Now guys.
All right.
So one of the most fun parts about working in Disney is working with the nodes and creating them as
well.
So what we're gonna do is we're just going to cover some of the basics of grading and working with notes.
All right.
So let's get to it.
OK.
So here we are.
And I'm going to actually go and delete this box.
So there's a great opportunity to start to work with no.
So if you remember from the couple of the previous lectures that we went in created a box using the
shelf.
OK.
Now I don't actually use the shelf honestly that often I use when I was first starting out but nowadays
I just go and create my own notes.
So what I'm going to do is I'm just going to click and drag to select this and then hit delete on the
keyboard and you can see that gets rid of the geometry up here.
Now we can go and recreate this ourselves.
All right.
So how can a tap on the keyboard.
And you have to have your mouse over the network for you here.
OK so I got it tab with my mouse over here and you get access to all what they call the Oh B.J. level
sops.
All right.
Soft stands for surface operators meaning geometry.
OK.
And you know you're at the OBI J level because here is the OBI J.
And this is where you build all of your models.
OK so I at Tab and what I can do is I can start to type in the word geometry.
All right.
So let's do that and then hit enter and that creates a new geo node for us.
This allows us to put geometry inside of it and you can have an unlimited amount of geometry.
Now it might not actually work with your machine but you could have a lot of geometry in one geo note.
Now that's not necessarily recommended but it's totally possible.
So let's actually call this something like my box like so very close so we can rename the nodes like
like that.
All right.
So the cool thing about Houdini is that we can actually jump in and out of our nodes because we're going
to build networks of stuff.
So this geometry node is basically a container for geometry.
So if I double click on it I jump inside and you know that because when we look up here at the breadcrumbs
we can see Obi J.
And now we're inside of my box.
OK.
So it's a hierarchy that we've built here.
And if you ever want to view the hierarchy you can actually hit this little button right here.
So it's the show hide operator tree or shift W..
And you have your hierarchy.
So if you're more familiar with Maya Max specially Maya you might be more familiar with this because
it's more like the outline.
All right so you could always keep this open if you want to be able to traverse your your networks.
All right.
So it allows you to go and select those particular nodes really quickly all right.
But I rarely keep that up and so I just turn that off.
OK.
So let's jump back in here and what I want to do is recreate our box so all I got to do is hit tab now.
Now what we're going to be doing is creating these soft level nodes.
OK.
So I can start typing in box and drop that down.
And there we go.
Box.
Pretty cool.
OK.
And with that note in place I want to start to work on it.
So let's say I want to I don't know scale the box so I can drop down the transform node right below
it.
OK and this allows me to move things.
And what I want to do is then why are these two nodes together like so and I can go and move these things
around so I can do it up in the parameter view like that or with the notes selected in this network
view I can come over here to the scene view and hit enter and the little gizmo pops up OK so I can do
it interactively very cool.
Let me come back here to the parameter view and type in zero to get it back to the World Center and
then hit escape.
So we get back to our camera and look at that.
We're starting to work with notes.
Now let's say I don't want this connection anymore but I want to keep the note around.
All right.
So there's a couple of ways of deleting that the connection so you can select it hit delete like so.
All right.
Or another fun one is you could just wiggle it and you get it off the the connection.
Or you can hold down the Wiki on the keyboard and drag a red line over it.
Not cut it as well recall.
So last thing is we going to select and delete and we're just left with our box.
So now we basically recreated what this shelf tool does right here but we just made the notes ourself.
So that's basically what we're gonna be doing throughout this entire course is creating our own Node
node networks that creates procedural models for us.
So we don't have to model by hand.
OK.
So that is working with notes.
Let's move on to the next.