you 您
oh hey hey I gotta hop out of uh I gotta 哦，嘿嘿，我得跳将出来的呃，我得
hop out of hangouts bye 跳了视频群聊的再见
hey guys 大家好
you 您
hey guys can you can everybody hear me 嘿家伙可你能听到大家我
okay 好的
hello hello 你好你好
um UM
hey if you guys just type in the chat 嘿，如果你们只需键入聊天
box a second if you guys can hear me 机顶盒的第二，如果你们能听到我
that would be great I'm also I got to 这将是巨大的，我也练到
put on a little bit of background music 穿上背景音乐的一点点
otherwise my headphones turn off 否则我的耳机关闭
let's see what's though it's a good play 让我们来看看什么是虽然这是一个很好的发挥
list here for reading epic fantasy 这里列出阅读奇幻史诗
Final Fantasy 10 yes all right 最终幻想10是没事
you 您
hey what's up man 嘿，这是怎么回事的人
little apps 小应用程序
see who all is a waltz hanging out here 见谁都是一首圆舞曲在这里挂出
I'm not going to quite start yet I just 我不会很启动但我只是
wanted to make sure that everybody was 要确保每个人都在
hearing me we'll try to start right on 听我的，我们将尝试 启动对上
the dot I'm going to go grab a drink 点我要去喝杯饮料
real quick 真正的快
you 您
alright let's see let's see cool so it's 好吧，让我们来看看让我们来看看酷所以它的
pretty neat I just want to go ahead and 整齐漂亮我只是想继续前进，
start kind of showing off some things 开始种出一些东西了，
I'll just start working here as that as 我就开始在这里工作这么
everybody's trickling in and we're 每个人都在流淌，我们很
getting prepped or this dream you know 越来越坦然还是这个梦想，你知道
right before time starts so I'm just 时间开始这样的权利之前， 我只是
gonna play around with this so it's 要玩这个所以它的
pretty cool we've got some some neat 很酷，我们已经获得了一些一些整洁
tools here by the way for those of you 这里用的工具，对于那些你的方式
guys this is a my name is Arvind this is 这家伙是 我的名字是Arvind的这
the game Tetris channel we're going to 我们要的俄罗斯方块游戏频道
be going over world Creator and we'll do 是去在世界的创造者，我们会尽
a little bit of substance designer as 物质设计师的一点点
well and hopefully we'll have enough 很好，希望我们将有足够的
time to pull this into unreal so this is 时间拉进虚幻的，所以这是这个
really awesome uh we met Stefan and bite 真正真棒呃，我们遇到了斯特凡和咬
the bite guys a few years ago maybe 咬伤人在几年前也许
maybe about a year year and a half ago 也许大约一年一年半前
and that was when they were first 那就是当他们第一次
building World creator 4 or unity which 建筑世界的创造者4或统一其
was cool right then as up as a 很酷权则高达为
integrated plug-in product but now that 集成的插件产品，但现在，
it's standalone it is that I mean and 它是独立的那就是我的意思是和
even even better so we've got some stuff 甚至更好，所以我们有一些东西
here let me show you guys we can come 这里让我告诉你们，我们可以来
back let's go to the base so we can 回让我们去基地，所以我们可以
actually come in here and this is this 其实来到这里，这是这个
is really unique and I love this this 真的是独一无二的，我喜欢这个这个
capability but I can start tweaking my 能力，但我可以开始调整我的
terrain on the fly right you know using 在飞行的地形的权利，你知道使用
these little nodes if I want 这些小节点，如果我想
if this isn't giving me enough control 如果不给我足够的控制
and I'll go over this a little later but 和我去了这一点以后，但
I can come down here to where I have 我在这里可以归结为在那里我有
this fractal noise level right per step 这个分形噪声电平每步右
and if I just turn this one all the way 如果我只是把这个所有的方式
down so notice I have 10 different steps 下来，发现我有10个不同的步骤
here and this is one of the one of the 在这里， 这是 的 一个的一个
most awesome parts of world create or 世界最真棒部分或创建
something that really differentiates it 一些真正与众不同之
from from other terrain generators is oh 从其他地形生成是哦
I'm running a gtx 980 that's a good 我运行一个GTX980，这是一个很好的
question it runs pretty well on a lot of 它运行得很好了很多的问题
stuff but I'm running a gtx 980 的东西，但我运行的GTX 980
so it's not I mean it's good but it's 所以它不是我的意思是它的好，但它
not anything you know ridiculous so I'll 没有什么你知道可笑，所以我会
drop down this step one right and notice 下拉这一步一个正确和通知
now I have a ton more controls here so I 现在我有一吨多控制在这里等我
can you know this it's up this up 你就可以知道这个就看这件事
balance this stuff out a little bit more 平衡这个东西出来一点点
no not a not a 10 series it's just a 9 无不是一个不 10个系列，它只是一个9
series it's just a 980 so it is I mean 系列，它只是一个980所以这是我的意思
it's that it's not like a TI or anything 那就是它不是像TI或任何
but it is it is the it is a 980 so it's 但它是它是一个980所以它的
that the highest or the the 9 series but 即最高或9系列，但
nothing crazy right so look at that 什么疯了吧所以看那个
that's pretty cool right I got I have so 这是很酷的权利我得到了我有这么
much control now over how I really have 现在很多控制我怎么真的有
my terrain layout right like every 我的地形布局右像每一个
little node here can let me raise or 在这里，小节点可以让我提高或
lower or even out my terrain I mean just 降低甚至退出我的地形我的意思只是
really really cool yeah so this is well 真的真的很酷耶，所以这是很好
I mean 我的意思是
game run time but yet a design run time 游戏运行时间，但还没有一个设计运行时间
yeah yeah so I mean it's it's it's a 是啊是啊所以我的意思是这是它的一个
really neat feature of it right so there 它的真正实用的功能右所以
I mean I have like just a lot of control 我的意思是我有像刚才很多的控制
over how my terrain lays out right and 在如何我的地形勾画出右
if I come in and I realize I still don't 如果我进来，我知道我还是不
have exactly right and I'm not and I'm 有完全正确的，我不和我
not as far as being able to just pick 不就能够随便挑
and drag and I'm also not just having to 和阻力，我也并不只是不必
sculpt or paint it right I can actually 雕刻或绘制它的权利其实我可以
just grab these these nodes there should 只要抓住这些这些节点应该
be some more features coming I don't 被一些更多的功能来我不知道
know what I'm allowed to say what I'm 知道我不准说我是什么
not allowed to say but this should be 不许说，但是这应该是
even better in the upcoming upcoming 即使是在即将到来的未来更好
releases so I don't know it's a Stefan 版本，所以我不知道这是一个斯特凡
are you here yet man are you uh are you 你在这里没有人是你，恩，你
in chat maybe not if I by the way I 在聊天中，也许没有，如果我用我的方式
noticed I'm looking here at participants 注意到我正在寻找在这里参加
and I'm only getting I think four of you 而我只得到我想你们四个
guys listed if you guys are actually uh 上市的家伙，如果你们是真正呃
oh hey Stefan what's up man make sure if 嘿斯特凡什么事的人确认，如果
you guys are watching try to log in 你们都看尝试登录
we're going to be doing some giveaway 我们将 做一些赠品
some discount code giveaways and 一些优惠码赠品
everything and there's no way for us to 一切，有没有办法让我们
give you a giveaway if you're not 给你的赠品，如果你不
registered or logged in to live chat so 注册或登录到在线聊天等等
I'll probably mention that a couple of 我可能会提到一对夫妇
times but yeah please log in log into a 次，但耶请登录日志成
gmail account if you don't have one go Gmail 帐户，如果你没有一气呵成
build the gmail account because we are 建立Gmail帐户，因为我们是
gonna have some really really cool 要去有一些真的很酷
giveaways so yeah please please login 赠品所以是请请登录
why not show integration would ue4 and 为什么不显示一体化将UE4和
