Write so to do is take a look at the basic primitives of unity and just some of the basic ones that
you can use and how you can create with them inside of unity again if you haven't used it before if
you just kind of still kind of new to the whole process of it.
Remember movement inside of unity middle mouse will is going on go to your pan.
If you look at the top left corner on the toolbar you'll notice that when you move for a middle mouse
pan it changes to the hand.
You can actually change to the hand is a permanent type so that the only tool you're using now with
your left mouse button is the Pand.
And you can do the same with the move rotate scale and transform that comes to zooming in and out inside
the scene the middle mouse will zoom in and out for you if you want a smooth zoom you see how this zoom
is really smooth and then the middle mousehole is incremental the kind of jailer's the smooth zoom is
going to be holding down the Alt keep and then the right mouse button and then just fine go forward
and backward or left and right your mouse
is criminals you're all left click right click and move back and forth first food zoo and then to rotate
around Remember if you hold the right mouse button and move your mouse around you'll have a pivot point
from where your viewing camera is.
If you want to move around like a first person shooter game style if you hold your right mouse button
down your keys become movement.
If you're not holding down the right mouse button you won't be able to actually route you won't be able
to move those to just be regular hotties.
So you have to be holding down your right mouse but all right to orbit around an object or a focused
area you hold down the old key and left click and drag as you left click and drag.
You'll notice you're rotating around the scene and what you're rotating around is the last selected
object in the seat.
All right.
So middle mouse pan zoom in and out with the mouse will click to view around left click and all around
the object selected.
Right.
So we should be good the put an object in the scene now.
So if we go over to our higher key down to create option we have a 3D object in a 3D object has the
sphere capsule and all the other ones in here.
Let's go and just kind of a review will go through these a search for the basic cube here.
Click on Q When you choose this unity automatically places the Cuban side the scene for you is going
to place the cube known to sometimes some of you may get 0 0 0 where your position is over here on the
top right in the inspector.
Some may have it on a random number in terms of where or why it's all based on where your last focus
point was.
So if I'm in here and let's go and take these back to zero up turn over in the position you can type
in zero zero and zero up.
All right now if you remember to zoom to an object you can double click on the object in the hierarchy
.
Zoom to that object at that point.
If you're holding down the Alt key and you left click and drag around reveal the focus in on the object
that you have.
Here's a cube SECU terms of the options when you have selected you have nothing selected you'll see
nothing in the inspector.
If you left click on the object to select and the inspector you'll see it has a position or rotation
in scale that's going to be for every in there and any object you place inside the scene will have those
properties.
Those would be the only ones that unity offers for any of the primitives.
They don't actually allow you to have like segment amounts or anything like that to adjust that.
We can go in with our tools we can use up from the top of the tools or your cued to be in our Those
are your hot keys for all of them.
You can use your rotation can rotate left click in dragging on the circular icons inside of the rotate
gizmo or you can click in the center to rotate.
Same thing with your skill tool.
You can grab the edge and scale uniformly in all three directions separately or you can click on the
center box and scale uniformly all together.
Right.
When it comes to movement.
Notice all of a sudden we have the box and it's at an angle.
If I'm wanting to move the box at the angle it's facing over on the global and local option up here
.
If you notice when I click on global local the pivot point changes local means is going to be the area
of the rotation schedule and the move tool for all that would be facing the direction it's locally seen
and you will to move forward.
If I do see the global IT MEANS is going to be inside of the world environment.
So it's going to move straight this direction.
All right.
So as can be your basic shape right there.
Be sure to feel comfortable with moving it around.
Be sure that you feel comfortable with scaling it with rotating it.
All right.
We'll run through the rest of the shapes and the rest of the pieces here.
And it's just going to become a quick introduction to what's available to us.
We feel comfortable with it.
Go and get your 3-D objects again from your Creator and click on the sphere and notice the sphere comes
up in the same place that we had the other one then going to go ahead and just go through this again
3D object capsule will back up to the 3D objects will do the cylinder and other 3D objects will play
another one.
Clyde these are going to be if we've done them all right there.
Yeah.
So these are going to be all of your standard basic shapes and what we'll do is walk through some ideas
on how we can create and use these in that creative manner that will have a interesting environment
play with and look at