Now that we have given materials to all parts of the object
and we have unwrapped everything, we can visualize the texture detail.
It's easy. Let's go to shading.
Let's create a texture, image, texture, image, texture new.
And you can just use to K to 48 because I'm going to use two.
Okay.
And this will be test resolution maybe.
And let's use the U.V.
grid option and just click. Okay.
Now, if you can take this, you can see the small tiles and look at the size.
By default, our image texture uses EUV coordinates
so we don't have to worry about that.
So click on this control C to copy click any other object,
control V and connect it and do the same to everything else.
Now you can easily see which part of the mesh have.
Parts of the mesh have high resolution.
As you can see, this rubber texture, rather dark
material can show us the highest detail.
Do we really need that or we need more detail here?
I think this part, the biggest part, which is darker
metal, has the lowest resolution.
As you can see, and everything else are pretty much similar to each other.
But this part has the lowest resolution, which we don't want.
We need to change that, I think.
So let's go back to layout.
I think maybe we will remove this
and also maybe this part.
So what else has higher resolution?
This is okay.
Everything else
looks like they have the same resolution.
Even this light metal is not a very high resolution.
That's fine.
I think the highest resolution is this rubber part which.
Which is okay. Which we want.
But we need better resolution here.
I think we will share some parts with this scope material.
Let's give this part control link materials
and we will need we will have to unwrap these two materials again.
And other thing from here too.
For example, this also true our materials
and maybe this too,
or we will just move it to this.
So this one to.
So I have removed a few parts
from this dark black material.
Now we will unwrap this again and see if everything is okay
and see if things have got any better.
Still, we have lower resolution on this main part.
I think we need to remove something else from here.
Maybe we can get away with by removing this
and connect this to now.
The texture resolution is much more consistent across all materials.
Still, the rubber part has the highest resolution.
Highest detail can show the highest detail,
but now we have much better texture resolution on this main part.
We might need more detail for the smaller parts,
but we are not going to texture them very with very small detail, so
we are not going to draw anything on them.
So that's fine.
I think we can continue like this.
In the next video we will start painting.