Germany or and unity sorry I start 德国或统一抱歉，我开始
turning right in the next line we're 下一行我们右转
going to try to we're gonna try to get 要尝试我们要去尝试得到
how to rebuild it in ue4 right Stefan if 如何重建它 ，如果 UE4权斯特凡
there 那里
any sort of features as I'm going 任何形式的特点我要去
through that you want to go ahead and 通过要继续前进，
some plan features as I'm going through 一些计划特点我经历
things if I mention something that you 东西，如果我提东西，你
don't mind announcing to everybody 不介意公布给大家
please feel free to just type it into 请随时只需将它输入
chat box 聊天框
I'm really excited about a lot of the 我真的很兴奋，很多 的
stuff you guys are adding so I may bring 东西你们都加入，所以我可能会带来
it up but I won't mention anything that 它了，但我不会提任何
uh you guys haven't announced yet all 呃，你们还没有公布所有的一切
right so that being said let's go ahead 权利，使他这样说，让我们 继续
and get started I'm happy to see that 并开始我很高兴地看到，
everybody's here let me turn down my 每个人都在这里让我拒绝了我
music a little bit I as you can see here 音乐一点点我，你可以在这里看到
I'm running out of RAM in fact let me uh 我实际上运行的RAM让我呃
me quit a couple of random applications 我不干了几个 随机应用
here it'll probably help 这可能会帮助
and let me close a couple tabs 让我收了几个标签
you 您
alright there we go alright so um 好吧，我们继续好吗所以，嗯
you 您
all right cool sorry I'm watching the 没事酷对不起我在看
delayed uh what do you call it update 延迟呃你叫什么更新
here on the livestream yes unity would 这里的视频直播是团结会
be supported well as well in fact this 可其实这很好的支持，以及
is actually something that is there is a 其实东西是有一个
plugin that's native for unity but yeah 插件的本地团结，但耶
you can go in you can import height maps 你可以去，你可以导入高度图
and re recreated in unity that being 并再次重新团结这是
said you know there are some some cool 说你知道有一些一些很酷
plan features as far as getting it to 计划就拥有它前往
work with unreal and unity so um I don't 用虚幻和统一工作，所以，嗯我不
know if it's dropping in quality not 知道它是否下跌质量不
sure all right let's go 肯定没事，让我们去
get started so I'm gonna go ahead and 上手所以我要继续前进，
start a new project right so I'll hit 启动一个新项目的权利，所以我会打
new project I'm gonna hit no by the way 新的项目我会不会打 的方式
this uh there's a really cool loading 这个呃有一个非常酷装
screen now I'm I really dig it here's 屏幕我现在我真的把它挖出来这里的
our little link by the way so you can 我们顺便说一下小链接，这样就可以
grab you know game textures and it'll 抓住你知道游戏的纹理，它会
launch a link to the game textures 推出一个链接到游戏的纹理
library just a little shoutout for us we 库一点点大喊答题节目环节对我们来说，我们
really appreciate it Stefan hey karolius 真的很感谢斯特凡哎karolius
what's up man 小伙子怎么了
all right I'm going to go ahead and 没事我会继续前进，
create a new one I'm just gonna save 创建一个新的，我只是想救
this randomly just call this demo right 这只是随机调用这个演示权
Oh 哦
demo oh thank you we love hearing that 演示哦，谢谢你，我们爱听到
Kenny Kenny alright um so here's the 肯尼肯尼好吗嗯所以这里的
terrain it's gonna be a little slow 地形它会是一个有点慢
initially on startup don't let that get 最初启动时，不要让这种获取
you down right it's just it just takes a 你降权，它只是它只是需要
minute to kind of set in but as soon as 分钟样的设置，但只要
it sets in it's it's good to go so let's 它设置在它的它的好，去让我们
start by uh um kind of tweaking our 通过启动呃嗯样调整我们的
shapes here right so and let me go over 这里形状对好，让我走了
the the UI really quick a little bit so 在用户界面非常快 那么 一点点
here we've got you know a surface tab 在这里，我们已经得到了你知道一个面片
which allows us to adjust our base 这使我们能够调整我们的基地
shapes and then it also allows us to uh 形状，那么它也可以让我们呃
switch over to this tab and build up 切换到该选项卡，并建立
filter right by the way for those of you 通过对于那些你的方式正确过滤
guys that don't know this is I mean I 你们不知道这是我的意思是我
thought this was the coolest thing 认为这是最酷的事情
Stephan and I talked about it all the 斯蒂芬和我谈这一切的
time is this is a built on the unity 时间，这是一个建立在团结
platform so this is a unity application 平台，这是一个统一的应用程序
which is I mean I think it's incredible 这是我的意思是我认为这是令人难以置信
so if you notice some of the controls 所以，如果你发现一些控制
here look very similar to the way it's 这里看起来非常相似，它的方式
it you would in a on in the unity editor 它在你对一个将在统一编辑器
so it keeps oh sure I can switch themes 所以它保持哦，当然，我可以切换主题
but yeah this is a it's built in unity 但是，是的，这是一个它的建成团结
so that's that's a really cool thing uh 所以这是这是一个非常酷的事情呵
let's you know we've got the textures 让你知道，我们已经得到了纹理
tab which we're going to go over very 标签，我们打算走过去非常
very soon scene this is basically 很快的场景，这是基本
describing we can go ahead and do this 描述我们可以继续这样做
so this is describing the surroundings 所以这是一个描述环境
so we can add objects and details which 因此我们可以添加对象和细节
I'll go over a little bit I'm not the 我会一点点过去，我不是
most familiar with them but here this 最熟悉他们，但在这里这
one I typically use so we can add an 一个我通常使用，所以我们可以添加一个
ocean plane right and we can adjust the 海洋平面正确的，我们可以调整
balance of the ocean to be higher or 海洋的平衡或高或
lower I will add that a little bit later 降低我将添加一点点后
but we can also enable a 但我们也可以使
right and we can adjust density now this 正确的，我们现在这个可以调整密度
is all just for viewing and rendering 一切只不过是用于查看和渲染
purpose you know just this the fog won't 目的，你知道刚才这个雾不会
actually as far as I know export or 居然据我所知出口或
anything but it is cool for you know 任何东西，但它是凉快 你知道
kind of inspiration as you're working 样的灵感为你的工作
the one I will turn on is sky I want to 一个我会打开天空是我想
turn on realistic mode for sky I just 打开现实模式的天空我只是
kind of helps me or uh building it and 样的帮我或呃建设，并
getting it all in areas we'll go over 得到它在所有领域，我们就去了
this in a little bit and then lastly 这在一点点 ，然后最后
options right so here we can adjust some 选择正确的所以在这里我们可以调整一些
some graphic stuff we have some post 一些图形的东西，我们有一些职位
effects we have been getting some depth 我们已经 得到了一些深度效果
of field we have some sub methods for 现场的我们有一些子方法
blending our textures we do want it 我们要融合纹理我们不希望它
height blend in I'll go ahead and turn 高度融入我会继续和转
that on and I'll show you guys how that 上，我会告诉 你们怎么说
works later and we're also able to here 后期的作品和我们也能够在这里
change the speed of our camera so we can 改变我们的相机的速度，所以我们可以
make it faster or slower and look in a 使其更快或更慢，并期待在
sensitivity etc as far as what was 灵敏度等至于什么是
mentioned a little bit earlier in regard 关于提到早一点
to the skin we can switch it right so 在皮肤上，我们可以切换它正确，因此
let's switch it to the you know orange 让我们将其切换到你知道的橙色
as well suggested very close to the game 还有建议非常接近的比赛
textures orange school Oh 纹理橙色学校哦
Katie we actually have a bunch of new 凯蒂我们其实有一堆新
