Continuing on the front.
Let's begin by just adding that cylinder here.
So maybe if I take this and tap into edit mode,
grab that point and move the cursor to it with shift as to I've got something
that I can work with here when I create that cylinder.
There we go.
Let's give it say, 16 sides.
Let's try that and let's take away the cap fills.
Let's turn it in.
The y axis are y90.
Scale it down quite a bit and let's take a look at it in the front here.
Shift to Z
and I'll move it up to about right here.
That looks about, I'm still using the 3D cursor
as the pivot point, so I'll hit the period key and go to median point
and then maybe scaled up just a bit and then scale it out in the X
and then let's see how it looks on R's.
Okay.
Yeah, we do need to move it up
a bit and forward a bit like this.
Let's do that.
There we go.
All right, so we can smooth it.
And then it looks to me it's got like a plate or something.
Here. Well, here we go. This is pretty good.
We can kind of see that platform or that plate there.
So let's do that.
Let's press shift a mesh cube, take this down to point one.
Bring this up.
And you know what? Let me do that again.
I'm going to delete this and move the 3D cursor to this point.
Shift us to let's do that.
And now it centers right on there.
Scale it down a bit.
Let's move it over here,
scale it in the X
and I'll zoom in with the period key
and then it looks like we just need to kind of angle it.
So if I take this edge and angle it down
this edge and angle it up
and I guess we need to do a similar thing up here
like this
and like this,
let's tab into edit mode
and grab this space here and move this in
and we'll do the same thing here
and maybe move this up,
move it down.
So I'm just trying to get it so it looks like it's supposed to be there.
The 3D cursor should be in the center of the grid so I can switch to that shift
D enter control Emacs and pop that over to the other side
and then what are these things here?
Looks like we've got some cylinders here
that we could work with.
So for these we can see them here and here.
Maybe we take,
I don't know, maybe we take this edge and move the cursor to it
and then add a cylinder shift, a mesh cylinder.
Maybe I'll take this to T4 sides.
Let's try that
about 24. There we go.
And maybe turn it in the why are y90?
Let's scale it down a bit,
scale it in the
X and let's see where we think this should go.
I'm kind of thinking it should go right in here.
So maybe we take this,
this edge right here and we hit E.
S and scale in.
We hit the X and pull out
the S
x again.
And then one more.
Let's go in a bit
and then pull this out like this, the X like that.
Maybe that's that there
and it almost looks like there's a bolt at the end of it.
So let's kind of close that for now and we'll put a bolt there.
Let's smooth it and then let's press control A and apply the scale.
And now we should be able to go in here and maybe
add a few
bevels here if those two look a little more curved.
There we go.
And then it looks like we have a similar thing on the other side.
We could maybe just duplicate this and pull it over there, shift to X
and then our Z 180
and bring that over here for now.
See how that works.
So it looks like over here it's got kind of a
an extra silver piece.
So maybe we take this edge on this side right here, scale that in a bit.
Maybe we take this whole thing and move it in just a bit like this.
And then this edge right here, the x
and then S
and then X
and then S, and maybe we could close it off here.
I'm not sure if anything connects to it.
It's hard to tell, but at least for now, we could close it off.
We could press the marquee and merge at the center.
And there we go.
Now, over here, it looks to me like we've got another bolt, so I'll just
tab into edit mode on this one and hit the L Key four linked components
and that just selects that piece and press shift X
press the P key and separate that out by selection.
Now if we tab back into edit mode and select just that piece,
let's move our origin into the geometry of it.
I'll turn it in the z axis are Z 9 to 0 and we go
and let's just put it out on the front of this thing.
Now, if you're ever having a hard time
kind of getting this centered on this,
one thing you can do is use the 3D cursor for that as well.
So you could select this way and select that edge
with alt click move the cursor to it with shift two.
And now since you've got the origin in the center of this geometry,
you can snap this object to the cursor.
Once again, that's the snap menu with shift s and you can choose
selection to cursor or the number eight and that will pop that on there.
So it's right in the center and I'll just move that out a bit like that.
Maybe scale it in the, in the X like that, Maybe we put it right about there.
Let's try that shift.
Just one to get the cursor back to the center.
Maybe I'll
scale that down just a little more.
All right.
So we've got those pieces on there before we in this video.
I guess what we can do is just maybe take all of this.
We could take these two pieces and this and join them together with control.
J First of all, let's go back to object mode and apply the scale and the rotation.
Let's do that. Control a rotation in scale.
There we go.
And now if we tab into edit mode and grab these edges
on these plates here, let's do that shift.
D And I want to grab this edge right here
and then let's come over here and do the same thing over here.
And now let's just press control
B Bevel these out and give those a bit of a curve there
and maybe we could also do it on the top here.
Let's try that.
I don't know if it'll work, but let's give it a try.
Yeah, that's kind of nice.
Let's now smooth it
now. Also, we could take these here.
Let's, let's combine these together with control J
and then let's measure these over.
We've got the 3D cursor in the center of the grid.
Let's press shift to enter control M and the X key.
And we're not centering around
or mirroring around the 3D cursor at this point in time.
So I'm going to hit the escape key.
And then what let's do is hit the period key and go to 3D cursor.
Now we can go ahead and finish the process.
We've duplicated it, so let's press control in and the X key and then enter.
And there we go.
So now it's over on the other side.
All right, We're getting there.
It's beginning to come together.
Let's maybe go focus on another part of the car beginning in the next video.