plot right there I plotted the cast 只是在那里绘制我绘制的演员
shadow and how that works 阴影以及它是如何工作的
now that we could turn all that jumbled 现在我们可以把所有那些混乱
mess off so we're gonna make a layer 搞砸了所以我们要做一层
underneath our cube cube all right so 我们的立方体立方体下面就可以了
we're gonna take our polygonal lasso 我们要拿我们的多边形套索
tool start from this first point connect 工具从第一点连接开始
it to this first dot so the second 它到第一个点，所以第二个
thought the third dot and then back to 想到了第三个点再回到了
the other side that corner that's why 另一边那个角落就是为什么
it's important because if we didn't have 这很重要，因为如果我们没有
that plotted we can you know we would 绘制的我们可以知道我们会
have no idea what angle that's up hit 不知道是什么角度受到了影响
enter and right now we'll just fill it 进入，现在我们只需填写它
with any color good little block and 任何颜色好的小块和
let's turn everything else off 让我们关掉其他一切
okay so it's not the most extreme 好吧所以这不是最极端的
especially cuz that that corner so 特别是因为那个角落所以
because I want to give you guys a better 因为我想给你们一个更好的
example let's go ahead and do it again 例如让我们继续再做一次
reason being is the practice will 理由是实践意志
definitely help us see how we're 绝对帮助我们了解我们的情况
plotting this out alright so we're gonna 策划这个就好了，所以我们要去
turn our cash shadow off turn these 把我们的现金阴影转过来
directional lights back on one more time 定向灯再次亮相
just gonna rotate this a little bit more 只是要再旋转一下这个
will give us a little bit longer of a 会给我们一点点的时间
cast shadow alright so one more time 投下阴影好吧再一次
let's hit that first corner shadows so 让我们点击第一个角落阴影
where that meets that right there okay 哪里遇到那个权利就好了
let's get the next corner and obviously 让我们明白下一个角落
if you actually have these mines hitting 如果你真的有这些地雷击中
each one of them all in one layer you 他们中的每一个都在一层中
won't have to uh shift these layers 不必转移这些图层
around like I'm doing back corner 就像我在做角落一样
okay cool just like before take our 好吧很酷，就像之前我们一样
corners now our intersection points from 角落现在是我们的交叉点
the point of origin to the first one 起点到第一个
second third and then back we'll make a 第二个三分，然后回来我们会做一个
layer right underneath our cube and 在我们的立方体下方的层
we'll fill it in so it looks a little 我们会填写它，所以它看起来有点
better awesome so now comes a question 更好的，所以现在提出一个问题
what colors are cat shadow or what value 什么颜色是猫影或什么价值
is it and essentially it's gonna be 是它，基本上它会是
based on the value of whatever our 基于我们的价值
object is sitting on so underneath our 物体坐在我们的下面
cache shadow if we draw on just like a 缓存阴影，如果我们画像就像一个
table so if it's sitting on this plane 因为如果它坐在这架飞机上
right here which is the value three 就在这里，这是价值三
we're going to do the same formula 我们要做同样的公式
before we're going to go half way the 在我们要走到半路之前
black from this three it's a black so 这三个黑色是黑色的
that's seven and a half and we can just 这是七年半，我们可以
reverse it by doing 70 divided by 235 通过将70除以235来反转它
I'm sorry six and a half apologies there 对不起六个半在那里道歉
and then we will just fill that with 35 然后我们将用35来填补它
we'll locker transparency you get our 我们会给你的储物柜透明度
airbrush and fill it in it actually 喷枪并实际填充它
looks like we're getting somewhere now 看起来我们现在正在某个地方
it's pretty cool so a couple more 它非常酷，所以还有更多
factors happen in here remember this is 在这里发生的因素记住这是
for sunlight also just based on the arc 对于阳光也只是基于弧度
a shadow as parallel light rays because 因为平行光线的阴影
the sunlight is traveling from over here 阳光从这里出发
by the time it reaches this point over 当它到达这一点时
here it kind of diffused a little bit in 在这里它有点扩散
reason being is that there's a big open 原因是有一个很大的开放
gap from all the way from here to here 从这里到这里的差距
that light ray still has to travel so 光线仍然必须如此行进
the cash out isn't going to be too crisp 兑现不会太过清脆
over there well how do we take care of 在那边我们如何照顾
that I'm gonna take care of it this way 我会用这种方式照顾它
I'm gonna dupe the layer we'll turn that 我要欺骗我们将转向的那一层
bottom one off I'm gonna go to filter 我将去过滤器
blur and Gaussian blur I'm just gonna 模糊和高斯模糊我要去
blur it a little bit to where we start 把它模糊到我们开始的地方
losing that sharpness of that edge maybe 失去那种优势的可能性
somewhere right around there and it's 就在那附近的某个地方
not important what's going on here it's 不重要的是这里发生了什么
because we're actually gonna hide it 因为我们实际上会隐藏它
right now with this technique so now 现在用这种技术吧
that we turn this original one back on 我们将这个原始版本重新打开
I'm gonna add a mask layer or a mask to 我要添加一个遮罩层或一个遮罩
this layer fill it black and let's get 这层填充黑色让我们得到
our airbrush and we'll kind of just 我们的喷枪，我们就是这样
brush it back in where the light ray 把它刷回光线所在的地方
doesn't really hit and you don't see too 并没有真正击中你也看不到
much going on right now that's because 现在很多事情都是因为
our sharp layer is still there so this 我们的尖锐层仍然存在于此
is what we're doing just brushing it 正是我们正在做的只是刷它
back all right so let's do the opposite 好吧，让我们反其道而行之
to this crisp line 这条清晰的线条
we'll keep it white and then we'll brush 我们会保持白色，然后我们会刷
in black to get rid of some of that 在黑色中摆脱一些
crispness switch back and forth between 清脆之间来回切换
black and white 黑与白
all right I would say that that's pretty 好吧，我会说这很漂亮
good as far as the softness goes so now 现在柔软性好了
if you merge them together you have a 如果你把它们合并在一起就有了
full opaque layer of just the cast 完全不透明的一层只是演员
shadow so just like before our cache 阴影就像我们的缓存之前一样
shadow took longer to reach this back 阴影需要更长时间才能达到此目的
point over here it's not going to be as 指出这里不会那样
dark as over here where a light is very 在这里光线很暗的黑暗
hard to reach you know it's there's no 难以接近你知道它没有
bouncing going on over here it kind of 在这里蹦蹦跳跳
diffuses a little bit so let's work with 扩散一点，让我们一起工作吧
that we're gonna lock the transparency 我们要锁定透明度
of our cache either get our airbrush 我们的缓存要么得到我们的喷枪
we're going to select this color and 我们要选择这种颜色和
let's just go just a little bit darker 让我们只是稍微变暗一点
and we're just adding in some ambient 我们只是添加一些环境
occlusion essentially gonna kind of 闭塞基本上会有点像
brush it in especially which closer to 刷它特别是靠近
the object and then where it's further 对象，然后它进一步
from the object we'll get in some on the 从我们将要进入​​的对象中获取
table color back in here and we're just 桌子颜色回到这里，我们只是
doing this ever so lightly 这样做很轻松
that's not bad so then also because the 那还不错，所以那也是因为
way the objects are manufactured right 对象制造正确的方式
underneath the object right in here 在这里的对象下面
there's gonna be a lot of ambient 会有很多环境
occlusion going on where it's you know 闭塞发生在你知道的地方
the absence of lights it's having a 没有灯，它有一个
really difficult time really reaching in 真的很难实现
there so the cheap that I will do is I'm 那么便宜，我会做的就是我
just gonna take our overall box shape 只是采取我们整体的盒子形状
and I'm just gonna move it down by 而我只是要把它向下移动
having my selection tool going down just 让我的选择工具下降
moving down like twice and once we lock 向下移动两次，一旦我们锁定
it we can fill it in with a darker color 我们可以用更深的颜色填充它
and then just like before we use our 然后就像我们使用之前一样
masks let's do the same thing and just 面具让我们做同样的事情
get rid of that section so we can just 摆脱那一节，所以我们可以
bump this around 碰这个
all right so now there's more ambient 好吧所以现在有更多的环境
occlusion going on over there this side 那边有遮挡
would have some as well even though it's 即便如此，也会有一些
not in the shadow side it's still having 不是在影子方面，它仍然存在
a little bit of difficult time reaching 到达时有点困难
in there so what we can do is we could 在那里我们能做的就是我们能做到的
take this color or that value I should 采取这种颜色或我应该的价值
specify just give it a little bit of 指定只是给它一点点
ambient occlusion this helps ground the 环境遮挡，这有助于磨碎
object view as you can see all right 您可以看到对象视图
cool so lastly we just not need to add 很酷，所以最后我们不需要添加
in our bounce light onto this object the 在我们反射光到这个物体上
bounce light and the ambient occlusion 反射光和环境遮挡
and the way that that works is we have 以及我们的工作方式
our light rays hitting this surface and 我们的光线击中了这个表面
bouncing around so this object is 弹跳所以这个对象是
getting hit with bounce light it's not 受到弹跳光的打击并非如此
going to be as strong as our actual 将变得像我们的实际一样强大
light source but wherever it's near 光源，但它在附近的任何地方
another surface 另一个表面
there's bounce going on you know even 你知道甚至有反弹
over here it's gonna bounce and this 在这里，它会反弹，这个
side is gonna get lighter too so let's 一边也会变得更轻，所以让我们
add that in we'll first hit our shadow 添加它，我们将首先击中我们的阴影
side I'll make a new layer and I'm gonna 我将创造一个新的层，我会
use this layer as a mask so now it's 使用这个图层作为掩码现在就是这样
like double masked it's masked within 像双重掩盖它掩盖了内部
the cube because it's a clipping mask 立方体，因为它是一个剪贴蒙版
from here and it's also masked within 从这里开始，它也被掩盖了
just this right side so let's pick this 只是这个右侧所以让我们选择这个
value of our object since that's where 我们的对象的价值，因为那是
the light is getting bounced from and 光线正在从而被反弹
let's just bounce it in here you want to 让我们在这里你想要反弹它
make sure you're not pulling a Matthew 确保你没有拉马修
and you're actually on your layer and 而你实际上是在你的层上
not your mask and then we'll just bounce 不是你的面具然后我们会反弹
it in there 它在那里
and then over here in this area it's not 然后在这个区域，这不是
getting hit that much because we have 因为我们有这么多人受到打击
our shadow here that's actually stopping 我们的影子实际上正在停止
the bounce like you know if light is 如果你知道光是弹跳的话
hitting here 在这里打
there's no bounce going on there it's 那里没有反弹
taken further to reach it so if you kind 如果你好的话，进一步接触它
of mirror that shape your cash out of 镜子塑造你的现金
shape in there will give you a really 在那里的形状会给你一个真正的
good effect it's bounced back in in that 好的效果它在那里反弹了
essentially it's the ambient occlusion 基本上它是环境遮挡
on our object still want it to strong 在我们的对象仍然希望它强大
it's like a little triangle almost and 它几乎就像一个小三角形