foliage in the store right now and some 叶子在店里现在还有一些
more coming to the store soon yes 更多即将到店肯定
giveaways we will be doing giveaways 我们会做赠品赠品
we're going to do some that are quiz 我们要做一些是测验
based we're going to do some that are 基于我们要做一些是
just random if you are not logged in 只是随机的，如果您还没有登录
again I encourage you be logged in we 我再次鼓励 我们为您记录
can't give anything to you if you're not 不能给你什么都好，如果你不
logged into YouTube Google whatever this 登录到YouTube的谷歌无论这
thing takes all right so let's go ahead 东西占了很大权让我们继续前进
with that let's go ahead and get started 与让我们开始吧
you know we are able to adjust the 你知道我们是能够调节
precision so here in the precision we 精密所以这里的精度我们
can ramp this up right we can go to 4k 可以斜这件事正确的，我们可以去4K
we can go all the way up to 8k and we 我们可以一路走下去高达8K， 我们
can go everything even a higher 可以去一切甚至更高
resolution than this but if we go any 分辨率高于此，但如果我们去任何
higher it real-time stops so it actually 更高的IT实时停止，因此实际上
has to to calculate and 有计算和
and compute so we're going to keep it 和计算，所以我们要保持它
for right now we'll just keep it at 2 K 对于现在我们只要 保持在2 k
it'll make everything a little bit 它会让一切一点点
easier to start off with and then we'll 更易于 使用开始，然后我们会
ramp up as as we as we go along all 斜坡上升的，因为我们，我们一起都去
right um let's see this is a really cool 右嗯，让我们看到这是一个非常酷
one this is how we control the shape of 一个这是我们控制的形状
our terrain and this is really cool this 我们的地形，这是真的很酷这个
is one of the things when I first 是的事情之一，当我第一次
started messing with a stand alone that 开始单独一个立场搞乱
I really really loved is this custom 我真的真的很喜欢这是自
base shape so if I click this right and 基本形状，所以如果我点击这个权利，
I click Edit shape it gives me these 我点击编辑塑造它给了我这些
little nodes and with these little nodes 小节点，并与这些小节点
I can start clicking and adjusting right 我可以开始点击和调整权
and you notice I have this real-time 你注意到我有这个实时
control over the shape of my terrain 在我的地形的形状控制
right so here even without and there is 右所以这里即使没有和有
a path tool but even without a path tool 路径工具，但即使没有路径工具
I can start to create a little path that 我可以开始创建一个小路径
goes through right 经过正确的
yes Stefan Stefan in to bite the bite 是斯特凡斯特凡在咬咬
guys are awesome they're they're 人是真棒，他们是他们
incredible alright so here we go alright 令人难以置信的好了所以在这里我们去好吗
so there we've got we've got an initial 所以我们有我们有 一个初始
setup for it now here's the cool thing 设置为现在这里的很酷的事情
if we're not getting enough resolution 如果我们没有得到足够的分辨率
if we look at this and we're like hey I 如果我们看一下这个和我们就像嘿，我
really want another spot here to be 真想另一个地方这里是
lower what we can do is go all the way 下什么我们能做的就是一路走
down here to fractal noise level 到这里来的分形噪音水平
strength per step and this is this is 每步强度，这是这是
one of the other features that makes a 的其他功能，使一个
World creator just so unique among other 世界的创造者 等之间 只是如此独特
terrain generators is we're able to 地形发电机是我们能够
adjust things on a in levels right so 调整对事物的水平对好
for example let me show you this first 比如让我告诉你这第一
if we want the overall large shapes to 如果我们要整体大形状
move around we can increase step 1 right 走动我们可以增加第1步中权
and this one actually is there's not a 而这一次其实是有没有一个
lot of big shapes I suppose but here we 很多大的形状我想， 但在这里我们
can adjust step 2 and there see it's 可以调整第2步，有看到它的
it's pushing those level 2 shapes right 它推动那些级别2的形状权
if we want even smaller shapes to push 如果我们希望更小的形状推
through we can adjust step 3 and notice 通过我们可以调整第3步和通知
it's a completely different step or we 这是一个完全不同的步骤，或者我们
can push step 4 and we're getting higher 可以把第4步，我们正在越来越高
and higher in the frequency of the the 和在 所述的频率高
shapes were we're tweaking right so oh 形状是我们调整权等等哦
there we go I guess we're tossing out 还有我们去，我想我们折腾出
subcode so make sure you guys are logged 子码，以便确保你们登录
in alright so here what I'm going to do 在正常的所以这里就是我要做的事情
is completely knock back this level 完全敲背这个水平
strength step 1 and watch what happens 实力第1步，并看看会发生什么
to the amount of nodes so now 到节点的量所以现在
I have twice as many nodes to generate 我有两倍多的节点产生
controls so it's almost like were we 控制，所以它几乎就像是我们
have it set up like like a subdivision 把它设置了像就像一个细分
levels right this is awesome so yeah it 各级权，这是真棒所以是它
it's really good I'm not gonna knock 它是真正的好我不会敲
world machine world machine has its you 世界机床世界机床有你
know I like the software as well but I 知道我喜欢这个软件很好，但我
mean this I like this so much better so 这意味着我喜欢这个好多了 ，所以
now we can come in and you know tweak a 现在我们可以进来，你知道一个调整
lot more of these and have a lot more 很多的这些，有很多更
control over the shapes this is also 控制了形状，这也是
really good to kind of take note if 真的好样的注意，如果
you're you know generating terrain for 你知道你生成的地形
game right being at this level right 游戏的权利是在这个级别的权利
it's unless you're generating just small 这是除非你是刚刚发生小
piece of terrain it's it's really too 一块地形是它真的太
large 大
you really should be working at around 你真的应该在周围工作
this level if you're working on like a 这个水平，如果你的工作就像一个
2k terrain and unreal so here we're 2K地形和虚幻所以在这里我们
getting a lot more fine details in the 凑了很多更精细的细节
shape so here we can really start to 形状，因此在这里我们可以真正开始
build out some paths some stepping right 打造出一些路径一些步进权
some ranges we can even let's 某些范围内我们甚至可以让我们
head and turn on water I'm going to hop 头转来转去的水我要去跳
over into a scene and I'm going to turn 在进入一个场景，我要去把
on ocean right and I'm just going to 海洋正确的，我只是要
raise that ocean plane and so this way 提高该海洋平面等这样
we can actually start to tweak where we 我们可以真正开始 调整，我们在那里
sit along via the water plane as well 通过水平面坐一起，以及
alright so here we go let's raise it to 好吧所以这里我们去让我们它提升到
about right there and so now it start to 大约就在那里，因此现在开始
push that down create a little bay right 推下来创造一个小海湾权
here 这里
maybe some shallow water right there 也许有些浅水就在那里
right and so even with just this look at 右等，即使只有这一下
how much control we have over shaping 多大的控制，我们有超过整形
this terrain without necessarily you 这种地形而不需要你
know sculpting it or adding any any sort 知道它雕刻或添加任何任何形式
of nodes all right 节点没事
it'll be recorded so don't don't stress 它会被记录，所以不要不要紧张
out too much about it all right 出太多关于这一切的权利
cool alright so let's say this is this 酷好吧让我们说这是这个
is where we started right alright let's 是我们开始的地方向右好吧，让我们
go ahead and by the way we're going to 继续前进，顺便说一下，我们要
do some some giveaways that are quiz 做一些赠品一些是测验
