
1
00:00:00,670 --> 00:00:03,662
Now back to our power control program, is
that power

2
00:00:03,662 --> 00:00:07,280
control is competition and competition can
be made as a game.

3
00:00:07,280 --> 00:00:09,990
So what kind of game are we talking about
here?

4
00:00:09,990 --> 00:00:12,957
Well, let's identify this set of players
first,

5
00:00:12,957 --> 00:00:16,062
well that's the logical link or the
transceiver pair

6
00:00:16,062 --> 00:00:17,240
[UNKNOWN].

7
00:00:17,240 --> 00:00:20,000
Let's identify the strategy space here.

8
00:00:20,000 --> 00:00:22,652
It becomes a little more complicated, in
the two examples we

9
00:00:22,652 --> 00:00:26,590
just saw, the strategy space is pretty
simple, it's just two choices.

10
00:00:26,590 --> 00:00:31,606
But here, is a continuum of the power
levels for each

11
00:00:31,606 --> 00:00:36,871
user, I such that, the target SIR gamma is
achieved.

12
00:00:39,760 --> 00:00:44,380
Now as you can see, the strategy space,
set so defined is a set of P's.

13
00:00:45,580 --> 00:00:50,290
Is determined in part by what the other
users P's might be.

14
00:00:50,290 --> 00:00:52,342
Cause that would determine how easy or
hard

15
00:00:52,342 --> 00:00:54,370
is it for you to achieve the target, SIR.

16
00:00:54,370 --> 00:00:59,270
So it's through the coupling of strategy
space, instead of the coupling of payoff

17
00:00:59,270 --> 00:01:02,140
function that we see the interference
phenomena

18
00:01:02,140 --> 00:01:04,660
relfected in the power control game here,

19
00:01:04,660 --> 00:01:07,560
because the payoff function is very
simple.

20
00:01:07,560 --> 00:01:11,172
You, basically want to look at, a cost
function,

21
00:01:11,172 --> 00:01:13,720
that is Pi, I want to make it small.

22
00:01:15,670 --> 00:01:18,670
So that is the definition of the game.

23
00:01:18,670 --> 00:01:22,310
And here are two simple but important
facts.

24
00:01:22,310 --> 00:01:25,820
Fact number one, you easily verify for
yourself, is

25
00:01:25,820 --> 00:01:29,490
that the DPC algorithm, what is the
algorithm again?

26
00:01:29,490 --> 00:01:34,942
It says that the transmit power for each
transmitter I at time T plus 1

27
00:01:34,942 --> 00:01:40,582
is the current transmit power times the
ratio between the target SIR and

28
00:01:40,582 --> 00:01:46,240
the current SIR at time T.
And this goes on for all the users.

29
00:01:47,530 --> 00:01:51,119
This actually is the best response
strategy

30
00:01:51,119 --> 00:01:55,450
in response to all the other players'
strategies.

31
00:01:55,450 --> 00:01:59,190
Whatever they might be, they are reflected
through the SIR value.

32
00:02:01,710 --> 00:02:05,781
And by changing my power level this way,
changing my strategy this way

33
00:02:05,781 --> 00:02:10,350
to the next time slot, I am basically
executing the best response strategy.

34
00:02:12,140 --> 00:02:17,260
The second thing you can check is a
monotonicity of the strategy space.

35
00:02:17,260 --> 00:02:18,820
What do I mean by that?

36
00:02:18,820 --> 00:02:22,486
By that, I mean that if all the other
users make

37
00:02:22,486 --> 00:02:27,250
their powers, Pj, j not equal to me I am
user I.

38
00:02:27,250 --> 00:02:32,450
Smaller okay, make these smaller then my
strategy space,

39
00:02:32,450 --> 00:02:37,800
set of Ps such that the gammas can be
achieved will be bigger.

40
00:02:40,420 --> 00:02:44,032
Now, this is obvious once I stated right,
because

41
00:02:44,032 --> 00:02:48,484
If you reduce your transmit power, I have
less interference,

42
00:02:48,484 --> 00:02:50,920
so I have more choices of P a smaller

43
00:02:50,920 --> 00:02:53,900
value of a P could give me my target
gamma.

44
00:02:55,890 --> 00:02:59,766
And this is what I mean about monotonicity
of the strategy space, it

45
00:02:59,766 --> 00:03:03,620
turns out that there is a special name for
this kind of game.

46
00:03:03,620 --> 00:03:05,596
And subject to some technical condition
that

47
00:03:05,596 --> 00:03:07,140
holds in this case.

48
00:03:07,140 --> 00:03:13,980
We say that best response strategies,
iterations of best responses,

49
00:03:13,980 --> 00:03:19,990
will converge to an equilibrium, to a
natural equilibrium.

50
00:03:21,860 --> 00:03:24,512
Provided the strategy space is for all the
user

51
00:03:24,512 --> 00:03:27,440
is a monotonic in the sense that we just
described.

52
00:03:28,670 --> 00:03:30,750
So, we wont have time to go through the

53
00:03:30,750 --> 00:03:34,845
proof of that, but this is one way in
addition to do the optimization method

54
00:03:34,845 --> 00:03:37,185
that we will go through in advance
material

55
00:03:37,185 --> 00:03:39,935
part of the lecture to prove convergence
of.

56
00:03:39,935 --> 00:03:40,410
[SOUND]

57
00:03:40,410 --> 00:03:43,860
Distributed, power control algorithm.


