I want to start off this blocking by creating the long hair in the back 我想从后面的长头发开始
So the way I see it a basically has 所以我认为基本上
I see four different types of hair for different sections of the head 我看到四种不同类型的头发用于头部的不同部位
The part where you're making now are towards the back of the head, which is coming along 你现在要做的是向后脑勺走去，而后脑勺就在后面
The curly hair 卷曲的头发
Chosen to use for this section 在本节中选择使用
So kind of what I was talking about in the first 所以我一开始说的是
Um first lesson 嗯，第一课
That one reference image of exactly what you want to try to make 一幅你想做的东西的参考图像
A clash of different images 不同影像的碰撞
I like certain parts of certain images and 我喜欢某些图像的某些部分
Um, so for this part I want to be kinda curly and long and have this sort of rush feeling to it 嗯，对于这一部分，我想做个卷毛和长一点的人，让自己有一种匆忙的感觉
So that's what I'm gonna start off with 所以我要从这个开始
And I also want to have a section in the front 我也想在前面有个区域
Can I go towards the front and and rests on on the 我能走到前面休息一下吗？
At first at least have some sort of bread going on 一开始至少要吃点面包
I actually want to try to make it a bit more interesting 我真的想让它更有趣一点
Um 嗯
And then lastly on Top of the head 最后在头顶上
We're gonna have this 我们会有这个的
Braids into the twisted hair wrapped around the head 把辫子扎进缠在头上的扭曲的头发里
So that's gonna be the last section of the of this week. Three lesson 所以这将是这周的最后一节了。三节课
So I want to take a bit of time to talk about 所以我想花点时间谈谈
And we're gonna make this a block in the face 我们要把这变成一个正面的障碍
Because I subscribed to you. There are basically three stages. The way I see it, at least to making any sort of realistic hair 因为我答应了你。基本上有三个阶段。在我看来，至少是做任何一种逼真的头发
Um, and the first stage is obviously blocking 嗯，第一个阶段显然是在阻止
Is the second layer, um, which is more like a breakout player, really 是第二层，呃，更像是一个突破球员，真的
And the 3rd layer is more like the detail. There are a lot of 第三层更像是细节。有很多
Single hair strands and break up the general flow and 单根的发丝打破了整体的流动
So 所以
Each and every one of these layers in the hair 头发上的每一层
Have 有
Because 因为
We're not we're not only making these different layers for 我们不是，我们不仅仅是在制造这些不同的层
Television 电视
Able to render in a game center 能够在游戏中心进行渲染
Is to uh for this for the bases after the block 为了这个街区后的基地
The rest of the hair 剩下的头发
So already touched upon this a little bit on the previous lessons, basically 所以在前面的课上已经讲过一点了，基本上
When you have a lot of players are using different cards and had drinks in here 当你有很多玩家在用不同的牌在这里喝酒的时候
You might end up with a lot of transparency over 你可能会有很大的透明度
Which is a common problem 这是一个常见的问题
Onto each other with transparency on them 在他们身上有透明度的人之间
Bass player 贝斯手
We don't have any holes in this 我们这里没有洞
This block in stage 在舞台上的这个街区
Like fully 就像完全
It's true. And first of all, I extracted from the scalp and then extruded 是真的。首先，我从头皮上提取，然后挤出
Uh, but for these assets, I decided that 呃，但是对于这些资产，我决定
Have this kind of rush 像这样急急忙忙的
So I decided to go full on interest 所以我决定完全出于兴趣
Disfigure her trunks 弄脏了她的衣箱
And make sure that they had a chance to use for this book. And it's also you know they are not transparent at all 确保他们有机会使用这本书。你也知道它们根本就不透明
As you can see on screen now 就像你现在在屏幕上看到的
So that's one of the qualities that we're looking for. Um. Another one is that it's 所以这就是我们要寻找的品质之一。嗯。另一个原因是
Going back to lesson one, we talked about the different sounds of the hair 回到第一课，我们讨论了头发的不同声音