based too so make sure you guys are 基于太所以一定要确保你们是
paying attention to the to the to the 开始重视 到到
stream so let's go ahead and hop back 流让我们继续前进，向后跳
over to surface and let hop over to 在表面，让跳跃到
filter right and let's start to add some 筛选权，让我们开始添加一些
filters on this to tweak it so let's go 这个过滤器来调整它让我们去
ahead and add a layer and what you'll 进取，添加一个图层，你会是什么
see here is when we hit add we'll get a 在这里看到的是，当我们打到加我们会得到一个
couple of different controls that we can 几个不同的控制，我们可以
start to to add to it right I'll start 开始添加到它的权利，我会开始
off with the ones I really like so I 关闭与那些我真的很喜欢，所以我
really like ridged so let's go ahead and 真的很喜欢这样脊让我们继续前进，
add Ridge and notice it creates a really 添加岭并注意它创建了一个真正的
cool effect here right it's kind of like 这里凉爽的效果右它有点像
mountainous we can tweak it to 多山我们可以把它调整到
strengthen it or soften it 加强它或软化
and we can also again adjust it by in 而且我们也可以再次在调整它
levels right so if we want to tweak it 各级右所以如果我们想调整它
to where we're not getting as much of 到我们没有得到尽可能多的
this level 8 strength we can tone this 这个级别8强，我们可以这样调
down maybe we don't want as many fine 也许下我们不希望尽可能多的罚款
details go good tweak and then let's go 细节走好的调整，然后让我们去
ahead and add a new layer so I'm gonna 前进，新建一个图层，所以我要去
go and maybe add I also like this really 去，也许加我也是这样的真
like this rocky plateau so what this 像这样的岩石高原所以这是什么
does is it flattens some stuff out in 所做的就是变得平坦一些东西出来的
fact before we do that what I usually do 其实之前我们做什么，我通常做
if if I'm not using if I'm generating 如果，如果，如果我生成我不使用
mostly kind of latter areas what I'll 大多样的后期领域我会
add first is a nice flattened over the 加上第一种是扁平比一个漂亮
whole thing so notice that that really 整个事情，所以会注意到真
buried it but we could just adjust it to 埋葬，但我们可能只是将其调整到
not be at a hundred percent right and it 不能以百分之百 的权利，它
just kind of levels out the whole the 只是那种水平了整个的
whole plane so instead of being quite so 整架飞机因此而不是被这么
you know having so many Peaks we can 你知道有这么多，我们可以峰
kind of squash it just a little bit 种南瓜的只是一点点
let's go over to areas again you know 让我们再一次你知道去 到的地区
I'm going to hide the ocean right now 我要隐藏的海洋现在
for just a little bit just to get a 只是一点点只是为了得到一个
better feel for what this is looking 什么这更好的感觉期待
like alright let's uh let's go hop over 像好吧，让我们呃让我们跳了
again 再次
what's great can you create multiple 您可以创建多个什么是伟大的
terrain tiles use them for DM well um 地形砖使用它们DM以及UM
multiple terrain tiles like uh basically 多地形瓦片像呃基本上
other sections right here almost like a 这里简直就像是其他部分
you them going through this way that you 你去他们通过这种方式，你
can but Stephan you may need to help me 可以，但斯蒂芬可能需要帮助我
out a little bit there I know you showed 出一点点还有我知道你表现
me how to do it but I don't quite 我该怎么做，但我不太
remember there you go alright so let's 记得有你走好吧让我们
go 走
to surface again let's add this time a 再次浮出水面，让我们添加这个时候
again that plateaus and I'm going to 再次是高原，我要去
select this flatten and I don't like it 选择此展平，我不喜欢它
being all the way here I'm going to 是这里所有的办法， 我 要去
scoot it first so I want it I want it to 第一移动它，所以我想它，我希望它
flatten first and then I want it to to 首先压平，然后我希望它来
Ridge go and then the plateaus right so 岭去，然后用鼠标右键高原所以
we can tweak go some some nice larger 我们可以调整一些去一些不错的大
shapes there we go 形状有我们去
oh all right so now let's go ahead and 哦，没事那么现在让我们继续前进，
maybe let's generate some things that 也许让我们产生一些东西，
are a little more specific right so are 有一点更具体权利等等都是
a little more focused so let's uh 多一点专注让我们呃
increase these and what I'm going to do 增加这些什么，我该怎么办
now is I'm going to go back over to base 现在我要在回到基地
and I'm going to tweak some of my shapes 而我要调整我的一些形状
so you notice there's like these little 所以你发现有像这些小
potholes here I'm not really a big fan 这里坑洼我不是一个真正的大风扇
of the huge potholes there so I'm just 巨大的坑洞出现的，所以我只是
going to kind of level stuff out a 要那种层次的东西了
little bit 点点
you 您
there we go all right and then the next 我们走没事，然后下 一个
thing we're going to do is kind of 我们要做的事情是怎么样的
create an area down here that'll serve 创建一个面积下降这里将投放
as a beach right but we don't want it 作为一个海滩权利，但我们不希望它
lets out look fact let's raise some of 让出来看看事实让我们提高了一些
this all right so what we're doing here 这一切的权利，所以我们在这里做什么
is kind of creating some almost like 是一种创造一些几乎像
mountainous style area so some areas 山区风格区域，这样一些领域
that are a little bit higher right some 这是有点偏高 一些权
some definite leveling but the lower 一些明确的练级但较低
sections I want to create something 部分我想创造的东西
where it kind of polishes them in kind 它那种抛光它们以实物
of can you override filter values in 可你覆盖过滤器值
some places let's say for example like 有些地方让我们说，例如像
like Tim okay I don't know if that 像蒂姆好吧，我不知道这是否
answer did substances into world creator 答案没有物质进入世界的创造者
sorry so many stuff export textures 对不起这么多的东西出口纹理
attach you can export out a color map 附上您可以导出了彩色图
but not the micro texture so I'll show 但不是微纹理，所以我会告诉
you guys how to work with those the most 你们如何 与那些最上班
aside thing substance this into world 抛开事情物质进入这个世界
creator that is a Stephane question add 创作者是一个斯特凡添加问题
more nodes for example a small River yes 例如多个节点的小河边是
you can make a small River I'll go into 你可以做一个小的河，我会进入
that in just a little bit but for right 在短短一点点，但右
now let's go ahead we'll polish this and 现在让我们继续，我们将擦亮这一点，
create kind of like a beach and I'll get 创建有点像一个海滩，我会得到
to show you guys one of the features of 以你们展现的特点之一
filters so I'll go ahead and I'm going 过滤器，所以我会继续前进，我要去
to add one more and this time I'm going 再补充一句，这个时候我会
to add Canyon and I'm gonna add this 添加峡谷和我会添加此
Canyon sand-covered right so notice if 峡谷沙覆盖的权利，使注意到，如果
you look at it it's real polished so now 你看它它现在真正的抛光，从而
if we do it uh it polishes stuff down 如果我们做到这一点呃它打磨下来的东西
but it does it all over our over the 但所有这一切在我们在
entire terrain and I don't want that I 整个地形，我不希望我
want it just in the lower aspects of it 希望它只是在它的下部方面
so what I'm going to do is create select 所以我现在要做 的是创建选择
height range and right here where it 高度范围，在这里它
says 500 this is going to be the maximum 说这500将是最大
so I'm just gonna I didn't know obj 所以我只是要我不知道OBJ
export or exist that's awesome and 出口或存在这真棒和
that's news to me 这消息给我
I'll start pulling this down and notice 我会开始拉下来，并通知
it's kind of blending through and we're 它是一种通过混合和我们
getting that Canyon effect just on the 获得该峡谷效应只是在