obviously this side isn't really getting 显然这方面并没有真正得到
hit with much so it's just this this 很多，所以这就是这个
corner almost all right and then on our 角落几乎没事，然后在我们的角落
left side now we'll make a new layer 左侧现在我们将创建一个新层
will mask it in here or we'll clip it in 将在这里掩盖它或我们将其剪辑
there holding alt if we hold ctrl and 如果我们按住Ctrl和
click on this layer we get a selection 点击这一层我们得到一个选择
so then we can go ahead and mask that so 那么我们可以继续掩盖这一点
now only affects the left side and let's 现在只影响左侧和让我们
brush in some of this bounce light on 刷一些弹跳灯
our layer all right cool 我们的层好酷
I would say that would cover sunlight 我会说这会遮盖阳光
for this object so as promised let's go 对于这个对象，所以承诺让我们走吧
ahead and do a point light so we'll call 我们会打电话给你
this one sunlight and point light that's 这一个阳光和点光源
also known as radiating light so what we 也被称为辐射光所以我们
need to do is we need to take off our 需要做的是我们需要脱掉我们的
bounce light and we need to take off our 反射光，我们需要脱掉我们的
cast shadow there is we'll just delete 投下阴影，我们只会删除
it 它
and now when we turn this back on for 现在，当我们重新开启时
seeing where it's in then space those 看到它在哪里然后隔开那些
bottom lines that we were drawn before 我们之前画的底线
the source of the light on the ground 地面上的光源
plane they're actually gonna radiate so 飞机他们实际上会辐射
let's go ahead and do that let's delete 让我们继续这样做让我们删除
some of these lines all right we're 其中一些线路我们都可以
gonna keep our grid on just for now we 为了我们现在就保持我们的网格
will use yellow for light rays coming 会用黄色来照射光线
out of here and this time I'm just going 离开这里，这次我要去
to hit the corners that way you're not 以你不是的方式来到角落
like blinded with all this other 像对方一样蒙蔽双眼
information so I'm only hitting the 信息所以我只是打了
corners that light isn't able to reach 光线无法到达的角落
right now 马上
I'm gonna extend this down just a bit 我要稍微延长一点
alright so we have this pretty close to 好的，所以我们非常接近
us call those light rays now let's plot 我们称这些光线现在让我们的情节
it from the bottom we can use blue so 它从底部我们可以使用蓝色
now where this point is 现在这一点是什么
we'll hit those same corners we're 我们会碰到那些角落
hitting the bottom corners of these 击中这些的底角
ticks all right and unfortunately we are 好吧，不幸的是我们是
not able to get it all the way we can do 我们无法完成所有工作
one of two things we can expand our 我们可以扩展我们的两件事之一
canvass or for you guys I'm just gonna 拉扯，或者你们，我只是要去
move our source a little bit further 进一步推动我们的来源
back in space or we could just do both 回到太空还是我们可以做到这两点
all right back to our light rays a 好吧回到我们的光线a
little bit further 再进一步
all right hit the blue back out slot it 好吧打蓝色后退插槽吧
from here let's see is that gonna reach 从这里开始让我们看看是否会达到
ya barely makes it alright so now let's 你几乎没事，所以现在就让我们好吧
just pull out the points of where we're 只是拉出我们所处的位置
gonna hit we're gonna make contact right 要击中我们才能正确接触
there this one hits us right there and 那个人就在那里打我们了
this one hits us right there turn all 这一个打击了我们就在那里
this other info off we can actually turn 这个其他信息我们实际上可以转
our grid off now keep having to move 我们的网格现在不断移动
this over a little bit and we'll add in 这一点点，我们将加入
the new test shadow later polygon tool 新的测试阴影后面的多边形工具
connect it to the first point second 将它连接到第二个点
point Third Point back to the first so 点第三点回到第一点
then with black and you want to make 然后用黑色你想做
sure that it's actually being hit on 确定它确实被击中了
your object so if our table was further 你的对象，如果我们的桌子更进一步
down that would be correct if our table 如果我们的桌子那将是正确的
is cut like that then our cache shadow 就像我们的缓存阴影一样
will fall off just like that 会像那样掉下来
all right we could turn that little dots 好吧，我们可以把那些小点转过来
off you can turn the back part of the 你可以转动后面的部分
box off then just like before the same 盒子关闭然后就像之前一样
let's try maybe a different table color 让我们试试不同的桌面颜色
or value keeping this all black and 或者保持这个全黑的价值
white right now we that 70 before 白色现在我们70之前
whether for on the darker table but if 是否在较暗的桌子上，但如果
it's a 50 who which blends in 这是一个融入其中的50人
if it is a 40 there we go so what that 如果它是40那么我们就这样去了
means is this cast shadow right here 意思是这个投射阴影就在这里
will be halfway the black which will be 将是黑色的一半
20 let's get our airbrush will lock 20让我们的喷枪将锁定
transpo before we do that let's do our 在我们这样做之前，让我们去做
radiation is that the word radiation 辐射就是辐射这个词
radiation no we already had blur from 辐射没有我们已经模糊了
there before so we could just hit it 之前我们可以点击它
again if you want to even a little bit 再次，如果你想要甚至一点点
more you can just repeat it since this 更多你可以重复它，因为这
is point light which is close it's gonna 是点光源，它会接近它
gradiate it's gonna blur a lot at the 渐渐变暗它会变得很模糊
edges so maybe we can have something 边缘所以也许我们可以有一些东西
like that we'll add a mask and reverse 就像我们将添加一个面具并反转
it and then let's just bring it back in 它然后让我们把它带回来
and you want to make sure that it's full 而且你想确保它已满
opaque on your mask because we're still 你的面具不透明，因为我们还在
gonna brush back into that the actual 要刷回实际的
value all right then we'll take our 没关系，那我们就拿走了
original reverse that mask so that way 原来反面那面具就这样了
we can hide some of this stuff see right 我们可以隐藏一些这样的东西看对了
there where I got lighter that's where 那里我打火机就在那里
there is no cash how about being applied 没有现金如何应用
at all and this is just one method to do 根本没有，这只是一种方法
it there's many others love for you guys 它还有很多人喜欢你们
to actually experiment maybe find your 实际上可以找到你的实验
own 拥有
you can use the blur tool smudge 你可以使用模糊工具涂抹
airbrush you can actually paint it in 喷枪，你可以实际绘制它
alright so I'm just gonna dupe it just 好吧所以我只是想把它扯掉
to fill in that transparency and merge 填写透明度并合并
it down 它失败了
alright cool so right there I'm just not 好吧很酷，所以就在那里，我只是没有
too crazy for how much is being blurred 因为模糊多少太疯狂了
over here I'm just gonna take my eraser 在这里，我要带上我的橡皮擦
on the soft airbrush just kind of erase 在软喷枪上只是一种擦除
that corner so now if you lock 如果你锁定那么现在那个角落
transparency we can get 20 which is half 透明度我们可以得到20，这是一半
way too black for our table we will do 对于我们的桌子来说太黑了我们会做的
the whole thing see it looks like 整个事情看起来像
there's still some transparency issues 还有一些透明度问题
I'm gonna zoom in a lot you can kind of 我会放大你可以放大的东西
see just gonna dupe it twice alright I'm 看到我要两次摔倒好吧
gonna take our table color since you 从你那里开始我们的餐桌颜色
know we wouldn't want to use our light 知道我们不想用我们的光
color for here that wouldn't make sense 这里的颜色没有意义
you want to use the base color of 你想使用的基色
whatever this object is being lit which 无论这个物体被点燃了什么
is a table currently being lit as a 是一张目前正在点燃的表格
value 4 brush it over there over here 值4在这边刷它
close to the object got some ambient 接近物体有一些环境
occlusion lights having a very difficult 遮挡灯非常困难
time 时间
all right got some ambient occlusion out 好吧得到了一些环境遮挡
underneath the object cube just move it 在对象立方体下方移动它
down twice block the transparency get 两次阻止透明度得到
some AO in there all right and just like 一些AO就在那里，就像
before let's add in some bounce like the 在让我们加入一些反弹之前
right side we're gonna make a layer on 右边我们要打开一层
top of it use that selection as a mask 顶部使用该选择作为掩码
bounce light is gonna be the same color 反射光将是相同的颜色
as this so Renu uses value forward to 因此，Renu使用价值向前发展
bounce back in here it's not doing much 在这里反弹它没有做太多
wool because I'm not doing a layer again 羊毛，因为我不再做一层了
value for bounce it in there if you 如果你在那里反弹它的价值
actually like it fills a white table you 实际上它喜欢填充白色的桌子
get white bounce light so there's 得到白色反射光所以有
actually not really much bounce going on 实际上并没有真正反弹
just because the values are so similar 只是因为价值如此相似
so let's do it on the left side a little 所以让我们在左侧做一点
bit in there and then we need to do our 在那里，然后我们需要做我们的
ambient occlusion so there really wasn't 环境遮挡所以真的没有
much bounce noticeable but the AO will 反弹很明显，但AO会
make a pop of where the bounce isn't 弹出不弹跳的地方
able to reach 能够到达
this right here is our darkest corner 这是我们最黑暗的角落
which is the furthest away from the 距离最远的地方是最远的
light 光
I had gone just a little too high with 我已经走得太高了
that so let's bring it down all right so 所以让我们把它放下来吧
that's basically this object and lastly 这基本上是这个对象，最后
light isn't getting hit as strong over 光线没有受到强烈的打击
there so we'll just go a little bit 那么我们就去吧
darker just a little bit and that would 稍微暗一点就可以了
be the point light source so now I'm 是点光源，所以现在我
gonna go ahead and get into the actual 要继续前进并进入实际状态
demo and I'm just gonna do these only in 演示，我只会做这些
a directional light source right now 现在是一个定向光源
just so you guys can actually master the 只是这样你们才能真正掌握
one technique without you know trying to 一种技术，你不知道尝试
plot out all of this just keep it 计划好所有这些只是保持它
directional directional light rays 定向定向光线
directional you know points on the 方向你知道点上的
bottom for where your light rays are 光线所在的底部
gonna hit the ground plane I'll just 我会打地面飞机
take a quick review right here this was 快点回过头来看看
the radiating light we had different 我们有不同的辐射光
tables for each so that one will go 每个人的表格，以便一个人去
there sunlight was a 70 I believe yeah 阳光是70我相信是的
that looks pretty good all right so yeah 这看起来很不错所以是的
that was direct light versus 这是直接光与
abbreviating way so we'll go ahead and 缩写的方式，所以我们将继续前进
we'll move on now and we'll just kind of 我们现在继续前进，我们只是一点点
cover some of the other shapes in this 覆盖其中的一些其他形状
overall demo here about the seat thanks 关于座位的整体演示感谢
guys okay so now I'm gonna actually go 伙计们好，所以现在我真的要走了
ahead and walk you through an actual 提前并带领您了解实际情况
demo of a little silic setup what you 有点硅的演示设置你
see here these are sketches that I 看到这些是我的草图
quickly just you know sketched out of 很快你就会知道勾勒出来的
actual arrangements 实际安排
