让我们继续 let's continue to develop the model a
通过考虑 little bit more by considering the
草图来进一步开发模型，特别是让我们 sketch especially let's start from the
不时从后面开始我将 rear time to time I will just switch
通过 Ctrl 0 在细分级别 0 between subdivision level 0 by Ctrl 0
和控制 2 之间切换到级别 2。所以我将按 and control 2 to level 2. so I will hit
Ctrl 0 然后我会 点击 shade flat 是因为 Ctrl 0 and I will hit shade flat because
我想在此处查看拓扑以创建 I want to see the topology to create
我的设计的这些功能，所以正如 these features of my design here so as
您所见，我们这里有一种垂直光， you see we have kind of vertical light
就像介于两者之间的某个地方一样， here going on like somewhere in between
所以我需要一个垂直拓扑 so I will need a vertical topology
，我看到表面是连续的 and I see that the surface is continuous
直到这里很好所以而不是 until here nicely so rather than this
这里的这个颠簸我看到一点点颠簸 bump here I see a little bit of bump
就像 going on like
我会选择这些并将它们移动 I would pick these and move them a
一点到里面以 little bit inside
从那里创建更流畅的交易 transaction from there
但然后在这里我需要这个垂直 but then here I need this vertical
元素所以我什至可以 element so I can even maybe
将这个顶点与这个顶点连接起来，我 join this vertices with with this one I
点击 J hit J
我可以将这个顶点移动一点点到外面， I can move this one a little bit outside
就像 GX like GX
和 GZ， and GZ
这个可以像 GX 一样在里面，然后 and this one can be like GX inside and
gy 像这个方向移动我只是 gy to move like this direction I'm just
想为 r 创建一个周围 trying to create a surrounding for the
这个区域的耳灯 rear light in this area
我想它可能是 I think it might be
这样的 something like this
我不想要这个三角形所以我 I don't want this triangle here so I'm
要把这个拍到这里 我最后会点击 M gonna snap this one to here I will hit M
merge 然后在这里让我们说 merge at last and then here let's say
这个尾灯可以有点 this rear light can be a little bit more
实际上更像这样的东西 actually up some like this
在创建这些东西时不要太担心， don't worry much about while creating
因为我们总是可以拉伸 this stuff because we can always stretch
东西并稍后修复东西所以 things and fix things later so
当我们同时设计时你 as we are designing at the same time you
无法提前知道究竟会 cannot know anyway in advance what will
发生什么所以我明白了 这里的 happen exactly so I see that volume here
体积这个正体积去并连接 this positive volume goes and connects
到光所以如果我 to the light so if I will have a light
在这里有光让我们说让 here let's say
我们通过点击 J 连接它并且 let's connect this to by hitting J and
让我们移除它们之间的边缘所以我 let's remove the edge in between so I
将 will
开始创建一个非常基本的 start creating like a very basic
垂直在这里 vertical here
假装那里 稍后可能是我们的 to pretend like there might be our rear
尾灯， lights later
就像我只是将它向上一点一点向下延伸一点， like I just extend it a little bit up a
所以这都是关于 little bit down so it's all about
类型学的，就像你看到的拓扑结构一样， typologies as you see topology
然后我只是清理东西， and then I'm just clearing things
清理周围的东西， cleaning things around
这里有两个三角形， all right here we have two triangles
我是 不苏 很高兴，但我们 that I'm not super happy with but we
稍后也会处理它们， will take care of them later as well
首先让我们专注于创造一个 first let's focus on creating a nice
我们想要的道歉， apology we want
所以我觉得 so I feel like this
在这里我们有一条 here we have this diagonal line coming
从这里到这里的对角线，所以我可以 from this to here actually so I can
直接按 J 来切断它 这只是 directly hit J to cut it like this just
为了创建一个非常基本的 to create a very basic
形式 form
想象它就像在粘土上做它 imagine it like doing it on the clay
或者就像你有一块柔性 or like you have a piece of flexible
材料它实际上是粘土所以只要 material it is actually the clay so just
创造你想要的雕刻 creating sculpting what you want
你甚至可以删除所有这些顶点 you can even remove all these vertices
例如我可以点击 for example I can hit
删除 我可以从这里开始，不管 delete and I can start from this however
你怎么想，因为我们不受 you feel because we are not limited by
软件的限制，这样我们可以 the software like this way we can start
重新开始，就像在一个更干净的开始，我可以 again like in a more clean start I can
