so hello and welcome to video 9 9 of 9 the last one
the crescendo of this procreate dreams course
i hope you had fun i hope you learned a lot up until this point
and this will be the icing on the cake this will be
the fun one i hope the others were fun as well but personally
i love the stuff that i'm going to do in this video
let me show you like
i made this scene
i painted this scene on procreate
let me show you little time lapse so this is this is big this is
ten thousand pixels wide
so
started with this subway station or so
the person the people here
i'm not gonna have people here
but it's a very good size reference
so that's what
i mainly use it for to just know that okay is the subway
the right size is this ticket booth
the right size compared to this and that is this room
the doorway in the end
so that's mainly why
i use that for and also like this sort of the red setup there
and then starting to mold mold
the light and the silhouettes
and i use this like white in between layer to
so it's much easier to see what i'm doing here
for example so this is all in one layer what is in black now
and then i
make
a solid layer of that and
paint in so usual painting process
so again more in depth
how i paint in my other two courses here in schoolism
but at least you get a sense of how i build it up
so you have to make your own scene
where things have gone to hell
or you know where there has been
you see back here now
i paint everything just silhouette
and then i alpha lock and color it
but i made this place
so it's a cool place to have smoke fire sparks
steam rain not really rain
but rain drops here
you see my foreground i'll come back to that one
so that's the idea to have a fun place
where you can do some cool stuff in procreate dreams
make this scene come to life
and the layers here are
let's start with the background layers here so of course
the one total in the back
and then the big room so to say also with the tracks
the what little
we see of the
railroad tracks or subway tracks
then some mist
let me just turn on the subway
so you see what the mist does right
it's the silhouette of the subway is almost gone now
but with that mist
you can see the subway
the train pop out
and i divided it into the interior of the subway
and the exterior
because we're going to play with the light on this
one like flickering lights
so i will show you that when we get into procreate dreams
then the floor or the ground floor floor is more correct right
and then some more mist and steam
and the mist steam smoke really makes more sense
when you have everything on top of that
here's the background stuff
and then the lights
light sources always in the separate
the light source
itself always pure white i almost always pure white
but then it's the glow that shows which color the light is
so these are all
in the group that i will put into screen mode when we get into
procreate dreams
because you cannot put a group here into screen mode
alone here this one
that's also the light from the inside of the train
so it's connected to this one i will show you
how i use this later
and here comes the ticket booth
it's divided into a few layers you have sort of the inside
the interior with some screens and stuff
it looks let me just solo show you this
and then you have the the outside so this this one
that has a lot of stuff
and then the window in there
so that's sort of the main parts of that
if i go back to this part
you see the this one
the phone booth
not phone booth
ticket booth interior you have the screens on the separate layer
and then the parts like the TVs
themselves or other props so to say inside and then you have the
wall so the red here is actually
not really coming through
it's just part of the background painting part of the process
so let me collapse this grip
so then you have the window
which is on screen mode i believe yes
similar to the one we made in the 3d scene
that we did is just put into perspective
i also have similar windows like that on the on the train card
so it looks like it's smudgy and there's actually
some not just an empty void into the room and then this one
of course
let me just turn off so you start with this one
that's sort of the main
the booth main part and then that
pillar in the middle together with the signs and
wires and pipes and stuff
very silhouette oriented
and this now you can also more see what that what this one
does the haze makes really this silhouettes are pop more
so this is often what i do later on once i've painted this one
it's easier for me to figure out how much haze and stuff
i want behind there
so then and then this one is just some screen stuff
or on the signs there
some details up there
and then we have this one
it's a lot of stuff in that one
small things on the ground pipes
garbage can details fun things on this side here
just to dress the set you know so it doesn't look
like it's tied it up and then another layer
which is sort of the last one
the finishing touches on all the details
and all the props and stuff
i almost feel
like i'm a set decorator
sometimes when i'm painting these
because there's so much stuff in there
but you want it to look believable but also cinematic you know
let me just i'll just turn off the drawing guide here
because it's making a few lines in my painting here
and then we have the foreground so
if you look at the foreground alone
let me just darken down the background
so you see some some rim light that's coming around there
but it's mainly almost black
and and this foreground will will help us do a couple of things
one is to play with focus and the other one is to help us give
like a 3d camera move feeling
because i will show you how to kind of cheat the 3d camera
parallax
with just basically two layers when it comes to camera move
and you can do it with more layers if you want
but just two layers
the way i will use it will sell the effect of a 3d environment
and on top here here's my framing this is 4k scope panovision
one to two forty or two thirty five cinema
the good the juicy one
the one you get at the cinemas
when the curtains go all the way to the sides
so this one is 4k so you see
that i have so much room to play around with the framing here
so since the painting is 10k
yeah
plenty of room and we will still maintain 4k within this framing
so that is the setup in procreate
let's jump into procreate dreams let's start the fun so here
we are in procreate dreams
we're going to tap the plus in the top right corner
we are of course
going to this one ultra wide 4k
24 frames per second
and i'm going to make it last for 20 seconds
we want some time to
take in all the details and all the stuff
that's going to happen to the scene
and press empty
now bring procrate over to one side and we drag the file in
and here you also see that it's ten thousand by five
thousand two hundred thirty one
not super important that it is this big but
yeah that's how i made it
remove procrate and you see now too i'll just delete this one
and
let's convert to tracks
and you see here now
that my my 4k scope matches pretty much this one
i think mine might be 240
and then the one in procreate greens is 235 so
it's a little slight different but
both the very wide screen so now
we're going to start with the camera move
and to do that we will take the foreground out
i'm not going to
move around any now it's important that i don't start doing this
want to keep that exactly where it is
and i want to grab my foreground out
so it's outside
this grip so let's give this the regular
name and color top
and i'm going to also foreground it has a name
i will give that red as well
so these two especially
this one we're not going to scale or move
or anything
we will make some separate camera groups on top of that
so let's forget the foreground a little
and let's group the top one one more time
so i will just drag through this one
with multiselect grip it again
so now you see
the top group is inside another group
and i will call this new group
camera and i will give it a different color pink
so this one this is
where we can move around and sort of figure out our camera move
so this will be a performed camera move
i want a lot of stuff to happen here
so i want i want the camera to start out here to see the
sort of the drops in the headlight of that train
we want to see the train interior light flicker
we want to have there's going to be like a fire
in the middle of that by that
garbage box in the middle
there behind those
cones
we're going to have some more blinking and flickering lights
and the tv screens inside the ticket booth
will have content on them
and at the end we're going to end up here maybe
and have some more fire debris stuff going on so
i want to kind of start out here go up here
and then come down here within the 20 seconds
so let's scale it
let's start with the camera move i'm going to set up the perform
motion filtering
maybe 20
let's see how that works and i've turned off in preferences
