welcome to the tabletop simulator
tutorial series
I'm Kimiko with berserk games and this
tutorial series will go over all the
different tools custom content and the
various things you can do in tabletop
simulator this third episode in the
series will go over how to create a
custom game from start to finish if you
missed the previous videos they will be
linked in the description below if you
need assistance with the hotkeys press
the question mark key on your keyboard
or the button next to the enter key if
you are not using the u.s. keyboard to
bring up the help menu you can also find
more in-depth info in our knowledgebase
on our website which will also be posted
in the description below now before we
begin it's going to be assumed you
already have your ideas in place and
know what you're going to be making I'm
going to be making a fictional game that
I just made up on the fly but you
obviously will already have your games
in place this is just to show you how to
take what you have down on paper and
bring it into tabletop simulator so
let's get started get all your assets in
place and now we're going to begin
importing them into tabletop simulator
to import a deck of cards you'll need to
either use a deck template the deck
builder or create your own template to
have it ready to import in this case I'm
going to use the deck builder which can
be found in the modding folder of
tabletop simulator the deck editor is
super easy to use and makes creating
your decks a breeze once you open it up
click on new deck and choose the size of
your deck by default the size is ten by
seven which is the max amount you can
have at one time which offers you 69
cards plus the hidden back card in the
seventieth slot
I'm going to be changing the template to
four by three which will yield me eleven
cards plus the hidden back card in the
12th slot you want to make sure that
every card in your template is unique as
in no duplicates because that will eat
unnecessary resources once the deck is
imported you can just copy and paste any
extra cards you need keep in mind if you
need to create a deck that has more than
our maximum just import multiple decks
and combine them together in game it is
recommended you fill up each template
completely before importing as you will
use up the same amount of resources
regardless of how many cards you have on
the sheet so the less sheets you upload
the better I have created my cards
already and I'm going to just drag and
drop them into the slots the 12th slot
is the hidden card in your hand so you
want to make sure you put that there
once you've got your deck sorted how you
want you want to save your TS DB file so
that you can refer back to it later if
you need to make any changes and now you
can export your files click on file and
then export you will see the current
size of your template you want to check
the max text size box and make sure to
set to 4096 or less the recommended size
is 4k for optimal quality now that we
have our deck created we can bring it
into tabletop simulator click on objects
components and then custom then click on
deck click on the folder icon to bring
up the file browser to import your
images if you plan on having different
backs for each of your cards then you
would follow the same steps as above for
creating your deck and then save that
separately then when you bring it into
the game you input that URL for the back
and check the unique box box choose the
width and the height of your template
the default is 10 by 7 but we changed
ours in the deck editor so you change
these sliders to match the ones you
created then choose the number of cards
you have in your deck
click import and now we have our deck
you can also search the deck so you can
see the cards in all their glory this is
also the time where you can flesh out
your deck by copying and pasting the
extra cards that are needed to fill out
your deck now that we have the cards
done we can move on to the rest of the
game
I have a map that I want to use as the
base you can do a couple things here
first is to go to objects components
custom and then choose board input the
URL or import the image with the file
browser your mat is now mounted onto a
board with a wooden border boards cannot
be all doomed so you'll have to use the
M key to zoom in on areas another option
you can do if you don't want the wooden
border is to use the tile option you can
choose different shapes for your mat in
this case I'm going to use the rounded
option so my edges aren't straight tiles
can also have different images for the
front and back so this is a great option
if your mat is double sided you can then
choose how thick you want your mat to be
and then you can choose if you want it
to be stackable or not this isn't
necessary for mats but great for small
tiles when you click import you will see
your mat is there but super tiny this is
the default sizes they are normally used
for generic tiles but all you need to do
is hover over it and press the plus key
to enlarge it to whatever size you
desire you can also use the gizmo tool
on the left to adjust more precisely and
there we have it our lovely mat with
rounded corners and don't forget to lock
down your mat before placing objects on
it or you might accidentally pick it up
let's say I wanted to make tokens to use
as pieces instead of the generic pond's
tokens are a great option for
transparent objects import your image
and make sure it's a PNG file if you
don't need to worry about transparency
then you can just use the tiles in this
case choose how thick you want it and
the merge distance which affects how
accurate your image will be traced and
if you want it to be stackable or not
now I have two cat tokens I can use for
my game you can see how the whiskers on
the gray cat got traced so it works
