大家好，欢迎观看本系列视频
introduction to the UK for editor video series
in this video going to take a look at the editor you I give you a quick
overview
other components that make up the main editor window inside Unreal Engine 4
are so let's get started on the first thing that we're looking at here
is deep unreal Project Browser which
is launched anytime that you watch the editor this will be the first thing that
you see
allows you to create eight new project or use an existing project
are currently among the new project admin as you can see we have several
different
templates that you could start out with for creating our project
a press release gonna create a blank one make sure that starter content is
enabled
us that we have something to look at can give the same location and that name
and then click Create project now I'm Rd got a project created the same for some
time some soda pop that one up instead of creating a new one
salami pop that and the first thing that you will see
win the editor opens is the main
editor window this is primarily the winter that you will be looking at when
you're working inside the editor musher working in something like
particle faxer animation and will you be looking at
different windows but by default this is the main editor
window and the first one that you'll see I'll gonna go over all the different
components here
are starting out with the a most visually appealing here in the center of
the screen
the viewport are gonna go into you another video series that will cover
the report more extensively awesome I can go into too much detail about
all the different bells and whistles at the port but essentially every port is
your level
editing when though it allows you to view into your 3d world
and this is where you'll be doing must have your level constructing is inside
the
viewpoint here I much jump up to the
upper left up here we have the menu bar
I we have
several different options here it's its pretty much similar to any computer
application with the file
option put a lousy to you open levels new level seem as
create new projects X enter a I was pretty standard
a next we have the and it button I'll which allows you to cut copy paste
duplicate as well as some options for the editor itself
we have some editor preferences which allows you to customize the way they
look
the look and feel up the editor as well as some project settings
when you first get started with the entity probably won't meat in it
tinkering around these too much but as you familiarize yourself with the editor
a be sure to come and check both these options out
and kinda experiment them especially the editor preferences because then you can
get
a more customized a look Fryar editor
next we have the window option
and the 10 option allows you to you toggle
certain aspect up the editor on and off
there are a lot of different components to
on writer and not I love them are immediately available
a print a cell for instance if you wanted to check out
power statistics for some reason idk like that and now open
a separate when now for years statistics are
also if you accidentally close something say you have this
tab over here the mod staff he accidentally closed it from Archer how
to get it back
you can go to the window option and then there's much you can click it
and ball create power the most when you again place it back in its default
location
%ah next we have help I'll which is pretty straightforward
I it's pretty important now because there has direct links to documentation
I'll take you to you anything that you much to learn about the engine
a there's quite an exhaustive blessed %uh
documentation pages so we're not gonna cover all those but just let it know
that it's there can also quickly get to it by pressing f1
as well as tutorials an entertainer tutorials again if you're
just getting started with the editor highly recommend that you go through
these
especially the welcome to the unrelenting her and
the basics tutorial these are great because they walk you through step by
step
I'll various facets up the engine we're not gonna go through this together but
if you have time I would highly recommend you check this out so that's
the menu bar
hour and take a look next at the toolbar which is that across the top appear
and toolbar is basically comment ask things that you do you
quite often so there's it's basically hot bar us have things like saving
I could jump to the the content browser which will talk about in a moment
settings blueprints as well as the very important plane
and purposeful drop down here but two different options for playing to
simulating playing in different when downers
multiplayer options X enter a are not gonna cover all those but
we will probably cover those in a separate area down the road
purchase now that the the toolbar cross atop
is your hot bar for common use actions I do want to mention
the settings a button here because there are some
quick settings that allow you to show and hide things in the editor as well as
in the overall environment
as well as talking toddling some additional
a settings that are hidden inside the pointed
editors preferences and project settings options sup
are you can look at your leisure an empty car there's
and see what they do and and planet does but we're not gonna go to those right
now
a moving right along %uh let's jump over to you the
modes tap here and the mod stab essentially
is a way of changing I
them know that the editor is in by default we are and placement mode
and the placement own is just allows you to you dragged and dropped
various things into your viewpoint here sell for example
see we want to add a light to the scene I can just drag-and-drop
a light into my scene and there we have a lie and
I can't move around and staff inside my scene so
anything inside the mods panel wire on
place placement owed can be dragged and dropped into your scene
another example ivers box trigger so now I have a trigger in my level
and I could probably do some script I
to toggle and turn on on on of this light when I into this trigger box out
very easy to just drag and drop things
from the mods panel when you're emplacement mount interior levels
or some other modes that are also available are that we're not gonna cover
cuz we're gonna
try to stick mostly in placement moaning and get this quickly as possible
runtime:
I quickly here we have paint we have landscape
we have foliage and we have geometry
editing of you curious about any of these
you can check out the documentation for more information on what they do and how
to use them
up but that's outside the scope of this BS I just wanted to mention I'm
and you can take a look at them at your leisure are directly below that we have
