Hello and welcome back to chapter 5 election and the 2 3.
So we have the background image.
And I like to focus on adding a sapling tree.
So I turn on shortcuts and go to at carve and sapling tree.
So in my opinion this background image is a little bit to your face so believe it.
And we do it again at a curve sapling tree generator.
All right we open this tap on the left and we have these settings.
So in this shape menu you have a lot of different options so you have inverse conical and you have like
spherical and you can see it has different sort of base shapes to start with.
So for example this shape looks very good to start with a tree that looks like to do this so we can
tune it and then it looks good that one or if you have this first clinical That one looks if you tweak
it of course very good to a tree that looks like this.
Well not really but you can.
You can start with base shapes and then you start tweaking it and that's very important.
I'd like to start with a tempered cylindrical simply because it has sort of a nice round shape.
Same as the background image but I want to make this a little bit taller.
So I changed this for you to seven and I want to decrease the amount of base roots.
So for this I go to another tap and that is brands splitting.
So you have this base split and it's by default tree.
You go to two one and you have you go to zero.
You have just one base root.
What fits perfectly for what we want to make.
All right.
And you have levels and that's the amount of splitting areas 40 branches.
So it's beautiful too.
If you get to let's load it.
You can see what happened.
So if you have zero.
You start with one.
You go for one more left you have these branches then you have a lot of and you have crazy amount of
branches.
OK.
This is if you look at the the background image this is not what we want but we can tweak this with
all the settings.
So for this we go back to the brands.
Let's start with the geometry and maybe you want to have a different seat.
No just chains and dare I think.
Number two was not bad at all.
Yeah.
So let's keep this one.
We have a scale of seven.
Let's go for the brands radius.
So I want to make this base food a bit thicker.
So it's now point 0 1 5.
Let me just point zero twenty two.
Of course I made some test versions and in my opinion this one works pretty good but doesn't matter
if you make point twenty four twenty four what is important is that the branches are thick these sort
of branch roots are thick as well.
And I want to decrease that.
So I think that's a level two and let's load is for you.
You go to the tweak radius and you make that one point seventy five.
And I will make them smaller.
You will go to seven.
Otherwise you will see these very thick branches.
When you have the final tree I think that I said Not good.
No good.
I want to do so.
Let's say go back for the tree and the root flag.
I want to make this.
Let's go for two and you have this nice root and we going to change it later want more maybe one point
two that's more smaller.
But it's it's definitely good.
And let's go to the brands drought.
We'd like to do in this tap is do a sort of well first I forgot to increase salt values go so fast I
forget what to do.
So you can see how many times the branch split.
So you have to the base branch is split fifty five times and the second one for 10 I want to increase
that one.
So we have way more splitting and that's good to have a thick tree with a lot of leaks.
All right.
So there is more value.
You can change but these are like 40 expert for professionals want to really focus on the perfect tree
and what I like to do with you is start making good pastry.
So I will skip these values and I will give you some air.
OK.
We go to the branch grows and grows one value that I like to change.
And that's the down angle.
But before we do that we go to a level of three that will speed up the
program a little bit and want to do some pruning so that these branches are a little bit like hanging
and I think we start with making this to 30 and 60.
Just a little bit.
And now we want to do the big pruning and we go back to the splitting and we want four again and we
get pruning and start pruning the tree and it's adds this sort of a mesh and it will cut all these trees.
What is getting out of this shape but you can change these pruning values like the core.
So it will be a little bit wider but I think this point seven was already pretty good.
All right.
And let's increase the prune baseball 1 5
and this very point tree I'm looking for a more small value.
And this is exactly what I was looking for.
So if I go back 2.5 you will see it's it's wider but the base is smaller.
So if you decrease this two point tree you get something like this.
And yeah it's something I like a lot.
So we have the pruning and let's go to lease.
So if you create a tree in blender you use a sapling too.
You have the option of course to at lease but I have an issue with this.
So if I just enable this show lease it will at least on it.
But look at what happened.
It's looked like this.
And if you're new to trees you probably think Well that's good right.
It's lease on a tree but for more experience uses for environment would know that trees are very complex
and it doesn't look like these trees have tweaks and tweaks.
I can show you a sample looks like is keeping one in my hand.
It's not just one leaf on the tip of you see it's all on the tips of a branch.
There are multiple leaves on a branch.
So our sapling tool shows this only one leaf on the ends but we want to sort of have this result.
The problem is the sapling tool doesn't give us this value.
So I will ignore Shirley's rights and I will quit the tool.
We will make more trees in the next chapter.
We will do a sort of a nature chapter well great across variations we create tree variations and create
some bushes just a full chapter on making some variations.
So we get into more variation of the trees.
But for now we say OK this is good because we want to focus on the tweaks with left click on the tree.
We can remove this sort of pruning thing and we can hide the background image and that we have our base
mesh off the tree.
So yeah I'm really happy with the final result.
And in the next lecture I want to do some tweaking on the core of the tree and then we going to focus
on the tweak.
We go to the material and we're going to make this tree a lovely tree but I will end this lecture now
because we are out of time.
See in the next lecture by.