you know these are physical geometric 你知道这些是物理几何的
objects that have been arranged and I I 已安排的物品和II
briefly just sketched them in real quick 简要地简单地简单地勾画了它们
and what I'm gonna do is I'm gonna take 而我要做的就是我要接受
one of these right here and I'm actually 其中一个就在这里，我实际上
gonna kind of just see if I can 会有点看看我能不能
you know rearrange it just a little bit 你知道重新排列它只是一点点
more so I did a sketch based off what I 更多，所以我做了一个基于我的草图
saw 锯
and because we're designers you know 因为我们是你认识的设计师
it's always nice just to see if we can 只要看看我们是否可以，总是很好
arrange a better composition so based 安排一个更好的组成如此基础
off of the the arrangement that we have 离开我们的安排
right here we have one two three four 就在这里，我们有一个两个三个四个
different objects we have a cube a 不同的对象我们有一个立方体a
cylinder a cone that's on its side as 圆柱体一侧的圆锥体
well as a sphere so right now I'm just 以及现在我只是一个球体
looks like I'm adding in just a gradient 看起来我只是添加一个渐变
right now for the background just to 现在只是为了背景
kind of darken it up and even if you're 有点变暗，即使你是
working from life or from a photo just 从生活或照片中工作
for this kind of studying it's always 对于这种学习，它总是如此
great just to simplify it because you're 很高兴只是为了简化它，因为你
not trying to replicate exactly what you 不要试图完全复制你
see but you're trying to make an 看，但你正试图做一个
understanding of what's going on so the 了解正在发生的事情
way that I'm doing this is I'm not gonna 我这样做的方式是我不会
go1 the one based on what's going on go1基于发生的事情
over at still-life because there's 在静物，因为有
actually a different light source going 实际上是一个不同的光源
on like multiple light sources multiple 像多个光源一样多个
cashout of those you know there's 那些你认识的人的提现
different key and fill lights going on 不同的钥匙和补光灯正在进行中
so I want to just take my understanding 所以我想接受我的理解
and create these objects as true to the 并将这些对象创建为true
mat form as I can with just one singular 我只能用一个单一的形式来形成垫子
light just like you saw me do with the 光就像你看到我做的一样
cube earlier is we're gonna make 立方体早些时候我们要做
different shapes for these and we're 这些和我们的不同形状
gonna have them all on their own 要把它们都放在自己身上
separate layer so that way we can lock 单独的图层，这样我们就可以锁定
transparency when need be put them in 需要时将透明度放入其中
groups and whatnot using the polygonal 组和诸如使用多边形的东西
lasso tool I'm just gonna mask this out 套索工具我只是掩盖这个
that way we have a nice clean edge so we 这样我们就有了一个很好的清洁边缘所以我们
don't have to repaint it over and over 不必一遍又一遍地重绘它
again and I just brother 再次，我只是兄弟
levels right there just to be able to 那里的水平只是为了能够
just visually see the difference because 只是在视觉上看到差异，因为
there is overlap going on in these 这些都有重叠
shapes it's always nice to label I'm of 塑造它总是很好的标记我是
course I'm just like earlier I made a 当然我就像早些时候我做的一样
new layer I clipped it in there holding 新的一层我把它夹在那里
alt and then zooming in we're gonna take alt然后放大我们会采取
a corner and go to the other corner and 一个角落，去另一个角落
that's gonna give us one side for our 这会给我们一个方面
rendering take it to the bottom corner 渲染把它带到底角
and just hold an Alton hidden backspace 并且只是拿着一个Alton隐藏的退格
or if you want to painter then use your 或者，如果你想画画，那么使用你的
your paint bucket tool does it matter so 你的油漆桶工具是否重要
now I'm gonna have crisp clean edges 现在我要有干净利落的边缘
just like you see right now there is a 就像你现在看到的那样
lot going on but because it's clipped in 很多事情正在进行，但因为它已被削减
it's perfect do the same thing over here 在这里做同样的事情是完美的
I love it cuz that allows me to just 我喜欢它，因为它让我只是
paint outside the lines you don't have 画在你没有的线之外
to be so crisp as you know you'd imagine 如你所知想的那样清脆
and it doesn't essentially matter what 它本质上并不重要
value you're using for this right here 你在这里使用的价值
you just want to be able to see your 你只是想看到你的
different masks all right so let's toss 不同的面具，所以让我们折腾
this right here into a group for our box 这就是我们的盒子组
and we'll we'll do our cylinder at 我们将在那里做我们的气缸
what's cool as you saw I actually just 你看到我实际上只是很酷
did a different degree lips right now 现在做了不同程度的嘴唇
and the reason why it doesn't matter too 以及它无关紧要的原因
much is because you can actually just 很多是因为你实际上可以
you know skew it into proportion so if I 如果我，你知道它会与它成比例
lower the opacity I could see the line 降低不透明度我可以看到线
drawing underneath 画在下面
there's always that fun clipping going 总是有趣的剪辑去
on when you hold a shift so zooming in 当你举行一个如此放大的班次时
helps and I used just like a little pink 帮助，我使用就像一个小粉红色
mask color right now just once again to 面具颜色现在再一次
differentiate it so I can see what's 区分它所以我可以看到什么
going on underneath duplicating it and 在下面复制它和
opening up the degree a bit for the 为学位开辟了一点点
bottom ellipse will help get me help let 底部椭圆将帮助我帮助
me get the front end of it and then 我得到它的前端然后
we'll just connect our two points on the 我们只是连接我们的两点
sides and that'll fulfill this full 双方，这将完成这一切
ellipse so I like to zoom in just so we 椭圆所以我喜欢放大我们
can get this nice and clean the cleaner 可以让这个更好，清洁清洁剂
you are in the beginning especially for 你是在开始特别为
these these geometric shapes then the 这些几何形状然后是
easier it's gonna be going forward once 更容易它会前进一次
again I'm just drawing in my rectangle 我只是画在我的矩形中
for the base of the ellipse so that way 对于椭圆的底座这样
I can just skew it there just get it to 我可以歪曲它只是得到它
match the sides obviously you can see 很明显你可以看到两侧相匹配
that I overshot it so we're just gonna 我超越它所以我们就要去了
shrink that down a little bit 缩小了一点点
and like I said before there's many 就像我之前说过的那样
methods to doing this this is just a one 这样做的方法只是一个
method I find simple and easy to do you 方法我觉得简单易行
could see that I was working on the same 可以看出我正在努力
layer so I went ahead and said it again 层，所以我继续说再说
no big deal it's good that we caught it 没什么大不了的，我们抓住了它
earlier and just be sure that you're 早些时候，只要确定你
actually like very familiar with these 其实非常熟悉这些
forms that you're drawing because these 你正在绘制的表格，因为这些
are the base geometric forms that create 是创建的基本几何形式
anything that exists in this world so 这个世界上存在的任何东西
the more knowledge that you have on 你拥有的知识越多
these then the greater your ability will 这些就是你的能力越大
be to actually merge them and combine 要实际合并它们并结合起来
them into different objects such as you 他们进入像你这样的不同对象
know a gun a computer monitor a piano 知道一把枪，一台电脑监视着钢琴
anything all right and then once we uh 什么都没事，然后一旦我们呃
lock transparency we can just fill it in 锁定透明度我们可以填写它
a solid color I'm gonna want my cylinder 一个纯色我想要我的圆筒
top as a separate layer because that's top作为一个单独的层，因为那是
actually a different form that's gonna 实际上是一种不同的形式
get hit by light so when it comes down 当光线下降时被光线击中
to masking time it's gonna be much 为了掩盖时间，它将会很多
simpler much much simpler if I have this 如果我有这个，那就简单得多了
on its own it's the worst thing to try 这本身就是最糟糕的事情
and redraw in your shapes after you 在你之后重新塑造你的形状
already cleaned it up just miss that 已经清理过它只是错过了
corner a little bit so we're just gonna 转过一点，所以我们就要去了
erase hold the shift - um - take it to 擦除轮班 - 嗯 - 把它拿去
the top back in doesn't matter because 回到顶部并不重要，因为
it's behind the cube so cool let's roll 它在立方体后面如此酷让我们滚动
with that 接着就，随即
all right and it's awesome because I'm 好吧，它很棒，因为我
actually working on this Monday right 实际上正好在这个星期一工作
now that uh didn't have the best 既然呃没有最好的
saturation on it so it appeared that the 饱和就可以了
top of the cylinder was actually just a 圆筒的顶部实际上只是一个
value with like a different form of gray 价值与不同形式的灰色
but as you can see right now it's still 但正如你现在所看到的那样，它仍然存在
a little bit pink so the final file 有点粉红色，所以最终文件
actually has it just saturated down and 实际上它已经饱和了
that's why maybe if you want to work in 这就是为什么你想要工作的原因
a Photoshop mode of being gray would be Photoshop的灰色模式是
even better this is my cheating way for 更好的是这是我作弊的方式
making a cone I take a rectangle and I 做一个圆锥我拿一个矩形和我
just skew the top in perspective till it 只是倾斜顶部直到它
comes to a point able to just toss it on 到了可以把它扔掉的地步
its side now obviously a cone has a 它的一面现在显然是一个圆锥体
cylindrical base you know it's a base 圆柱形底座，你知道它是一个基础
circle but we don't see that once again 但我们再也看不到了
because it's behind our cylinder so we 因为它在我们的汽缸后面所以我们
could just toss it in like that and 可以像这样把它扔进去
that's our arrangement of shapes a cube 这是我们的形状排列立方体
sphere is cylinder income I have no idea 球体是圆柱收入我不知道
what that crazy custom brush is doing up 那疯狂的自定义画笔正在做什么
right now so let's let's ditch it 现在让我们放弃吧
alright so I'm gonna show you guys the 好吧所以我要告诉你们
the lighting direction if you can see 照明方向，如果你能看到
right now it's kind of coming in from 现在它有点来了
this angle 这个角度
give your air a little bit of a 给你的空气一点点
perspective to it but that's the angle 透视它，但这是角度
that we see our light coming in so it's 我们看到我们的光进来了所以它是
behind the objects and it's from the top 在对象后面，它是从顶部
left so what that means is our shadows 离开，这意味着我们的阴影
are gonna be on the opposite side of the 会在对面
objects as well as our cast shadows and 对象以及我们的投射阴影和
you know I'm definitely going slow right 你知道我肯定会慢慢的
now we're four ten minutes into this not 现在我们还有四十分钟没有
even ten minutes and I haven't even I 甚至十分钟，我甚至没有
just finished the base shapes so just go 刚刚完成了基础形状，所以就去吧
slow and really take your time to 慢，真的慢慢来
perfect this geometry so that way you're 完善这个几何形状，这样你就是这样
not dealing with a big hassle later 以后没有处理大麻烦
you're not trying to 你不是想要
things and refine them 事情并完善它们
all right just doing some more renaming 好吧，只是做一些更多的重命名
just organization always hopes taking 只是组织总是希望采取
just a soft airbrush you know it's just 只是一个柔软的喷枪，你知道它只是
on pin pressure and that's been special 在针压力，这是特别的