转到一个到前视图，然后到九个 go to one to front view and then to nine
到后视图， to the rear view
我可以关闭 X 射线模式，我可以 I can turn off the x-ray mode and I can
在这里清理周围，就像我可以将 just clean around here like I can move
它们向上移动一点，以便更 these ones a little bit up to have more
直接地进行这里还有这个， straight going on here also this one
或者我可以将它们全部 or maybe I can move them all a little
向下移动一点，就像 bit down like this
这个和这个一样 就像一个光滑的 and this one to have like a smooth
轮廓， silhouette there
所以 你看我们只是稍微清理了一下， so as you see we just cleaned it a
我正在使 little bit and I'm making it more
这些顶点之间的规则更规则，因为我们 regular between these vertices as we
总是说 always say
当它没有连接到其他顶点时更容易想象 it's easier to imagine when it's not
这样我们可以以 connected to others this way we can do
更干净的方式完成每个部分， each part in a more clean way for
例如我 想要删除这个顶点， example I want to delete this vertices
因为首先它在这里创建了一个 because first it creates a triangle here
不必要的三角形，其次这个 which is unnecessary and secondly this
三角形正在下降所以我们可以做 one is going down so we can maybe go
别的事情所以我将只删除 something else so I will just delete
这个顶点或者也可能删除这两个 this vertices or maybe also this two as
所以现在我们可以想象这个 让我们 so now we can imagine this one let's
让它更规则，它可以连接 make it more regular and it can connect
到这里的这个所以我将把 to this one here so I will put these and
它们拖到这里所以稍后我们将 drag them until here so later we will
连接这两个这些已经 connect this two these ones are already
在中心所以在我们之间有两 on the center so in between we have two
行所以我会按 Ctrl R 和我 rows here so I will hit Ctrl R and I
将在此处添加两个 Edge Loop 和 d y 以 will add two Edge Loop here and d y to
在 y 轴上稍微移动它们， move them a little bit on the y-axis
还有这个， and also this ones as well
所以现在我们知道它们将能够以 so now we know that they will be able to
更好的 connect each other in a better way
方式同时相互连接 通过 and at the same time by doing it
垂直进行，我们将使用 simila r 语言到 vertical we will use similar language to
我们的尾灯，就像草图上一样， our rear lights as on the sketch
所以现在我在这里看到一个三角形，所以我 so now I see a triangle here so I want
也想删除这个词以查看， to just delete also this word to see and
我想看看我们 I want to see what else we would have
在这里还能做些什么， done here
所以首先我只是稍微调整一下 so first I'm just adjusting a little bit
这个作品在这里看到这个我看到它 this works see here this one I see it
像内部一样然后超级笔直 goes like inside and then super straight
所以我想把它移出 so I want to move it out also a little
一点像这样 bit like this
也许这个方向 and maybe this direction
从不同的角度我想确保 from different angles I want to be sure
一切都很好而且顺利并且 everything is nice and smooth and
没有任何曲折 nothing zigzaggy going on
抱歉，我选错了 this one here sorry I picked by mistake
这个所以 this one so be careful
现在要小心我选那个我可以把它 now I pick that one I can move it a
向上移动一点也许 little bit up maybe
这样的东西现在工作正常 something like this for now works fine
所以现在我们的目标是让我们把它移到 so now our goal was let's move this a
这个里面一点点 底部 little bit inside this one on the bottom
不能保持规则， can't stay regular
但我想像这样将它向内移动一点， but I want to move this one a little bit
因为我们将继续保持 inside like this because we will have
这种形状， this shape going on
所以我将 so I will just
四处移动以创建 move things around to create
此体积 this volume
，正如您所见，我们几乎已经 and as you see we are almost there we
创建了这个 这里的形式很好， created this nice form here which is
类似于 我们的草图，现在我们可以 similar to our sketch and now we can
通过使用这些边缘再次创建， by using these edges
正如我所看到的，就像我们在这个水平上一样， as I see like we are on this level like
这里可能是草图上的徽标，所以 here might be the logo on the sketch so
它会像 e z 一样下降我按下 Z it will go down like e z I hit the Z
然后我像这样下降我会移动 它 and I went down like this I will move it
在外面有点像这样 outside a little bit like this a little
可能有点向上 bit up maybe
现在创建这个体积我可以想象 and to create now this volume I can
