I guess and effort from archaea project
and this is really short guide how to
generate matches in unreal and trying
for ok so we can start from creating new
rock tour which will be presented all
mush and inside the same component
procedural mesh and add to generate
first mesh we just need to take this and
create mash section and it will require
some parameters like array of 3d vectors
right of integers and right of two
vectors so I just didn't make arrived
and copy this two times to get free of
them
yeah and when I leave this I get this
types so right now i want to generate a
really simple object which will be just
square so foursquare I just need four
vertices four points
ok and it will be 0 0 0 100 100 0 and
100 100 ok and for our triangles we just
need six of this because we have two
triangles and it will be 0 1 and 2 it
just index of this alright and free
throw 1 it will be second channel
yeah and we also need to add movies but
this is exactly the same like our
vertices so 0001 it's because from its
from 0 to 10 10 10 and 11
ok so when I check this right now it's
like that you can check how it looks
how UV are accurate
I think this is really nice so yeah we
can just put this into our Steen
of course we can modify and some of
these points this is simple like that
and maybe 200 and we can compile and
Chuck yeah and this is just right here
so we can just make 200 200
yeah and this is changing and one more
thing and we can just set material so we
just set material and every mmm yeah and
every section i can get a different
material so well when we are planning to
make a model set more materials we just
create more sections
it's simple like that so we just set a
maybe some break okay can be maybe like
this one
yeah okay so this is fine and we can
create collisions so right now my
character can work for this button I
know when I said collisions
yeah it shouldn't be shouldn't be able
to work from
so let's save let's play
yeah I i cannot adjust walkthrough is
just like down and you can see
yep
this navigation mesh is changing so we
can just apply normals vertex colors and
intelligence for this section and this
is this function is really useful in
simplest plus when you can set a and
generate a lot of messages from here but
this is really good starting point
ok so from now you should know how to
generate process around meshes and of
course see you next time