lower parts of the terrain and let's go 地势较低的部分，让我们去
ahead and kind of weaken it a little bit 前进，那种削弱一点点
that way it's not quite so so far apart 这样，它不是这么相隔那么远
right so this creates a nice little 右所以这创造了一个可爱的小
beach down here for us on the lower 沙滩到这里我们在下
aspects of it and let's adjust this 它的方面， 让我们这个调整
height smoothness there we go we're kind 高度平滑性，我们继续我们种
of transitioning it into the rest of the 它过渡到的其余部分
terrain that's nice so now we've got 地形这很好，现在我们已经有了
this large these large shapes up here 这个大这些大的形状在这里
and here it is I'm a smoother as far as 这里是我是一个平滑的，只要
redeeming the code you just go to the 兑换你刚去的代码
world creator website and you can redeem 世界的创造者的网站，即可换购
the code there 代码有
cool all right so now let's go ahead and 酷没事那么现在让我们继续前进，
let's add the water back in let's take a 让我们添加水回让我们
look at it with water yo all right so 看看它与水哟没事如此
now I can see that you know kind of 现在我可以看到， 你知道那种
where the you know the the water is 当你知道水是
coming up and where the beach is so I 来了和这里的沙滩是让我
want to I want to actually lower this 想我想其实这降低
water a little bit right and give us a 一点点水权，给我们一个
little bit more actual beach and I'm 多一点实际的海滩，我
going to go ahead and increase a little 要继续前进，并增加一点点
bit the reach of Maya there we go there 玛雅位的到达那里，我们去那里
we go so now we're carving out a better 我们去所以现在我们正在雕刻出一个更好的
beach and let's go ahead and go back to 沙滩，让我们继续前进，返回 到
the base and this is what's awesome 基础，这是何等的真棒
right it's completely nonlinear I can go 右它是完全非线性我可以去
back in and edit these shapes and like 早在和编辑这些形状和像
okay this needs to go down we give me a 好吧，这需要 走下来，我们给我一个
better beach right there it's actually 更好的海滩就在那里，它实际上
cool I like this little island kind of 酷我喜欢这个小岛 样的
jutting out 伸出
a little Peninsula that's kind of cool 一个小半岛这是一种很酷的
right 对
and notice so here since we have a rule 并注意所以在这里，因为我们有一个规则
for that Canyon izing is they lift it up 该峡谷是定义他们抬不起来
it's going to start stop the canyon eyes 它会开始停止峡谷眼睛
and the beach will go away and will be 和沙滩将消失，并会
more you know like a canyon so I can I 越多，你知道像大峡谷这样我就可以我
can tweak it as I go along 可以调整它，因为我走
you may have covered this before but 你以前可能涉及这一点，但
looking at the side view of the 看的侧视图
landscape looks as though you can 景观看起来好像你可以
actually layer the composition of the 实际上层的组合物
ground sorry I'm not quite following 地面对不起，我不是很以下
Cheryl if you if you are kind of reacts 谢丽尔，如果你如果你是那种反应
plain are you talking about DM the right 平原你谈论DM权
here this thing the soil so what you're 这里这件事情的土壤，所以你在做什么
referring to 指
you 您
oh right so here we've got like almost 哦，对了所以在这里，我们已经得到了几乎一样
like a little lagoon which is kind of 像一个小泻湖这是一种
neat right and then we can go back into 整洁的权利，那么我们就可以重新回到
filters and readjust this Beach again so 过滤器，并再次重新调整这个海滩如此
let's uh let's maybe come in here and a 让我们呃我们也许来这里和
little bit cool all right 有点凉没事
you what else can we do increase some of 你还能有什么我们就增加了一些
these back here I will Ridge it a little 在这里，这些后面我会岭这一点
bit more all right so here's another 有点没事所以这里的另一个
cool thing right now right we I showed 很酷的事情，现在我们的权利我发现
you guys how to adjust the height level 你们如何调整高度水平
of it but we can also adjust not just 它的，但我们还可以调整不仅仅是
the height level but we can also adjust 高度水平，但我们还可以调整
the the slope level so here let's say we 该斜面水准仪所以在这里，让我们说，我们
just want to canonize our sorry Ridge a 只想推崇我们的遗憾岭
certain slope level we can actually drag 一定坡度的水平，我们实际上可以拖动
this over and notice it'll keep some 这种过度并注意它会保留一些
areas except for steeper areas flat so 除了陡峭的区域平坦，区域
this may not be the best thing to do it 这可能不是 做的最好的事情
- yeah let's go ahead and keep that at -是啊，让我们继续前进，并保持在该
full a 1 that's 全1这是
really good - do it - is flatten so 真的好-做-是如此压扁
let's add a a flattened at the end can 让我们在结尾处加上AA扁平可
you bake yes you can bake and export 你烤是的，你可以烤和出口
normal map details we we won't be doing 法线贴图细节我们，我们不会 做
it that way and I'll show you guys 这种方式，我会告诉你们
because we're actually going to use 因为我们实际上要使用
substance designer for for colorizing it 物质的设计师为它上色
although we can have some colorizing 虽然我们可以有一些彩色化
here there's a couple of things that we 这里有一对夫妇的事情，我们
can do in substance designer that I just 在物质的设计师做的，我只是
want to show off there's a there's a lot 想炫耀有一个有很多
of good colorizing tools here though in 这里虽然很好的彩色化工具
a in world creator as well so last thing 在世界创造者，以及因此最后一件事
we'll do here is maybe add some go ahead 我们将在这里做的，也许添加一些前进
and add before we add erosion I'm going 并添加我们增加侵蚀我要去 之前
to add some terracing maybe just a 添加一些梯田也许只是一个
little bit let's take a look at that 有点让我们来看看这个
effect let's just drag it out oh and 效果让我们只将其拖出哦和
maybe after that let's go ahead and add 也许在那之后，我们继续和补充
our erosion and we'll add this erosion 我们的侵蚀，要添加该侵蚀
flooville so we'll go ahead and flooville所以我们会继续前进，
strengthen it so we can really see the 加强，所以我们能真正看到
effect 影响
there we go you'll see how it's kind of 我们走，你会看到它是如何的一种
eating in and again maybe we want to 进食并再次也许我们要
limit this this erosion effect to 限制这种侵蚀这个效果
certain angles 某些角度
and to a certain height level 并以一定的高度水平
you 您
and let's try out let's write different 让我们尝试让我们写不同
erosion technique this is the one I 糜烂的技术，这是一个我
usually use but let's just try one 通常使用，但我们只是一个尝试
something different try maybe erosion 一些不同的尝试，也许侵蚀
deep 深
yeah that would be kind of neat to be 是的，这将是一种整齐的是
able to go Z this honestly the results 能够老老实实这个结果去ž
here one more time for erosion I 在这里， 人们更多的时间侵蚀我
actually like that one better in general 其实像 普遍 认为的更好
there maybe I was just missing it the 有可能我只是缺少它的
first time as far as how it was looking 第一次只要它是怎么找
pretty cool all right cool so uh what is 很酷没事很酷，也让恩是什么
gold is it like brushes to pushing that 黄金是像刷子推说
up and down the terrain oh um actually 向上和向下的地形哦嗯实际上
that's a that's a good chance for a 这是一个，这是一个很好的机会了
giveaway right so maybe we'll do a 赠品的权利，所以也许我们会做一个
coupon code for let's do a coupon code 优惠券代码，让我们做一个优惠券代码
for whoever can answer what tool we use 对于谁可以回答我们用什么工具
to adjust the terrain 调整地形
I just right there in the chat box just 我正好 有在聊天框中只
type in the answer in the chat box what 在聊天框中键入答案是什么
tool do we use to adjust the height of 工具我们用它来调整高度
the terrain 地形
