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Cinema 4D primitive objects,
tools, deformers

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I would like to start talking
about the actual deformers,

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which is very fun and very procedural.

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Let's delete this one
and bring in one cylinder again here.

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The good thing about using deformers

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is that you don't have to turn them
into editable objects.

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This way, I can still have
all these options available

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and change them anytime that I want.
This is why I call this procedural.

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Here is where you can access
all your beautiful deformers.

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I'll start talking about the Bend,

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and I will show you
some of the different deformers.

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When I click on that,

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it creates one Bend deformer
in my Object Manager.

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If I select the Bend
and in the Object tab

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change these parameters,
I can see it is changing,

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but I don't see the effect
on the actual cylinder.

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Why is that?

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To use deformers,

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you always need to make the deformer
a child of the object

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or you have to put that
in the same group of the object.

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So, if I just grab that
and put that under the object,

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now it will start affecting the object.

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I can change the angle here.

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The strength of the tool.

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If you ask me
why we don't see that very smooth,

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that would be a simple answer:
because we don't have enough edges here.

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We just need to add more subdivisions
and this is the benefit of deformers,

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because I still have
all the options available here

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and I can just add segments here.

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I don't need to go through all the tools
to add some subdivisions.

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This way, I can get
this very smooth bended cylinder.

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Mixing deformers

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If I add one Bulge here
and then, again, make it a child

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and change the strength here,

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now you can see
I get this beautiful shape.

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I can change the curvature here.

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And the only thing
you always need to take care of

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is the position of the deformer.

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The deformer right now is here,
which is not the center of the object.

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I can select that
and just hit this Fit to Parent,

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and then this will be fit to the object.

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You may ask yourself
why this is not fit to this object.

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Because the original object is this one.
We just added this bend deformer

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and turned this into a new shape,
that's why.

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This is what we can get
with mixing these two.

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So, if I turn off this, this will be
the object just with the bend.

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If I turn on the Bulge,

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this will be just the Bulge
and the mixture will be this.

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Like I said before,
the order of the objects

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in the Object Manager in Cinema 4D
is very important.

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If I select this and put this on top,

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I get a very different, strange result.

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If I just put it here
and reposition this,

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now I get this very strange result.

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I can even scale that,

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to get a thousand different results.

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Let's play with the Taper, for example.

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I will delete the Bend
and put this Taper here

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and then Fit to Parent.
Now you see it is exactly perfectly fit

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and now if I change that,
it adds this beautiful taper.

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And I can get this very fast

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and I can even add the Fillet
to get a different result.

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You can even reposition the Taper
and get different results here.

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Don't forget everything
can be animated in Cinema 4D,

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like the position.

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Set a key frame here
and put a key frame here

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and then I can see
this beautiful animation.

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You can even turn off the deformers
here in Filter

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and then just focus
on the animation you've created.

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As one more example,
I would like to bring in a Displacer.

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It's my favorite deformer.

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You just need to put that as a child

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and then go to Shading and add one.

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Noise in Cinema 4D
is very procedural and powerful.

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As you see, I immediately
get this beautiful shape.

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If you just select this tag,
which is Phong Tag,

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and you change this Phong Angle,

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you can get a very smooth result
when you apply this Displacer.

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Now, if I select the Displacer again
and go to Noise,

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I can see all the available
options here.

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I can change the global scale,
for example, set it to 500.

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I can even animate this.
So, if I put one and play,

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now I can see this is an animated noise
deforming my object.

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I can change the low clip
and high clip of this

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and get very different results.

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But on top of this,
I can change the noise type.

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Let's consider some of these
different types of noises.

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To get a better and detailed result,
you always need to add more subdivision.

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Let's just add subdivisions here,
bump up to 50 and this to 50,

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and you see now it shows me detail.

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If I bump it to 100...

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it shows me all the details here.

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This is perfect.

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You can also make this a loop,
if you want.

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Everything works in a second here,
but I have 90 frames here

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and if you remember,
in Edit, Project Settings,

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my FPS was set to 30.

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It means that if I set this to 3,

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it will be 330, which means 90 frames.

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Then when I play, it should be a loop.

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Besides the deformers,
there is another one

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which is my favorite called Formula.

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If I put the Formula here
and disable the displacer for now

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and I play that,
we'll see it's already animated.

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The Formula deformer is the one
that you can play with

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and get different animations,
because it has this formula here.

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I know it could be a little confusing,

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but you don't have to play
with all the numbers here.

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You just have to play with this number.

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Let's say I press six here,
now you can see it is stronger.

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And you can have a lower value here
to make this slower.

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These two numbers
are the most important numbers

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that you need to know for Formula.

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It can also change the effect type

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to spherical, for example,
or cylindrical.

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And get these very weird,
fun and strange results.

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We just learned the fundamental assets
that we need for our 3D project.

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Now let's level up our knowledge
by learning Cinema 4D tags and MoGraph.