这会有点 imagine this would be a little bit too
太多所以我想选择所有这些 much so I want to pick all these
顶点并将它们 vertices and move them a little bit
像这样向内移动一点以使其更多 微妙的， inside like this to make it more subtle
然后这个我将像 and then this one I will manage
那样手动管理 by manually like that
所以现在我认为我们之间有更好的距离让我们 so now I think we have a better distance
开始创建 between them and let's start to create
它们 them
我按了几次 f 然后我们创建了 I hit f a couple times and we created
这个向下然后在外面的 this going down and then outside kind of
形式 form here
我们总是可以 选择它们并向 we can always pick them these ones and
下移动它们将它们移动到内部或 move them down move them inside or
外部取决于我们想要什么样的设计 outside depending on what kind of design
我们很灵活我们可以移动东西 we are flexible and we can move things
所以现在让我们看看我们可以在这里做什么所以 so now let's see what we can do here so
我觉得我可以直接连接它 I feel like I can directly connect this
来创建 a face let's try 我打 f to create a face let's try I hit f
a 然后现在我们需要再创建两张脸 and then now we need to create two more
，实际上 faces and it actually
它会起作用 我在想，如果我 it would work I'm thinking if I create a
在这里创建一张脸， face here
就像你看到的那样，我们在这里选错了一张， as you see we picked the wrong one here
所以它创建了一张非常奇怪的脸，所以我 so it created a very weird face so I
会按 Ctrl Z 我会 单击 alt will just hit Ctrl Z I will click on alt
a 不选择任何内容然后我将 a to pick nothing and then I will click
再次更仔细地单击 again more carefully
我选择了这四个点击 f I picked this four hit f
然后我关闭音量 and then I close the volume
以便我们可以看到它的拓扑结构不 so as the topology we can see it's not
完美或平滑或任何东西但它是拓扑 perfect or smooth or anything but it's
结构至少我们知道 现在 the topology at least we know that now
我们有了控制现在我们有了 we have the control now we have
一些类似于我们一 something similar to what we wanted at
开始想要的东西当我看到草图时另一件事 the beginning another thing when I see
实际上是这个后窗与 the sketch is actually this rear window
侧窗相比有点向下所以也许我们可以 side window so maybe we can go to edit
在两个上一起进入编辑模式 温室和 mode together on both greenhouse and the
这里的身体，我可以把这一切都拉下来 body here and I can pull this all down a
一点，像这样 little bit something like this
在这里创造这个角度， to create this angle here
也许现在是 and maybe it's a good time to add some
向温室添加更多边缘循环的好时机， more Edge Loops to Greenhouse to
让它更接近一点，至少更接近 make it closer a bit more closer at
我们的 与身体有 首先，我将把 what we have with the body first I will
这个拖到这里 drag this one here
并稍微向下移动一点， and move it down a little bit
然后让它在其他顶点上更加规则， and I'm making it more regular on this
所以现在我们有了 other vertices so now we have this angle
草图上的这个角度， that we had on the sketch
这会创建一些有趣的 which would create some interesting
特征， features
在我想要的肩膀上 将 and on the shoulder I want to move the
肩部向上移动一点，尤其是在这项 shoulder a little bit up especially this
工作中，不要创造出一些奇怪的形式 work see to not create some weird form
好吧，你可以看到它是用 all right you can see it like with
小铝板创建的， little aluminum boards it's created it's
看到这样的设计真的很有趣， really interesting to see the design
我们可以随时按 Ctrl 2 和 like that anytime we can hit Ctrl 2 and
平滑阴影好吧抱歉，选择 shade smooth okay sorry pick the right
右边的平滑阴影看看发生了什么 hand shade smooth to see what's going on
我们已经可以 we already can see
在这里看到一些东西 当我们添加 here something will happen when we add
边缘循环时会发生，但现在我看到这里有一个 the edge Loops but now I see a bump here
我不太喜欢的凸起让我们看看为什么会 which I don't like much let's see why is
这样， that
因为也许我们在这里进行了非常积极的 because maybe we have very aggressive
改变所以你看到 changes going on here so as you see
有一个炸弹然后进入 ide there is a bomb and then going inside
和 outside 所以 and outside again so
我可以很容易地选择这个到 gy 一 I can easily pick this to gy a little
点点这样这一个和 bit outside this way this one as well
这个以及 and this one as well
与这一行相同的事情我可以使 same thing with this row I can make