i've turned off the rotate perform
with
apple pencil pro
because i don't want the rotation on the camera now
just the handheld movement
okay let's see how that looks i'm going to four finger tap
and just see
how it looks there
i like the handheld
think it will suit the scene nicely
yeah i like that let's keep this
so now to make now we're going to do the 3d thing
so we've animated the camera
perform the camera and we will use this twice i just see that
just slightly annoying
i will just go down in my scene here
because my my lights aren't white so this one
the group in procreate i will just set this to screen now
see before after that looks much better
you can delete this empty track so
this one i will just duplicate it track options
duplicate
and in this one
we're going to just rename this right away camera foreground
and i will open
it up and i will delete this one we had the top group
twice
we don't need that
and i'm going to move this foreground into this group
so now we have the foreground in
a copy of this pink camera group
so now you see they move exactly
the same there are
totally similar the camera move so at the moment nothing
magic or fancy going on
so let me just close this here
so there's where the top is we can also call it camera top
then we know even more
which one it is
and then now
now comes the magic part we need to scale up this one
scale up the whole thing
but we can not do it on this layer
then we will only scale the content
but we want to scale the movement so we need to group this
one one more time
so inside this group we have the foreground camera
and inside foreground camera we have foreground
so this one we will give it a new name this will be
just call it scale foreground
and i will give this
purple
using the magic colors
so we want to scale up the movement
but we don't want to scale up the content
so we need to scale up this group
and then we need to scale down this group that's how we
that's how we do
get sort of the camera move that we want so i'm going to go up
here
then i'm going to scale this group up
you see the foreground scales with it
something like this like we don't have like a percentage
feedback or anything on this so you'll just see approximately
how much i do it and of course
the more you do this the bigger this will be the sort of closer
to the camera it is or the more
the bigger the difference will be between the movement so
let's try something like this
and then i will go down into this
group and then scale this down
we might have to move this grip a little
we'll see we are free to move this one but you see now
it moves a little more than the top grip
you see that that's our four finger tap and we can look at it
so you see you've got some nice parallax now
but the difference between this parallax
and the one we did earlier is
this has a hand held feeling to it
so that's how you do hand held parallax and of course
you can do this on many layers to get
even stronger effect i think actually
i will scale it even more up
so a little more up
and then this one a little more down
i don't need to go all the way down to match with this one
because it's
not sort of sticking to the scene
but we don't see at the floor where it's sort of
touching but to me this is sort of like how
how close to the camera should i
get the feeling that this one is
i kind of like this now
and now we haven't played with the focus at all
but you because the the movement are perfectly similar
it's just a scale of it we get that nice parallax
only problem you see here in the beginning
i kind of lose part of this foreground so i will
but it's important to move this group
just to see that i
that i have content throughout the whole
camera move
let's check this one more time
cool
so that's the 3d magic here i will close this group here
next thing is the focus so
the focus depending on which iPad you have
if you have m1 or stronger
you have the lens blur
the one at the bottom here if you don't have
it just use gorsham blur
it's also fairly good
so in the beginning here
i want the foreground in the focus
and after a couple of seconds
maybe i will put the rest into focus
so let's say here i will set a lens blur
cool thing now is we can fill the whole stage with our scene
sort of find the right like this is too much
but it's nice to
get a sense of
camera focus here so and then so
this is two seconds with this one and then
maybe a couple of
seconds where this
where it takes to rack the focus from the foreground
to the background
so we will do the opposite up here
but use the same timing so on two seconds
lens blur
four seconds
foreground out of focus
just see how this looks in the beginning here
that looks nice
i like the amount of focus
then maybe here
we rack a little back again
so i'm going to set
again 14 seconds new focus then
so how much is this out of focus
it's 4 percent
on 15 it goes back into focus
16 still in focus and then on 17
can go back into the four percent
so we have this one little
where the camera is sort of playing it up again
so i'll set the key from here
and here this will be the exact similar then i can go to 15
and how much was it out of focus here 8 percent
i'll use the same
on these two
so now it looks like this
foreground and focus again and then background
kind of like that
feel like i should have a little something here
as well maybe just a quick dip in
focus here
so i set the 2 9 and 11 where they are back into focus
and then maybe just a little
we don't go all the way down just to
don't really need to do much with the foreground we can though
9
11 but it doesn't go
so far out of focus that the foreground will be in total focus
but just maybe a little less
that's cool okay so we have the scene we have the 3d movement
the outer focus stuff so
but now it if i'm going to work on this scene
it's really hard to do that to animate for example
when it's constantly moving so here's the nifted trick
i will give this one a keyframe
a moving scale
and you see the top group here so when i tap this you see
it's totally default 0 translate
1 on x 0 rotate
we want to make sure to keep that if we give it a keyframe
we can always check that if we don't have a keyframe
it's hard to tell so that's a little tip now
and we don't want to move or do anything with this grip
what we do want to do is to
make a new track here so this is also under root you know
we have basically two two groups here
the foreground scale foreground
which has the foreground and then we have this one
which has the top so in this new track
going to move the top out of camera top and place it there
and i'm going to group it again
multiselect group so this new group here
this is the one we move this is where we scale and
this will be our work group
so i will give this
work
group
and i will give this the green one
so it's sort of like this is okay to move
because when i'm going to work on this file
i want to turn off the foreground
so i don't see that one
but with the work group i can move it around
i can scale it down
so i see more of my scene at the same time i can do whatever
i want in this one
so each time
i want to check how am i doing how the animation looking now
i just drag drop this one into this group again
and everything will be perfect so
that's a neat trick have a work file
because then you don't have to deal with having the animation
making it difficult for us okay
let's start to put in
stuff stuff that's happened movement animation effects okay
i'm going to open the i'm in my work group so i can move around
scale and stuff
so first i want to have some smoke the moving smoke
going to open up the top grip i want to go down to where
so here's the floor yeah
here's the haze i want to be on this level with some smoke
because i'm also in front of the metro train there
so i'm gonna add a group here
add a track
and this will be familiar now with a noise and the smoke
so i will
pick
values and color from the scene here
i will just take the background down
use the airbrush
and just paint haze i need to move this above
so let's remove this one
track up now it will be
in the correct place there
we go just gonna make sure onion skins are off
so this will be smoke some
just giving it kind of like the color you see around here
and
kind of using the same because we can
we will add the noise filter to this to get some nice movement
and i often paint it like harder than i need
but i use use the same colors
as where i'm painting just picking around
where i'm painting and taking it from
so you see
that the smoke gets lit up by the different lights as well
so it feels right you know like before after
so this is quite a lot
so let's add some noise to this
go out of paint mode make sure it lasts for the full duration
gonna add the noise filter
which you know well by now
but there's still some stuff some new cool things
you will get to know in this video that i haven't shown yet
octaves maybe one
some turbulence to give that nice sort of