what is it called not the filter yes 什么叫没有在过滤器是
nodes that's that's that's correct it's 节点即是一个的这是正确的是
right here so again I'm going to show 在这里再次这样，我要 告诉
you guys how to do it you go here to 你们怎么办呢，你去这里
custom base shape it edit shape pixel 自定义的基本形状它编辑形状的像素
Samurai gets a code 武士得到一个代码
right and so here are the little nodes 权等，因此这里的小节点
that we can actually drag and drop a 我们其实可以拖放
adjust around 围绕调整
you 您
right and so yes we can actually paint 权等，因此是我们实际上可以画
them there's a there's a way to do that 他们有一个有办法做到 这一点
and I'll show you guys a little bit 我会告诉你们一点点
later how to do it but for for large 以后该怎么办，但对于大
shapes 形状
I actually really prefer to use these 其实我真的很喜欢使用 这些
nodes all right cool so let's go ahead 节点没事很酷，也让我们继续
and hop back over to filters now 现在跳回到到 过滤器
somebody was asking can we do roads and 有人问我们能做些道路
stuff the answer is yes we can do roads 东西的答案是肯定的，我们能做到的道路
and paths so let's go ahead and I don't 和路径让我们继续前进，我不
want to mess with it on this layer let's 想在这一层咱们惹它
go ahead and I'm going to create so 继续前进，我要创造这样
we'll call this base right so this is 我们称这个基地的权利，所以这是
kind of the base of our landscape we'll 那种我们的景观我们 的基地
go ahead and create another layer and 继续创建另一个图层，
these will be this will be a shapes and 这将是这将是一个形状和
paths right so what this will do is 路权等什么，这将做的是
it'll allow us to add certain shapes or 这将允许我们添加一定形状或
paths in our mesh and we don't have to 在我们的网状道路，我们不必
do it we could have just kept it here on 做到这一点，我们可以只保留了它在这里
the base but I like to kind of isolate 底座但我喜欢那种孤立
them right so let's go ahead and we'll 他们的权利，所以让我们继续前进，我们将
go over to design and let's go over 过去的设计，让我们去了
let's go over to path first and what 让我们去到路径优先和什么
we're able to do let's go ahead and come 我们能够做的，让我们继续前进，来到
down here and we'll say add path right 到这里，我们会说增加道路的权利
and we'll hit edit path and we could 我们会打编辑路径和我们能
just control click I'm sorry 只是控制单击对不起
shift-click and we add little nodes that 按住Shift键点击，我们添加少许即节点
will carve out a path for us 将开拓出一个路径为我们
let's go ahead 让我们继续
oh ah let's let's go ahead and come up 哦啊，让我们，让我们继续前进，想出
here right and we'll hit done oh come on 这里正确的，我们会打做拜托
now 现在
[Music] [音乐]
you've to hide the offset 你已经隐藏偏移
this should work 这应该工作
Stefan am i doing something wrong here 斯特凡am我 在这里 做得不对
you should be able to just uh it should 你应该能够止呃它应该
just start notching into the should you 刚开始开槽入您应该
start digging into the mesh this is 开始挖成网状 ，这是
actually just a very recent update so I 其实只是一个很新的更新，所以我
don't know if it has issues but maybe 不知道是否有问题， 但也许
I'm just maybe I'm just doing something 我只是也许我只是在做什么
wrong here or maybe my order is wrong 错在这里或者也许我的顺序是错的
see let's move this up to top there we 看到让我们继续这个多达顶部有我们
go 走
yep I was just my order was wrong 是的我只是我的命令是错误的
alright so we'll go ahead and start 好了，所以我们会继续和启动
pulling this down 拉下来
you 您
no no it's I think it's good yeah I was 没有没有它，我认为这是很好的，是我是
just I had my layers in the wrong order 只是我有我的图层顺序错误
so there we go we've got we've got a 所以我们去，我们已经有了，我们已经有了一个
nice little path that we've we've pushed 我们已经我们已经被推漂亮的小路径
into this mesh right there right all 这个网就在那里所有的权利
right so now let's go ahead and pull 右所以现在让我们继续拉
this out a little bit right and maybe 这一点有点权，也许
let's go ahead we get adjust the width 让我们继续我们得到调整宽度
so notice that right at runtime we can 所以注意在运行时，我们可以在右
adjust the noise so it gives us a little 调整噪声，它给了我们一点点
bit more of a natural path there we can 多一点的自然路径的存在，我们可以
also you know we can make it close make 你也知道，我们可以把它关闭化妆
go all the way around we can adjust how 走一路走去，我们可以调整
many steps there are now so it just kind 许多步骤现在有那么它只是一种
of makes it a little more smooth if you 使得它一点点，如果你更光滑
adjust it and then we can adjust the 调整它，然后我们就可以调整
entire height offset see how much this 整个高度偏移看到这个多少钱
is gonna kind of dig in let's see what 是想做而挖的，让我们看到什么
else there's another one here that I owe 人在这里还有另外一个 ，我欠
I usually turn on surface noise as well 我通常打开表面噪声以及
if if I'm going to make kind of like a 如果，如果我打算做有点像
more rugged path I'll come up here and 更崎岖的道路上，我会来这里和
I'll add a little bit of noise here so 我会在这里的噪音那么一点点
it's not quite so you know like a 这是不是很让你知道像
man-made so let's go ahead and we'll hit 人造所以让我们继续前进，我们会打
done here done it there we go we've got 在这里所做的一切是我们走，我们已经有了
a carved out path now we can come in 一个雕刻出路径，现在我们就可以派上
here and again adjust some of these to 这里再次调整其中的一些以
make it you know heavier or softer as 让你知道较重或较软的
needed go ahead and hit 所需的继续和打
path again maybe we'll adjust this a 路径再次也许我们会调整这个
little bit and lift it up there we go so 有点抬不起来，我们继续这样
there's a better movement right there 有一个更好的运动就在那里
there's also something you rate multiple 这里还有一些你多打分
or a delta spread is Oh interesting 或增量传播是有趣的哦
oh cool thanks Stefan I didn't know 爽哦谢谢斯特凡，我不知道
about that one yet 大约一个尚未
no but here we can you could actually 没有，但在这里我们可以你实际上可以
like so when we actually get this into 像这样当我们真正进入这个
unreal or whatever the path here we'd 不真实或任何这里的路径，我们会
probably end up sticking in some rocks 最终可能在一些岩石粘
as steps right that would be the logical 作为步骤正确，这将是逻辑
thing to do there alright cool so we can 事有好吗很酷，也让我们可以
also carve in like some type of river if 也刻在一样，如果某些类型的河流
we wanted to so let's go ahead and add 我们希望让我们继续前进，并添加
another path right with Edit path oh 与编辑路径的另一道路的权利哦
sorry 抱歉
hit edit path on this one right and we 打这一个编辑道路的权利，我们
can you know cut a river let's say just 一条河流可以为您知道切让我们只说
through this 通过这个
you 您
right so we've got a em right so cool 右，所以我们已经有了一个EM权很爽
thing here is we also have some uh some 这里的事情是，我们也有一些呃一些
just transform controls here where we 只是变换控制这里，我们
can just drag them straight up or down 可只要将它们直上 直下
so now we've carved out like a little 所以现在我们已经刻出来像个小
river that runs in between these two 这两个之间运行在河
these two shapes and we could come in 这两种形状，我们可以派上
and maybe a widen that river and soften 也许一个加宽这条河和软化
the blend a little bit all right and 混合一点点 没事和
then to kind of help ourselves out too 然后，以什么样的帮助我们摆脱过
we could go back to the base edit shape 我们可以回到基地编辑形状
and just kind of pull some of these oh I 而只是一种拉一些这些哦，我
broke it let's see it done 把它弄坏了，让我们看看它做
let me ah there we go got to turn off 让我有啊，我们去了 关闭