going on spacing you just don't want 继续你只是不想要的间距
anything too great and just tossing it 任何太棒了，只是折腾它
on 100% opacity so that's kind of what 在100％的不透明度，所以这是什么
the brush looks like we just locked our 刷子看起来像我们刚刚锁定了我们的
transparency I hit the /ki just like we 透明度我就像我们一样击中/ ki
did before and it's time for the box I 我以前做过，现在是时候了
only have two layers on top and I'm 顶部只有两层，我是
gonna use the base layer as the actual 将使用基础层作为实际
top of the box because if we have the 最重要的是因为如果我们有
two sides on top of that then all that's 最重要的是那两个方面
left is you know gonna be one of the 左边你知道会成为其中之一
other sides so if you want to you can 其他方面如果你想，你可以
make a separate layer for it it's not 为它做一个单独的层它不是
necessary you can see that we picked our 必要的你可以看到我们选择了我们的
base and we're just going halfway the 基地，我们只是走了一半
black got our shadow side we're gonna go 黑色得到了我们的阴影面，我们要走了
in between that now for our medium tone 现在介于我们的中调之间
side and that's just the base of our box 一边，这只是我们盒子的基础
right there 在那里
all right so we're gonna toss in a nice 好的，所以我们要好好折腾
little table underneath these objects 这些物体下面的小桌子
that way we can actually get some cash 这样我们就可以获得一些现金
of those in you trying to keep it 在那些试图保持它的人
looking within a perspective format so 在透视格式内查找
that way it all reads like it's on the 就这样，它就像是在它上面
same plane obeying the same rules 同一架飞机遵守相同的规则
good old Photoshop allows us to skew it 好的旧Photoshop允许我们扭曲它
and then we'll just add in the bottom so 然后我们将添加到底部
now we have a plane for our objects that 现在我们有一个飞机用于我们的物体
sit on top of 坐在上面
all right so let's go ahead and kind of 好的，让我们继续吧
just sketch in our lighting direction 只是在我们的照明方向上草绘
for our cast shadow so if this is what's 对于我们的投影，所以如果这是什么的
going on and you know as far as the cash 继续，你知道现金
out direction and that's where I want 出方向，这就是我想要的地方
our light source to be and keep in mind 我们的光源是要记住的
also that this was created inside of 这也是在里面创造的
room so it was a point light source but 房间所以这是一个点光源但是
just like I mentioned I want to learn 就像我提到的我想学习
the understanding of directional light 对定向光的理解
right now it's I'm not gonna obey it one 现在，我不会顺从它
two one two what I see well I'm gonna 我看到的两个一两个我要去的
use that understanding and just make 使用这种理解，只是做
these parallel rays you know you can 这些平行光线，你知道你可以
definitely fully plot them in if you 如果你的话，绝对完全用它们画出来
like or you can do what I'm doing and 喜欢或者你可以做我正在做的事情
just kind of get the idea later we'll go 稍后我们就会知道这个想法
ahead and we'll actually do some full 未来，我们实际上会做一些完整的事情
plotting for cash shadows that's not 绘制不是的现金阴影
what this lecture is about but having a 这个讲座是关于什么，但有一个
general understanding of what's going on 对正在发生的事情的一般理解
so I am taking a line tool and doing 所以我正在采取一种线工具
that so that way I can just duplicate it 这样我就可以复制它
and keep a parallel ray or a parallel 保持平行光线或平行光线
direction on my other corners and this 在我的其他角落和这个方向
is what happens when you go hotkey crazy 当你疯了热门时会发生什么
us start losing you know the basics you 我们开始失去你了解你的基本知识
start grabbing wrong file or wrong 开始抓错文件或错误
layers and whatnot so let's first learn 层和诸如此类让我们首先学习
the basics of Photoshop and how we can Photoshop的基础知识以及我们如何做到
use it in that way we can start adapting 以这种方式使用它我们可以开始适应
some hotkeys to it skimble faster with a 一些热键用它来快速浏览
workflow alright we're gonna now mask 工作流程好吧我们现在要掩盖
out this cash shadow 这个现金阴影
fill it in completely if you wanted to 如果你愿意，请完全填写
use the Paint Bucket alt and backspace 使用Paint Bucket alt和退格
it's really up to you 这真的取决于你
it'll me missed a little bit right there 它会让我错过了一点点
so we'll just zoom in and clean it up no 所以我们只需放大并清理它
big deal 很重要
and you can kind of tell what's going on 你可以告诉我们发生了什么
now for the rest of the image even 现在甚至是图像的其余部分
though you don't see these forms fully 虽然你没有完全看到这些形式
rendered with all their cache headers 使用所有缓存标头进行渲染
you know where the lights coming from 你知道灯光来自哪里
and you know what's going on in this 你知道这是怎么回事
arrangement 安排
all right so we have our box all right 好的，所以我们的盒子还可以
there and we just made the selection 那里，我们刚刚做出选择
with it if you hold a ctrl and click on 如果您按住ctrl并单击它
a layer it will give you a clean 它会给你一个干净的层
selection I just duplicated it and moved 选择我只是复制它并移动
it down and I just darkened it and that 它下来了，我只是把它变暗了
gave me the ambient occlusion that we 给了我们环境遮挡
talked about earlier 早些时候谈过
so ambient occlusion is basically what 所以环境遮挡基本上是什么
we discussed earlier that the very tight 我们之前讨论的非常紧张
corner where it's very difficult for 角落里很难
light to reach it and the reason being 光到达它和原因
is because light is actually it's a 是因为光实际上它是一个
wavelength you know it's just the Ray so 波长你知道它只是Ray所以
there's these little pockets you can 你可以用这些小口袋
think of them as like you know there's 把它们想象成你知道的那样
cut lines and objects there's who our 切割线条和物体有谁是我们的
walls meet and corners and just all 墙壁相遇，角落和所有
these different like manufactured lines 这些不同的制造线
that doesn't allow a perfect fit from 这不允许完美契合
this cube to the table so there's gonna 这个立方体到桌子所以会有
be just a little bit of a gap there and 在那里只是一点点差距
that's an area where light has a real 这是一个光有真实的区域
difficult time traveling and reaching 旅行和到达的困难时期
and because of that options of light 并且因为光的选择
means it's gonna be pretty dark it's 意味着它会变得非常黑暗
gonna be darker on the right side as 在右侧会变暗
well because that's where the light rays 好吧，因为那是光线的地方
aren't even hitting it there's no bounce 甚至没有击中它没有反弹
going on in there and I think that'll 继续在那里，我想，那就是
pretty much do it for a cube for now 现在几乎为立方体做这件事
until we come back and actually refine 直到我们回来并实际改进
it with more bounce like AO so that's 它像AO一样反弹更多
kind of the bounce that's going on if I 如果我，那种反弹就会发生
had my layer on top of it you can 你可以将我的图层放在它上面
actually see those lines underneath it 实际上看到它下面的那些线
there we go so this this light ray is 我们去了这条光线
hidden this piece on the table and just 隐藏在桌子上的这件作品
bouncing in all directions and what that 向各个方向弹跳，那是什么
means is that whatever value is getting 意味着无论得到什么价值
hit bounces off that's gonna be the same 击中反弹，这将是相同的
value reflecting onto this object if 反映在此对象上的值
there if it is a lighter value so if 如果它是一个更轻的值，所以如果
this was on a black table then there 那是在那张黑色的桌子上
virtually be like you know no bounce 几乎就像你知道没有反弹
light this is on a pretty light surface 光这是一个非常轻的表面
you know it's almost white so we're 你知道它几乎是白色所以我们是
gonna get a decent amount of bounce like 会得到相当数量的反弹
hitting this select the value of it the 点击此选择它的值
table just kind of just bounce it in 表只是一种反弹它
there 那里
now I'm gonna select Mike a shadow and 现在我要选择迈克一个影子
kind of you know get that in there as 那种你知道的那样
well because that's the absence like we 因为那就像我们一样缺席
discussed it's difficult for light to 讨论了光很难
hit the cache shadow and then bounce 点击缓存阴影然后反弹
into there 到那里
lowering our value and that way we can 降低我们的价值，我们可以这样做
get some more AO in that corner that's 在那个角落里得到更多的AO
the furthest corner from the light with 光线最远的角落
the most amount of shadow around it so 它周围的阴影量最多
it's not really gonna get any and you 它真的不会得到你和你
love from the light we're gonna bounce 我们要从光中获得爱
some more ambient occlusion into our 更多的环境遮挡进入我们的
shadow where it's closest to the object 阴影最接近物体的地方
and get some more bounce light into 并获得更多反弹光
there and also you know I do understand 那里也知道我明白了
that this is not the most entertaining 这不是最有趣的
lecture but it is one of the most 讲座，但它是最多的
essential because we can't really 至关重要，因为我们不能真的
proceed until we understand the basics 继续，直到我们了解基础知识
of how matte surfacing works because 如何使用哑光表面处理
matte surfacing is the underlaying 哑光表面是底层
you know knowledge that we need for 你知道我们需要的知识
rendering any other type of surface even 甚至渲染任何其他类型的表面
if you want to make something shiny 如果你想做一些有光泽的东西
something glass you know it doesn't 你不知道它不是玻璃杯
matter like even if you want to have 就像你想拥有的一样
like some metal flakes like in a car 就像汽车里的一些金属片一样
paint you need to understand the surface 油漆你需要了解表面
beneath it and how the geometric forms 在它下面以及几何形状如何
are working and what light is reacting 正在工作，光是什么反应
to before you can add any of that fun 之前你可以添加任何有趣的东西
stuff on top and trust me that stuff 最重要的东西，相信我的东​​西
gets really difficult so just wondering 变得非常困难所以只是想知道
understanding this basic anatomy to how 理解这个基本的解剖学方法
light works on these matte surfaces will 光在这些磨砂表面上起作用
really give you a a good kick start your 真的给你一个好的开始你的
Sun just on all of that so last time we 太阳就在上一次我们所有这一切
did our blurring on our cache shadows 我们在缓存阴影上模糊了
first this time I'm doing the opposite 首先这次我正在做相反的事情
I'm gonna first work on the values and 我将首先研究价值观和
then blur it after the fact and reason 然后在事实和理由之后模糊它
being is because there's no true formula 存在是因为没有真正的公式
to this it's just you know do whatever 对此，只是你知道做任何事情
works for you 适合你
too much bounce light hidden there 隐藏在那里的太多反射光
because the cash aisle is in the way so 因为现金过道是这样的
I kind of get that triangle in there the 我有点那个三角形
bigger airbrush you use but blurrier a 你使用更大的喷枪，但更模糊
line will be the smaller airbrush you 线将是你的小喷枪
use the more crisp it'll be so that's 使用越清脆就会这样
something to keep in mind and that's 要记住的事情就是这样
pretty important when it comes to cones 当涉及到锥体时非常重要
because a cones horse shadow at the very 因为一个锥体马影在非常
top that's a new term horse shadow it's 这是一个新的术语马影子
gonna be more condensed at the top so 会更加浓缩在顶部
it's a sharper core versus at the bottom 它是一个更锐利的核心而不是底部