smoky
maybe not
i always wonder should i give that octave or not maybe
bigger
that we can always adjust it
so this will be too too much at the moment
too intense and everything but i overdo it
and then i adjust it down again so with the smoke
we want the y of course it's gonna
go upwards just gonna make sure my easings are linear
so you see for 20 seconds this is quite
quite slow
don't want a quick moment either
because it's not necessarily just smoke it's also dust
i wanted to drift a bit
sort of into the scene into the right there
then nothing works without the travel
it's too slow
that's too fast
i think this can work
yeah
let's keep it like this
so i collapse the noise and i will set this layer into
screen mode
see it's way too bright now
so i want to go in with a hsb and adjust it down
you see if i go too far
it looses all the color so i want to go a certain distance
to to lower the brightness
and then i will add opacity an opacity key
so that we can really adjust it
this looks nice
there is this one weird frame here
there we go
so this looks cool
so that's one smoke i want to make one more
make it behind because it's going to be further into the scene
just erase a little at the bottom there so it doesn't go
all the way down
so before and after
i'll do exactly the same with the noise
just make it move in a different speed and different direction
like this already looks good
i think you see it moves slower than the one in front
that's important
this is further away
see how this looks
yep looks cool
gonna collapse the keyframes i will add a filter hsb
make it a little darker
i may not put it into screen mode actually
we will see
but i will add opacity as well
we can try screen mode just to see how that looks
but you see it become so bright then
so i think i will keep it on
normal mode you can also try like light in this also
an interesting one
then you see only the smoke
then you can adjust here with the opacity like how much how
thick it will be or with the hsb how
how much of it you will see
that looks pretty cool actually
hmm think i will keep it on lightn mode
nice
so give these names gray
smoke background
and the other one also gray
smoke train
just because it's in front of the train
cool
so now let me just show you how i will move this file
just collapse the top file
so it's just one piece there make sure your camera top is open
and just drag drop this in here
so now we can turn on the
foreground
and four finger tap and you see that every
camera moves are working the smoke is working
everything is where it should be the the focus works everything
cool and we can just undo a couple of times
just so it pops back into the work group
and then we can go in and add some more stuff
okay let's let's do the lights inside the train there
so we have one group
this one this is the the inside of the train
not just the light it's also the interior
and i'm going to use opacity to
turn up and down the lights
so i want to create one version that sort of a version
where the light is off
this one is the light is on so we can give this the yellow
and i will duplicate it
and give this one
purple purple is the darkest
and just call this dark instead of light
so i'll just turn off the front one
light one and then i will go in here and adjust with hsb
hue saturation brightness i will just turn down
both brightness and some saturation
so that's sort of the interior and then here
you have sort of the glass
you can also use opacity on this one
but i will
use the hsb on this one as well
and then all the smudge and scratches on the glass
so it's nice to be able to adjust these separate not in one
go
so something like this that looks like
we can always go in and adjust
maybe even a little darker like this
so we have a dark version now and
then we have the bright version
and on this bright version i will use opacity and perform
so give this an opacity key
start perform
and i will give the motion filtering 0 i will want
every of my little movement to be recorded
so really like jittery up and down like it
it has some electricity
but it's really on and off there
so let's see how this turned out
think this works nicely
and we're going to use the same group on the light on the floor
so i'll duplicate this again
open it and remove the content
we can delete a couple of tracks one is nice so this one
we can call train
floor
light
so there we have this one
let's move this one up to where the floor light is
there it is i'll put it above
and now i can just open this one and put the floor light in
and you see i'm just delete empty grip or track sorry
so you see it changed the look now when i moved it
that's because this is in
i think it's overlay mode let's have a look
delete that track again
yes overlay mode
so now it was put into another group
so we need to put this group in overlay mode
so now
it should work together
so you see the light on the floor does exactly the same
which is nice we can reuse the same animation
with the same performance
cool
and i want to add a couple of more
lights back there so i'm gonna just delete empty track
so way back here background
i want to have one sort of alarm light back here above this one
so it's way back
add a new track
add a new track in the back
no
i'm not going to start wrapping so red light
eraser
airbrush
that's kind of nice
so it's a blinking alarm light
but we don't see the light source itself
it's just this nice red
and how long should this last
maybe
maybe something like this
like if i duplicate this now and move it over here
so it is
yep that's nice you know we can now
just do this
duplicate and move
just taking this
sort of on a visual distance so it's about the same distance
so something like this
and we can also group those
we can put the group can test out
if you want to keep it well
i need the play head on the light part
if you want that on the different mode for example
this one is nice it's a bit more
light
so this we can give this the red since it is red
call it alarm
light
so you want to add havoc and interesting stuff in this scene
and i also want to do
one more thing so maybe here we have background stuff
so this one above this one
but under the smoke
i will add sort of a little similar thing i will add
like a blinking red light
but that's part of the subway
subway thing
now we used to ink clean because it's nice and perfectly round
like that
and then let me just
make this go to the end but then just for one second like this
and then i will
duplicate the track because i want one
that's here so these will blink every other time
so i will move this over here with a slight distance in between
so it goes black
and then so these will blink kind of like like this ding
ding ding ding
okay
so duplicate these
as well
like this
so now
with all the lights
we have the flickering of the train
we have the red alarm light we have the blinking red
so all of this really helps to create the scene
okay
next part is is very fun
it's very exciting it's fire
so let's find the right place to put this
so let's actually make a new group or track above this
one so make the fire above here
add a new track
this is fun but it's also a little complicated
but not too complicated we need a couple of things first
let's start with just a black square so total black
big square solid square
oh that's too big
but we can always
adjust that
so the flame will be within this thing let's just keep
it here for now now
i'll make another track and now
i'm gonna paint with a nice bright i don't go white
but i want some of that warm color
airbrush
i kind of paint like a general shape where you want flames
and also the fall off so imagine you have a campfire
and it's kind of out of focus like how you would shape that
something like this
but then harder and more intense toward the bottom there
so something like that
we can always shape this with warp also
so we fill duration
and i'm going to use the
clip mask down
and then now
we need another solid square
kind of still keeping it in a warm tone
but darker we are going to use
surprise surprise we are going to use noise on this one
so square again new track
very big also
but that's fine
gonna make this last for the whole duration as well
gonna also clip mask this one
to our squares so now we want to set up the noise
and this noise will
mimic flames
so let's see here
octaves all these choices again what we do need to do now
though is to scale this one higher so it's higher and
more narrow more shaped like that
so the scale probably need to test a couple of things but
i don't want it to cut too white like now
so i keep it a little within
so the brights
are not white and the darks are not black
octaves not sure i'm gonna have to test this
and a little
little of the turbulence
going to expand our noise again
and flames of course
they move very much in one direction upwards
so pretty much the y
maybe that is okay i still want some of the drift
says the smoke and everything moves to one direction