the paths so let's go back to the base 路径让我们回到 基地
let's hit edit shape tweak some of these 让我们击中编辑形状调整其中的一些
kind of help ourselves out just lower 样的帮我们摆脱只是低
some of these points 部分观点
you 您
all right so let's go back and let's 没事让我们回去我们
rillette our River all right go back rillette我们的河没事 回去
filters and let's uh edit paths again oh 过滤器，让我们再次呃编辑路径哦
sorry 抱歉
this one edit path and let's just kind 这个编辑路径，让我们正中下怀
of bury these a little lower and there 的埋葬这些低一点，那里
we go we're able to create a better 我们走，我们能够创造一个更好
River 河
okay cool and now let's go ahead and hit 好凉爽，现在让我们继续前进，打
done with edit path and let's again just 与编辑路径完成，再次让我们只
widen it a little bit adjust the 扩大它一点点调整
strength a little all right so we've got 实力一点没事 ，所以我们已经有了
some natural kind of little shallow 一些自然亲切稍浅的
areas um and let's give it a little bit 地区嗯，让我们给它一点点
of noise 噪音
there we go use the noise factor just to 还有我们去使用噪声系数只是
kind of chip away right there we're 这类芯片的远离那里我们
going to adjust the noise scale there we 要调整那里的噪音规模我们
go 走
alright so we've got a nice little river 好了，所以我们已经有了一个可爱的小河流
that's running through it now um re 这些透过它现在正在运行UM重新
asking what ah from George is there 问什么啊乔治 是存在的
specific node to math manager filter to 具体节点数学经理过滤器
manager the side of the canyon based on 根据峡谷的经理一边
the slope is there a specific node sorry 斜率是有特定的节点遗憾
I'm not quite getting that a specific is 我不太得到一个特定的
there a specific node to manage the side 有一个特定的节点管理方
of the canyon based on the slope I mean 基于斜率我的意思是峡谷
each little node here has a slope 这里每个小节点具有斜
control so like for example each each 控制，从而如例如每个各
node you could actually adjust it to 节点你实际上可以把它调整到
affect stuff based on slope I don't know 根据坡度我不知道的东西影响
if that's the question but please post 如果是这样的问题，但请张贴
it again if I if I'm missing it yeah 再次，如果我，如果我失去了它呀
the workflow is 其工作流程
workflow is really awesome workflow is 工作流程实在是真棒工作流程
very awesome the other thing we can do 非常真棒，我们可以做其他的事情
here so for shapes and paths is we can 这里因此对于形状和路径是我们可以
also add a shape so we can come in right 还添加了一个形状，我们可以得出右
and let's say add shape and it 让我们说，新增的形状和它
automatically adds one by default and I 默认情况下，我会自动添加一个
guess it's under the sea so let's let's 想这是海下让我们，让我们
switch it to be 切换它是
so here it's it's a carving in right now 所以这里是很雕刻现在
right so here it's kind of neat right we 右所以在这里它是一种整齐的权利，我们
can create kind of a nice little 可以创造怎样的一个可爱的小的
recession actually for our River and we 经济衰退实际上是我们的河流，我们
can adjust the shape here right and we 可以调整形状在这里，并且我们
can also adjust the smoothness to kind 还可以调整平滑度来样
of smooth out and we can add some more 的顺利进行，我们可以添加一些更
things in order to make that shape 事情以使该形状
larger or smaller 更大或更小
and again we have some of those similar 又一次，我们有一些相似的那些的
controls where we can add some surface 控制在我们可以添加一些表面
noise give it some variety and then 噪音给它一些品种，然后
we'll say done all right let me tell 我们会说做了所有正确的让我告诉
quick drink here and let's do can we do 快喝这里，让我们做我们能做的
a couple of giveaways maybe do let's do 一对夫妇赠品也许确实让我们做
a question right so quick question for 一个问题右这么快的问题
those that have been here for a while 那些已经在这里了，而
guy this we covered this at the very 这个家伙我们讨论这个在很
beginning what is the name of the 开始是什么名字了
company that creates this software just 公司刚刚创建这个软件
type it into your chat box what is the 请将其输入到聊天框中是什么
name of the company that creates the 创建该 公司名称
software by the bytes we're missing an 通过我们缺少一个字节的软件
either but I'm going to go ahead and you 要么但我会继续前进，你
know what let's give it to both of them 知道是什么让我们给它他们两个
let's give it to both Aidan and me too 让我们给它既艾丹和我太多
and let's give it to Peter 让我们给它彼得
no not Peter we're missing one all right 没有不彼我们缺少一个没事
oh and there we go there's actually the 哦，还有我们去居然有
the perfect one Alan so let's give one 完美的人阿兰让我们举一个
to Aiden Aiden Yannick me to Matan and 以艾登艾登雅尼克我 马坦和
let's give one to Alan s because he got 让我们给一个艾伦因为他得到了
he actually has the perfect name of it 他其实有它的完美的名字
first anyway before uh Nobby 第一反正之前呃诺比
sorry man uh maybe uh all right um let's 对不起人呃，也许呃没事嗯，让我们
see let's do another one 看让我们做一个又一个
what another one for a quick giveaway 什么另一个用于快速赠品
while I'm getting a sip here what is get 而我得到了一口这里是什么让
ready what is the technology that world 准备什么是技术世界
Creator is built on what software is 造物主是建立在什么软件
world creator built on 世界的创造者建
you 您
unity alright give it to Stephen Stephen 团结好吗它给 斯蒂芬·斯蒂芬
Langston good job magic give Kenny one 兰斯顿好工作魔术给肯尼一个
for magic I like that one Geo control 魔法我喜欢一个地理控制
that's really good yeah this actually it 这是真正的好耶这其实它
used to be geo control that's a that's 曾经是地球的控制，这是一个这是
uh you know initially what what this is 呃，你知道这是什么最初什么
used in rubbish me I know you don't get 在垃圾我用我知道你不会
one for that one um anyway let's go 一个用于一个UM反正我们走吧
ahead let's get back to uh building this 提前让我们回到呃建立这种
this terrain um and what else can we add 这种地形UM和我们还能添加
here oh cool 这里爽哦
yep click somebody else up thanks Kenny 是的点击别人了感谢肯尼
yeah I like that one though let's see 是的，我喜欢的是一个虽然让我们来看看
what other things can we add we do have 什么其他东西可以，我们添加我们确实有
one more here let's let's add actually 多一个在这里，让我们，让我们实际添加
one more layer right so I typically in 多一个层右所以典型地在
fact usually I don't put my erosions 其实平时我不把我的糜烂
here right so I'm going to remove this 这里右所以我要删除此
real quick I'm gonna I'm gonna add one 真正的快，我会我会添加一个
more layer and usually what I do and let 更多的层，通常我做什么，让
me save this before this crash is on me 我保存在此之前此崩溃是我
and I'm not able to open it so let's go 我不能够打开它，以便让我们去
ahead and add another layer and I'm 提前并添加另一层 ，我
going to take this layer and move it up 要采取此层和移动起来
to the top again and this one is going 再次顶，这一次是怎么回事
to be my weathering so I typically add 是我的风化，所以我通常会增加
this the very top right and for 这在右上角 和
weathering I'll add you know they have a 风化我会添加你知道他们有
new one here called wind which is pretty 在这里新建一个名为风，这是相当
cool notice it'll just kind of flatten 酷注意到它会只是一种扁平化
your terrain out if you're not too 您的地形，如果你是不是太
careful with it but as we dial it back 小心，但因为我们拨回
just creates this nice kind of 只是创建这个漂亮的那种
you 您
flattening too much of that out so we're 扁平太多了这一点，所以我们是
gonna do is 该怎么办是
yeah let's create wind but let's give it 是啊，让我们创建风，但让我们给它
