好了 在我们继续完成这个模块之前 让我们快速看一下我们现在是如何照亮和呈现我们的范围的 All right, so before we go ahead and finish out this module, let's take a quick look at how we can light and render our extent now.
照明和渲染引擎的好处在于它能像几何图形一样渲染 所以我们实际上不需要做很多事情来开始渲染 The nice thing about lighting and rendering engine is the fact that it pretty much renders like geometry, so we really don't actually have to do very much in order to start getting a render.
让我们开始 先做个光 Let's go ahead and just start by making a light.
我到这里来看看阿诺德的灯光 我给自己创造一个区域照明 I'll come over here to Arnold Lights, and I'll just create myself an area light.
我点击这里 点击面板 我们会看到它们被选中了 I'll go ahead and just click here to panels, and we'll look they're selected.
让我们继续 也许我们会从这个角度出发 Let's go ahead and navigate over, and maybe we'll light from this angle here.
像这样的东西应该没问题 Something like that should be fine.
回到我的角度 Come back over to my perspective,
好了 这是我的直线l 现在增加它的大小 OK, there's my line l pay increase its size a little bit now.
很有可能 这还不够亮 Chances are, this is not going to be bright enough.
如果我在这里做一个快速渲染 我们继续 然后做这个 If I do go ahead and take a quick render here we go ahead and do that.
稍等一下 Just a second
我们应该看到它很可能是一个漂亮的 非常暗的屏幕 We should see its most likely going to be a pretty, uh, pretty dark screen.
我们没有太多的东西 We don't really have much of anything.
如果你仔细看 我们可以看到一些关于它的精彩内容 If you look really closely, we can see some highlights that's about it.
所以我们要做的是对我要做的轻微调整做一些调整 So what we want to do is make some adjustments to the slight I'm gonna.
继续 从这里开始 然后关闭正常 我可能会继续我的曝光至少两个现在 Go ahead and start by coming down here and turning off normalize, and I'll probably go headon up my exposure at least two one for right now,
好的 我也可能会打开 Okay, I'll probably also turn on
我可以在这里画出一些中心 This I can get kind of centered a little bit there.
好了 现在我们来快速渲染一下 看看它是否能改善它 所有这些都只需要一秒钟 Alright, let's go ahead and take a quick render now and see if that's going to improve it all give that just a second.
我将暂停 I'll actually pause.
这就可以了 While this renders alright.
显然 这是很明显的 So something obviously went pretty run.
他们的网站似乎又重新呈现了 但我们显然已经失去了我们的大脑 Their website seems to be rendering again, but we're obviously missing our human head.
现在 Now.
我不知道为什么会这样 但这可能只是一个背景 I don't know why this happened, but this may have just been a setting.
或者你可能不小心打开了 Or maybe you accidentally turn on earlier.
如果你在渲染统计数据下看一看 他只是被设置为不可见 If you take a look here under render stats, he simply is set to not be visible.
苏丹投下阴影 投贼 Sultan on Cast Shadows receive Shadows, Motion burglar.
不好意思 主要的可见性和可见的反射和折射应该继续 并确保他实际上是 渲染的双倍的渲染 我将继续 暂停 Excuse me, primary visibility and visible reflections and refractions that should go ahead and actually makes sure he is in fact, renders double what a hit render again, and I'll go ahead and pause.
当它呈现出来的时候 我们就可以看到它是 While that renders, and there we go, we can see that it is.
事实上 渲染的是渲染和投射阴影 In fact rendering the hair is rendering and its casting shadows.
你真的没有什么特别的需要去做 There's really nothing fancy you need to do.
它像几何图形一样呈现 所以我们继续 也许会增加更多的光线 It renders like geometry, so let's go ahead and maybe increase this light a little bit more.
我将继续我的三次接触 他们帮了我一点忙 I'll go ahead may be up my exposure to three, and they kind of helped me out a bit.
我可以继续打开 I can go ahead and open.
我的阿诺德 My arnold.
呈现视图可以是交互式呈现 Render views can be an interactive rendering.
在圆形视图中 会发生什么改变 给出了这个量 What's gonna shift that over open in the round view, there give that amount.
出于某种原因 For some reason.
他似乎没有把头发染成那样 It didn't seem to have rendered his hair up there.
这不是问题 That's not a problem.
我们只是想确保这足够亮 We just want to make sure that this is bright enough.
实际上在3点看起来没问题 所以我们继续 可能会上升到3点 It actually at three that looks okay to me, so we'll go ahead and maybe up to about three point.
五 Five
让我们继续渲染 Let's go ahead and render once more
你会看到它的渲染速度非常快 And you'll see it is actually rendering pretty fast.
现在我只有一个亮了 Now I only have one lightened here.
很明显 我们可以设置多个灯光来获得更好的渲染效果 但我只关心确保我们能看到我们绝对能看到的渲染效果 We obviously can set up multiple lights to get a better render, but I'm just concerned with making sure we can actually see the render which we absolutely can.
假设现在我们想要改变头发的样子 我们有两种方法来编辑头发 So let's say now we want to change how the hair looks well, we have two ways to go about editing the hair.
如果我到这里 进入我的超阴影 然后把它提出来 If I go over here into my hyper shade and go ahead and bring that up.
你会发现其中一件很好的事情就是这些粉碎者 One of the nice things you're going to find is that these shatters.
你可以看到我在这里给它们命名了 You can see I've actually named them here.
我有我的发型 我的胡子和我的眉毛就像发型一样 I have my hairstyle shader my beard and my eyebrow was like the hair style.
一 One
把它拿下来 Bring that down.
