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hello and welcome to this battle
spotlight where we're going to be
looking at some of the changes that
we've made to battles in total war three
kingdoms we have increased the amount of
unit sizes that we have available to you
with the new extreme unit size we pop
the UI on right there you can see that
we've got it on with 240 soldiers in a
single unit that's a lot of men and a
little horses team yeah yeah so we've
increased the the cavalry from forty to
sixty as well so across the board we're
gonna see a 50% increase in the amount
of soldiers per unit which is quite a
lot so if we if we just zoom out here
and take a look at our battle line fully
stretched out we can see that we're
almost taking up the entire deployment
zone and this is an open field battle as
well so if you see you see an army like
this coming at you that's people you can
have to deal with it's gonna change the
game up a little bit for sure have you
played a siege with this kind of yeah
sieges are also something that are going
to feel a little bit different in this
in this unit size because with 240 men
unit you can block up those those choke
points that you get not just the
teachers but things like forests and and
those more sort of like river battles as
well which means that you're gonna get a
lot of a lot of use out of a single unit
and those choke points especially if
you've got a few units there to defend
it it's gonna become quite a slog to get
through so defending those choke points
are gonna be really important in it
matches like that and you can do have a
lot fewer amounts of units in one place
so just as you've got more men in the
unit you've also got more tactical
applications that you can use with that
single unit on its own so as I said
stretching the entire deployment zone
that's gonna be a large amount of
soldiers to deal with which is gonna
make your micro a little bit more
difficult as well so if you're if you're
not necessarily much of an expert when
it comes to total war maybe you're a bit
of a new player
I wouldn't recommend the the new extreme
unit sizes straightaway because even
though you're playing with the same
amount of units the fact that there's so
much bigger makes it a lot more
difficult to maneuver them around to get
them into the right places even just to
be able to see them all on one
screening at one time right but I'm
looking at my left flank it's so much
more far away from my right flank than
it used to be and that I think is where
cavalry is going to become a lot more
important definitely so if we look at
one of our favorite units for example
here these guys are going to become your
your mainstay because there's so much
more maneuverable than your main forces
if you want to get a proper line clash
going the odds are you're not going to
be able to micromanage that entire line
clash all at once you know the AR is
gonna have a bit of an advantage there
and it's actually probably gonna make it
a little bit more difficult for more
seasoned players as well because the AR
I can you know literally look at
everything at once because it is a robot
the the human players are going to have
a bit of a disadvantage there we're
trying to keep track of every single
little part it's gonna become really
difficult so not only the
micromanagement that has changed there's
also a few changes to the unit's
themselves because we look at this said
yellowdragon universal so let's drag it
out to its full width so it's 240 that's
the cap for the for the new infantry
unit size and you can see that even
though we've got it dragged to its full
width we've still got six lines of
infantry a six lines deep so that's a
lot of different front lines waiting
their turn to attack and because of that
even though you've got way more soldiers
dealing more damage you've also got a
lot less actually fighting on the front
line percentage-wise than you would with
a smaller unit size so because the
percentage of people right on the front
actually dealing damage has changed even
though you've increased the health balls
you're not necessarily getting through
that health as quickly as you would do
in the past so that's going to sort of
make those engagements from unit to unit
a little bit longer played out as well
so that might slightly increase the
battle times and stuff like that and and
with all these extra soldiers on the
field you might want to tweak your your
UI slightly yes yeah yeah yeah exactly
so if we we hover over some of the
options that we have on our space bar
menu here so holding down spacebar
brings up the UI quick menu we've got
three options here you can either turn
things off completely so let's look at
that big circle here for our character
aura so you can turn that off completely
can have an only visible when you've got
your spacebar held down so if we turn
that off then it straight
or we can have it locked so that holding
down space doesn't need to be used for
you to be able to see it all times so a
lot of things you'll find a turn on to
that sort of space bar any mode let's
have a look at some of the things that
we can use to make things a little bit
easier for you
when you've got so many units so if we
click the red card here we can see that
we get rid of those character portraits
as well so if you're looking for more of
a sort of stripped back UI so you can
see as much of the bat field as possible
and that's why I get one yeah I know a
lot of people like to get completely
immersed with very minimal UI so yeah
you can do that it yeah of course you
can literally just turn everything off
right so you could just have it as as
barren as you want it yeah throw those
cinematic bars up as well exactly right
and you've got the cinematic mode
available for you there as well so you
can have that set locked on exactly for
the space bar when you put that code on
so a few different options there one of
the other things that we should point
out as well once you're nice and far
away from your units maybe you've got
something blocking difficult to see
where everyone is occlusion outlines are
a new way of being able to see where
units are through terrain right so these
won't pop up when you've got them in
your line of sight but when you block
them with something like these trees or
for example even the ground itself you
can see the occlusion outlines popping
through it gives you an idea of where
things are and those will be color coded
based on the Alliance as well so your
friendly units be greeting the NMC Reds
stuff like that as soon as I see the
devs tomorrow I'm putting in a petition
that they changed it to x-ray vision
x-ray vision that's pretty much it is
one other thing that we should point out
as well holding down spacebar at the
moment this is the default setting shows
you your line of sight as well so
anything that goes into this sort of
monochrome taking away all that nice
rich color you can see that this isn't
actually visible to you so even though
you know the layout of the battlefield
there could be a unit standing right
here
in plain sight but because you don't
have vision on that you can actually see
that and you can set that to the space
bar so you can only see that when you
put it hovered over as well so a few
different things that can make your
experience on the battlefield with that
many units a little bit more manageable
so lots of changes look forward to video
and make sure you join us on Twitter or
TB /tu or official well we're doing way
more livestream to have way more
information
come as well still got a few things that
we haven't shown you oh yeah make sure
to tune in if you missed any of our
previous streams then jump on over to
the Total War live YouTube channel as
well where we upload all of our vods and
you can also watch us live on there as
well if you prefer that YouTube format
so it's all good thanks very much for
watching and we look forward to seeing
you on the next stream
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