the Content Browser
and the content browsers Preity important I and so
so important fact that we're gonna have a separate video in the series on that
as well covering
the different ways that you can use it and access content
from your project essentially what the Content Browser
does is it allows you to access exterior generate idk
content I think that you created and 3 modeling applications
props that measures things like that or
textures that you've important that you created in NB any
image anything's a applications and imported them into your project
I'm others can be accessed inside the Content Browser sell for example have
I include starter content I have some stuff in here
again let's go into props here
and I could just drag and drop things into my scene just as I could and now
its panel
sites tracked on a chair into my scene
Anne Cassidy that for things like materials
Siam tears here from want to change something I like the floor can change
the Florence by dragging and dropping it
into my scene can take a second for it to you
a pic material and Erica match is done by dragging and dropping
I the other important aspect of the content browser as that and allows you
to access some editors
so as we mentioned this is the main editor window
we'll be doing most NPR a mining but there are things so you want to change
the way that this
brick material not you can double click on it
in the Content Browser and that what open up the material
a editor used to create this particular material you could change
that as you see fit obviously not going to detail about them
material editor here the to check out the tutorial
in energy in editor tutorial for that or the documentation
but again to access knows sup editors just double-click
your assets inside the content browser another example would be blueprints
could double complete blueprint and open up the blueprint editor as well
I moving
on let's jump up to the upper right up here we have the world
outliner and this is essentially a Leicester on the
up Hellenistic you have in your scene so for example we have some chairs
we have
have some floor we have a table of now we have this cool little statue thing
here
on those are nested inside the world outline your hair and I can click on any
one of them
and jump to them in my level cell if your have
objects that are wayyyy out on the other side if your map you can find them in
the content are in that
well now I'm here just click on it and that will select it
are you can also press F and jump to it as well
cell that's what the world I out liners for just give it another way to select
the object
in your level %ah another important aspect in the world
outliner is the ability to parent things arsov see for example we have this chair
here
and we have this chair here I could take this chair
and parented to the other chair and what that would allow me to do is say I
wanted to move this chair up and down and sing I couldn't
I pick the parent I can move both of them at once
so just just a way of organizing your assets
I in your scene and manipulating them
and I'm Mets continuous jump down to the details panel here
are right below the world outliner and the details panel controls the
properties have been selected object in your scene
so for example we had this chair some night beach chair selected
I I wanted to say change a
110 make them physics objects like I just click to the check box here
and fire assimilate they now have physics and follow way down of the war
world then expect that to happen but a real step is the funny stuff
that's going to stop and put them back in our senior and let's take physics of
cuz I don't want them falling of our little floor here
hot so the because panel again
allows you to change different aspects I've your selected actors
in your level us like this check chair here I'm you can also
are access certain facets I've the object that selected so
we could see here we have a static mash a the chair that is being used with the
subject and the material that is applied to this chair
academic click on that and open them material that is associated with
this object break here inside the details panel
as well as other I'm I options as well you can scroll through this list and
kinda see what they do
out when I think I wanted to mention that we have
hearing the details panel is this ad component and blueprints script
button what this allows you to deal is for example see we have this treasure
box here
and it's just a treasure box right now but if we click this
ad component button you see it brings up a list of different things that we can
also
at to destroy her box cell see for example we want to add another light
an analyte and now we have a light inside
this treasure box and it's essentially
any prefab sorts power we call them blueprints and Unreal Engine 4
and nothing ever trigger and a light I could click this
blueprint and script button so I can
had scripted to strike a box in the slight and I'm not gonna go into too
much detail
on blueprint how much a good deal but essentially months we've created it
the blueprint I can open it up and you can see our light
in our trigger box that we added on the graph
I could say event actor began overlap
when I overlap the trigger I could drag in the light
and saying turn it on percent visibility
and so forth I by a
give you a quick way to create up prefabs a
inside the editor really really quickly let's
basically the main editor when we've covered all the components
again we have the viewport which is where you gonna be doing must have your
level editing we have the file are the menu bar
I'll check includes file any when Dale
and help we have that main toolbar crossed top here which is your
quick I quick settings are up our buttons for playing in the inner
simulating saving
up and quick settings we have the mods
panel which allows you to you place
a very subject in your scene we have the content browser which
ins he struction directory structure all the
assets that are included in your project candied dragged and dropped
into you are level Mike chairs and we have four chairs around this week little
table
are we have the world out liner which is
a parable lest up are the elements in your scene
Thailand and you can select individual objects our parent them together like we
did with these chairs
and we have the details panel which allows you to set
various properties on the selected object as well as create
blueprints right there on the FI for any kinda gameplay purposes
or scripted events that's gonna do it for this video
I hope you guys internet and learn something am all hope to see you in the
next area
for