really well I created a second one so
you can compare between the two they are
very similar but the one on the right I
chose the less accurate option so you
can see the edges are not as smooth
another option you can use in place of
pawns or tokens or figurines we have a
simple option if you want a standing
character just choose the front and back
images if you want it to be different
and import you get a nice silver base
and your images now look like paper
figurines very simple and effective
those are your three different options
that you can use in place of pawns tiles
tokens and figurines now we'll need some
dice if you need something a bit
different than the regular built-in dice
you can create your own using our
template which can be found in your
modding folder where you found the deck
templates and deck builder once you have
your template set up how you'd like it's
time to import it click on dice and
choose the type and then import your
image like we've done previously and
there you have it a simple way to create
a custom dice without having to know how
to model as the bundles are a great way
to enhance your projects by giving you
the options for animations particle
effects sounds and much more well I'm
not going to go through the process of
how to create an asset bundle you can go
through the steps in our knowledge base
there will be a direct link to the page
in the description below once you have
all your files in order then you can
begin importing your asset bundle just
find your asset bundle and put it in the
first box secondary asset bundles are an
additional asset bundle which are great
for shared effects like sound or
particle effects that you want to use on
multiple objects without duplicating
them in each individual asset bundle
this is great for reducing memory and
bandwidth usage
choose what type your asset bundle
should be in this case I'm choosing a
figurine and then choose the material
and import it now you should see your
complete asset bundle which will have a
purple icon when you hover over it if
you set up a trigger or looping effects
like I have custom models are another
advanced feature I will not be going
over as that will depend on if you know
how to model or not there are plenty of
tutorials on the web that you can find
to help you get started to import your
custom models click on model and as you
can see you have a lot more options you
can mess around with in two separate
tabs in the model tab you first want to
import your model or mesh file in obj
format then import a PNG or jpg file for
the image if a normal is needed then
you'd add that to the next spot by
default there will be a custom Collider
added to your object if you created a
Collider that goes with your model then
you'd add that here check the non-convex
box only if you also supply two mesh
Collider then choose the type your
object is in this case I'm choosing a
coin switch to the material tab and
choose the material your object will
have you can also adjust the specular
intensity color and sharpness as well as
the Fresnel strength and if you want
your model to cache shadows or not hover
over each option to read the tooltip for
full details or read about it in our
knowledgebase so now we have almost
everything we need for our game the last
thing we need are the rules I'm going to
add a link to the tablet so people can
easily read through the rules I'm also
going to put a link to the rules in the
notebook so that everyone can read and
download the rules for future use once
we have our game complete then we have
to make sure we save it in the save and
load menu click on the create button to
make a save file and now we can upload
our final game up onto the workshop it's
very simple to do once you have
everything laid out exactly as you want
at the top click on upload and then
workshop upload and fill in all the
details for your project click upload
and you'll get a notification that it is
uploading
after a few seconds you'll get a pop up
with your workshop ID you can now go to
your workshop page and find your new mod
by default it will show up as hidden
which will give you time to make any
changes needed before you release it to
the public you want to make sure to add
as much info as possible for the
description of the game with links to
the rules or anything else you find
necessary you also want to provide
screenshots of the game so people get an
idea of what it looks like the more
details and phone images you provide the
better chances you have at someone
checking your game out once you have
everything exactly how you want it you
can now change the visibility to either
be friends only or public for now I will
be keeping it hidden but as you guys are
watching this it will already be live so
you can check it out for yourself one
other thing we want to go over is if you
need to make any changes to your game so
let's say I want to change what I'm
adding to the game move some pieces
around etc once I have the new layout
how I want you go to upload workshop
upload and then update workshop click on
the workshop icon next to the input
field to get your workshop ID and make
any changes necessary that you need to
do you don't need to re-import the
thumbnail unless you plan on changing it
click update and you will get
confirmation once it's done now if you
go to your workshop page you will see
the version you just updated so anytime
you want to make a change you just do it
this way
and that's all there is to it I hope you
enjoyed this tutorial and it helps you
in creating your own custom games if you
have any questions just post them in the
comments below and don't forget to check
out the knowledgebase for a lot more
info on what you can do in tabletop
simulator thanks for watching and see
you next time