i want to sort of keep a little of that direction
and then
the travel
could be could be so what we need to do now
we are going to set this in a different mode
so this will be in
color dodge
already
starting to look like something going to adjust
a couple of parameters here
so let's
just close this one for now
think i might and let's adjust down a little
so hue saturation brightness on at least this one
so that's not bad
ha ha
look at that
maybe it could be
a tad wider
and to adjust this to kind of like control contain it a bit
i want let me just try hsb on the on this layer
as well just to see
if we get something more
out of it
not really i'll delete that for now
one more layer in this flame creation
one more track
and this one
we will paint with the earbrush
this will be an overlay mode and just to kind of
sort of contain
what we've done here
i'm just going to set this one to clip mask as well
so all of these go down to the one the black one
overlay
i will
delete this again but want it to be in the correct mode
maybe a little more red
here we can also paint brighter
and you know we can shape it a bit
so we have our components look at that huh
that's fire
and we can still add a warp to this one
and we can sort of shape you could
even i'm not going to do it now
but you could even like perform movement on this one
right to get even more life
in your flames
i think i like that shape a little better
ha you didn't know you could do this with that
noise filter right
so we need to group all of these
these ones
group
even the thumbnail looks cool
this is definitely getting the red or maybe yellow
because it's light
and we have a few red ones now just going to call this fire
and i'm gonna put this one in add mode
ha ha
suddenly
we have fire in our scene let's see if we can move it down
i think i want to try to move it behind here
so see now stuff kind of fell apart
but it's because this group is in normal mode
and it needs to be whenever
you have many different blend modes in one group to make it
work you need to put it into pass through
let's check out where the anchor point is on this group
the fire group
done
scaling it down a little i want it to be over by the trash can
that looks cool maybe a little bigger
think i will just try to adjust the size a little
because the fire isn't that big
so the shape we need a little bit i think this looks nice now
tiny more adjustment on the shape there it's cool right
that we can go in and adjust all these stuff
i think also these ones down
and maybe these ones little up getting that lower part
a little more defined
we can also paint something
above this
so cool we have the fire and i'm going to make a duplicate
duplicate
so we have a big one
behind it and the scale is up like that
and this one i will give a
new track above
just going to paint
just a line random color
like this and set this as layer mask
and with this one i want it to be darker
i'm going to darken this one down a bit
maybe also give it a little more red
because with this one now
this is the
where we can paint where the fire effects
so erase this again
but i will now paint on like the trash can
basically to integrate our the fire in the scene you know
if there was a fire here
the light from that fire would
affect the stuff around there
on the ground here
as well
the cool thing about that is this is a copy
it will move exactly like it should
we might want to blur this
but you see it's a little
it's a little too sort of detailed
i'm gonna give it a gorgeon blur
that looks cool
so now the fire is integrated
cool
above this or i will take it up here above this whole group here
i will have a couple of sparks and stuff so let's start with
i'm going to pick your brush
i'm going to use the same sort of nice glowy color
and
basically just need a little dot
actually going to
grip this
let me just have a group or a layer to group
because i want this group
this will be different sparks from the fire
i will also set this in yellow
fire sparks
and i will set this group in add mode
so whatever i draw here will be like it should
and i will just delete this one
because i will paint it over again
like this tiny dot but i will use perform to move it upwards
and no filtering
like that
so put this at the start and then i will add another one
paint another one
can always scale it down if it becomes too big
and i don't need to extend it now if i am going to perform it
it will extend automatically
i continue to do this a few times
so now we have a few of these sparks
but i want them to happen
a little closer
each other so there's some overlap maybe let's have three
yep so now we got sparks throughout
cool
next thing
i want to do is to create some content on the screens up there
so these screens in the ticket booth
they need some content
my booth window should be on screen mode
there we go it looks better
there's a few screens in there i want them to have some content
so
let's make that i'm gonna actually go on top of everything here
and there's like one two three
four five six seven screens
okay
so on top of everything we're going to need a few squares
so i'm going to make one second
and then we'll loop this
we're also going to use procreate
we're going to go back in procreate
i'm going to do something
cool there so let me just pick
if you make a few squares
believe it or not
we are going to use
noise like if there's one place that noise
is like home it is to create tv noise so let's see one second
like this
step one second
doesn't really matter it's going to be loopable stuff
so we have one square we're going to have to
make a couple different ones three
different ones and i'm going to use them
more than once to create for all the
the all the screens
so let's start with the first one
i'm going to add regular noise
and this one is fairly simple
make it a little bigger so that we really see it
and now its only travel
maximum travel whoops so now we get that static
already working perfectly just hsb just want to give it maximum
a mount there
there we go nice static that also loops
really easily so for the next one
i'm actually going to duplicate
this so let's just give these colors so we know this is green
these two will be yellow
because they're part of the same just to show you
and this last one will be blue
just to give them some different colors so this one
i will give also noise
but i also want it to be like really stretched out
and we're going to clip mask this to the one below
so let's just
add the noise filter
yep that is stretched out scale pretty
it'll be pretty big
and i want this to be
hard mix
there we go so maybe
more stretched out
there we go
might be something like this and then here let's add
travel y
so it goes up like this and then some turbulence let's see
that's a very
very flickery
maybe just like one percent of that
so so a little too fast
let's see how this loops
yeah it's that little
not just there but that's fine
i think this is okay
and i'm going to add hsb to the layer below the one
it's hard mixed with
yeah that's nice
we can also just opacity on these in the end
the last one i just want flicker
and we could use noise on this one as well
but i'm gonna do it just manually with kind of like this
and could perform this as well but
it's so when it's so
like from frame to frame
like a big difference from frame to frame
it's really hard to to get that these subtle
quick shifts with perform
hope you're not getting any seizure on your side but
think this looks good
now we have a few screen content so what we will do now
we will group these
and i will duplicate
move one set down like this
and i want black behind so i'm going to just grab a square
like this
behind like that want to render out this one just is one second
so i'm just going to split that one
so i'm going to actually turn my
my project into one second project
i'm going to go in here
properties set these to one done
then i'm going to export this as a video
share video
save video
then i'm going to undo once so that our
properties are back to 20
so let's move over to procreate
so back in my with my work files in procreate
i'm going to jump into this scene i'm going to solo select
the window booth
window here
we go this one just the one we want with the screens
so i'm going to
easiest for me is just to
screen grab
this just going to make it big like this and screen grab it
and we can also crop it right away
like this close to the screens
then save two photos
so i can just undo that and go out to the gallery so now
we're going to press photo up here
and we're going to pick the video
that we exported from procreate dreams
because it's a video it's going to come in as
the static loopable frames
so it is exactly 24 frames
and it loops naturally here in procreate
and i'm just going to do one thing i'm going to crop
crop this whole thing away like this done
and then i'm gonna
pull this out again so we get like an empty space
done