事情更规则 things more regular
和更顺畅并且 and more smoother and also the same
我们应该做的同样的事情从 thing we should do from the other angles
我在这里看到的其他角度 我看到这两个角度 like here I see here I see these two
实际上应该下降一点， should go a little bit down actually
这实际上仍在试图 and this actually still trying to
理解为什么会发生，也许 understand why would it happen and maybe
这应该 this should
向上移动一点，因为这里看起来 move up a little bit because here this
有点奇怪 我 one looks a little bit weird to me I'm
只是想了解你从哪个 just trying to understand from which
角度看到这个波浪形的东西， angle do you see this wavy thing going
所以让我们通过 on so let's go to direct rear view by
点击一个然后是九个来直接后视这个 hitting one and then the nine this one
好吧这里太高了所以 okay here is too high so
我把它移到一点点我 将 I move this to a little bit down I will
这些朝这个方向移动一点 move these ones a little bit this
，我们甚至可以通过 Ctrl R 在这里添加一个边缘循环， and we can even add an edge Loop here
这样 by Ctrl R something like this
可以更好地看到发生了什么，我可以 to see better what's going on and I can
点击 hit
g y g z，这两个你看到的 g y g z and this two as you see
有点偏离一点点向下 我 are a little bit off a little bit down I
会把它们向上移动，然后我 把它们放在 will move them up and move them a little
外面一点 bit outside
，然后这两个可以走到 and then these two can go a little bit
外面一点，向上一点， outside and a little bit up
和这个一样， and same thing with this one
所以这有点像训练，你会 so it's kind of like a training you will
改变一些东西，看看哪个效果 change things to see which one works
更好，我仍然看到一点 在 better I still see a little bit of bumpy
这里发生的颠簸区域 area going on here
也可能是因为从 it might be also because of this from
俯视图来看，正是因为这里我们有非常 Top View and exactly here we have very
平坦的区域，然后又是一个颠簸区域，所以我 flat and then again a bumpy area so I
将像 g y 一样移动它们 will just move them like g y here
double g 来移动它这个一个 double g to move it this one
double G 也是这个 我让 double G also this one and I'm making
它们更 them a bit more
规律一点， regularly
这就是拓扑结构非常 that's why the topology is really
重要的原因，因为它确实可以产生 important because it can really create
一些奇怪的反射，现在它看起来 some weird Reflections and now it looks
更好了， better
所以好吧，让我们说现在这 so all right let's say for now this can
对于这个区域来说已经足够了，或者可能只是一 be enough for this area or maybe just a
点点 可以在这里做更多的清洁 little bit more cleaning can be done
我可以 here I can move this up a little bit
从不同的角度将它向上移动一点我希望一切都 from different angles I want everything
非常好和平滑因为稍后 really nice and smooth because later for
例如现在首先让我们保存文件 example now first let's save the file
然后我们稍后想要做的是 and then what do we want to do later is
在我们的后部草图上 我懂了 就像一条 on our rear sketch I see there is like a
直线，如果我不确定我是否 straight line if I'm not sure if I want
想要这条直线，但如果 to have this straight line or not but if
我想要，我可以 I want I can just
在这里隐藏它并添加一个边缘循环 hide this one here and add an edge Loop
并从这里添加另一个边缘循环 and add another Edge loop from here
然后我取消隐藏它 错误地参考这个 and then I I unhide it by mistake this
参考如果你很快就记得我把它 reference if you remember from fast I
关掉我关掉这个草图也 turn it off I turn off this sketch also
隐藏它们正如你所看到的我添加了这个与 hide them and as you see I added this
我们的 sharp edge which is similar to our
草图相似但以 sketch but
不同的方式像 in a different like kind of like a
笑脸一样的锋利边缘这就是为什么我们 可以随时 smiley way that's why we can always
调整这样的事情可以下降这 adjust things like this can go down this
也可以下降也可以下降 can also go down and also this can go
所以它也会给我们 so it also would give us
提示为什么我们有不同的 hint of why we have different
反射就像现在它更 Reflections like right now it has more
直但是这个仍然可以上升一点 straight but still this one can go a
也许像这样的东西太多了， maybe too much something like this and
我们现在在这里有更多的直线， we have more straight line here now
以后如果你想 and later also if you want to add an
在这里添加一个边缘循环， edge Loop here
我想先隐藏这个， I would like to First hide this one and
