所以我要讨论的第一个工具是锐化和最好的演示方式 so the first tool i want to discuss is sharpen and the best way to demonstrate
锐化工具是使用圆柱体，所以我要在此处添加圆柱体 the sharpen tool is to use a cylinder so i'm going to add in a cylinder here
通常在香草搅拌机中，您必须 and usually in vanilla blender you know you'd have to
只需右键单击阴影即可使其平滑 smooth it out by simply right clicking shade smooth
然后在这里进入自动平滑面板 and then go in over here to the auto smooth panel
因此，锐化功能是一键完成所有这些操作，而不是 so what sharpen does is it does all of this in one click so instead of having
去平滑然后自动平滑是两个 to go to smooth and then auto smooth which is two
您只需按q键即可获得不同的点击次数 different clicks all you have to do is press the q key
然后点击“锐化”就可以了 and then click on sharpen and you're done
现在，这是锐化的基本功能 now this is the base functionality of sharpen
嗯，还有很多，我现在要讨论 um it does quite a bit more which i'll discuss right now
因此，首先，只要您锐化，就会在此处得到一个名为“跳”的面板 so first of all whenever you sharpen you'll get a panel down here called hop
锐化，第一个默认 sharpen and the first one the default one is
锐利的我们将首先关注这一点 s-sharp we're going to focus on this one first
因此，基本上，s-sharp的作用是应用锐化并保留所有 so basically what s-sharp does is it applies a sharpen and keeps all the
堆栈中的修饰符，因此如果您喜欢布尔值 modifiers in your stack so if you have like booleans going on
没有气球将被应用，它们将停留在其中，我将演示 none of the balloons will be applied they'll stay in and i'll demonstrate
这个真正的快捷方式我们还没有讨论过切纸机，但是 this real quick we haven't discussed box cutter yet but
嗯，现在就忍受我吧，也许你知道一些 um just bear with me for now so maybe you have you know a few
布尔在这里还是正确的东西，所以如果我只是要去这里 booleans in here or something right so if i just were to go in here and
改善它，布尔值会留在堆栈中，也许我也会把一个斜角也放 sharpen it the booleans stay in the stack maybe i'll put a bevel as well
但是，如果您要在此处使用c锐化工具，它将实际应用 but if you were to use the c sharpen tool right here it'll actually apply the
布尔值并保持斜角，所以现在的主要重点是 booleans and keep the bevel so the main focus right now is really
仅在s-sharp上，这是我最常使用的时间，这是默认时间 just on s-sharp that's the one i use most the time and that's the default one
因此，您在此处还将具有一个自动平滑角度，您可以对其进行调整 so you're also going to have an auto smooth angle here which you can adjust
这里的这个值是相同的确切值 this value right here is the same exact value
就像普通自动平滑面板中的内容一样，您知道是否可以在此处进行调整 as what's in the normal auto smooth panel you know if you adjust it in here
它会告诉您反映在这里，反之亦然，以便您可以看到 it's going to you know reflect in here or vice versa so as you can see you can
在此处或此处调整自动平滑角度 adjust the auto smooth angle in here or in here
我注意到的唯一问题是，如果您在此处进行调整，实际上并不会 only issue i've noticed is that if you adjust it in here it won't actually
在这里更新，但这是我仍然要实际申请 update down here but it's i'm still going to actually apply
到网格上，所以不用担心，我们在这里还有一个设置 that to the mesh so don't worry about it now we also have a setting here called
清晰度，这也是非常有用的 sharpness and this is a very useful one as well
因此默认情况下锐化允许您添加四个 so sharpen by default allows you to add in any of the four
大的磨刀选项四个斜边的锋利接缝 big sharpening options those four being bevel weight sharp seam
弄皱你会注意到，如果我把它弄清楚 and crease you're going to notice if i sharpen this
然后实际上进入选项卡模式，事实上我要继续 and then tab into edit mode actually as a matter of fact i'm going to go ahead
并应用布尔值，因此这是使用 and apply the boolean so this is a good time to use the
网格或交流锐化选项，您也可以 esh or a c sharpen option you can also do c
通过控制锐化，单击“锐化”可以完成相同的操作 sharpen by control clicking on the sharp does the same thing
这是一个很好的例子，如果您想应用布尔值，可以简单地使用 this is a good example if you want to apply your booleans you can simply use
c快捷选项可快速应用那些 the c sharp option to quickly apply those
除此之外，没有太大的区别 not too much difference besides that anyways
现在，如果我进入编辑模式，您将看到应用了这些布尔值 now if i go into edit mode you're going to see these booleans are applied
而且在较粗糙的边缘上也有一些锐利的标记 and we also have some sharps marked around the harsher edges
而在更苛刻的边缘上进行标记的原因是因为 and the reason this is being marked on the more harsh edges is because of this
锐化时的角度阈值，您将看到我们具有锐度 angle threshold when we sharpen you're going to see we have a sharpness
角度，这非常有用，因为在香草搅拌机中您无法标记 angle and this is very useful because in vanilla blender you can't mark
尖锐和斜角的重量和折痕之类的东西 sharps and bevel weights and creases and things like that
基于某个角度，您必须手动执行此操作，因此无需辛苦操作 based off of an angle you have to do it manually so without hard ops you'd
实际上必须去这里走到这些更严酷的边缘 actually have to go in here and go around to these harsher edges and
手动标记它们，而通过艰苦的操作基本上可以进行一键式折磨 mark them manually whereas with hard ops basically a one-click ordeal now you can
如果我要降低这个角度，也要调整锐角 also adjust the sharpness angle if i were to make this super low
像1度并将其锐化，您将看到现在我们有一个锐利的 like 1 degrees and sharpen it you're gonna see now we have a sharp
标记所有这些边缘，因为该角度阈值太低 marked around all these edges because that angle threshold is way too low
同样地，如果我对它的评价过高（例如180左右） likewise if i go too high on it like 180 or something