这不是阿诺德的着色器 不像我们之前有一个n的百叶窗 This is not an Arnold Shader, however, unlike the shutters that we had an n here before.
这些都与阿诺德完全兼容 These are fully compatible with Arnold.
如果我继续调整这些颜色 我们会看到它经过 所以我要把它变成亮绿色 If I go ahead and adjust these colors, we will see that come through, so I'll go ahead and make that brighter green up.
我的阿诺德渲染视图 My Arnold render view here
好吧 它似乎并没有把尸体的尸体弄上去 这样你就能看到头发是闪电和颜色的 Okay, it doesn't seem to run up the carcass so you can see that the hair is lightning and color.
再一次 这很好 So again, that's nice.
我们可以使用这个材质 但是 就像你可以在里面和阿诺德头发着色器一起工作在这里我们也可以应用阿诺德头发着色器来延伸 We can work with this shader, however, just like you can work with the Arnold hair shader inside of and here we can also apply the Arnold hair shader to extend as well.
让我来告诉你我们是怎么做到的 Let me show you how we can do that.
我们就到r We'll just go here to R.
我很感激你没有把它打开 I appreciate you hadn't open that up.
我要在这里新建一个材料我们只需要选择阿诺德 我就在这里画一个I I'll go ahead and just make a new material here we'll just select Arnold and I'll make it a I here right there.
这是眼睛的发色剂确保它在那里被选中了我需要把它应用到 So there's the eye hair shader and make sure that that selected there and what I need to apply it to
将会是 Is gonna be
如果你在这里打开人的头 If you open up the human head right here,
我们说 打开发型 你想在这里选择这个gio 现在 And let's say, open up hairstyle, you want to select this gio here, and so now.
我就说对了 I'll just right.
点击 Click
它似乎有点卡住了 It seems to be stuck a little bit.
我们给它一秒钟 它的咔嚓声就好了 我继续 点击这里 我们会说一个符号材料来选择 We give that just a second, the snap out of that all right, and I'll go ahead and right, click here and we'll just say a sign material to selection.
哎呀 看起来我不喜欢那样 Whoops looks like I dislike to that.
让我们再来一次 我继续 对 Let's grab that again, and I'll just go ahead and right.
点击这里 然后说 给选择分配材料 Click here and say, Assign material to selection
让我们来做一个渲染 And let's go ahead and take a render.
现在我来选择渲染 Now I'll go ahead and choose my render
好了 我们开始了 你可以看到我的头发着色器现在已经被应用了 现在你可以自由地去那里编辑你的眼发阴影和你在之前的模块中所做的一样 All right, there we go and you could see that the A I hair shader has now been applied, and now you're free to go in there and edit the eye hair shader exactly as you did in the prior modules.
你可以直接选择这里的发型 You can just go ahead and select the hairstyle right over here.
哦 让我在这里选择这个发型 Oops, let me actually select this hairstyle over here.
稍等一下 Give it just a second
现在你可以点击这里到真正的人工智能发阴影 你可以像以前一样在这里改变 And now you can click over here to the actual AI hair shader, and you can come in here and change just as you did before.
你可以调整你的根颜色的高光设置 任何你想要的东西 这样就可以把这个模块和我们额外的头发一起工作了 You can adjust your root color specular settings, anything you want, so that pretty much wraps up this module on working with our extra in hair.
让我们看看我们已经讲了什么 Let's go ahead and see what we've covered
我们首先看一看我们如何才能真正地创建区段盲 特别是长头发 We started by taking a look at how we can actually create extents blind, specifically for long hair.
然后我们看了一下我们用来编辑和变形的不同的工具是不同的引导头发 We then took a look at the different tools we have for editing and deforming are different guide hairs.
在那之后 我们看了一下使用动作实用工具和我们的引导头发 例如 我们可以将它们转换成曲线 可以用格来编辑它们 以及其他各种工具 After that, we took a look at using the action utilities along with our guide hairs, for example, we're able to convert them into curves were able to edit them with lattices, as well as a variety of other tools.
然后我们看一下转换曲线来引导头发 We then take a look at converting curves to guide hairs.
具体来说 我有曲线 Specifically, I had curves.
我从另一个软件中导入 我们可以用这些曲线作为我们的引导头发在一定程度上创造头发 I had imported from another software and we were able to use those curves as our guide hairs to create hair inside of extent.
然后我们看了使用修改器的工作 就像我们之前的模块一样 We then took a look at working with modifier as much as we did with the prior module.
我们研究了噪音和切割的工作 但是我们也看了一下线圈的工作 We took a look at working with the noise as well as the cut, but we also took a look at working with coil.
在那之后 我们看了一下使用纳米线修饰符使我们能够将特定的头发转化为动态护理是由整个系统驱动的 允许我们添加一些动力学然后把这些动力学转移到我们的额外的头发上 After that, we took a look at using the NM wires modifier that allowed us to actually convert certain hairs into dynamic care is driven by the entire system, allowed us to add some dynamics and then transfer those dynamics back to our extra in hair.
最后 我们快速地看了一下我们是如何发光和呈现氧气的 And finally, we took a quick look at how we can light and render insight of oxygen.
在这之前 我们还有一个模块 这可能是最神奇的模块——一个全新的工具 在Maya里面 So we have one more module ahead of this one, and this is probably going to be the most amazing modules- a brand new tool inside of Maya.
所以请加入我们的下一个模块你们将会看到它可能是我们在玛雅人看到的最令人惊叹的头发创造和编辑系统之一 所以我将在那里看到你们 So please join us in the next module and you'll see what it's probably one of the most amazing hair creation and editing systems we've ever had in sight of Maya, so I'll see you all there.