and at the beginning here going to add insert a photo
take our screen grab
put it over here
and we can turn off like this
is supposed to be totally at the bottom
and then we can turn off down here no onion skins
we keep 24 frames per second we use this first
one as a background that means we still see all the other stuff
and this one
this would be a bit tricky to do directly in appropriate dreams
especially with video file
so i want this loopable
stuff like now
i'm selecting each layer by or activating each layer by
sliding to the right on each layer
every layer except that background layer
the one at the bottom so now every layer is active
now i can grab with a square rectangle i can just grab
the part i want
and move it over here
and i can use free form or distort to really place it
where i want it to make it sort of fit
the screen there
so i'm just covering
and because i have all the different
layers active now it's gonna take the whole thing
it's gonna take the whole animation with it
gonna free form this a little
something like this
and then next one get a flicker
maybe like
this this one over here doesn't need to like fit exactly like
with a flicker
it doesn't really matter right
just as long as it's covering the screen
and you see now if i play you see it works on that side
just going to take this one
i can even just take like a narrow part of it like this
i can use it twice
or more than once
like that so now every screen has some action
and now
we can also crop this one again we don't need the whole thing
we just need
the interesting part here
done
and we can delete this one
we don't really need that one anymore
they are in the right place
so we got our animation file
jump out of procreate
we can move dreams in here here's our file
and we can just hide
our layers here now
and then we can drag in this one
and push
procreate away so here
we have all the frames and it's inside a group
let's give this the gray static
screen content
so let's see workgroup top
booth interior
here we have the screens
going to give this green the screens are a bit green
and then call it
screens
i'm coloring and renaming a bit
as i go along now gonna give it a track above
so we know where we're heading
grab this one
here
so let's move this just going to turn off the window
and this one just so it's a little easier to see
okay so this one is a little bigger i'm going to
just to make it easier for myself
i'm going to move the anchor point to the top right
corner of that one screen
so when i scale now
it's gonna scale
just make sure that point is where it should be
and then i scale the other
cool so i will duplicate it now
duplicate it five times now i can just
copy
make sure i'm on the next frame paste
see
need to be
there
there we go
so i will group all of these
and rename
call this one
content screen content
make it green as well so we know this belong together
i'm gonna clip mask this
one down so you see now
it snugs nicely to the screens
and every screen has some cool content
and we can add if i turn this off
you see the screens themselves has a nice color
and we can of course
set this to a different blend mode
screen for example then you see it all
it looks like this but i want to try just opacity
i think that looks pretty nice as well
let's turn on the different parts here to see how it looks
that looks pretty cool
i'll just try a different blend mode
color dodge
maybe darkening this a little
that looks cool
nice what we can also do now is to duplicate this screen content
make it not like i will put it into screen mode
make it not the part of the you know undo
the clip mask or no mask at all
and then
blur this
so now you have that flicker
it's a little too much
so i think we're gonna contain it by adding a layer on top there
solid square give it that sort of nice green
blue
color
so let's see is this
want it to be within
within here now we can add this as a
clip mask this
and then set it to for example blend
mode multiply
so now that color here is multiply on to the to the glow
the flicker
maybe it's nice to keep it a little more
a little bluer
a little darker blue
okay that's cool
now let's have a look at the whole at the whole scene
let's put it back into the
into the camera group
collapse the top group there and i'm also gonna just delete some
good old empty tracks whoop not this one we have the foreground
going to open up the camera grip and move top grip in there now
let's see how it looks
see the fire nicely out of focus
blinking the flickering lights the screens look really good
also with the auto focus where the screens
cool
i think i want to put the fire like a copy of the fire
or on the right side there
let's see i'm just gonna undo
so our
twice to hide the foreground and to get our
file into the work group again
so i'm just going to take our fire file here
so just at top here for now
going to duplicate that
and move it over here
so we got a fire going here as well
gonna rotate this a little
because the perspective is slightly different here
and if i don't want to have
it exactly in the same like the fire shape
totally similar i can go in here let's call this one fire right
so we know it's the right one
the other one also going to add a hue saturation brightness
to kind of
kind of want that to be a little
darker
and adjust the ones inside here as well
something like this
and to make that shape different you can just go into your noise
and then put it on different place in travel
so if i move the travel up by ten percent
so from 50 to 60
the shape is totally different
so here
i do the same i go from 67 to then 77 it will move as much
but look different
just reshape this a little
have one here as well
cool because this is where the camera kind of ends
and you could add the sparks and everything
i'm not going to do all the
stuff here or show it to you now with the integration of it
because i want to have spend the time to show
you as much as possible
so i want some drops to drip around in this scene
and let's see here gonna put it behind this one
doesn't really matter if it's i'm gonna put it
not going to have it in front of the booth
so i make a new track here
so it will be in front of
the train and everything
and
i want to drip from the different parts of the ceiling in here
and there is a slight three point perspective to the drawing
and i'm going to stick
to that
but what i need first is like paths for the drip drips to drip
and i'm just gonna grab like a
like a gray color for now
with a little blue in it and i'm gonna grab the lines brush
to full opacity and where i want these
drips to drip
especially in front of like the lights of the tram there
let's get a few and then also a few here
so over here
one more there
okay so now we have this shape
and just put it into add mold just so you see it more clearly
so i'm going to extend this up
and i want to put it into the correct perspective
so on the right side there
it's pretty
i don't need to do much but i need to give it a distort
and then replace the
how it looks on the one side there
so it's up to me
so i'm following not the train
because the train is also in a different angle
because it's kind of broken crashed
but you see the lines here on the left side
the wall that's correct and also the
the the big pillar in the middle
so something like this
i think that's nice also to see where the lines fall into place
in case of
in the scene where in the scene
it is so just going to delete one of these put that
at the beginning
and it goes high enough that
we don't see the top of it
let me put this back into normal mode
so now i'm going to add a new track above
and i'm going to draw
a little shape
is the inkling i'm going to draw a fairly bright drop
but you see i'm very often avoiding totally white for example
it's to be able to use the hue saturation brightness
so our drop will be
just like a shape
like that i think that's good
so now let's see
we're going to do one drop to begin with
i'm
going to group this
tiny group
so the group itself has that little drop in it
but we want that full group
we're going to have many drops inside this group
we can give it the blue color the same with this one
call this one there
drops and we can call this
drops path
so back to this little fella
not exactly sure how long
let me just put it to where it starts at two seconds
so this is like one second now so to begin with
let's see it starts up here
and i'm gonna give that a keyframe
and at the end here another keyframe down here along that path
so it just looks like this now
and i want to set the
easing so that it's slower in the beginning and picks up speed
so ease in
so it falls a bit like a drop
so let's take this whole group this one
and then click mask it to the path
now i want to have a hue saturation brightness on the path
to make that dark black
so let's see if the speed looks okay
think it looks okay i think it's gonna start more off screen
so that when we swoomed in here
it drips through like that