您将看到我们不会真正标记任何东西，我想我们 you're going to see we're not going to really have anything marked i guess we
需要清除这一点，但如果我要使用 need to clear this out but yeah if i were to use
像是180度，在这种情况下，您将无法看到任何东西 like 180 degrees you're going to see in this case we won't really have anything
一般标记为30度 marked in general 30 degrees captures just
关于您需要的一切，我从不会真正更改此选项，但是 about everything you need i never really change this option too much but
如果您要调整 that is basically what it does if you ever want to adjust the
现在默认情况下，如果我们按ctrl键则锐化角度 sharpen angles now by default if we press the ctrl
键盘上的tilda热键，您将有一个选择 tilda hotkey on the keyboard you're going to have an option
为了您的利器，让我也将截屏键移动一点 for your sharps let me also move the screencast keys over a bit
所以，是的，如果您按ctrl tilda，您将看到我们在 so yeah if you press ctrl tilda you're going to see we have sharp options in
默认情况下，它会应用斜角配重 here by default it applies a bevel weight and
如您所见，如果我要alt单击这组 a sharp as you can see here if i were to alt click on this set of
边缘，您不仅会看到我们还应用了斜角配重 edges here you're going to see not only do we have a bevel weight applied
但是如果我要删除这个，我们也会有一个尖锐的应用，你会看到 but we also have a sharp applied if i were to remove this you're going to see
锐化仍然存在，只是您知道它无法显示每一个 the sharpen is still there it just you know it can't display every
我们那里有单一类型的锐利笔，所以有时颜色可能会覆盖 single type of sharp we have there so sometimes the color might override
但这并不意味着其他选项不存在，所以默认情况下，您知道 but it doesn't mean the other options aren't there so um by default you know
您有这两个，但您也可以根据需要应用折痕和接缝 you have these two but you can also apply a crease and a seam as well based
如果您想要 off of the sharpness threshold if you want to
因此，例如，如果您想添加接缝和折痕，也许您在做 so for example if you wanted to add in a seam and a crease maybe you're doing
某种子冲浪建模或想要分开 some sort of sub surf modeling or want to separate
基于更苛刻的角度，您可以在这里打开这两个 based off of the harsher angles you can come in here turn these two on
再次锐化，现在您将看到，我们不仅应用了接缝 sharpen again and now you're going to see now we have not only a seam applied
而且还有斜边重量，折痕和锋利的应用，现在我不 but also a bevel weight a crease and a sharp applied now i don't
除非我做类似冲浪或需要有一些区域，否则请过多使用这两个 use these two too much unless i'm doing like sub surf or need to have some areas
分开，但是如果需要，这些是选项 separated but these are options if you ever need
打开它们，以便真正实现锐化，这非常容易 to turn them on so that's really about it for sharpen it's super easy to
理解，这是您将要大量使用的一种工具 understand and it's one tool that you're going to be using a lot
通常是您在各种硬表面模型中使用的第一个设置 usually the first setting you use in any sort of hard surface model
还有一些选择，我的意思是你可以通过这里 there are also a few options which i mean you can go through here and
看一看C锐度唯一真正的不同 take a look at uh c-sharp the only real difference in this one
是您还可以调整要应用的修改器 is that you can also adjust to which modifiers you want to have applied
因此，例如，无论出于何种原因，我都喜欢使用固化剂 so for example if i had like a solidify modifier applied for whatever reason
我知道这太疯狂了，但是我可以忍受，也可以做到 i know this is going crazy but it's bear with me you can also make it so that if
您去C锐化，固化修饰符也将是 you go to c-sharp the solidify modifier will also be
您可以在此处看到应用，并且可以调整其中的大多数，但在 applied as you can see here and you can adjust most of these but in
一般我只是离开布尔值和巩固 general i just leave the boolean and the solidify
开启，但如果您想应用镜像和数组 on but if you wanted mirror and array to be applied
您实际上也可以打开它们，例如，如果我有镜子，我会去 you could actually turn those on as well so for example if i had a mirror i'll go
向前，跑一面镜子，我们将讨论 ahead and run a mirror which we'll discuss
在一些视频中，但说我在这里涂了镜子 in a few videos but say i had a mirror applied on here
对，您可以默认在堆栈中看到 right you can see in the stack by default
如果您使用c锐化，它不会应用镜子，但是如果我要打开它 if you use c sharpen it doesn't apply the mirror but if i were to turn this on
它实际上将应用镜子，这可能非常有用 it's actually going to apply the mirror which can be pretty useful
因此，如果您需要更改设置，可以将它们弄乱 so mess around with those if you ever need to change the settings you're more
比欢迎这样做，基本上就是所有的锐化和 than welcome to do so that's basically all the s sharpen and c
锐化选项做的最后一个锐化选项是 sharpen options do the one final sharpening option is the
干净的尖锐选项，我基本上从不使用 clean sharp option which i basically never use
但是如果您想绝对删除所有内容 but if you wanted to absolutely remove everything
所有的修饰符，所有的利器和类似的内容，您只需转到 all your modifiers all your sharps and things like that you just go over to
这个面板在这里将要删除 this panel right here it's going to remove
您的修改器，并删除您的任何锐化 your modifiers and also remove any sort of sharpenings that you
在这里，我真的不知道 have on the mesh here i don't really know a
我实际会用到的实际用例，但至少如果我有 practical use case in which i'd actually use that but at least it's there if i
曾经需要它，因此就可以使超级锐化 ever need it so that's about it for sharpen super
容易理解的概念，我们将在艰苦的工作中大量使用它 easy concept to understand and we'll be using it a ton in hard