Now we need to change a couple of things in player settings before we build. So we'll scroll down to
We want to change the minimum API level from Android 5.1 lollipop to
at least level 24 because this is the minimum level required for
ARCore required apps. So we'll go to that
we'll leave the target API level at automatic and it's always good to change the scripting backend from mono to
IL to C++ here and
that lets us change the target architecture to
64 bit here so we can uncheck our arm 32 bit and check arm 64 bit and
one other thing of note here at the top
ARCore is actually not supported by Vulkan so we need to remove the Vulkan graphics API from
our app here so we can click the minus and just stick to open GL ES 3
It's rather unfortunate, but that is what it is and now with all those settings changed. We are good to go