yeah
going to keep that
so now going to have to duplicate this
and i'm going to unmask unclip mask this
so it's a little easier to to see
and i'm going to put this at random spots
so let's just move it to the beginning and of course
we can duplicate this you know many times on this one
but then i also want to like
have a duplicate several tracks here
where it's on a different one
so this one also has
to be on the keyframe so this one too
and then at the end there
so it's following this one so they both follow
different ones right
let me just delete this one so for each time i duplicate this
going to put it to a new path so now we have one
on each of them so i'm going to spread them out and
duplicate them a bit so they are in random
timings around here
kind of like this because now we can
we can sort of let's see here
need to grab this one
the group
and see that
keeping within every part here
like this
when it gets that many it's a bit hard to maneuver
so i'm just going to close this now
so this is all happening in like three seconds now
now we can attach this
to the one underneath
and then we can just duplicate
so we don't need to duplicate every one
so it repeats the same pattern
but i think it's random enough to to be fine
like this
there's a little part where it's all stopping a little
but that's fine you see the principle
and then we can group all of these
multi select
this is
drops group
give it the blue
delete under the tracks and set this into
let's try screen mode
and i think we're going to give it a opacity
so we get some of those nice drops there they are however
falling through where i don't want them to fall through
so i'm gonna add on top there a mask just gonna paint
where i don't want them to go
so this will be my limit don't go under this part
and just set this to as a layer mask
and now it's the wrong way so i have to invert it mask
and then just press invert so now
it's going to work like it should
cool
next thing is little electric spark up here
okay
let's move a little up to this part
i'm going to have it in front of the foreground
or the stuff foreground so
a new track here
same place as the fire sparks so this is sparks as well
i'm gonna grab like one of these tubes you see up here
let's see here
i'll just
add like a neutral
color i'll grab ink clean
so here you see there's like a
wire hanging so out from here i want the sparks
so i'm first going to draw on one layer
i'm going to sort of draw
like it paths where these sparks should fall
so it's quite similar to the one
we just did actually with the raindrops
something like this
like this last
new track above
so with this one we want a nice
glowy feel
we can use the same
brush or actually really like how this one feels
so let me just get a little tad here
and
going to group this again
let me just think it's easier
when it's a little chunk of something
so multiselect
group
we're going to
let's see here make this group last for the whole thing
and then we're gonna make the group
clip mask to this so we don't need to
do that for each frame i want this done to be
darker
we're going to set this into add mode so
let's see
add yep so that includes this one
at the moment we see too much of the
too much of the lines there but we will make them black
and then will be invisible
so the first first frame
first just add a little spark
gonna turn on onion skins
let's set these two
green
and blue
can still make that darker
gonna move this to here
so we see yep
it's actually too dark
see the speed now
it's fairly fast kind of want it to be a little fast
but then it sort of slows down
so once we get started here
i can focus on one spark at a time
it's nice to have this path it's really helping to
you don't have to focus on the path itself so much you can just
do the animation do the the timing
let's see how it looks now
it looks cool
could try to it's a little fast but you see the principle of it
let me try to
make them last for two frames let's see how that looks
actually is it like that better
so i will also add a new track above here in the same group
so this group
yellow
electric
spark
yellow
electric spark
path
and then here above here
let me just turn this one all the way down
so we only see the cool spark
你看你
the best sound guy and then airbrush
to have a little at
ah nope
we want that above actually
above this grip
because we don't want that to be stuck to that path
so these ones we will
gonna just draw
a little something here and
gonna grip that one as well
then go out of multiselect fill duration on that group
so this one is also an ad mode
so it's much easier to to have a group in ad mode
than to like every frame
you're making
gonna make this last as long as the other one
so let's see here
just paint some some of these glows
see how this looks
that looks nice
okay let's see this whole thing into
let's put it back into our camera
group again
turn on foreground
so you see the drips now
the water drops
and the electric spark
then we have some nice fire at the end there
cool
i think is really working
i still want to show you a couple of neat tricks
so to finish this scene off i just want some topping
and let's jump out of these apps and go into the camera one
so this is live
go to video
hd30 is cool and then you film take your hand
and then you take it
so close that the camera can't really keep up
and you go like this
you kind of flicker
like this you know you record
this it's this weird move your hand a little
and make sure you kind of shake it lightly
so you get that weird nice
sort of flickery thing like this
is gold this video here is worth a lot
in how we're going to use it so just take
i just took like 30 seconds
now let's go into our scene again
and i'm going to put this on top here
so let me just
have a track here
and
video
so i'm going to grab this one add
so you see here it is i think i like the last part best
so i'm going to move it something like this and then
we can drag in the sides to fit
okay
change track
i will just delete empty tracks so it sits on top i will just
make sure the sound the volume is all the way down
but you see now it's just that weird flicker right
just a video of that
but we're gonna scale it up
to fit our scene i'm gonna put this one in
screen mode
look at that it's too much you know
but hsp gonna push it in a
bit more sort of blue direction
and gonna add opacity to this so let's say maybe like 40 percent
that little flicker you see on top there that's that video
and it makes the whole scene
come much more to life and you can just record it
and it has to add randomness
well
a couple of more things here
so over this one or under this one
doesn't matter i'm gonna take it under
but over everything else right
we're gonna add two more things so first
a really dark square
make it
bigger than our scene make this last for the whole duration
and on top of that i'm going to paint with a brighter color
Airbrush
gonna make sure
that it's sort of even that i paint max in the middle
and then it's fading out
might have to
erase a little
around as well
making this little sort of long oval horizontal oval
so these two together
i will group them
and this is just delete we can delete one track
we're going to keep the other
so this one give it the pink this is grading
the video we see is video
so we don't need to give that so i'm going to set this one in
not overlay you can try overlay
but it's usually a bit too hard but soft light
they're quite similar
in what they do so you see it's
it's darkening on the sides like we can the cool thing now
we can add hsb to each of these
so if i want it darker around in the vignette
i can adjust that one and then i add hsb to this one as well
and then i can adjust the center also saturation
wise color wise
so these two are really nice at
and they are they are not following the camera move
so that grating will stay
like it is throughout the scene
and then the last thing
i think you know what it is
what i'm about to do
which no
big square
the finale move
yes of course it is noise
so i'm going to
put this one in actually going to move it like this
and i will
set this into
overlay mode
gonna add noise
scale
we don't want it too small
but we don't want it too big either so when you sort of stop
seeing something like this
and the end here is simple just going to travel and crank it up
but make sure that the easing is linear
what i want to see now
is i don't want the noise to be
brighter or so so i'm gonna hsb filter on that
and then also drag out the
saturation and you know
it's not gonna be brighter or darker
it's just gonna be neutral like this
so you see the center here now
but it's way too much right so this is one
you have to can just move that whole thing
so it covers our scene
filter opacity and then give it
something like this
so there you have it
so now you have tons of tools to create havoc and cool stuff
so that's it that's it for the final video
that's it for the whole course
