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so use the step by step guide on getting

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started with your first video game what

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you see on the screen now is what we're

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going to be making through this

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miniseries it's really simple and Acadie

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but it's always easy to add more

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gameplay elements and cooler graphics at

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a later point right now let's just jump

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into it let's begin by installing unity

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if you've already done so you can just

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give ahead in the video first we need to

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go to unity 3d comm when we're here

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we're going to click get unity now and

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we can see all of the different versions

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of unity unless you're a really

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experienced developer and working in the

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team I definitely just recommend the

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personal version you can see that it

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comes with all engine features all

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platforms updates and it's solely

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royalty-free so you can use it even to

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create commercial games the other stuff

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here is mostly some in the cloud

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features and of course the ability to

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customize your splash screen so let's go

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ahead and hit download now let's also

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download the Installer and it should be

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very similar on both Windows and Mac go

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ahead and open the file you just

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download it so that guess and then we

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can just skip through the Installer I'm

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going to choose 64-bit if you want a

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newer computer you should do the same

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and this here is really neat this is our

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shoot to customize what parts of unity

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that you want to download because unity

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might be fairly large I recommend you

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download unity the documentation the

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standard assets if you're on the windows

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definitely check out Microsoft Visual

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Studio tools for unity this will give

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you a much better text editor then you

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can of course choose the platforms that

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you want to export to I'm just going to

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select Mac and web PL we'll just go next

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choose the folder to install to and it's

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going to download unity and install for

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you let's take a while let's hit finish

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so you can see I'm using genetic 5.5

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which is currently the newest version

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but don't worry unity rarely changes

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things really dramatically so now we can

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just hit new to create a new project and

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a unity project is basically just a

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place to host all of our code and acid

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it's pretty much our entire game before

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you build it let's give it a name and

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here you can decide whether you want to

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build a 3d or 2d game however this is

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pretty much just going to change the few

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settings inside of unity that we can

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change at a later point really really

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easily so this decision here doesn't

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matter too much for now let's just keep

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that 3d let's pick a location for a

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project and hit create

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so is what unity looks like right when

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you open it up you'll notice that I have

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a dark skin for unity that's because I'm

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using a paid version but other than the

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color of the editor that's not going to

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make any difference throughout the

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videos so let's begin by exploring the

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user interface so in the middle here we

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have this scene view you can use the

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mouse wheel to zoom in and out you can

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use the middle mouse button to pan

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around and if we hold down alt and

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left-click we can then pivot around the

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center of our view over here we have the

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hierarchy this displays all the

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different game objects that we have in

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our scene

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you can see here our scene is currently

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untitled and it has two game objects the

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main camera and the directional light

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notice that when I click on an object

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say the main camera the inspector will

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display properties for that up here each

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one of these collapsible things here are

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called components components are what

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makes objects do different things but

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we'll get into that in a second you also

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have the project panel down here which

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shows all of our different game assets

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that we can then drag into our scene

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making them appear in the hierarchy you

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can totally rearrange unity in any way

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that you would like and drag around

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panels and really go creative with this

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but remember you can always go to the

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top right corner and select default and

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it's going to reopen to the default

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layout and any window you don't already

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have open you can go to window and

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select it from here so let's start

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building our game first off we want to

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create a ground plane for a player to

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stand on to do that let's go over to the

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hierarchy right click you can also go

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into create and select 3d objects keep

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this spawns a new cube into our scene

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again we can use the movement controls

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to have a look at it we can always click

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the focus on it by hovering over the

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scene view selecting it and hitting F

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now the cube currently is somewhere in

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our scene and it's really hard to get a

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look at where so what we'll do is just

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go over to the transform here right

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click and hit reset and that just

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centers it you can see the position is

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now we're on the X 0 and the y and so

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you're on the set and gives it a scale

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of one by one by one again hit F to

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focus on it so if we go into a game view

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we can now see our cube through our

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camera if we want we can take our game

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view here and dock it to the right so

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that we can see both our scene and the

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game view at the same time then we can

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take our camera here and we can readjust

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its position and you can see that

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updating in real time I'm just going to

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press ctrl Z to undo that and then going

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to select the cube and scale it up let's

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give it a scale of 15 on the X we keep

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it at 1 on the Y and give it say 100 on

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the Z if we zoom out now we can see just

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how huge this ground plane

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we can then go and rename it to ground

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and we can simply drag on the blue arrow

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here to move it over something like that

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just so it starts about at the same

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point as our camera then let's create

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another object so right-click go 3d

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object and then cube again let's reset

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the transform so it's centered on the

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scene we can then drag on this green

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arrow to move it up let's again hit F to

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focus on it and we can see that we now

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have our new cube here standing on the

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ground this cube is going to be a player

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so let's go ahead and rename him to

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player and it's also make him a bit more

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visible because right now everything is

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pretty boring white to do that we need

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to assign a material to our player and

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we create a new material in the project

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panel let's right click down here go

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create and then material will name this

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material our player and then Matt

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foreign material but that's optional

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that's it enter now we can adjust

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different properties on this material

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stuff like how metallic it should be the

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smoothness of the material and the color

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up here so we'll make this some kind of

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bright red and what we can do is then

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simply drag our player matte onto our

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cube and you can see it updating in

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real-time so simply let go and it's

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applied and any changes that we now make

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to this material are going to update for

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our player I think our camera is a bit

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far away so let's also select our camera

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and move it a bit closer again we can

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move it over by simply dragging on this

