We are going to add a hairpin that falls to the front that will break the shape of the hair a bit and will give it more life.
We take this main one, Shift + D, we duplicate it and I'm going to bring it forward.
I take the tip and I'm taking it all forward, which is what I want.
I take the tip and I'm taking it all forward.
Now it starts to take shape.
We are going to scale it a little.
There, that curve is fine.
And in front, let's see if I can bring it here, here, well, well.
Let's see if I can rotate it.
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I want it to fall to the right looking at it from the front.
Very well.
A little thinner, which is too much.
Alt + S.
I bring it more to the handkerchief.
Ctrl + T, I broke it a little more.
I bring it to the side.
Let's see.
From the front I see it well.
It is what it is looking for.
From the front I see it well.
And as for the side, we have to bring it a little closer.
I like this curve that is being generated.
I don't know if I can lower it a little.
Thank you for watching!
a little bit of everything
against the front that looks more mechon well
and I'm trying
I'm trying left right to see how I like it more
to the test we are going to try to climb a little bit here there it looks good
and
always turning around what we always decide to always orbit
and looking at how it looks in the eyes
so we are going to leave it come against the space
and we are going to see how the girl looks with the hair
Remember that the purpose is to make a render, surely the render will be either front or three-quarters,
is what I'm always looking at.
We are not going to do a render, yes we will show it from behind, but the main render, the main render
is going to be something like this.
For this reason I am always looking at how it looks better.
How it looks better, it will be a little bit of a front.
In this sense, it looks cool, the little bow that falls and the hair with these waves.
It also looks good.
We end the hair and continue working on the rest of the pieces.