and hope you learned tons and gotten
so inspired that you can't wait to create your own stuff
thank you so much for being part of this
and joining me on this adventure
okay
until next time
bye
你好，欢迎来到视频9 9 of 9最后一个
生育梦想课程的高潮
我希望你玩得开心，我希望你在这之前学到了很多东西。
这将是蛋糕上的糖衣，这将是
有趣的一个，我希望其他的也很有趣，但就我个人而言。
我喜欢我要在这个视频中做的事情
让我给你看看喜欢
我制造了这一幕
我在生儿育女上画了这个场景
让我给你看一点时间流逝，所以这是这是大这是
一万像素宽
所以
从这个地铁站开始
这里的人
我不会让人来的
但这是一个非常好的尺寸参考
所以这就是
我主要用它来知道好的是地铁。
这个售票处的尺寸合适。
与这个和那个房间相比大小合适
最后的门口
这就是主要原因
我用它来做，也喜欢这种红色的设置。
然后开始模具模具
光线和轮廓
我在中间层中使用白色来
所以更容易看到我在这里做什么
例如，这一切都在一层，现在是黑色的。
然后我
使
一层坚实的东西
在通常的绘画过程中绘画
所以再深入一点
我是如何在学校主义的另外两门课上画画的
但至少你知道我是怎么建立起来的
所以你必须创造你自己的场景
事情已经走向地狱
或者你知道哪里有
你现在看到后面了
我把一切都画成剪影
然后我alpha锁定并为其上色
但我创造了这个地方
所以有烟火火花是个很酷的地方
蒸汽雨不是真正的雨
但是这里下雨了
你看到我的前景了，我会回到那个地方。
所以这就是有一个有趣的地方的想法
在那里你可以在生育梦中做一些很酷的事情
让这一幕栩栩如生
这里的图层是
让我们从这里的背景层开始，所以当然
后面的一个总数
然后是大房间，可以说还有轨道。
什么小
我们看到的
铁轨或地铁轨道
然后是雾
让我打开地铁
所以你看到雾的作用了吗？
是地铁的剪影现在快没了
但是有了雾
你可以看到地铁
火车弹出
我把它分成地铁内部
和外部
因为我们要玩这个灯。
一个像闪烁的灯
所以我要告诉你当我们进入生育梦想时
那么地板或底层地板更正确，对吗？
然后是更多的雾和蒸汽
雾蒸汽烟雾真的更有意义
当你拥有一切的时候
这是背景资料
然后是灯
光源总是在单独的
光源
本身总是纯白色，我几乎总是纯白色。
但是发光显示了光是什么颜色
所以这些都是
在我们进入时我将进入屏幕模式的组中
生育梦想
因为你不能把一个组放在屏幕模式
一个人在这里
那也是火车内部发出的光
所以它与这个相连，我会给你看。
我稍后如何使用这个
售票处来了
它被分成几层，你有一些内部
内部有一些屏幕和其他东西
看起来让我单独给你看这个
然后你有外面，所以这个这个。
那有很多东西
然后那里的窗户
所以这是其中的主要部分。
如果我回到这部分
你看这个
电话亭
不是电话亭
售票处内部，您在单独的层上有屏幕
然后是电视之类的零件
他们自己或其他道具，所以说在里面，然后你就有了
墙，所以这里的红色实际上是
没有真正通过。
这只是背景绘画过程的一部分
所以让我松开这个紧握
所以你有窗户
我相信是的，这是屏幕模式。
类似于我们在3d场景中制作的那个
我们所做的只是客观考虑
我也有类似的窗户，就像火车卡上的那样。
所以它看起来很脏，实际上
有些不只是房间里的一个空洞，然后是这个。
当然
让我关掉，这样你就可以从这个开始了。
这是主要的
摊位主要部分，然后是那个
中间的柱子连同标志和
电线管道之类的
非常注重剪影
现在你也可以更多地看到这个是什么
阴霾真的让这个轮廓更流行吗？
所以这通常是我以后画完这个后做的事情。
我更容易计算出有多少烟雾和其他东西
我想要在那里后面
所以这个只是一些屏幕上的东西。
或者在那里的标志上
上面的一些细节
然后我们有这个
里面有很多东西
地水管上的小东西
垃圾桶在这边详细介绍了有趣的事情
只是为了打扮你知道的那套，这样看起来就不会
就像它把它绑起来了，然后是另一层
这是最后一个。
所有细节的最后润色
还有所有的道具和东西
我几乎感觉到
就像我是一个布景设计师
有时候当我画这些的时候
因为里面有很多东西
但你希望它看起来可信，但也像电影一样，你知道。
让我把绘图指南关掉
因为它在我的画里画了几条线
然后我们有前景，所以
如果你单独看前景
让我把背景调暗一点
所以你看到一些边缘灯在那里出现
但主要是黑色的
这个前景将帮助我们做几件事
一个是玩专注，另一个是帮助我们给予
就像3d相机移动的感觉
因为我将向您展示如何欺骗3d相机
视差
当涉及到相机移动时，基本上只有两层
如果你愿意，你可以做更多的层。
但只有两层
我将使用它的方式将销售3d环境的效果
上面这是我的框架，这是4k全景视觉
一到二点四十或二点三十五电影院
好的多汁的
你在电影院买的那个
当窗帘一直拉向两边
所以这个4k所以你看
我有这么大的空间来玩这里的框架
既然画10k
是呀
足够的空间，我们仍然会在这个框架内保持4k
这就是生育的设置
让我们跳进生育的梦想，让我们开始乐趣，所以在这里
我们在生儿育女的梦里
我们要点击右上角的加号
我们当然是
去这个超宽4k
每秒24帧
我要让它持续20秒
我们需要一些时间
考虑所有的细节和所有的东西
这将发生在现场
并按空
现在将prorate带到一边，我们将文件拖入
这里你也看到它是一万乘五。
一千二百三十一
这么大并不重要，但是
是的，我就是这样做的。
删除prorate，你现在也看到了，我就删除这个。
和
让我们转换为轨道
你现在看到这里了
我的4k和这个差不多
我想我的可能是240
然后生殖绿色的是235所以
有点小不同，但是
两个屏幕都很宽，所以现在
我们将从摄像机移动开始
为此，我们将前景去掉
我不会去的
现在四处走动，重要的是我不要开始这样做。
想保持原样
我想抓住我的前景
所以它在外面
这个握把，所以让我们给这个普通的
名称和颜色上衣
我也要把它放在前台，它有一个名字。
我也会给那个红色的。
所以这两个尤其
这个我们不会扩大或移动
或任何东西
我们将在此基础上制作一些单独的相机组
所以让我们暂时忘记前景
让我们再一次把最上面的分组
所以我就拖过这个。
用多选再次握住它
所以现在你看到了
最上面的一组在另一组里面
我会打电话给这个新小组
相机，我会给它一个不同的颜色粉色。
所以这个这个是
在那里我们可以移动并计算出我们的相机移动
所以这将是一个执行的相机移动
我希望这里发生很多事情
所以我想我想让相机从这里开始看到
有点像火车前灯上的水滴
我们想看到火车内部的灯光闪烁
我们想有像火一样的东西。
在那中间
中间的垃圾箱
在那些后面
锥体
我们将有更多闪烁和闪烁的灯
和售票处内的电视屏幕
上面会有内容
最后我们可能会在这里结束
还有更多的火灾碎片
我想从这里开始，从这里开始。
然后在20秒内下来
所以让我们缩放它
让我们从摄像机开始我要开始表演了
运动滤波
也许20个
让我们看看这是如何工作的，我已经关闭了偏好。
我已经关闭了轮换表演
与
苹果铅笔专业版
因为我现在不想要相机的旋转
只是手持机芯
好吧，让我们看看看起来怎么样，我要用四指轻敲。
看看
它在那里的样子
我喜欢手持设备
认为它会很适合这个场景
是的，我喜欢，让我们保留这个。
所以现在我们要做3d的事情
所以我们给相机设置了动画。
执行相机，我们将使用它两次，我刚刚看到。
只是有点烦人
我将在我的场景中下降
因为我的灯不是白色的，所以这个。
生育组，我现在就把它设置为屏幕。
之前看之后看起来好多了
您可以删除此空轨道，以便
这个我会复制它的轨道选项。
重复
在这个里面
我们将立即重命名此相机前景
我会打开
它起来了，我会删除这个，我们有最上面的组。
两次
我们不需要那个
我要把前景移到这个组里
所以现在我们有前景了
这个粉色相机组的副本
所以现在你看到他们完全移动了
和那里一样
完全相似的相机移动，所以目前什么都没有。
魔术或幻想正在进行
所以让我在这里关闭它
这就是顶部，我们也可以称之为相机顶部。
那我们就知道得更多了
是哪一个？
然后现在
现在到了我们需要扩大规模的神奇部分。
扩大整个事情
但我们不能在这一层做
那么我们只会缩放内容
但我们想扩大运动规模，所以我们需要将其分组
所以在这个组中，我们有前景摄像头
在前景相机内部，我们有前景
所以这个我们会给它一个新名字，这将是
就叫它规模前景吧
我会给这个。
紫色
使用神奇的颜色
所以我们想扩大这项运动
但我们不想扩大内容
所以我们需要扩大这个群体
然后我们需要缩小这个群体，这就是我们
我们就是这样做的
得到我们想要的相机移动，所以我要上去。
这里
然后我要扩大这个小组
你可以看到前景与它的比例
像这样的事情我们没有百分比。
反馈或任何东西，所以你会看到大约
我做了多少，当然
你做得越多，这个就越大，越近。
对相机来说，它是或更多
运动之间的差异就越大，所以
让我们试试这样的东西
然后我会进入这个
分组然后缩小规模
我们可能要稍微移动一下这个握把
我们会看到我们可以自由移动这个，但你现在看到了
它比顶部手柄移动得多一点
你看，这是我们的四个手指点击，我们可以看看它。
所以你看，你现在有了一些很好的视差。
但是这个视差的区别
我们之前做的是
这有一种手持的感觉
这就是你如何做手持视差，当然
你可以在很多层上这样做
我认为实际上效果更强。
我会把它放大。
所以再往上一点
然后这个再往下一点
我不需要一直往下走才能和这个搭配
因为它是
不太拘泥于现场
但是我们没有看到地板上
感人，但对我来说，这有点像
我应该离相机多近？
感觉这个是
我现在有点喜欢这样了
现在我们完全没有集中注意力
但你因为动作完全相似
这只是一个尺度，我们得到了很好的视差。
你一开始看到的唯一问题
我有点失去了这个前景的一部分，所以我会的。
但转移这群人很重要
只是为了看看我
我整个人都很满足
摄像机移动
让我们再检查一次
酷
这就是这里的3d魔法，我将在这里关闭这个组。
接下来的事情是焦点，所以
焦点取决于您拥有的iPad
如果你有m1或更强的
你有镜头模糊
底部的那个，如果你没有
它只是使用gorsham模糊
也相当不错
所以在开始的时候
我希望前景成为焦点
几秒钟后
也许我会把剩下的放在焦点上
所以让我们在这里说，我将设置镜头模糊
现在很酷的是我们可以用我们的场景填满整个舞台
像这样找到合适的太多了
但是很高兴
了解
相机焦点在这里如此如此
这是两秒钟，然后
也许有几个
二十秒后
需要从前景中获得焦点
到后台
所以我们会在这里做相反的事情
但使用相同的时间，所以在两秒钟内
镜头模糊
四秒钟
前景失焦
看看开头是什么样子的
看起来不错。
我喜欢关注的程度
那么也许在这里
我们又回到了过去
所以我要设置
又是14秒新焦点
那么这个失焦了多少？
是4%。
在15号，它会重新聚焦。
16仍然在焦点上，然后是17
可以回到百分之四
所以我们有一个小
摄像机又在播放了
所以我从这里设置钥匙
这将是完全相似的，然后我可以去15号。
这里的失焦程度是多少？8%。
我也用一样的
在这两个上面
所以现在看起来是这样的
前景和焦点，然后是背景
有点像
我觉得这里应该有点东西
也许只是快速浸泡一下
集中在这里
所以我把2 9和11设置在它们重新聚焦的地方。
然后也许只是一点点
我们不会一路走下去只是为了
虽然我们可以，但真的不需要对前景做太多事情。
11个，但它不走。
离焦点太远，前景将完全聚焦
但也许少一点
这很酷，好的，所以我们有场景，我们有3d运动。
外部焦点的东西所以
但现在如果我要在这个场景上工作
举个例子，制作动画真的很难。
当它不断移动时，这是一个巧妙的技巧
我会给这个一个关键帧
移动的天平
你可以在这里看到最上面的一组，所以当我点击这个时，你可以看到
它完全是默认的0翻译
1 on x 0旋转
如果我们给它一个关键帧，我们想确保保留它
如果我们没有关键帧，我们可以随时检查
这很难说，所以现在这是一个小提示。
我们不想用这个握把移动或做任何事情
我们确实想做的是
在这里制作一个新轨道，所以这也在根下，你知道。
我们这里基本上有两个两组
前景规模前景
它有前景，然后我们有这个。
它有顶部，所以在这条新赛道上
将顶部从相机顶部移出并放置在那里
我要再次分组。
多选组，所以这里的这个新组
这是我们移动的地方，这是我们缩放的地方
这将是我们的工作组
所以我会给这个。
工作
集团
我会给这个绿色的。
所以这有点像是可以移动的。
因为当我要处理这个文件时
我想关闭前景
所以我没看到那个。
但有了工作组，我可以移动它。
我可以缩小规模
所以我可以同时看到更多我的场景，我可以做任何事情。
我想要这个。
所以每次
我想检查一下我做得怎么样，动画现在看起来怎么样？
我只是再次将这个拖放到这个组中
一切都会很完美所以
这是一个巧妙的技巧，有一个工作文件
因为那样你就不用处理动画了
让我们很难好吧
让我们开始投入
发生的事情，动作，动画效果，好吗？
我要打开我在我的工作组中，这样我就可以四处走动了。
规模之类的
所以首先我想抽一些移动的烟雾
要打开顶部把手，我想去哪里？
地板在这里
这是我想和一些烟在这个水平上的阴霾
因为我也在地铁前面
所以我要在这里添加一个组
添加音轨
这将是熟悉的噪音和烟雾
所以我会
采摘
这里场景的值和颜色
我就把背景拿下来
使用喷枪
只是画雾，我需要把这个移到上面。
所以让我们删除这个
现在追踪它会是
在正确的地方
我们去看看洋葱皮是不是掉了
所以这将是一些烟雾。
只是让它有点像你在这里看到的颜色
和
有点像用一样的，因为我们可以
我们将在此添加噪声过滤器以获得一些漂亮的运动
我经常把它画得比我需要的要难
但我使用相同的颜色
就像我在画画一样，只是四处走走。
我在哪里画画并从哪里拿走它
所以你看
烟雾也被不同的灯照亮
所以感觉就像以前一样
所以这是相当多的
所以让我们加入一些噪音
退出油漆模式，确保它持续整个持续时间
要添加噪声过滤器
你现在很清楚了。
但仍然有一些东西，一些新的很酷的东西
你会在这个视频中知道我还没有展示。
八度也许一个
一些湍流给那种美好的
烟熏味的
也许不是
我总是想知道我应该给那个八度音阶吗？
更大
我们可以随时调整它
所以目前这太多了。
太激烈了，但我做得过头了。
然后我再次调整它，所以有了烟。
我们想要y，当然会。
向上走只是为了确保我的放松是线性的
所以你看20秒钟，这是相当
相当慢
也不想要一个快速的时刻
因为它不一定只是烟，它也是灰尘。
我想漂移一下
有点像场景，就在那里
没有旅行什么都不管用
太慢了
那太快了
我觉得这能行
是呀
让我们保持这样
所以我折叠噪音，我会把这一层设置成
屏幕模式
看，现在太亮了
所以我想用hsb进去调整一下
你看我是不是太过分了
它失去了所有的颜色，所以我想走一段距离。
降低亮度
然后我将添加不透明度和不透明度键
这样我们才能真正调整它
这看起来不错。
这里有一个奇怪的框架
我们走吧。
所以这看起来很酷。
所以这是一支烟，我想再做一支。
把它放在后面，因为它会离场景更远。
只要在底部擦掉一点，这样它就不会消失。
一直往下
所以前后
我也会对噪音做同样的事
只是让它以不同的速度和方向移动
像这样已经很好看了
我想你看到它比前面的移动得慢。
那很重要
这个更远
看看这看起来怎么样
是的，看起来很酷。
要折叠关键帧，我会添加一个过滤器hsb
弄暗一点
实际上我可能不会将其置于屏幕模式
我们会看到
但我也会添加不透明度
我们可以尝试屏幕模式，看看效果如何。
但你看到它变得如此明亮
所以我想我会一直戴着它。
普通模式，你也可以尝试像光一样。
有趣的一个
然后你只看到烟
然后你可以在这里调整不透明度，比如多少钱？
它会很厚，还是与hsb如何？
你会看到多少？
实际上，这看起来很酷。
嗯，我想我会把它保持在闪电模式。
很好
所以给这些名字灰色
烟雾背景
另一个也是灰色的。
排烟火车
就因为它在火车前面
酷
所以现在让我向你展示我将如何移动这个文件
只需折叠顶部文件
所以这只是一件，确保你的相机顶部是打开的。
把这个拖到这里
所以现在我们可以打开
前景
四个手指轻敲，你可以看到每一个
相机移动正在工作，烟雾正在工作
一切都在它应该在的地方，焦点工作一切
酷，我们可以撤销几次。
这样它就会回到工作组中
然后我们可以进去添加更多的东西
好吧，让我们在火车里做灯。
所以我们有一组
这个这是火车内部
不仅仅是光线，还有内部
我将使用不透明度来
上下灯光
所以我想创建一个类似版本的版本
灯灭的地方
这个是灯亮着的，所以我们可以给这个黄色。
我会复制它
并给这个
紫色紫色是最深的
把这叫做黑暗而不是光明
所以我就把前面的关掉
点一个，然后我进去和hsb一起调整。
色调饱和度亮度我会调低。
亮度和一些饱和度
这就是内部，然后这里
你有某种玻璃
您也可以在这个上使用不透明度
但我会的
在这个上也使用hsb
然后玻璃上所有的污迹和划痕
所以很高兴能够单独调整这些，而不是一个。
走
所以像这样的东西看起来像
我们随时可以进去调整
也许像这样更暗一点
所以我们现在有一个黑暗版本
然后我们有明亮的版本
在这个明亮的版本中，我将使用不透明度并执行
所以给这个一个不透明键
开始执行
我会给我想要的运动过滤0。
我的每一个小动作都被记录下来
所以真的很喜欢上下紧张
它有一些电
但它真的时断时续
让我们看看结果如何
认为这很有效
我们将在地板上的灯上使用同一组
所以我再复制一次。
打开它并删除内容
我们可以删除几首曲目，一首很好，所以这首。
我们可以叫火车
地板
光
所以我们有这个。
让我们把这个移到地板灯的地方。
在那里，我会把它放在上面。
现在我可以打开这个，把落地灯放进去。
你看，我只是删除空握把或轨道，抱歉。
所以你看，当我移动它时，它现在改变了外观。
那是因为这是在
我想是叠加模式，让我们看看。
再次删除该曲目
是的覆盖模式
所以现在它被放入另一个组中
所以我们需要将此组置于叠加模式
所以现在
它应该一起工作
所以你看到地板上的灯也完全一样。
这很好，我们可以重复使用相同的动画
性能相同
酷
我想再加几个。
灯在后面，所以我要删除空轨道。
回到背景
我想在这个上面有一种警报灯。
所以它回来了
添加新曲目
在后面添加新轨道
不
我不会开始包装这么红灯
橡皮擦
喷枪
那还不错
所以这是一个闪烁的警报灯
但我们看不到光源本身
只是这个漂亮的红色
这应该持续多久？
也许吧
也许像这样的东西
就像如果我现在复制这个并将其移动到这里
的确如此。
是的，那很好，你知道我们现在可以了。
就这么做
复制并移动
只是拿着这个
在视觉距离上，所以距离大致相同
所以像这样的东西
我们也可以对这些进行分组
我们可以把小组可以测试出来
如果你想好好保存
我需要灯部分的游戏头。
例如，如果您想在不同的模式下使用它
这个很好，有点多。
光
所以我们可以给这个红色，因为它是红色的。
称之为警报
光
所以你想在这个场景中添加破坏和有趣的东西
我也想做
还有一件事，也许这里我们有背景资料。
所以这个上面的这个
但在烟雾下
我会添加一些类似的东西，我会添加。
就像闪烁的红灯
但那是地铁的一部分
地铁事件
现在我们用墨水清洁，因为它漂亮又完美
像那样
然后让我
让这一切走到最后，但就像这样一秒钟
然后我会
复制轨道，因为我想要一个。
就在这里，所以这些会每隔一次眨眼。
所以我会把这个移到这里，中间有一点距离。
所以它变黑了
然后这些会像这个叮一样眨眼
好吧
所以复制这些
也是
像这样
所以现在
所有的灯
我们有火车的闪烁
我们有红色警报灯，我们有闪烁的红色
所以所有这些真的有助于创造场景
好吧
下一部分是非常有趣的
很刺激是火
所以让我们找到合适的地方放这个
所以让我们在上面做一个新的组或轨道
所以在上面生火
添加新曲目
这很有趣，但也有点复杂。
但不要太复杂，我们首先需要几样东西。
让我们从一个黑色正方形开始，所以完全是黑色的。
大正方形实心正方形
哦，那太大了。
但我们总能
调整一下
所以火焰会在这个东西里，让我们保持
它现在在这里
我要做另一条轨道，现在
我要用漂亮的明亮来画画，我不会变白。
但我想要一些暖色的。
喷枪
我把它画成一个你想要火焰的大致形状
还有脱落，所以想象你有一个篝火
它有点失焦，就像你如何塑造它一样。
像这样的东西
但接下来更难更强烈地向底部移动
所以类似的东西
我们也可以用曲速来塑造它
所以我们填充持续时间
我要用
把面罩夹下来
然后现在
我们需要另一个实心正方形
还保持着温暖的基调
但我们要使用更暗的颜色
惊喜惊喜我们要在这个上面使用噪音
所以再次广场新的轨道
也很大
但那没关系
也会让这持续整个时间
还要夹面膜这个
到我们的广场，所以现在我们想设置噪音
这种噪音会
模拟火焰
所以让我们看看这里
将所有这些选择再提高八度，我们现在需要做的是
虽然是把这个放得更高，所以它更高
越窄越像那样
所以秤可能需要测试几件事，但是
我不想像现在这样剪得太白
所以我把它藏在里面
所以明亮
不是白色，深色也不是黑色
八度不确定我是否要测试这个
还有一点
几乎没有湍流
要再次扩大我们的噪音
当然还有火焰
它们在很大程度上沿一个方向向上移动
所以几乎是y
也许没关系，我仍然想要一些漂移。
说烟雾和一切都向一个方向移动
我想保持一点这个方向。
然后
旅行
可能是，可能是，所以我们现在需要做的是
我们将把它设置为不同的模式
