Hi everybody.
In this lesson you will learn how to rig the people of the eye.
There are many ways some of them are very simple and some of them are very complicated.
We will start by a very simple one which is using zap point slider to controls and position of zap you
open the first singlets open the head composition I will take this composition under the main composition.
Now I have that Bill Bill.
I will create a point to slide our hair in that hit controller.
I will go to effects suppression controls point controller I will zero as a position manually.
I will call this slider this controller people
position
now make sure that you will make sure that your logs is final.
Now I will pair on the position of the IPL a to z position tools and pupil position controller.
If I make this directly there will be a mistake because each time you parent opposition to a position
Z must have the same values to fix this problem.
I will zero I was a position of the IPL but here is the value of the left.
I suppose people zero and the value of the controller is zero.
Now I can drag it equip to the point slide.
Yes.
Now.
Okay that's very cool but Zen movement is very weird.
I will adjust this later let's have a close look here now.
Yes very good.
The first thing they will want to do to down the drop down twirl down to open the expression.
I will divide this submission by for example 5.
Now I see that effect
Yeah.
When I change the value zap your Will doesn't move very fast rapidly.
It moves in a slow way.
Now I have created up a point the controller that controls that z position of the left the IP option
but when I changes a position of the pupil it goes outside the eye which is at which isn't a normal
behavior of a but to fix this problem I will create a track math for Zappa.
I will obligate the left to I white by clicking commands or controlling.
I will put it above the left the IP bill then I will choose the artifact mat.
Now if I change z position of the IPO bill it doesn't goes outside Z White of the eye which is the normal
behavior of the eye I can Ed Balls effect here on the White
which adds a more roundness for the eye and I can for a better effect.
I can pick combos all eyes left to eye layers.
The left eye White and the pupil and but the that effect on adjustment layer it would give me a better
effect.
Now I have finished the first missile I can make it separate the slider for H I or I can make one this
controller for both the bends so I can repeat the same process was the same controller Sosa this controller
will control the both pupils or I can make one for the lift.
I left to be able and one for the right government I will raise the second pupil Zar right Bill built
by a different way to show you more options first thats behind this columns so you want it now I will
bend the position of the eye I will make it a neutral position for the eye and after ten frames I will
push down go to the first position I will move I
here close a light side I will go to twenty friends and move it closer right
side to the other side.
Now you will create trackpad forces pupil
opens and moves again and they can eat on four track mapped now I will
just as a position of its being bold
as is
this is
this is a neutral position.
I want to position fair
and this is his left position.
Now I will create the slider
I will call it to write
people
position
and the I will chose this slider.
Is a fine line selected and ends though.
I will open ends and links and the cornerstones of connector
I will choose prosperity
I will adjust the volume from one to three.
I have three position and I will
adjust the range of this slide
from one to 3 Now I will select the
key frames
and the click connected to this.
This is a more fun method which we have learned that when we write get the fingers now I can adjust
the position of the pupil by choosing from one to three.
Now we have learned two methods for rigging that field.
There are many missiles that I will teach you in that next updates on these scores.
Cesar.