where you have a very big cone like a 你有一个非常大的锥形的地方
space or surface that's covering it's 覆盖它的空间或表面
going to be a softer core shadow 将成为一个更软的核心阴影
and obviously there's a lot more to 显然还有很多东西要做
surfaces and mat surfaces rendering the 表面和垫子表面渲染
formular you know these cast shadows but 你知道这些投射阴影的公式
we're discovering the basics right now 我们现在正在发现基础知识
just to get you by for all the fun stuff 只是为了让你了解所有有趣的东西
that's gonna come we'll do a different 那将会到来我们会做一些不同的事情
still life with you know actual objects 静物与你了解实际物体
that kind of represent these forms we'll 那种代表这些形式我们会
start combining the shapes see what kind 开始结合形状看什么样的
of objects we can create you know you 我们可以创造你知道的对象
can do this on vehicles environments it 可以在车辆环境中做到这一点
doesn't really matter because light 光并不重要
works the same just duping that cast 工作相同只是重复该演员
shadow so I get the same angle might be 阴影让我得到相同的角度
good if we just turn our box off right 好吧，如果我们只是把我的盒子关掉
here that way you can see what's going 在这方面你可以看到发生了什么
on behind it just different different 在它背后它只是不同的不同
tricks right here just you know it 只是你知道这里的技巧
doesn't really matter how you get that 如何得到它并不重要
angle you can use ruler use pass shape 角度你可以使用标尺使用通过形状
tool as long as you get it that's what 工具，只要你得到它就是那样
matters it's awesome seeing that top of 重要的是看到它的顶部真棒
cylinder still a little pink but yeah 圆筒还有点粉红色，但是
I'll be sure when we upload the file is 我确定我们上传文件的时间是
that we actually have it with the 我们实际上拥有它
saturation off and that's the beauty of 饱和度，这是美丽的
Photoshop it allows you to make these Photoshop它允许你制作这些
mistakes and touch them and tweak them 错误并触摸它们并调整它们
up later then when you're doing this 当你这样做的时候
like an art school and you're actually 就像一所艺术学校，你真的
using you know charcoal or graphite it's 用你知道木炭或石墨
not as forgiving as Photoshop a lot of 并不像Photoshop那样宽容
this also is like done on tracing paper 这也像描图纸一样
and there's a lot of planning going on 并且有很多计划正在进行中
involved just together clean drawing in 只是一起参与清洁绘画
the end even some like masking and 最后甚至有些像掩盖和
frisks gets going on like traditionally frisks像传统一样继续前进
you got to cut them out erase into the 你必须将它们删除掉
paper it's not as forgiving as for the 这篇论文并不像对待那样宽容
shop just to learning the stuff 购物只是为了学习东西
just using directional light so we're 只是使用定向光，所以我们
not going to vary the angles on here and 不会改变这里的角度
we're not going to get too far right now 我们现在不会太过分了
into plotting shadows but as you can see 如你所见，绘制阴影
there's a core side on both sides of the 两边都有一个核心方面
cylinder and that's kind of where we hit 圆柱体，这就是我们击中的地方
where light is parallel to this object 光线与此物体平行
that'll give us the points on the bottom 这将给我们底部的要点
and then you can just kind of find the 然后你就可以找到了
point in space for the rest of the top 在顶部的其余部分指向空间
since we have an ellipse on top it'll be 因为我们顶部有一个椭圆，所以它会是
an ellipse on the floor these thoughts 地板上的椭圆这些想法
aren't perfect but you'll see it's not 并不完美，但你会发现它不是
going to matter our cubes in the way 在路上对我们的立方体很重要
anyway 无论如何
so feel free to get as complex as you 所以随意变得像你一样复杂
want when you're doing these um first 当你第一次做这些时，你会想要的
obviously you want to start simple you 显然你想开始简单的你
want to do something that you can 想做你能做的事
accomplish it's pretty manageable and 完成它是非常易于管理的
then see if you can start inventing 然后看看你是否可以开始发明
these from your head just tossing the 这些从你的头上只是折腾了
shapes make your own perspective grid 形状使你自己的透视网格
and see how many ways you can even light 看看有多少种方法可以照亮
the same scene you know I have this 同样的场景，你知道我有这个
arrangement of these four shapes and we 安排这四种形状和我们
can essentially light it you know 你知道，它基本上可以点亮它
millions of different ways or at least 数以百万计的不同方式或至少
for the basic we can do lighting coming 为了基本我们可以做照明来
from the front from the side directional 从正面向前方向
back you know obviously we can do 回来你知道我们可以做到
sunlight radiating light there's many 阳光照射的光线有很多
different options that we have available 我们提供的不同选择
so just like we did with the cube I'm 就像我们用立方体做的那样
kind of just plugging out a general idea 只是插入一个总的想法
of where this point in space is getting 太空中这一点的位置
hit by light and where that light ray on 被光线照射，光线照射在哪里
the ground would hit the point so we're 地面将达到这一点，所以我们
just drawing that out just kind of 只是把它画出来的
playing connect the dots right here 在这里播放连接点
it'll give you an idea of what your 它会让你知道你的
shape will look like hope would be a 形状看起来会像希望一样
good idea to turn this big mess off and 关闭这个大问题的好主意
now 现在
or cash either looks like it's a 或现金看起来像是一个
rectangle with a cylinder on top or with 顶部有圆柱形或带圆柱形的矩形
the lips on top just like our cone it or 嘴唇在上面就像我们的锥形或它
just like our cylinder is 就像我们的气缸一样
and you know I do apologize for not 而且你知道我为此而道歉
having this video playing fest and you 有这个视频播放节日和你
know sped up fast-forward for you guys 知道为你们加快速度
just because I want you guys to see the 只因为我想让你们看到
importance of the real-time effort that 实时努力的重要性
it took to create this scene it wasn't 它创造了这个场景，但事实并非如此
something that at least myself that was 至少我自己就是这样的东西
like rushed through it was I actually 喜欢匆匆穿过它实际上是我
wanted to take the time and put the 我想花点时间把它放进去
understanding and and see how this this 理解并看看这是怎么回事
ought this base is created with these 应该用这些创建这个基础
different shapes how each one of them 不同的形状如何每一个
affect the next just doing the 影响下一个刚刚做的事情
perspective tweak it would have been 透视调整它本来就是
much easier if I she just had it in 如果我把它放进去的话会容易得多
perspective with you know one side on 透视，你知道一方面
each side but as you can see right now 每一方，但你现在可以看到
I'm just flexing it a little bit and 我只是稍微弯曲一下
once again it's okay because it's gonna 再一次没关系，因为它会
get covered up in the end 最后掩盖起来
just fill it in I'm sure this was the 只是填写它我确定这是
long way to do this cash shadow so uh 很难做到这样的现金阴影所以呃
feel free to invent your own methods and 随意发明自己的方法和
not struggle like I did but it's still 不是像我一样挣扎，但它仍然存在
good that I had it even though it's 我很好，即使它是
gonna cover it up because you'll see how 要掩盖它，因为你会看到如何
I'm gonna use it in the end and it 我最终会使用它而且它
worked out great because our Cube was in 因为我们的立方体在
the way so we actually have a little bit 这样我们实际上有一点点
of a cache shadow on top of the cube 多维数据集顶部的缓存阴影
coming from the cylinder 来自汽缸
we could turn our dots off now get rid 我们可以把我们的点现在摆脱
of some of all that fuss that was going 一些大惊小怪的事情
on and see nothing it mattered it all 并且看不到任何重要的事情
just got covered up that's awesome 刚被掩盖，真棒
but just like before when we drew in the 但就像之前我们画的那样
backside of our cube the reason you can 我们的立方体的背面你可以的原因
see its importance now is because our 现在看它的重要性是因为我们的
cache Sado from our cylinder is hitting 来自我们的汽缸的缓存Sado正在击中
this cube so we need to find out where 这个立方体所以我们需要找出哪里
it's exactly hitting our cube so we can 它正好击中我们的立方体所以我们可以
project it upwards and get the correct 向上投射并获得正确的信息
placement of this cache shadow 放置此缓存阴影
and also we're lucky that all these 而且我们很幸运，所有这些
objects are you know simple and what I 对象你知道简单吗？我
mean by that is none of them are 意思是它们都不是
actually tilted or on a different 实际上倾斜或不同
horizon line so I'm kind of finding 地平线，所以我有点发现
where our light rays hitting that corner 我们的光线射到那个角落的地方
you 您
get a better idea of where cash rata was 更好地了解现金比率在哪里
on top of our cube and you could take 在我们的立方体上你可以采取
the time to do this perfectly I'm just 完美的时间我只是
kind of doing the idea of it on top yeah 有点在顶层做它的想法是的
it might not be perfect on the one but 它可能不完美但是
you know I definitely think it reads 你知道我绝对认为它是读
reads correct for what we're going for 读得正确我们想要的东西
and the greater your understanding in 你对它的了解越多
this phase the easier and quicker it's 这个阶段越简单快捷
gonna be when it comes to rendering out 当谈到渲染时
your own objects so that's kind of what 你自己的对象，这就是什么
it would be on top let's see if we can 如果可以的话，它会在最重要的位置让我们看看
fiddle that a little bit if we're doing 如果我们正在做的话，请稍微摆弄一下
halfway the block if the top of our cube 如果我们的立方体顶部的块中途
is a 90 then we're gonna go 45 since 是90岁那么我们将要去45岁
it's half way the black of the surface 它是表面黑色的一半
it's on not of the initial object it 它不是最初的对象
doesn't matter if our cylinder was black 如果我们的圆筒是黑色的并不重要
gray blue its cast shadow value is still 灰蓝色它的投影值仍然是
gonna depend on what it's being casted 会取决于它被铸造的东西
on just add a little bit of gradiation 只是添加一点渐变
right now and get some of that bounce in 现在，并获得一些反弹
there you know there's a lot going on 在那里，你知道有很多事情要发生
with the light before it reaches this 在它到达之前的光线
surface so it's not going to be as dark 表面，所以它不会像黑暗一样
as we expect it to be and I'm doing that 正如我们所期望的那样，而我正在这样做
just would lock transparency on that way 只是会锁定透明度
it can go back to it if need be alright 如果需要，它可以回到它
doesn't look too bad 看起来不太糟糕
let's see if we can try and use the blur 让我们看看我们是否可以尝试使用模糊
tool let's see if that works for me nope 工具让我们看看这对我有用吗
it looks like I need to sample all 看起来我需要全部采样
layers on alright it's kind of going on 层好的，它正在发生
there but you know we'll give the this 但是你知道我们会给这个
much tool a test and it's actually great 很多工具测试，它实际上很棒
that this part of the video is still in 这段视频还在
here just because you can kind of see 这只是因为你可以看到
that just have fun experiment there is 只是有趣的实验
no true one the one way smudge tool 没有真正的单向涂抹工具
wasn't working out for me just because 因为，我没有为我工作
you could see there was just way too 你可以看到那里也有
much like fussing going on and I think 就像在忙碌而我想的那样
