Hello and welcome back to Chapter 5.
Lecture number twenty nine.
So in the previous lecture we imported the grass and we created the particle system to spread it all
over the plane over the terrain and we use a weight layer to have a lot of grass in front of the camera.
And the more you go to the background it will fade away.
So something else what I like to add is leaves because we now have trees in the scene.
We haven't made them yet but we will arrive there soon.
But first like to start with the.
That leaves.
So I like to hide the terrain and I like to enable the nature disable the grass and go for a new collection.
You call this tat and this gold leaf Zen and flats import is or just a little distracting.
Just leave it there.
No comment on that and I import my dad leaves plane and I scale it a little bit.
It's just a preview and there we have it some lamb.
It's not necessary skill it's late.
So we have this in the front and I like to add a plane whereas the plane there it is
nice origin.
Oh it's the cook tree because it's not origin.
I'm sorry for the confusing and now my plane is gone.
Great work.
So drag this plane and rotated are X 90 so we have it right there.
Let's call this dad leave and we direct this to the plane and g y so control point.
It's selecting the middle and moved a little bit outwards.
Go to the edit mode and scale it down and we move just a little bit to the left and scale it.
Perfect.
So I like to scale and extrude it a little bit.
So we start with the the real ones as Zee and put them right there and we extrude it a little bit more.
Yes something like this will do as easy as easy.
All right.
And we x extruded and we're making leaves.
So we will do a couple of ones together.
And then you can do it yourself.
And it's very important you'll learn how to do that.
Well we use list to do this step by step in this tutorial.
It's a time consuming work and as long you know how to do it you can do it yourself.
So this is a very rough shape.
I like to add some edge lines.
One two three and I like to go to the Y frame.
So now I like to position ize these a little bit more with these right.
They're great.
A can you write that.
And I want to have this middle edge lines because we have two rows over there and two in the top.
I like to get this line off that that leaves in the middle and skill is a little bit.
All right.
This one looks good to me.
So we have one leaf and let's say I will shift duplicated and we go to transform this a little bit.
Let's have this.
You can see now select all the vertices scale it in added mode and we're going to tweak it.
So off of this one we will do one more together and then yeah you can as an exercise continue doing
this by yourself.
So we rotate it and we scale it again again it's not about rushing work as long you're doing it right.
You will see it in the end result.
Very important.
There was a time I was very rushed and want to do it quickly but it was always you can always see that
in the final result and then you think I had to spend a bit more time on it.
So that's what we did.
And you will be happy with the final results.
I promise you.
All right.
So again we want to have this middle line exactly in line with that leaf like sort of the core as good.
And it's no problem you won't see ends because it's just a very small glimpse of the texture.
So we'll be good.
Great.
So I will copy the the the original one.
--.
The.
Let's go to the modelling tax.
We have more material preview if we do not have material we want to go to the wireframe.
I'm sorry for this.
Cute.
So again I'd like to scale this a little bit as x so that will be enough and scale it.
Yes
and we grab the next row and see.
We are almost there.
These and you want to have this line in the middle.
I mean you get the workflow.
It's not that hard right.
We had big challenges together
right.
So long they are spread all over the leaf.
It is great.
Good.
So you can continue doing this.
I will recommend that you grab the original one and duplicate it and you have to do four more.
All right so we'll post a video and see you in a second.
And welcome back.
So I created multiple versions of the leaf.
And before we end this lecture I want to say it is very important that you have its origin somewhere
in the middle so to do that you go to the edit mode.
You move your your your leaf and you put this in the origin.
So for example if your origin is right there I mean this can be the situation you proved it right there
and you move it on the leaf and don't get these other areas on your leaf.
Very important as well.
And that is pretty much it.
I hope it worked.
Be aware you have the middle line always in the middle of the leaf.
You can see this is a sort of main route right there and in the following lecture we will spend some
time on that and why that is so important.
All right.
I hope you enjoyed this that you learn some things about this.
We also have to tweet the material.
So a lot of things to do.
And meantime see some little problematic modelling and have to fix that.
So it's simple fine tuning.
All right.
See you in the next lecture.
Bye bye.