所以这将在
减色
已经
开始看起来像要调整的东西
这里有几个参数
所以让我们
暂时关闭这个。
我想我可能会，让我们稍微调整一下。
所以至少这个色相饱和度亮度
所以这还不错。
哈哈
看那个
也许可以
稍微宽一点
并将其调整为有点像控制，包含它一点
我想让我在这一层试试hsb。
也只是为了看看
如果我们得到更多的东西
摆脱它
不是真的，我现在就删除它。
在这火焰创造中又多了一层
还有一首曲目
还有这个
我们会用耳刷画画
这将是一个叠加模式，只是有点
某种包含
我们在这里所做的
我要把这个也设置为夹子面膜。
所以所有这些都归结为黑色的那个。
叠加
我将
再次删除它，但希望它处于正确的模式
也许更红一点
在这里我们也可以画得更亮
你知道我们可以改变它
所以我们让我们的组件看看，嗯？
那是火
我们仍然可以在这个上面添加一个曲速。
我们可以塑造你可以
连我现在都不打算做了
但是你甚至可以在这个上面表演动作。
获得更多生命的权利
在你的火焰中
我想我更喜欢那个形状。
哈，你不知道你可以用那个做这个。
噪声滤波器右
所以我们需要对所有这些进行分组
这些
集团
连缩略图看起来都很酷
这绝对是红色或者黄色的。
因为它很轻
我们现在有几个红色的，就叫这个火。
我要把这个放在添加模式下。
哈哈
突然
我们的场景着火了，让我们看看是否可以把它移下来。
我想我想试着把它移到这里后面。
所以现在东西有点散架了
但这是因为这组人处于正常模式
它需要在任何时候
你有许多不同的混合模式在一组使它
工作，你需要把它通过。
我们来看看这群人的定位点在哪里
消防组
完成
缩小一点，我希望它在垃圾桶旁边结束。
那看起来很酷，也许大一点。
我想我会试着稍微调整一下尺寸。
因为火没那么大
所以我们需要一点形状，我认为现在这个看起来不错。
形状再调整一下，很酷，对吧？
我们可以进去调整所有这些东西
我想还有这些。
也许这些有点高，得到了较低的部分。
更明确一点
我们还可以画些东西
在此之上
太酷了，我们有火，我要复制一个。
重复
所以我们有一个大的
在它后面，规模是这样的
这个我会给一个
上面的新轨道
只是去画画
只是一条线随机颜色
像这样并将其设置为图层蒙版
有了这个，我希望它更暗。
我要把这个弄暗一点
也许也给它多一点红色
因为现在有了这个
这是
我们可以在火影响的地方画画
所以再擦掉这个
但我现在会像垃圾桶一样在上面画画
基本上是为了整合我们现场的火灾，你知道的。
如果这里发生火灾
那火发出的光
影响周围的东西
在这里的地上
也是
最酷的是这是个复制品
它会像它应该的那样移动
我们可能想模糊一下
但你看这有点
有点太详细了
我要把它弄模糊
那看起来很酷。
所以现在火是一体的
酷
在这个上面，或者我将把它带到这个整个小组的上面
我会有几个火花和其他东西，所以让我们从
我去挑你的刷子
我将使用同样漂亮的发光颜色
和
基本上只需要一个小点
实际上要
握住这个
让我有一个组或一个层来组
因为我想要这个小组
这将是与火不同的火花
我也会把这个换成黄色的。
火花
我会将此组设置为添加模式
所以无论我在这里画什么，都会像它应该的那样。
我会删除这个。
因为我会再涂一次
就像这个小点，但我会用性能向上移动它。
并且没有过滤
像那样
所以把这个放在开头，然后我会再加一个。
再画一个
如果它变得太大，总是可以缩小它
如果我要执行它，我现在不需要延长它。
它会自动扩展
我继续这样做几次
所以现在我们有了一些这样的火花
但我希望它们发生
再近一点
所以有一些重叠，也许让我们有三个
是的，所以现在我们到处都有火花。
酷
下一件事
我想做的是在屏幕上创建一些内容
所以售票处的这些屏幕
他们需要一些内容
我的展位窗口应该处于屏幕模式
好了，看起来好多了。
里面有几个屏幕，我希望它们有一些内容。
所以
让我们把我放在这里的一切之上
就像一二三
四五六七屏
好吧
所以除了这些我们还需要一些正方形
所以我要腾出一秒钟
然后我们循环播放
我们还将使用生殖
我们要回去生儿育女
我要去做点什么
那里很酷，所以让我挑选
如果你做几个正方形
信不信由你
我们将使用
噪音就像有一个地方的噪音
就像家一样，它是为了制造电视噪音，所以让我们看看一秒钟。
像这样
第一步
没关系，这将是可循环的东西。
所以我们有一个正方形，我们必须
做几个不同的三个
不同的，我要用它们。
不止一次地为所有
所有的屏幕
让我们从第一个开始
我要添加常规噪音
这个相当简单
把它弄大一点，这样我们才能真正看到它
现在它唯一的旅行
最大旅行哎呀，所以现在我们得到了静态
已经工作得很好了，只是hsb只是想给它最大限度的。
那里有一座山
那里我们去漂亮的静态也循环
真的很容易，所以对于下一个
我实际上要复制
所以让我们给这些颜色，这样我们就知道这是绿色的。
这两个会是黄色的
因为它们是相同的一部分，只是为了向你展示
最后一个是蓝色的。
只是给他们一些不同的颜色，所以这个。
我也会给噪音。
但我也希望它像真的伸展开一样
我们要把面具夹在下面的那个
所以我们就
添加噪声过滤器
是的，那是伸展的秤，很漂亮。
会很大的
我希望这是
硬混合
我们走吧，所以也许
更加伸展
我们走吧。
可能是这样的，然后让我们在这里添加
旅行
所以它像这样上升，然后一些湍流，让我看看。
那是一个非常
忽明忽暗
也许只有百分之一
所以有点太快了
让我们看看这是如何循环的
是的，有那么小。
不只是那里，但没关系。
我觉得这样可以
我要在下面的图层中添加hsb
很难混合
是啊，那很好。
我们也可以最终不透明。
最后一个我只想要闪烁
我们也可以在这个上面使用噪音。
但我要像这样手动操作
也可以执行这个操作，但是
它是如此当它是如此
就像从一帧到另一帧
就像每一帧都有很大的不同
真的很难得到这些微妙的
带表演的快速轮班
希望你那边没有癫痫但是
觉得这个看起来不错
现在我们有一些屏幕内容，所以我们现在要做的是
我们会把这些分组
我会复制
像这样移动一套
我想要黑色的，所以我要拿一个正方形。
像这样
后面那个想渲染这个就一秒钟
所以我要把那个分开
所以我要把我的
我的项目变成了第二个项目
我要从这里进去
属性将这些设置为已完成
然后我要把这个导出为视频。
分享视频
保存视频
然后我要撤销一次，这样我们的
房产回到了20
让我们转移到生育。
所以回到我在生育中的工作文件中
我要跳进这个场景我要单挑
窗台
这里的窗户
我们去这个，只是我们想要的带屏幕的那个。
所以我要去
对我来说最简单的就是
屏幕抓取
这只是要让它像这样大，然后屏幕抓取它
我们也可以马上收割。
像这样靠近屏幕
然后保存两张照片
所以我可以撤销它，去画廊，所以现在
我们要在这里按照片
我们要挑选视频
我们从生育梦想中输出的
因为这是一个视频，它将作为
静态循环帧
所以正好是24帧
它在生育过程中自然循环
我要做一件事我要裁剪
像这样把这整件事都剪掉
然后我就要
再把这个拉出来，这样我们就像一个空白的空间
完成
在开始的时候，这里要添加插入一张照片。
截屏
把它放在这里
我们可以像这样关闭
应该完全在底部
然后我们可以在这里关掉，没有洋葱皮。
我们保持每秒24帧我们先用这个
一个作为背景，这意味着我们仍然可以看到所有其他东西
还有这个
这在适当的梦里直接做会有点棘手
尤其是视频文件
所以我想要这个可循环的。
像现在这样的东西
我选择每一层或激活每一层
在每一层向右滑动
除了背景层之外的每一层
底部的那个，所以现在每一层都处于活动状态
现在我可以用一个方形矩形抓取，我可以抓取。
我想要的部分
把它移到这里
我可以使用自由形式或扭曲来真正放置它
我想让它变得合适的地方。
那里的屏幕
所以我只是在掩护
因为我有所有不同的
层活动现在它会把整个东西
它会带走整个动画
要自由一点
像这样的东西
然后下一个会闪烁
也许就像
这个这个不需要完全一样合身
闪烁
这真的不重要，对吧？
只要它遮住屏幕
你现在看到了，如果我玩，你会看到它在那边起作用。
就拿这个吧
我甚至可以像这样拿走它的一小部分。
我可以用两次
或者不止一次
就像这样，所以现在每个屏幕都有一些动作。
而现在
我们也可以再次裁剪这个，我们不需要整个东西。
我们只需要
这里有趣的部分
完成
我们可以删除这个。
我们真的不再需要那个了
他们在正确的地方
所以我们得到了我们的动画文件
跳出生育
我们可以在这里移动梦想这是我们的文件
我们可以躲起来
我们现在在这里的层
然后我们可以把这个拖进去
并推动
生育离开所以在这里
我们有所有的框架，它在一个组里。
让我们给这个灰色静电
屏幕内容
让我们看看工作组顶部
展位内部
这里是屏幕
要给这个绿色，屏幕有点绿色。
然后称之为
屏风
我正在着色和重命名一点
当我继续前进时，现在要在上面给它一个轨道
所以我们知道我们要去哪里
抓住这个
这里
所以让我们移动这个，只是要关掉窗户。
这个只是为了更容易看到。
好吧，所以这个有点大，我要去。
只是为了让自己更容易
我要把锚点移到右上角
那个屏幕的一角
所以当我现在缩放时
它会扩大
只要确保那个点是它应该在的地方
然后我缩放另一个
酷，所以我现在就复制它。
复制五次，现在我可以
复制
确保我在下一帧粘贴上
看
需要成为
那里
我们走吧。
所以我将对所有这些进行分组
并重命名
叫这个
内容屏内容
把它也变成绿色，这样我们就知道这属于一起
我要把这个夹起来
一个倒下了，所以你现在看到了。
它很好地贴在屏幕上
每个屏幕都有一些很酷的内容
如果我关闭这个，我们可以添加
你看屏幕本身有一个漂亮的颜色
我们当然可以
将其设置为不同的混合模式
例如屏幕，然后你会看到这一切
它看起来像这样，但我想尝试不透明度。
我觉得那看起来也不错。
让我们打开这里的不同部分，看看它看起来怎么样。
那看起来很酷。
我试试不同的混合模式
色差
也许把这个弄暗一点
那看起来很酷。
很好，我们现在还可以做的是复制这个屏幕内容
不要让它像我一样进入屏幕模式
让它不是你知道撤消的一部分
夹子面膜还是根本没有面膜
然后
模糊这个
所以现在你有了闪烁
有点过了
所以我想我们要在上面加一层来控制它
实心方形给它那种漂亮的绿色
蓝色
颜色
让我们看看是这个吗？
希望它在
在这里，现在我们可以将其添加为
剪辑蒙版这个
然后将其设置为例如混合
模乘
所以现在这里的颜色是乘以发光
闪烁
也许多留一点也不错
更蓝一点
有点深的蓝色
好吧，那很酷。
现在让我们看看整个场景
让我们把它放回
进入相机组
折叠那里的顶级群组，我也要删除一些
好的旧空轨道呜呜，不是这个，我们有前景。
现在要打开相机手柄并移动顶部手柄。
让我们看看它看起来怎么样
看到火势失焦
闪烁闪烁的灯光，屏幕看起来真的很好
还有屏幕所在的自动对焦
酷
我想我要把火像火的复制品一样
或者在右边
让我看看我要撤销
所以我们的
两次隐藏前景并获得我们的
再次归档到工作组
所以我要把我们的火灾档案带到这里
所以现在就在这里的顶部
要复制那个
把它移到这里
所以这里也发生了火灾
要旋转一下
因为这里的视角略有不同
如果我不想拥有
它和火的形状一模一样
完全相似，我可以进去，让我们称之为火灾，对吗？
所以我们知道这是正确的。
另一个也会增加色调饱和度亮度
有点
有点希望那有点
更暗的
并调整这里的那些
像这样的东西
为了让这个形状不同，你可以进入你的噪音。
然后把它放在旅行中的不同地方
所以如果我把旅行增加百分之十
所以从50到60
形状完全不一样
所以这里
我也是这样做的，我从67到77，它会移动同样多。
但看起来不一样
稍微重塑一下这个
这里也有一个
酷，因为这是相机结束的地方。
你可以添加火花和一切
我不会做所有的
东西在这里，或者现在用它的集成给你看
因为我想花时间展示
你尽可能多
所以我想要一些水滴在这个场景中
让我们看看这里会把它放在这个后面。
我要把它放在哪里并不重要
不会把它放在摊位前。
所以我在这里做了一个新的轨道
所以它会在前面
火车和一切
和
我想从天花板的不同部分滴下来
这幅画有一个轻微的三点透视
我要坚持下去
到那
但我首先需要的是滴水滴落的路径
我要像一个
就像现在的灰色
里面有一点蓝色，我要去拿线刷。
完全不透明，我想要这些。
滴滴答答
尤其是在有轨电车的灯前面
让我们买几个，然后这里也买几个。
所以在这里
那里还有一个
好的，现在我们有了这个形状。
然后把它放进模具里，这样你就能更清楚地看到它。
所以我要把这个延长
我想从正确的角度来看待它
所以在右边
真漂亮
我不需要做太多，但我需要扭曲它。
然后更换
它在一边的样子
所以由我决定
所以我不是跟着火车
因为火车也在不同的角度
因为它有点坏了，坠毁了。
但你可以看到左边的线条
正确的墙，还有
中间的大柱子
所以像这样的东西
我认为这也很好，可以看到线条的位置。
以防
在场景中在场景中
所以只是要删除其中一个，把它放进去。
一开始
它走得足够高
我们看不到它的顶部
让我把它放回正常模式
所以现在我要在上面添加一个新轨道
我要画画
一点形状
我要画一个相当明亮的水滴。
但是你看，我经常避免完全白色，例如
这是为了能够使用色调饱和度亮度
所以我们的降落将是
就像一个形状
就像那样，我认为那很好。
所以现在让我们看看
我们先做一滴
我正在
要把这个分组
微小群
所以团队本身就有那么一点点。
但我们想要完整的团队
我们在这个组里会有很多滴。
我们可以给它蓝色，和这个一样。
打电话给那里的这个
滴，我们可以称之为
下降路径
所以回到这个小家伙身上
不确定要多久
让我把它放到两秒钟开始的地方
所以现在就像一秒钟，所以首先
让我们看看它是从这里开始的。
我要给它一个关键帧
在最后，沿着这条路，还有另一个关键帧。
所以现在看起来就像这样
我想设置
放松，让它在开始时变慢并加快速度
所以放松
所以它掉得有点像一滴
所以让我们看看整个小组
然后单击将其屏蔽到路径
现在我想在路径上有一个色调饱和度亮度
让那个深黑色
让我们看看速度是否正常
我觉得看起来不错，我想它会在屏幕外开始更多。
所以当我们冲进来的时候
它像那样滴下来
是呀
要留着那个
所以现在必须复制这个
我要解开面具，解开这个面具。
所以更容易看到
我要把这个放在随机的地方。
所以让我们把它移到开头，当然
我们可以在这个上面复制这个，你知道很多次。
但我也想喜欢
这里有几首重复的曲目
它在另一个上面。
所以这个也有
在关键帧上，所以这个也是。
然后在最后那里
所以它在跟着这个，所以他们都跟着
不同的，对吧？
让我删除这个，这样每次我复制这个时
要把它带到一条新的道路上，所以现在我们有了一条
在他们每个人身上，所以我要把它们分散开来
复制它们一点，所以它们是随机的。
这里的时间
有点像这样，因为现在我们可以
我们可以看看这里
需要抓住这个
小组
看看那个
保持在这里的每个部分
像这样
当它变得如此之多时，就有点难以操纵了。
所以我现在要关闭这个
所以这一切都发生在三秒钟内
现在我们可以附上这个
到下面的那个
然后我们就可以复制
所以我们不需要复制每一个
所以它重复相同的模式
但我认为这足够随机，没问题。
像这样
有一小部分，一切都停止了一点
但没关系，你看原则。
然后我们可以对所有这些进行分组
多选
这是
水滴群
给它蓝色
删除轨道下并将其设置为
让我们试试屏幕模式
我想我们要给它一个不透明的
所以我们得到了一些漂亮的水滴，但是它们是。
在我不想让他们失败的地方失败
所以我要在上面加一个面具，只是为了画画。
我不想让他们去的地方
所以这将是我的限制，不要超过这部分。
并将其设置为图层蒙版
现在方式不对，所以我必须反转它的面具。
然后按反转，所以现在
它会像它应该的那样工作
酷
接下来是这里的小电火花
好吧
让我们再往前移一点到这一步
我要把它放到前景前。
或者前景的东西，所以
这里有一条新赛道
和火火花一样的地方，所以这也是火花。
我要抓起一根管子，你看这里。
让我们看看这里
那我就
像中性一样添加
颜色我去拿墨水干净
所以这里你看，就像一个
电线挂在这里，我想要火花。
所以我首先要画一层
我要画一些
就像这些火花应该落到的地方
所以它和那个很相似
我们刚刚做了雨滴。
像这样的东西
就像最后这样
上面的新轨道
所以有了这个，我们想要一个漂亮的
头部感觉
我们可以用一样的
刷或者真的很喜欢这个的感觉
所以让我在这里稍微说一下
和
又要分组了
让我想想这样更容易
当它是一小块东西时
所以多选
集团
我们要去
让我们看看这里，让这个小组持续整个事情
然后我们要组成一个小组
把面膜夹在这里，这样我们就不需要了
对我希望完成的每一帧都这样做
更暗的
我们要将其设置为添加模式，所以
我们来看看。
添加yep，以便包括这个
目前我们看到太多的
那里的线条太多了，但我们会把它们变成黑色。
然后就会隐形
所以第一帧
首先只要加一点火花
要打开洋葱皮
让我们设置这两个
绿色
和蓝色
仍然可以让它更暗
要把这个搬到这里
所以我们看到了，是的。
其实太暗了
现在看看速度
它相当快，有点希望它有点快。
但后来它变慢了。
所以一旦我们开始
我可以一次只专注于一个火花
很高兴有这条路，它真的很有帮助。
你不必太关注路径本身，你可以
做动画做计时
让我们看看现在的样子
看起来很酷
可以尝试它有点快，但你看到了它的原理。
让我试着
让它们持续两帧，让我们看看看起来怎么样。
实际上是这样更好吗？
所以我也会在同一个组中添加一个新轨道。
所以这个小组
黄色
电的
火花
黄色
电火花
路径
然后在这里上面这里
让我把这个声音调小一点
所以我们只看到酷火花
最好的音效人员，然后喷枪
有一点
啊，不
实际上我们想要上面的那个。
在这个握把之上
因为我们不希望它停留在那条路上
所以这些我们会
只是画画
这里有点东西
我也要抓住那个。
然后在该组上退出多选填充持续时间
所以这个也是广告模式
所以在广告模式下组建团队要容易得多
而不是喜欢每一帧
你在做
会让这个和另一个一样长
所以让我们看看这里
只要画一些这些发光的东西
看看这看起来怎么样
看起来不错。
好吧，让我们把整件事变成
让我们把它放回相机里
再次分组
打开前台
所以你现在看到滴水了
水滴
还有电火花
然后我们在最后有一些很好的火
酷
我认为它真的有效。
我还想给你们看几个绝妙的把戏
所以为了完成这个场景，我只想要一些配料。
让我们跳出这些应用程序，进入相机一
所以这是直播
去视频
hd30很酷，然后你拍下你的手
然后你拿走它
太近了，相机跟不上。
你这样走
你有点闪烁
像这样你知道你记录
这，这很奇怪，稍微移动一下你的手。
并确保你轻轻摇晃它
所以你得到了那个奇怪的好
像这样闪烁的东西
是黄金吗？这个视频很值钱。
我们将如何使用它，所以就拿
我只花了30秒
现在让我们再次进入我们的场景
我要把这个放在上面
所以让我
在这里有踪迹
和
视频
所以我要抓住这个添加
所以你看这里，我想我最喜欢最后一部分。
所以我要像这样移动它，然后
我们可以把两边拖进去
好吧
改变轨道
我会删除空轨道，这样它就会位于顶部，我会
确保声音音量一直降低
但你现在看到了，它只是那个奇怪的闪烁，对吧？
只是一个视频
但我们要扩大规模
为了适合我们的场景，我要把这个放进去。
屏幕模式
看看那个，你知道的太多了。
但hsp会把它推进去
更像是蓝色的方向
并增加不透明度，所以假设可能是40%。
你在上面看到的那个小闪烁就是那个视频
它使整个场景
变得更加生动，你可以记录下来
它必须增加随机性
井
这里还有几样东西
所以在这个上面还是在这个下面
没关系，我会接受的。
但在其他一切之上，对吧？
我们要再加两件事所以首先
一个非常黑暗的正方形
使
比我们的场景更大，让它持续整个时间
最重要的是，我要用更亮的颜色画画。
喷枪
要确保
我把Max画在中间
然后它就消失了
可能不得不
擦掉一点
周围也是
把这个小小的长椭圆形水平椭圆形
所以这两个在一起
我会把它们分组
这只是删除，我们可以删除一首曲目。
我们要留着另一个
所以这个给它粉色，这是分级。
我们看到的视频是视频
所以我们不需要给那个，所以我要把这个放进去。
不叠加，你可以尝试叠加。
但通常有点太硬，但光线柔和。
它们非常相似
他们做了什么，所以你看
它的侧面变暗了，就像我们现在可以做的很酷的事情一样
我们可以在每个中添加hsb
所以如果我想让小插曲里的颜色更暗
我可以调整那个，然后我也可以在这个中添加hsb。
然后我可以调整中心的饱和度。
明智的颜色明智的
所以这两个人真的很擅长
他们是，他们没有跟着摄像机移动。
这样光栅就会留下来
就像整个场景一样
然后最后一件事
我想你知道那是什么
我要做的事
哪个没有
大广场
压轴动作
是的，当然是噪音。
所以我要去
把这个放进去，实际上要像这样移动它
我会的
将此设置为
叠加模式
会增加噪音
比例尺
我们不想要太小的
但是我们也不希望它太大，所以当你停下来的时候
看到这样的东西
这里的结尾很简单，只是旅行并启动它。
但要确保宽松是线性的
我现在想看到的
我不想让噪音
更亮左右，所以我要hsb过滤一下。
然后还拖出
饱和度，你知道
它不会更亮或更暗
就像这样保持中立
所以你现在看到这里的中心了
但这太对了，所以这是一个。
你必须把整个东西都移开
所以它覆盖了我们的场景
过滤不透明度，然后给它
像这样的东西
所以你有它
所以现在你有大量的工具来制造破坏和很酷的东西。
就这样，最后的视频就这样了。
整个课程就是这样
希望你学到了很多东西
如此受启发，以至于你迫不及待地想创造自己的东西
非常感谢你参与其中
和我一起冒险
好吧
直到下次
拜拜