that's why I just default to this 这就是为什么我只是默认这个
Gaussian blur method with a nice 高斯模糊法很好用
effective way to get in that edge turn 进入边缘的有效方法
the bottom one off so I can see what's 最下面一个，所以我可以看到是什么
actually being blurred plus it back on 实际上是模糊加上它重新开始
and just adding in our masks so we can 只需添加我们的面具，我们就可以
bring it back 把它带回来
all right so we're just adding in some 好的，所以我们只是加入一些
bounce slide over here from the table 从表中反弹滑过这里
just the gradation and the shadow itself 只是渐变和阴影本身
of you that stuck it with me this for I 那个为我而坚持这个的你
salute you watching that the struggle is 向你致敬，看着斗争
real 真实
I promise you though if you're able to 如果你能做到，我保证你
get this down everything here right now 把这一切都放在这里
is gonna be much easier for you taking a 对你来说要容易得多
step back just working back and forth 退后一步来回工作
between the two just because you don't 两者之间只是因为你没有
want to have that transparent so and I 我希望这样透明
mentioned earlier 较早前提过
all right cool now let's see if we can 好吧，现在让我们看看是否可以
should just get these merged anytime you 应该随时随地将这些合并
move a layer from within you're clipped 从你剪裁的内部移动一个图层
mask you know so if you have like four 面具你知道如果你有四个
layers clipped in and that's like you 被夹住的层，就像你一样
add a new one or move one in a certain 添加一个新的或移动一个
way can it can unclip the rest of them 它可以解开其余部分
so just be sure to keep an eye on that 所以一定要留意这一点
coming just what happened you saw that 即将发生的事情，你看到了
all my soft brush went outside the 我所有的软刷都在外面
outside of the lines and that's because 在线外，这是因为
I accidentally unclipped it by adding in 我不小心通过添加来解开它
a new layer all right so that's our 一个新的层，所以这是我们的
cylinder let's go ahead and add some 圆筒让我们继续添加一些
form to this puppy these are all the 形成这只小狗这些都是
same value objects so I'm gonna make my 相同的价值对象，所以我要做我的
core shadow begin right where light hits 核心阴影从光线照射的地方开始
it parallel so where the light angle is 它平行于光角度
90 degrees to my object that is where it 与我的物体相差90度
that centrally turns into shadow and 集中变成阴影和
it's so longer being affected directly 直接受到影响的时间太长了
by the light by the main light that this 由主光点亮这一点
you can still get hit with bounce light 你仍然可以用弹跳灯击中
off objects off the floor but that's 离开地板上的物体，但那是
where this core shadows formed it's the 这个核心阴影形成的地方就是这个
furthest point right where light is 光线最远的地方
tangent to it so it's actually gonna be 相切它，所以它实际上是
the darkest point not the furthest point 最黑暗的点不是最远点
from the light but where the lights 从灯光但灯光的地方
tangent to it and you'll see that very 与它相切，你会看到它
shortly on why that happens 很快就会发生这种情况
have bounce coming from both the table 从表中反弹
as well as the cue because if you think 以及提示，因为如果你认为
about it light is hitting this cube and 关于它光正在击中这个立方体
on the side that we don't currently see 在我们目前没有看到的一面
that is the strongest value that you 这是你最强的价值
know that's strongest side of the cube 知道这是立方体中最强的一面
let's just kind of draw it in so what 让我们把它画进去吧
hits that cube and gets bounced over 击中那个立方体并被弹回
there 那里
hits the flooring it's bounced over then 击中地板，然后反弹
it's pretty bright they fill the black 它非常明亮，它们填满了黑色
cube you wouldn't be as strong of a as 立方体你不会像那样坚强
the bounce and that's why it's important 反弹，这就是为什么它很重要
also to add in all your objects from the 还要从中添加所有对象
beginning so you know your environment 开始，所以你知道你的环境
and how light is affecting the entire 以及光如何影响整个
location 地点
we're gonna get that ambient occlusion 我们会得到环境遮挡
value can I brush it in they're just 价值可以我刷它们只是
sampling right now from the bottom of 现在从底部采样
the cube and just getting in the base as 立方体，只是进入基地
well because just like before we have 好吧因为就像我们之前一样
that diagonal on the cube itself this 这个立方体本身的对角线
time we're gonna have it kind of a curve 时间我们会有一种曲线
of some ambient occlusion shadow on our 我们的一些环境遮挡阴影
cylinder it's kind of hard to see just 圆筒这是很难看到的
because of the angle of how much the 因为角度多少了
cube is covering it well it's still 立方体正在覆盖它，它仍然是
brush it in there it helps a lot to have 刷它在那里它有很多帮助
your layers inside of groups Windows 您在Windows组内的图层
hotkey is control G very easy method to 热键是控制G非常简单的方法
keep yourself sane while you're working 在你工作的时候保持自己的理智
on this kind of stuff 在这种东西上
all right so now we have ambient 好吧，现在我们有环境
occlusion we have our similar render 遮挡我们有类似的渲染
then got some nice bounce light in there 然后在那里得到了一些漂亮的反射光
that's pretty good for our cylinder so 这对我们的气缸来说非常好
there's the box and it looks like I'm 有盒子，它看起来像我
going to try blur one more time which 打算再试一次模糊了
you probably see virtually nothing 你几乎什么都看不到
happening on the screen as you can tell 你可以告诉你在屏幕上发生的事情
I really wanted a figure blur out then 那时我真想要一个模糊的模糊
another reason - I like the Gaussian 另一个原因 - 我喜欢高斯
blur effect better than the blur tool is 模糊效果比模糊工具更好
because for this you have to turn on the 因为为此你必须打开
sample all layers which we were using 对我们使用的所有图层进行采样
that's awesome you'd have to turn out 这真是太棒了，你必须要结果
sample all layers and I don't like that 对所有图层进行采样，我不喜欢这样
too much because it starts adding in the 太多了，因为它开始加入
white in there so I like to protect my 那里的白色所以我喜欢保护我的
edges and be able to just play with it 边缘，并能够与它一起玩
and control it a lot more but we gave it 并控制它更多，但我们给了它
a shot we gave it a valiant effort 我们给了它一个勇敢的努力
alright so now we have our box we have 好吧，现在我们有了我们的盒子
our cylinder with its pink top let's go 我们带有粉红色上衣的圆筒让我们走吧
ahead and see what we can do with this 提前看看我们能做些什么
fear 恐惧
let's make a new group just like we did 让我们像我们一样创建一个新组
before and now anything that we do for 之前和现在我们做的任何事情
the sphere will be within this group 球体将在这个群体内
okay so we're just gonna change our 好的，所以我们要改变我们的
value and the sphere works in an 价值和球体在一个
interesting way because it's completely 有趣的方式，因为它是完全的
rounded so you no longer have a one two 圆形，所以你不再有一两个
three in the same way that you have our 三，就像你拥有我们的一样
R cube you know there are no solid edges R立方体，你知道没有坚实的边缘
or flat sides everything is a gradation 或平坦的一面，一切都是渐变
so I'm kind of just like sketching in 所以我就像素描一样
the idea right now of this of how the 现在这个想法是怎样的
light is hitting this and essentially 光正在打击这个和本质上
the ways of the light Gray's are hidden 浅灰色的方式是隐藏的
a sphere is it forms an ellipse and that 一个球体，它形成一个椭圆形
ellipse is actually what one teacher did 椭圆实际上是一位老师所做的
for me very back is she took a a roll of 对我而言，她已经拿了一卷
tape and just kind of showed it at 磁带，只是显示它
different angles and that's gonna be 不同的角度，那将是
your core shadow for your lips if you 如果你是你的嘴唇核心阴影
hold that tape roll parallel to how the 保持那个磁带卷平行于如何
light is hitting it that contour line 光正在击中轮廓线
that ellipse is gonna be the ellipse 椭圆将成为椭圆
that we're drawing right here so 我们正在这里画画
obviously the back end of the ellipse is 显然椭圆的后端是
you know on the other side that we can't 你知道另一方面我们做不到
see 看到
you know one method of doing this is you 你知道这样做的一种方法就是你
can actually plot in your ellipse and 实际上可以绘制椭圆和
then brush around it you can you know 然后刷它你可以知道
add in the shape and then just kind of 添加形状，然后只是一种
do a Gaussian blur for it but that's not 为它做高斯模糊，但事实并非如此
too bad what we have going on gives us 我们发生的事情太糟糕了
the idea of how our ellipse is or how 我们的椭圆是如何或如何的想法
our sphere is getting hit with light so 我们的球体被光线击中了
right now I'm actually just taking a 现在我实际上只是拿了一个
measuring point that way I can just toss 测量点，我只能折腾
it on the ground for the sphere and get 它在球体的地面上得到
an idea of where our cache shadow should 了解我们的缓存阴影应该在哪里
be so we're just gonna need to move that 所以我们只需要移动它
over now 结束了
so if you were plotting these and 所以，如果你正在绘制这些和
actually taking your time to do the 实际上是花时间去做
correct plot then you wouldn't know this 正确的情节然后你不会知道这一点
that your light rates are gonna go from 你的光速将来自
where your core shadow is since that's 从那以后你的核心影子在哪里
where lights parallel right there I'm 那里的灯光平行我就是
just measuring the angle from before and 只是测量之前和之前的角度
we're just gonna kind of go base off of 我们只是有点偏离
her core shadow and then obviously you'd 她的核心影子，然后显然你
have to plot that point down in space to 必须在空间中绘制那个点
where hits the ground so you can connect 击中地面，你可以连接
all the dots you're still treating it 所有的点你还在处理它
like Scott Robertson bit just picture a 像Scott Robertson一样只是图片a
sticking in a in perspective and where 坚持在一个角度和在哪里
it hits the ground to where it touches 它撞击地面到它接触的地方
the sphere 球体
this isn't the best plotting going on 这不是最好的策划
right now but kind of gives us an idea 现在，但有点给我们一个想法
of how our sphere is kind of rendered 我们的球体是如何渲染的
out for its core shadow so I'm gonna 因为它的核心影子所以我会
take my elliptical marquee tool by 拿我的椭圆选框工具
clicking on em I'm just gonna make a 点击它我只是要做一个
circle and I'm just gonna distort it in 我只是想扭曲它
perspective and I want to do that 透视，我想这样做
underneath the sphere 在球体下面
so we'll kind of arrange it to where our 所以我们会把它安排到我们的地方
point is right underneath the sphere and 点正好在球体下面
kind of try to hit these other points 尝试打击其他这些点
just get like a good idea of how its 只是好好了解它的情况
interacting with it can't have the cash 与之互动无法获得现金
shot too much in front of the sphere 在球体前面射得太多了
because you know light is hitting it 因为你知道光正在击中它
there so you need to vision the other 所以你需要对另一个有远见
side of it alright that's not too bad 它的一面好吧，这不是太糟糕
once again Scott Robertson covers this Scott Robertson再一次报道了这一点
way more and how the render get it it's 更多的方式和渲染得到它的方式
one of the best books out there 那里最好的书之一
especially for this kind of information 特别是对于这种信息
this stuff is so hard to teach and the 这东西太难教了
