That it's going go back into Mercein.
So go back to scenes and seen what so we just creatively create a prefab by dragging an object from
the hierarchy over to the project we're creating and the object is referencing all the elements that
we can now use from into any scene that we use the particles scroll left click and drag the particle
over here place into the sea.
So if you notice now all of a sudden this area right here will click on the show or deep.
There we go.
If you notice all the particles being spawned in this area
we can go in here and we can actually grab if you notice these little blue dots you can grab those and
you can actually scale.
And
knowing that the layers are going to be potentially walking in and around these areas that's just skel
the box until it gets right around the spots that we won't break that will do the same thing with the
other one particle to this left click and drag particles to into the sea.
Then with particle 2 if you click on it and then open up the shapes roll up you see your box again and
then just drag the box until it becomes the size it needs to in this scene and be sure that you feel
comfortable with it.
If making a box changing the sizes is challenging then it's something that you still need to focus on
is the the basic controls the basic movements are weak.
So now we have boxes in and around the scene and if we go to play this one
now we have a little bit more of a fun star dust filled to get just particles floating here and there
adds a little bit more of atmosphere to it it's not so static
.
All right.
There we go.
Now once the those textures are in the other one again the one that we look dead like the fire when
we could we could actually take the fire one and place it in here.
We could build our fire when we could build a couple of different type
mixing.
One do though is go ahead and look at that which we haven't done yet is look at creating the tree element
making sure that we understand how the trees work and how to build one for ourselves.
So do that next.