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arrow move it up a little bit and that

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looks a lot better

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so now if we were to hit play and

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actually run our game not much happens

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that's mostly because we haven't done

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any programming yet and so we can't

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really control the player but we also

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need to add some physics into a game

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right now if we exit play mode take our

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player drag him up here and hit play

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again he's just going to float in the

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air he's not falling down the reason why

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is that we need to tell this game object

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to interact with the unity physics

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system to do that we go out of play mode

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and add a new component in our case we

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want to add the physics rigidbody

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component now when we hit play we should

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see that our cube falls to the ground

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and indeed it does right now it falls in

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a bit boring way so let's try and rotate

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our cube a bit to make it more

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interesting to do that we switch to the

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rotation tool notice how all of the

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different tools are up here right now we

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have the move tool selected we can also

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shift to rotate

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scale and then this one is for

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manipulating 2d graphics which allows

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you to easily do all of the different

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things at the same time you can always

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switch between these really quickly by

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using Q W R and T so we're going to

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press each rotate and I'm just going to

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kind of rotate it in a random way here

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so if we now hit play he's going to fall

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down and we can now see that he has a

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lot more advanced physics applied than

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we were able to see before

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so I'm just going to undo that rotation

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by pressing control bit and I'm also

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going to move him down here we can also

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try duplicating him so let's press ctrl

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D to duplicate let's move this one up

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and over a bit and see how they interact

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with each other

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awesome so one really important thing to

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understand is what is making these

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objects behave this way and the answer

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is of course components so if we now

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exit out of play mode and select the

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player here we can see that he has all

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of these different components the first

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one is something that you will see on

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all game objects called the transform

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component which just keeps track of

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where the game object is in space how

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it's rotated and its size you can see we

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can adjust all of these and the game

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object will be adjusted accordingly and

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also if we go ahead and drag on the game

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object you will see the transform

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component updating the rest of them

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though are all optional we have the mesh

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renderer down here which is responsible

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for drawing the object on the screen

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then we go ahead and disable that it's

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actually going to disappear it's still

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in here you can see it's still in the

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hierarchy and it still has this green

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box and we can move it around but until

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we enable the mesh renderer it's not

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going to be visible then of course we

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have the box Collider

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without this we wouldn't be able to

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collide with all the objects if I go

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ahead and disable the box Collider and

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then hit play this should just fall

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through the ground but if we then go

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ahead and re-enable the box Collider

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you can see that it's now able to

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collide with everything so remember to

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get realistic physics we both need a

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Collider and a rigidbody and in order to

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see it we need a mesh renderer I of

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course skip the mesh filter up here

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that's not because it's super advanced

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it's just that this is only responsible

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for a very simple thing and that is

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choosing the shape of object right now

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you can see it has two cube selected we

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can easily go in here and change it so

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we simply click on the little bowl here

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then we can change it to a capsule a

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cylinder a plane a sphere and so on you

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will notice that it's distorted but

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that's just because we messed around

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with the scale so we

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change that to 1 and you will notice now

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that it's a sphere of course a box

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Collider is still a box so if we want

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this to behave like a few years we'll

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need to remove the box Collider so

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right-click a remove component and

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instead add a sphere Collider and notice

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how I'm just using search here that just

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makes things a lot easier so let's just

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enter that and you can see now that it

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has the sphere Collider so if we go

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ahead and hit play it acts like a sphere

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and this is of course more noticeable if

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we move it over so that we can see it

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hitting the box and it's going to go and

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roll off our ground plane another thing

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is you can also adjust values while

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plane we could take our player here and

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we're still playing and move them around

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it might be a bit buggy sometimes when

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using the physics system but we are able

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to do it we can even go in here and say

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disable the ground plane or three

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different stuff like that but just know

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that any adjustment that you make while

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in the game and running are going to go

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back as soon as you quit playing so make

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sure not to do any important adjustments

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while playing or at least remember your

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settings oils you're just going to have

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lost progress so the final thing I

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wanted to do is just delete the bowl

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here and maybe make this a bit prettier

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by changing our sky box to do that we go

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and select our main camera and as the

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skybox here we're going to change it to

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solid color and let's make the color

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here a very wide grey not the most

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exciting thing in the world but I think

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it looks pretty simplistic and cold by

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the way the way I just maximize the game

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view here is something you're going to

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see me do a lot of times that's by

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hitting shift space finally to save your

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game we can go ahead and hit ctrl s or

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command S if you're on the Mac or go to

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file/save seems that we need to name our

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seen something and seems in unity are

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basically just levels so we'll just go

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ahead and call this one level one and

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hit save you can see now that the scene

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appears down here in the project panel

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if we had multiple scenes we would be

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able to shift between them by simply

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double-clicking to load that level up so

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that was pretty much all of the handy

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tips that I could fit into this video I

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know some things are probably really

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confusing but really the best way for

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you to learn some of this stuff is by

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just messing around with it yourself and

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then of course in the next video we'll

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delve into some actual programming that

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was pretty much it for this video hit

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the subscribe button to be notified

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the new video comes out I upload Sundays

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and Wednesdays and of course if you're a

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fan of the channel you can always

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support me over at patreon patreon calm

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stash brackets so thanks for watching

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and I will see you in the next video

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thanks to all the awesome patreon

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supporters who donated in December and a

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00:11:13,570 --> 00:11:14,959
special thanks to sultan al Sharif

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if you want to become a patron yourself

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you can do so at patreon.com slash

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