reason being is just as you could see 理由就是你能看到的
it's so there's just so much depth to it 它就是如此之深
you know it's almost like math actually 你知道它实际上几乎就像数学一样
it is math in the sense where a plus B 这是一个加B的意义上的数学
equals C you got to make all your 等于你必须完成你的所有
plotting add geometry into there I'm 绘图添加几何到那里我
sure there's calculus in here somewhere 确定这里有某个微积分
too I'm just joking but yeah so now that 我也只是在开玩笑，但是现在就是这样
we have our cache shadow in for a sphere 我们有一个球体的缓存阴影
we could start doing what we did before 我们可以开始做我们之前做过的事情
add in some AO or it's closer to the 添加一些AO或它更接近
object some bounce kind of gradation as 反对一些反弹的渐变作为
it's further away as the light waves 它离光波越远越远
take longer to travel we're gonna need 我们需要更长的旅行时间
to blur it out and it should be pretty 模糊了它应该很漂亮
good 好
looks like right here we're adding in a 看起来就在这里，我们正在添加一个
little bit bounce and it's okay to 有点反弹，没关系
overshoot it because we have the eraser 超过它因为我们有橡皮擦
tool and I like to work in this method 工具，我喜欢在这种方法中工作
you know it's how Justin Peter Trotsky 你知道贾斯汀彼得托洛茨基是怎么回事
taught me how you first do your base 教你如何第一次做你的基础
color or your base value do your shadow 颜色或你的基础值做你的影子
then you add in your bounce and then add 然后你添加你的反弹然后添加
in your ambient occlusion so just 在您的环境遮挡中如此公正
fiddling with it back and forth trying 摆弄它来回尝试
to get it so it reads right 得到它所以它正确
I'm trying to get that core shadow more 我想要更多地获得核心阴影
apparent 明显的
yeah so if you have the chance to take 是的，如果你有机会参加
it out actually uh recommend those who 它实际上呃推荐那些谁
are able to take any course in this I 我可以参加任何课程
believe so brainstorm has color and 相信头脑风暴有颜色和
light you know always either Scott 你知道的光总是斯科特
Robertson's book art center has their 罗伯逊的书籍艺术中心有他们的
viscom classes even school ISM has a 即使是学校ISM也有一个
class with I believe Sam Nielsen and 我相信Sam Nielsen和
it's just those kind of courses goes so 这就是那种课程
much more in-depth than what we can 比我们能做的更深入
cover today they'll actually teach you 今天他们实际上会教你
how and why light works in certain ways 光以某种方式工作的方式和原因
and I learned so much just from Sam as 而且我从Sam那里学到了很多东西
well just on you know the understanding 只是在你知道的理解上
in the physics of light itself and how 在光的物理学本身和如何
the wavelengths interact with the 波长与波长相互作用
surfaces it's making contact with why a 表面它接触为什么a
matte surface is considered or 磨砂表面被认为或
classified as a matte surface what's the 归类为哑光表面的是什么
difference with a shiny surface you know 与你知道的闪亮表面的区别
for some of you car guys out there you 对于你们中的一些汽车人你们
can almost consider it to the the 几乎可以把它考虑到了
equivalent of why shiny car looks shiny 相当于为什么闪亮的车看起来有光泽
versus a dull one doesn't look as you 与沉闷的一个看起来不像你
know polished reason being is when you 知道抛光的原因就在于你
polish it it actually makes the surface 抛光它实际上是表面
smoother it gets rid of that 它更顺利它摆脱了
imperfections and allows it to have a 不完美，并允许它有一个
much more like cleaner shine to it 更像是清洁闪耀
versus before if you can think of a like 与以前相比如果你能想到一个像
a matte surface like a mountain range 像山脉一样的哑光表面
almost that it's getting hit and is just 几乎是它受到了打击而且只是
so bumpy so rough on this microscopic 在这个微观上如此崎岖如此粗糙
level that light isn't able to add that 光无法添加的水平
nice shine to it so it just comes off as 很好的照耀它所以它就像它一样
a velvet and go ahead and study like 天鹅绒，继续学习
different materials around you right now 你周围的不同材料
even right now go ahead and take a look 即使现在继续看看
at you know your mouse your computer 在你知道你的鼠标你的电脑
screen your TV versus your bed frame 屏幕你的电视与你的床架
they're all made from different objects 它们都是由不同的物体制成的
and different materials and before we 和我们之前的不同材料
can start to render those out almost all 几乎所有人都可以开始渲染它们
of them if not all of them have a matte 如果不是所有的都有哑光
surface beneath them because your TV 因为你的电视，他们在他们下面
once you add in it's just matte surface 一旦你添加它只是磨砂表面
to it you're able to get in the 你能够进入它
shininess after the fact not 事后没有光泽
I make it sound simple but it's still 我让它听起来很简单，但它仍然是
light is affecting in a certain way it 光以某种方式影响它
still has a shadow side a high light 仍然有一个阴影面高光
side and it's just a different 一边，这只是一个不同的
combination of all that put together 所有组合在一起的组合
alright so we use their good old 好吧所以我们用他们的好老
Gaussian blur together effect right now 高斯模糊现在一起效果
we have the two different masks so we're 我们有两个不同的面具，所以我们
gonna work out or it's closer to the 要锻炼出来还是离它越来越近了
object that way we can work back in the 对象我们可以在这里工作
sharpness 锐度
you 您
so right there I tried another technique 就在那里，我尝试了另一种技术
where I took a sample a selection over 在哪里我选了一个样本
the mass layer and see if I could just 质量层，看看我能不能
invert it for the sharp one and it 将它反转为锋利的一个
didn't work so it's good just for you 没有用，所以它对你来说很好
guys to see try different methods of 伙计们看看尝试不同的方法
your own I'd love to hear them as well 你自己我也喜欢听他们
seeing what works for you guys we're 看看哪些对我们有用
almost there 差不多了
almost an hour into it but we have our 差不多一个小时，但我们有
shapes rendered out but it's definitely 形状呈现出来，但它绝对是
good to see it's not about speed 很高兴看到它与速度无关
as my mentor actually taught me and 正如我的导师实际教我和
always reminds me people are never gonna 总是让我想起人们永远不会
ask you well some people made but it's 请问你一些人做的但是它
never gonna be about how long something 永远不会是多久的事情
took you because it's something took you 带你去，因为它带走了你
five minutes and it looks like crap and 五分钟，它看起来像垃圾和
something took you like three months and 有点像你需要三个月的时间
it looks amazing which one are they 看起来很神奇，他们是哪一个
gonna like which one are they gonna 会喜欢他们会选择哪一个
gravitate towards when I presented these 当我提出这些时，我会倾向于
no one asked me how long it took 没有人问我需要多长时间
they were just your image will be based 他们只是你的形象将基于
like solely judged on its final 就像在最终决定时一样
appearance so you can see right there 外观让你可以看到那里
those are showing in some bounce light 那些在反射光中显示出来
from the cube again where it's bright 从立方体再次明亮的地方
side was just kind of hitting the sphere 方只是有点击球
it's at a pretty good angle to it 这是一个非常好的角度
actually it's almost it's not quite but 实际上几乎不是这样
it's close to 90 degrees facing that's 面对那个接近90度
for your surface so it's gonna be a 对于你的表面所以它会是一个
pretty strong bounce 相当强劲的反弹
alright there's our sphere could still 好吧，我们的球体仍然可以
play with a little bit more get that the 多玩一点就可以了
ambient occlusion better but let's go 环境遮挡更好但是我们走了
ahead and move on right now to our our 前进，继续前进到我们的
cone our tilted cone just to make it 锥形我们的倾斜锥体只是为了它
that much more difficult so let's kind 更难，所以让我们亲切
of analyze the cone and understand its 分析锥体并理解它
shape it has a cylindrical base and it 形状它有一个圆柱形底座和它
comes to a point so what's cool is if 到了一个点，所以如果真的很酷
you cut the cone that any like layer 你切割任何像层的锥体
it'll just be an ellipse so with the 它只是一个椭圆，所以用
cylinder that gets smaller until it gets 直到它变小的圆柱体
to a point so I'm getting in our our 到了一点，所以我进入我们的
shadows at first as we spoke we have our 当我们说话时，我们有了我们的阴影
light side but we're just going to brush 光明的一面，但我们只是要刷
in our shadow side and like I mentioned 在我们的阴影面，就像我提到的那样
the cone is gonna be much sharper at the 锥体会更加锐利
front because that core shadow is so 因为那个核心影子是如此
much more condensed then you know at the 你知道的更加浓缩
bottom you can think you have like a 1 你可以认为你有一个1
millimeter area for your core shadow 毫米面积为您的核心阴影
versus at the bottom you might have like 与你可能喜欢的底部相比
an inch spread that it can take so I'm 它可以采取一英寸的传播，所以我
gonna try doing this one with a brush 试着用刷子做这个
there's another method that I'd love to 还有另一种我喜欢的方法
do where I'll actually just make a soft 做我实际上只是做软的地方
brush like vertical line and if you kind 像垂直线一样刷，如果你善良的话
of condensed the top like what we did 像我们所做的那样凝聚了顶部
how we created the cone to begin with it 我们如何创建锥体以开始它
actually condenses your core shadow then 实际上凝聚了你的核心阴影
you can like fiddle with it into place 你可以喜欢把它弄到位
all right so that's looking pretty good 好吧，这看起来很不错
we have this highlight for Marcone when 我们在Marcone的时候有这个亮点
you directly at our Pink's here at top 你直接在我们粉红色的顶部
you know it's pretty awesome because I'm 你知道它非常棒，因为我
actually a have a little bit of a color 实际上有一点颜色
deficiency to me so when doing this it 这样做时，对我来说是不足的
didn't stand out too much especially 特别是没有太突出
while working on it you focus on other 在努力的同时，你专注于其他
areas and it's not until you take a step 区域，直到你迈出一步
back and just look at the overall image 回来看看整体形象
that you could tell what's going on and 你可以告诉我发生了什么事
oh hey look mat you have some saturation 哦，嘿看起来你有一些饱和度
on the top of that cylinder but it's no 在那个圆筒的顶部，但它没有
big deal it's nothing I'm gonna sweat 重要的是我什么都不会出汗
just fix it in the end so we have our 最后解决它，所以我们有我们的
shadow on our cone as you can see it 你可以看到我们的圆锥上的阴影
gets softer as it gets to a greater 变得越来越柔软
surface just like before we're gonna 表面就像我们之前一样
take our angle and kind of find how 采取我们的角度，并找到如何
light is hitting this 光正在打击这个
all those down and let's turn some of 所有那些下来，让我们转向一些
that nonsense off 胡说八道
all right so a cone is you know a 好吧所以你知道一个圆锥体
triangle in side view and that's kind of 侧视图中的三角形，那就是那种
how our caches gonna work reason being 我们的缓存将如何工作
is we're going from this point all the 我们是从这一点开始的
way to this you know like bigger surface 你知道这样的方式就像更大的表面
part in the crop preview right there 部分在裁剪预览就在那里
that's what happens when you have your 那就是当你拥有你的时候会发生什么
your other hand on the keyboard you're 另一只手放在你的键盘上
just pushing buttons left and right now 现在只是左右按下按钮