Uh, you wanna make sure that the blocking face 呃，你要确保挡住的那张脸
And what that means is 意思是
When when I make this blocking face 当我做这张脸的时候
And I wanna try to make the block in 我想把这个街区弄进去
Which means that 意味着
You know we wanna try to mimic the general flow now 你知道我们现在想模仿一般的流程
And the volume 以及它的体积
But we also want to make sure that when we are the second and 3rd layer 但我们也想确保当我们是第二层和第三层的时候
So we just want to make sure that whatever we add in the blocking phase 所以我们只想确保在封锁阶段加入的东西
Uh, it's not gonna make the final hairstyle 呃，它不会成为最后的发型
Too puffy 太胖了
Could be a little bit tricky 可能有点棘手
Um that's like 呃，就像
Continue making the walking 你还是继续走吧
Selecting a bunch of these are head. Thanks 他们中的很多人都是头。谢谢
Reduce the overall volume 减少总体积
That you gonna reduce the amount of penetration to get in between each and every hair trunk 你要减少每根发干之间的渗透量
Yes 是的
And it's not really so much because of the texture quality of her. It's mainly actually for speculative reasons 这并不是真的因为她的质地质量。实际上主要是出于推测的原因
So when you're in my area 所以当你在我的地盘
I tend to not really use 我倾向于不使用
It's especially not when I make the block in 尤其是当我进入街区的时候
Just use like a flat shading mode and mehr 就像使用平面阴影模式和mehr
Mainly on the the biggest shapes of the hair 主要是在最大形状的头发上
Because you end up with a lot of intersections between larger trunks and you start playing 因为你在更大的树干之间有很多交叉点然后你开始玩
You know your final handshake and a real for instance 你知道你最后的握手和一个真实的例子
So you can see that it's really hard to break into speculative, which is what we really want to try to avoid 所以你可以看到这真的很难打破投机，这是我们真正想避免的
And 和
He likes it and focus a lot of uh 他很喜欢，而且很专注于
As a rule of thumb 作为经验法则
Each one of these three layers 这三层中的每一层
Has 有
So obviously the black skin is for the big details 所以很明显黑色的皮肤是为了细节
There's a lot of shapes 有很多形状
They quite nicely aligned next to each other 它们很好地排列在一起
But 但是
Nice block a talked about previously. And then we can just expand upon it for the second layer and start breaking up these ships 前面说过的街区不错。然后我们就可以把它扩展到第二层然后开始分解这些飞船
But I still wanna try to get this sort of 但我还是想尝试一下
Curly intertwined here going on in the back 卷毛缠绕在后面
And if you see me can rotate around the model 如果你看到我能绕着模型旋转
There are some places where you can actually see through the trucks 有一些地方你可以从卡车上看到
At this stage, I actually do that person on purpose 在这个阶段，我是故意这么做的
As I keep adding more and more hair trunks, I want to make sure that I have gaps 当我不断地添加越来越多的发干时，我想确保我有空隙
To calculate that 去计算
Intertwine feeling 交织的感觉
Um, it should be pretty much all 呃，应该差不多都是
Blocks, basically you shouldn't really be able to see through it. But as you see here 街区，基本上你不应该真的能看穿它。但正如你在这里看到的
Start utilizing these negative spaces in between. The higher chance 开始利用它们之间的负空间。就越有可能
The general workflow is very simple. Like it went through 一般的工作流程非常简单。就像经历过的那样
I just used and modify as a sort of way of making a twist modifier 我只是用和修改作为一种方式来制作一个扭曲的修饰语
And 和
And I always start banning it from the Top 我总是从最上面开始禁止它
You'll see me use a modifier here 你将会看到我在这里使用修饰语
A little bit harder to control 有点难以控制
When you make curly hair so 当你做卷发的时候
I tend to use alot better model for others 我倾向于为别人使用更好的模型
Previous section 上一节
Uh 休斯敦大学
See you see me do that quite a lot 你看，我经常这么做