然后我可以通过点击 e 来添加一个边缘循环， then I can add an edge Loop
让它靠近 边缘， by hitting e to bring it close to the
正如你现在看到的，我们也有这个 and as you see now we have also this
sh arp edge here sharp edge here
所以我们会走到这一点我只是 so we will come to this point I just
想向你展示一点 wanted to demonstrate you a little bit
但我会点击 Ctrl Z 我 but I will hit Ctrl Z and I will
实际上会选择这个 Edge Loop 点击 X 这个 actually pick this Edge Loop hit X this
小边缘选择这个 Edge Loop little edges pick this Edge Loop
溶解边缘 dissolve edges
所以我们有一种 右上角的拓扑结构， so we have a kind of right top topology
这就是我想向你展示的， that's what I wanted to show you all
好吧，让我们也检查一下正面，让 right let's check also on the front
我们把它放回更接近 let's just bring it back closer to what
我们现在设计中想要的东西， we want on our design
以便始终在正面看到它我将把 now to see it always on the front I will
这个草图移到这里我将旋转 move this sketches here I will rotate
它们 them
一些东西 像这样，所以当我 something like that so when I'm working
在前面工作时，我可以在背景上看到 on the front I can see on the background
草图让我们进入拓扑结构我们 the sketch let's go into topology we
将在这里有一个圆圈 will have like a circle here
但是直接从拓扑结构创建一个圆圈真的不容易 but it's really not easy to create a
所以我们 circle directly from the topology so we
会假装我们会 will pretend like we will not have this
前灯没有这个杆子，我们将首先 pole for the headlight we will first
关注这个格栅区域，就像在 focus on this Grille area so like on the
后面一样，实际上我可以像那个方向一样移动它，以 rear actually I can just move this like
某种方式 to create somehow
在那里创建角度，所以首先我想 the angle there so first I want to
在这里删除这个顶点，我们不需要 remove this vertices here we don't need
它们 因为 e them because
在这里，你看到这个轮拱在 here as you see this wheel Arch turns
这里转，然后我们有边缘区域这些 here and then we have the lip area these
东西 things
所以我们可以像这样保持它我可以将这 so we can keep it like this I can
两个相互连接起来 connect these two into each other
以稍后创建一种尖锐的过渡 to create kind of a Sharp transition
并避免一些三角形我会 later and to avoid some triangles I will
拿刀工具，我将 just get the knife tool and I will cut
在这里切割 here
这个 this
分裂，我将 split and I will remove this Edge Loop
在 here
这个小边缘移除这个 this little Edge
边缘循环，并在这个小边缘移除这个三角形，我会 and to remove this triangle here I will
选择这个，然后这个最后点击 M， pick this and then this one hit M at
然后我将在这个上重复这个过程 last and I will repeat the process
然后 我可以 then I can make it a bit more regular
在这里使它的拓扑结构更规则一点， topology here
好吧， and all right
这可以更接近一点， this can go a little bit closer
所以现在我想创建一点 so now I want to create a little bit
锋利的让我们看看让我们试试我会 sharp let's see let's just try I will
得到 just get the knife tool
我误打的刀具工具当 它没有 I hit by mistake when it's not snapped
像这样在某个地方被捕捉所以我只是点击 like somewhere like this so I just hit
右键取消它因为我们 right click to cancel it because we
不想在周围创建错误的顶点所以 don't want to create wrong vertices
我只是在这里捕捉它我 around so I just snap it here I'm being
确定每次它捕捉但是在这里 sure each time that it snaps but on here
我会离开 有点差距， I will just leave a little bit of Gap
因为我想拍 它在这里 because I want to snap it here
然后在这里通过在内部创建一个边缘循环 and then here by creating an edge Loop
然后这两个我将选择 inside then these two I will pick both
它们并且我将点击J所以它 of them and I will hit J so it will be
就像一个边缘循环正如你看到的我们已经 like an edge Loop as you see we already
有这个尖锐的格栅区域但是在我们的 have this sharp Grille area but in our
设计中它可能是一个 小一点， design it's maybe a little bit smaller
所以我会通过 so I will just move things by hitting
在顶部靠近双 g 来移动东西， closer on the top
在这里我会点击 G 和 x， and also here I will hit G and x and
然后 G 和 Y 向前一点点， then G and Y A little bit to go
底部的可以 the one on the bottom can go a little
通过 g y 向外移动一点点 这是 bit outside by g y like this
因为这个角度我希望它们 because this angle I want them to be
彼此靠近以产生相似的 close to each other to create similar