knowing what you're pushing on trying to 知道你在努力尝试什么
select the V tool for the arrow but you 为您选择箭头的V工具
select C instead all right so I'm kind 选择C而不是所以我很善良
of getting the length of where this is 得到这个的长度
hidden that's the point in space and 隐藏的是太空中的点
feel free to take a guesstimate feel 随意采取猜测的感觉
free to you know render that properly we 免费向你知道正确的渲染我们
have stuff like our cylinder and sphere 有像我们的缸和球体的东西
and cue ball in front of this so it 和提球在这之前所以它
allows us to just quickly plot it then 允许我们快速绘制它
go into work a shadows are trying to 上班时阴影正在努力
find where they hit in space and if done 找到他们在太空中的位置，如果完成的话
correctly you'll get a series of lines 正确的你会获得一系列的线条
that'll just be a straight triangle and 那只是一个直的三角形
when your cone stands up it's gonna be a 当你的锥体站起来它会是一个
different type of triangle but it's just 不同类型的三角形，但它只是
going to be from your the points that 将来自你的观点
where your core shadow is on the ground 你的核心阴影在地面上
plane just to where the top hits so 飞机到顶部撞到的地方
that's kind of a good estimation 这是一个很好的估计
and you can see how 你可以看到如何
if it's actually gonna be shown right 如果它实际上会显示正确
now halfway the black of our table toss 现在我们桌子的黑色折腾了一半
it in there and you could tell that when 它在那里，你可以告诉它什么时候
these shadows overlap each other there's 这些阴影相互重叠
a little bit of overlap from our 我们的一点点重叠
cylinder to our cone cache shadows it's 圆柱到我们的圆锥缓存阴影它
not gonna really make it darker and the 不会真的让它变暗
reason being is because it's still 理由是因为它仍然存在
halfway the black of the table you're 在你桌子的黑色中间
not gonna go halfway to halfway the 不会半途而废
black the situations where that kind of 黑色那种情况
stuff will happen is where you have 事情会发生在你所拥有的地方
multiple light sources that's where you 多个光源就在你身边
can get a darker cache either within 可以在内部获得更暗的缓存
another cache ATO for right now let's 另一个缓存ATO现在让我们
just focus on one and let's see if we 只关注一个，让我们看看我们
can get in some ambient occlusion and a 可以进入一些环境遮挡和一个
little bit of gradation into this so now 现在这一点有点渐变
that we have our cache ATO in there we 我们在那里有缓存ATO
can get some bounce into our object and 可以反弹到我们的对象和
then let's do the same thing with our 然后让我们对我们做同样的事情
core shadow 核心影子
all right I'm just gonna play with the 好吧，我只是想玩
composition just a little bit more 组成只是一点点
and that's a beauty when you have 当你拥有时，这就是美
everything on the separate layer you're 你所在的单独层上的一切
able to just move it around to your 能够把它移到你的身边
liking 喜欢
and the reason why I did my move right 以及为什么我的行动正确
now is when I was actually referencing 现在是我实际参考的时候
the still life that's that's how it 静物就是这样的
appeared you know there wasn't that 看来你知道没有那个
overlap going on so I wanted to use real 重叠继续，所以我想用真实
life to study and correctly model a form 生活学习和正确建模形式
going pretty extreme with that bounce 随着反弹走得非常极端
light I would have to say so 光，我不得不这么说
we're just gonna brush it back out brush 我们只是要把它刷掉
smaller as it comes to the tip a little 稍微小一些
bigger further away even in the core 即使在核心区域，距离更远
shadow 阴影
and then obviously we're just gonna dial 然后显然我们只是要拨打
down some a bit 一点点
all right get some of that some shadow 好吧得到一些阴影
back in there a little bit of bounce up 回到那里一点反弹
in the front where there's not too much 在前面没有太多的东西
shadow and then use the mask getting 阴影然后使用掩码获取
some ambient occlusion where the light 一些环境遮挡的地方
has a hard time reaching the object 很难到达物体
all right so we're nearing the ends of 好吧所以我们接近了尽头
this demo right here we'll also toss 这个演示就在这里，我们也会折腾
into some time lapses just really quick 在一段时间内失误很快
time lapses of just some other setups 时间流逝只是其他一些设置
without the pink top all right and just 没有粉红色的上衣，只是
like before we have our cylinder its 就像之前我们的气缸一样
front face is getting hit by light which 正面被光线击中了
we cannot see it's gonna bounce into 我们无法看到它会反弹
that shape now just kind of brush it in 那个形状现在只是刷它
there and you want to use a tool that is 那里你想要使用的工具
the easiest for you to understand or not 最容易理解与否
that but the tool that will get the job 那个会得到这份工作的工具
done right the most effectively so I'm 做得最有效，所以我
not using a hard brush I'm not using 不使用硬刷我不使用
that textured chalk brush I'm simply 纹理粉笔刷我很简单
using selections with an airbrush and 使用喷枪和选择
that gives me the outcome that I'm 这让我得到了结果
looking for otherwise if I try using a 如果我尝试使用的话，寻找其他方法
hard brush it might come out really 硬刷它真的可能会出来
muddy no even with opacity on its it's 泥泞甚至没有透明度
not going to get me this nice blend I'm 我不会把这个很好的混合物给我
looking for let's work on our cache 寻找让我们的缓存工作
shadow right here 影子就在这里
feel free to also play with different 随意玩也不同
values for your objects these were a 对象的值是这样的
value one geometric objects that I 重视我的一个几何对象
decided to do you can start with an 决定你可以从一开始
object that's a five you know you can do 你知道自己可以做的五个对象
a table that's say seven doesn't really 一张桌子就是说七张并不是真的
matter as long as you obey your halfway 只要你服从你的中途就行了
the black rule 黑色规则
all right just like before we're going 好吧就像我们去之前一样
to do our blur 做我们的模糊
get in a little bit of that gradation in 进入一点点的渐变
there take some sharpness away all right 好吧，有些锐利
not too bad that time so I'll tell you 那个时间还不错，所以我会告诉你的
from the get-go that whenever you have 从一开始就随时随地
cast shadows hitting other objects it 投射阴影击中其他物体
does become more difficult especially 确实变得更加困难
because we haven't really fully touched 因为我们还没有完全触及过
on plotting shadows here so just keep 在这里绘制阴影，所以请保持
that in mind on when you have your 记住你什么时候有你的
layout and if you have the materials 布局，如果你有材料
around you get them put them under a 在你周围让他们把它们放在一个
light and see how light works with them 光线，看看它们如何与光一起工作
you can typically find these geo forms 您通常可以找到这些地理表格
idea at any arts and crafts store you 在任何工艺品店的想法你
know they have like their foam section 知道他们喜欢他们的泡沫部分
and you can just buy them tell someone 你可以买它们告诉别人
they're a light and it might not be a 它们是一种光，它可能不是一种光
perfect matte surface but it'll give you 完美的哑光表面，但它会给你
the idea of how it works right now just 关于它现在如何工作的想法
for fun we're gonna go ahead and just uh 为了好玩，我们将继续前进，只是呃
a little bit of roundness to this table 这张桌子有点圆润
get rid of that sharp corner and let's 摆脱那个尖锐的角落，让我们
see 看到
so it looks like we're still just 所以看起来我们仍然只是
working on a table right now so now is 现在在桌子上工作所以现在是
one I'm just doing completely 一个我只是完全做
unnecessary nests 不必要的巢
well riding in a nice gradation to the 骑在一个很好的渐变到
table but I'm gonna go ahead and just 桌子，但我会继续前进
add some texture to it which helps us 添加一些纹理，这有助于我们
vary it up a little bit taking some 稍微改变一下
artistic Liberty making it brighter out 艺术自由让它变得更加明亮
the source of its its highlight where 它的亮点来源于哪里
the light source is coming from at the 光源来自于
far back side making a little bit darker 远远的一面做得有点暗
as it appears closer to us little 因为它看起来更接近我们
touch-ups here and there you see how 在这里和那里你可以看到如何修饰
this looks with a darker background 这看起来背景较暗
definitely pops a lot more maybe we 肯定会爆出更多，也许我们
don't want it all the way black though 不要一直以黑色
so what's important is if you're gonna 所以重要的是如果你要去的话
actually change the value or color of 实际上改变了它的值或颜色
your table you want to do that from the 你想从那里做你的桌子
very beginning because if I were to do 一开始是因为如果我这样做的话
it right now and if I decide that I want 它现在，如果我决定我想要
a value 6 table I have to go back in and 一个值6表我必须回去
change all my cash shadows of all the 改变我所有的现金阴影
objects on there because they'll now 那里的物品，因为他们现在
become a value 3 so that's just one 成为一个价值3，这只是一个
thing to keep in mind when you're 你要记住的事情
working in this method just renaming 使用此方法只需重命名
some for organization say keeping it 一些组织说保持它
consistent and let's take a look 一致，让我们来看看
love having my stuff in groups all 喜欢把我的东西分成小组
organized so that's why we initially had 组织起来，这就是我们最初的原因
that was our sketch we turned that into 那是我们的草图，我们把它变成了
this not too bad 这不算太糟糕
cool so go ahead and check out the time 很酷，所以继续检查时间
lapses and you know those are definitely 失误，你知道那些肯定
a lot a lot more fast forward just gives 只是给出了很多快进的东西
you the idea of other ways like can 你可以想到其他方式
hippies objects let's keep in mind our 嬉皮士对象让我们记住我们的
light side which is our one side our 光明的一面是我们的一面
shadow side which is our three side as 阴影面是我们的三面作为
well as our medium our two let's keep in 以及我们的两个让我们留下来的媒介
mind our core shadows cast shadows as 介意我们的核心阴影投下阴影
well as bounce light those alone will 那些独自会弹跳的光
allow you to render any geometric object 允许您渲染任何几何对象
in a map view all right thanks for 在地图视图中没关系，谢谢
watching go ahead and we'll cover some 看着继续，我们将覆盖一些
homework right now okay guys homework we 现在做作业好人家庭作业我们
want you guys to go ahead and just do 希望你们继续前进，干得好
one solid geometric layout we want that 我们想要的一个坚实的几何布局
to have all four main um shapes in there 在那里拥有所有四个主要的形状
we want a cone a cylinder a box and a 我们想要一个圆柱形圆柱体和一个圆柱体
sphere we'll let you decide on what kind 我们会让你决定什么样的
of lighting you wanna play with if you 如果你想要照明的照明
want to do directional front side or 想做定向前方或
back and we just want one of them 回来了，我们只想要其中一个
geometric objects and a matte surface 几何物体和哑光表面
the more the merrier 越多越好
but just go ahead and you really rock 但只是继续，你真的摇滚
this one out get a great understanding 这一个得到了很好的理解
in there of all the different you know 在那里，你知道所有不同的东西
aspects of light and how it works with 光的各个方面以及它如何工作
your objects and the surface is sitting 你的物体和表面坐着
on and look forward to your assignments 并期待你的作业
thanks guys 多谢你们