That's something I really try to focus on bigger ships 我真的很想把精力集中在更大的飞船上
I try to find 我试着去找
Um 嗯
Interesting ways that he can work with each other and can intertwine 有趣的是，他能和别人一起工作，还能缠在一起
Whole thing between them 他们之间的一切
Nice to see you here 很高兴在这里见到你
But you really wanna be there 但你真的很想去
Uh 休斯敦大学
Very visible in the end because we can cover it for the 最后很明显因为我们可以用它来掩盖
So you just want to be a bit careful with it 所以你只是想小心一点
The blocking stage actually one of the more difficult sections to create for the hair 阻滞期实际上是毛发形成过程中比较困难的阶段之一
This is a saying if you don't really have this very clear concepts 这是一句话，如果你没有这个非常清楚的概念
A reference image 参考图像
Uh, canada, you know how the the bigger ships work 呃，加拿达，你知道大一点的船是怎么工作的
How the hair flows in general, like where are the bigger volumes? Where can you push it in a bit 头发一般是如何流动的，比如体积较大的头发在哪里？ 你能把它推到哪里
There's a lot to think about when you create a blocking 当你创建一个阻塞时有很多事情要考虑
Uh, but when it comes to the 呃，但是当涉及到
Existing blocking 现有的封锁
Uh, but I think in general life span 呃，但我觉得一般情况下
In the uh the blocking stage, just trying to figure out 在呃封锁阶段，只是想弄明白
Like the general length of the hair, for instance. And the volume 例如，像头发的一般长度。以及它的体积
You also see me scale the hair trunks in length quite a lot 你也看到我把头发的长度放大了很多
So something I mentioned in the first lesson is I already knew that 所以我在第一课中提到的一点是我已经知道
Then parts of the hair that I wanted to make 我想做的头发的一部分
I would have to scale the highest ranks a little bit 我要把最高级别的级别定得更高一点
Uh 休斯敦大学
Which means that some of the hair trunks 这就意味着一些发干
Are a little bit more curly in the texture itself 在纹理本身上有一点卷曲
You can reduce the frequency and details to a level where you want it to be basically where I want to be 你可以把频率和细节降低到你想让它基本上达到我想要的水平
To see me here really working with 在这里和我一起工作
These shapes 这些形状
I'm trying to intertwine the head with each other without actually 我在试着把脑袋缠在一起而不是真的
Which is really important to keep in mind when you make your blocking 当你做阻挡的时候要记住这一点
I also keep rotating the model 我也一直在旋转模型
Each individual trunk to see if there's any intersections. If there's any gaps 每个后备箱都要检查是否有交叉点。如果有什么差距
If there's any gaps in action that I can actually utilize 如果有任何行动上的漏洞我可以利用
We can start seeing the the back of the head starting to take shape 我们可以看到后脑勺开始成形
And nearly done with this part of the blocking 几乎完成了这部分的封锁
But as I mentioned, I keep going back and adjusting it using letters 但就像我说的，我一直回去用字母调整它
So the final results are in the beginning of this lesson is quite different from this one, even though 所以最后的结果是在这节课的开始，和这节课有很大的不同，尽管
I think it might have added like one or two extra ones 我想它可能会多加一到两个
But just the fact that you know using these lapses too 但事实上你也知道利用这些失误
How about creating this curly shape, especially from the side of you? Because I didn't really feel like I can capture that fully 如何创造这个卷曲的形状，特别是从你的一边？ 因为我真的不觉得我能完全理解
And modifier to each individual 以及对每个人的修正
So I used to like this 所以我以前喜欢这个
To make it a little bit longer I think. And 为了让它再长一点，我想。和
It's a very handy tool that I recommend you to use for your assets 这是一个非常方便的工具，我建议你使用你的资产
To uh if you wanna just see the bigger shapes of the head 呃，如果你想看看更大的头的形状
So as I mentioned, I think we're starting to wrap up on the 所以就像我提到的，我想我们开始结束
Um 嗯