反射让我们从不同的 reflection let's see from different
角度看看它看起来如何 angles how it looks
我看到这个与 I see that this one is too much outside
其他的相比太多了所以我只是把它也拉 compared to the rest so I just pull it
进 in
这个 also this one
基本上是的 这是 and yeah basically this is The Grille
我们设计的格栅区域，我们稍后 area of our design let's say and here we
会有前大灯，我们 will have later the headlight we can
甚至可以在这里添加一个边缘环 even add an edge Loop here
来创建这个锐利区域， to create this sharp area too
这些东西我会让它们 and these things I will just get them
像这样靠近一点，我可以 closer a bit outside like this and I can
添加 一个边缘循环已经 add an edge Loop already
在这里但是它 不能用作 H 循环 here but it doesn't work as an H Loop
好吧它不能在边循环上工作 okay it doesn't work on the edge Loop
因为要创建一个边循环我们需要一直 because to create an edge Loop we need
有正方形所以首先我 to have squares all the time so first I
将溶解我刚刚 will dissolve this vertices that I just
添加的这个顶点我需要从中剪切 added and I need to cut from this
到这里的顶点有规则的 vertices to here to have regular
表面，现在我们有规则的表面， surfaces now we have regular surfaces
如果我现在想添加边缘循环，我可以 and if I want to add edge Loop now I can
添加它，所以我会把它放在这里 add it so I will bring it down here
设计，所以 scenarios for our design so
我们可以放松 we can be relaxed
反射 the reflections are not that important
在这个层面上还不是那么重要，所以我们只是在 on this level yet so we are just
试验 experimenting
什么是好的场景什么是 what would be a good scenario what would
好的拓扑 be a good topology
我们实际上正在设计， and we are actually designing at the
所以我们有一些前沿 time all right so we have kind of fronts
我们希望 as we want
我们有我们想要的那种后部但我 we have kind of rear as we want but I
想添加到后部我实际上 want to add to the rear I will actually
只是复制这个移位 d 然后 y just duplicate this shift d and then y
然后 r z 像这样旋转它 then r z to rotate it some like this
g y g z 抱歉 g x 将它移动到 g y g z sorry g x to move it somewhere
这样的地方所以在两个 like this so in both
角度 当我工作的时候 angle when I'm working I can see the
无论如何都可以看到草图，所以在后面， sketches anyway so here on the rear it's
就像你看到的一样，它总是 as you see also it's always going
前后移动，专注于 backwards and forwards focusing on
模型的不同区域，所以它 different areas of the model so it's not
不像建模后车那样一步一步地做， like doing step by step like a modeling
因为在真车上你 rear car because on the real car you
确切地知道什么 你想发布，但 know exactly what you want to issue but
在那种情况下，我们正在 in that case we are designing at the
同时设计，就像我经常说的那样， same time as I always say
让我们​​稍微清理一下这里的拓扑， so let's clean the topology here a
因为我看到我们这里也有漂亮的 little bit as I see like we have nice
正方形，但 squares going on here also here but then
这里我们有一些混乱的区域 here we have kind of messy area
所以我会尝试通过连接 so I will try to clean up by connecting
这两个来清理然后删除这个 these two and then removing this
三角形这里所有的边缘 triangle here this all the edge
现在我们有非常有趣的 and here now we have very interesting
三角形还在继续所以我想 triangles still going on so I wanna
以某种方式修复 somehow fix that
也许这两个可以先在这里一 maybe these two can get first here a
点点我 想要 little bit and I want to have
这里有更多规律的事情发生， more regular things going on here
但我们也需要在 but also we need to keep the typology of
这里保留这两张脸的类型，因为 these two faces here because there will
我们的尾灯会有一些建筑点， be kind of building points for our rear
所以我在想我们能做些什么，我们 lights so I'm thinking what can we do we
可以先将它们捕捉到 d 拥有这样的 can first snap these to down like this
一个捕捉到最后一个， one snap to the last
如果你想做同样的事情，如果我 and if you want to do the same like if I
想选择这个然后这个，如果我 want to pick this and then this and if I
想捕捉我不需要去 m 并 want to snap I don't need to go to m and
再次说合并我顺便说一句 意思是 say merge Again by the way what I mean
通过 snap 合并它们所以如果我只是按 by snap is merging them so if I just hit
shift R 它会重复它就像我 shift R it will just repeat it like I
选择这个和这个然后 shift R 这个 picked this one and this one and shift R
这个这个 shift R shift R this one this one shift R shift R is
就像重复之前的动作但是 like a repeat the previous action but
我们开始我' 我仍然不太相信 here we go I'm still not super convinced
这里的这个凸起，也许 with this bump here maybe
就像我们在这里有这个泵一样，但现在正如我 like here we had this pump but now as I
在 3D 上看到的那样，它会产生非常奇怪的 see on the 3D it would create very weird
区域，在那里发生奇怪的事情，所以 areas where weird things going on so
也许我们可以稍微改变我们的设计，使其变得 maybe we can change our design
更 a little bit maybe into something more
规则 在这个区域而不是 regular in this area rather than going
下降那么多 down that much
也许我们可以让它更普通 maybe we can keep it like more ordinary
更规则让我们说不是普通但 more regular let's say not ordinary but
更规则的迷你设计我们 more regular mini kind of design we
在这里仍然有一点深点因为我们的草图 here because of our sketch
好所以现在我们清除了 all right so now we cleared the triangle
这里的三角形区域现在我们周围有所有正方形 area here now we have all squares around
我们可以做广告 d 一些尖锐的区域，但首先我 we can add some sharp areas but first I
也想确保 also want to be sure
这里的东西运行良好， that things are working well here
例如，如果我在这里添加一个边缘循环， so for example if I add an edge Loop
它就像那样，也许我们可以添加 here it goes like that maybe we can add
一个边缘循环，比如围绕 an edge Loop like surrounding this rear
车辆的这个后脸让我们说 face of the vehicle let's say
但是 在添加 The Edge Loops 之前， but before adding The Edge Loops really
确定拓扑结构和顶点确实很好 it's good to be sure about topology and
这个 like this
我只是按 G 和 z I'm just hitting G and z
一个在这里也可以向上一点 one here can also go a little bit more
这个可以像这样向下一点 this one can go a little down like this
实际上甚至可以一起 actually maybe even together
在这里我们去 here we go
这里我看到这个顶点 here I see that this vertices going too
太多了我会移动它 稍微出去 much in I will just move it out a little
一点，以更好的方式平衡这块肌肉， bit to balance this muscle in a better
因为这个可能有点 as this one can be a little bit maybe
像这样， more like this
所以我现在真的想看看这个 so I actually want to see now how this
设计是如何进行的，所以我 design is going on so I'm really quite
对前面的基础非常满意 happy with the front as the base to
开始，在后面我还有一些 start and on the rear I still have some
问题 标记我想隐藏这个我 question marks I want to hide this one I
想在这里添加一个边缘循环 want to add an edge Loop here
然后在这里取消隐藏这个我想在这里 then unhide this one here and I want to
添加一个边缘循环但我不希望 add an edge Loop here but I don't want
它出现在这里所以我会添加 it to come until here so I will add the
边缘 循环直到这里 edge Loop until here
alt h， alt h
现在我会得到刀具，我 and now I will get the knife tool and I
会把它切割 will cut it
到这一点，然后按回车键， until this point and hit enter
所以 so here
这两个可以在中心合并，然后我可以将 these two can merge at Center then I can
它向下移动一点 gg gg just move it down a little bit gg gg
在这里这个和这个 一个可以 and here this one and this one can merge
在中心合并，然后我可以把它稍微移到 at Center then I can move it a little
这里一点， bit here a little bit here
这两个可以移得更高一点， and these two can go a little bit higher
我会选择这个，然后点击小键盘上的点， I will pick this and hit the dots on the
更多地集中在车辆的后部， focus more on the rear of the vehicle
然后我出去 编辑模式，你会 and I get out of the edit mode and you
看到我们创建的有点像这个 see that we created kind of like this
区域，但我们的比例有很大不同， area but our proportion is way different
所以我要把所有这些东西 so I'm gonna pull all these things a
拉低一点， little bit down
也许像这样的东西更像 maybe something like this is more like
我们拥有的， what we have
是的，这些也可以 在 and yes also these ones can go a little
这里走一点，在里面 DUI 一点， bit here and DUI a little bit inside
这更像是比例 在草图中， this is more like the proportions of in
这个看起来像迪斯科 so this thing which looks like a disco
舞会的东西我只需右键单击并平滑阴影， ball I will just right click and shade
让我们保存文件 and let's save the file
，在下一个视频中我们会玩得 and on the next video we will have some
开心 fun