a height range so what I'm going to do 高度范围，我什么都做
is I'm going to add it just to the 是我要去只是将它加入到
higher areas right and I'm going to tone 较高的领域权，我要调
it down here by the specific steps and 下来通过这里的具体步骤和
then I'm gonna only it's adding figure 然后我会只是它的加入人物
it would add alright that's not getting 这将增加没事，这不是让
quite the results I'm looking for here 相当我找这里的结果
go ahead and remove the wind but just 继续前进，取出风只是
know it's there and it's actually pretty 知道它的存在，它实际上是相当
cool it's it's very useful in certain 冷静是它在某些非常有用
areas but it's not doing what I'm 地区，但它没有做什么我
expecting it to right there so this is 它期待在那里，所以这是
where we'll add the erosion will tone it 在这里我们将添加糜烂会收敛一点
down a little bit 下来一点点
what and I think it just feels a little 什么，我认为它只是感觉有点
strange here like it's changing my 这里的怪像它改变了我
shapes it's changing my shapes too much 塑造它改变了我的造型太
I'm losing too much of that the shapes 我失去了太多的形状
right here so I'm gonna sew 就在这里，所以我会缝
so it doesn't mess too much with things 所以它不惹太多的东西
I'm just going to delete this layer 我只是要删除此图层
although I do like to typically put it 虽然我不喜欢一般把它
there I'll just add it on I'll riad it 那里我会再补充它，我会RIAD它
on my base and let's get to sub 在我的基地，让我们来分
texturing and get to finally show off 纹理，并获得最终炫耀
some Semih some GT stuff and some of the 一些塞米赫一些GT的东西，一些
new things we've been working on all 我们一直致力于新的东西全部
right cool so let's go ahead and add now 右很酷，也让我们继续前进，现在加
some game texture textures so we'll hop 一些游戏质感的纹理，所以我们会跳
over to textures and we'll add a texture 到纹理和我们将添加纹理
layer right and we'll do we'll do some 层正确的，我们会尽我们会做一些
texturing in a substance designer also 纹理在物质设计者也
I'll show you guys how to do that but 我会告诉你们怎么做，但
let's just get kind of a good base for 让我们刚刚得到一种良好的基地，为
what we want to create here so I'm going 我们要在这里创造所以我打算
to add some I'll start off with this 加上一些我将与此开始
short grass right and so what you'll see 短草权利，所以你会看到
is it drops it on here as a tileable 是抛弃它在这里作为一个平铺
right it loads up all the maps as as 正确加载了所有的地图是为
needed right and I'm just going to 需要的正确的，我只是要
increase the size here go a little bit 加大尺寸何去何从一点点
so let's just say let's let's get an 所以让我们只说让我们让我们 的
exact number so we can type it at for 确切的数字，所以我们可以为键入
all the textures we have so we'll set it 所有我们，所以我们将它设置纹理
at 12 and notice there's some uh you 在12和通知有一些呃你
know obviously it's gonna you're gonna 明明知道这会你会
see some tiling patterns but we'll 看到一些平铺图案，但我们会
figure out how to we'll break that up a 弄清楚如何，我们将打破了
little bit as we go along right and then 有点像我们沿着正确的，然后去
let's go ahead and add a cliff 让我们继续前进，并添加悬崖
so let's come down here and I like let's 所以让我们来这里，我喜欢让我们
let's grab this one dark right all right 让我们抓住这个黑暗没事
and notice um so it is a little too tiny 并注意嗯所以它是一个有点太微小
here so let's go ahead and I think it's 在这里让我们继续前进，我认为这是
going to need to be bigger than then ten 将需要比随后10大
I'm just going to go ahead and type a 我只是要继续前进，并键入
number here I'll type something like 数这里我会键入类似
maybe 100 right and I know that seems 也许100对，我知道，似乎
really large but you know we're getting 真正的大，但你知道我们正在
it kind of projected here on these areas 它种在这里投射在这些领域
and we definitely want it to be bigger 我们肯定希望它是更大
so we get we could maybe shrink it a 所以我们得到我们也许可以缩小它
hair but we do want it to be fairly big 头发，但我们也希望它是相当大
and then let's go ahead and scroll down 然后让我们继续 向下滚动
and let's adjust the slope range so that 让我们调整斜率范围，使
it's only going on the slopes right no 它一定会在斜坡上 不正确
maybe shrink it down still a hair more 或许缩下来还是一毛多
get a little bit more micro detail here 来到这里多一点点微细节
there we go 我们走
all right cool and it's looking a little 没事冷静和它看起来有点
bright to me and a little too shiny so 亮给我，有点太亮这样
what I'm going to do is I'm just going 我什么都做的是我刚准备
to knock down brightness a hair and I'm 打掉亮度的头发，我
going to turn smoothness up alright so 准备把平滑了这么好吗
now we've got scattering 现在我们已经有了散射
now this is a little too harsh if you 现在这是如果你有点太苛刻
look at this so I'm going to go over two 看看这个，所以我要去了两个
options graphics and over here where we 选择图形和在这里， 我们
have height based texturing properties 有基于高度纹理性能
I'm going to increase this smooth height 我要增加这个高度平稳
values so notice right there 值，以便发现在那里
we're getting a little bit of blending 我们得到的混合一点点
that's going on yeah I'm going to reduce 这是怎么回事啊，我要减少
the grass - I notice that we may not 草-我注意到，我们可能不
have a I don't know something with the 有一个我不知道用什么
roughness values there maybe we hadn't 粗糙度值有可能我们没有
transferred over so let's go ahead and 调过来让我们继续前进，
tone down this yeah that's that's better 淡化这个是啊，这是更好
cool 凉
all right so now let's let's break up 没事所以现在让我们，让我们分手
some of this this uh that tiling right 一些本该是呵右平铺
so what we're going to do is blend some 所以我们要做的是融入了一些
dirt in here with a grass so and I think 污垢这里草所以，我认为
this one I still need to micro it a 这一次我还需要微它
little bit more and this one I think I 多一点，这一次，我想我
do want to make it just a hair bigger 确实想它只是一个更大的头发
yeah better all right so let's go ahead 耶更好没事让我们继续前进
and blend this grass with some dirt so 和融合这种草有一些污垢等等
let's add another layer let's add 让我们添加另一层让我们添加
either some there's some stuff here 无论是一些有一些东西在这里
with C it lets blend it with this grass 使用C它可以让用这种草混合它
then it this one has a little bit more 那么这其中有一点点
dirt on it okay so we'll go down here 污垢就可以好了，所以我们在这里下去
and we'll select a surface noise alright 我们会好起来选择表面噪声
so basically what's happening is the two 所以基本上发生的事情是两个
different grasses are blending let's uh 不同的是草混合，让我们呃
slightly adjust the brightness notice 稍微调整亮度通知
this is a little bit brighter than that 这是较亮一点点
one 一
so we'll just tone it down a little bit 所以我们就调下来一点点
maybe bring this up a little bit just to 也许这带来了一点点刚
just to kind of help match alright and 只是一种帮助，比赛和好吗
again let's tone down the the gloss here 再次，让我们在这里淡化光泽
and let's go ahead and you see how it's 让我们继续前进，你看它是如何
kind of creeping up into this area let's 那种攀升到这个区域的 ，让我们
go ahead and lamp it by going up to 继续前进，通过去达到它灯
sorry slope range and just keeping it 遗憾坡范围，只是保持它
off to ninety degree angles and we'll do 截止到九十度的角度，我们会尽
the same for this one 同样为这一个
if it's the blur it's definitely this 如果它是模糊这绝对是这个
layer 层
it's definitely this layer so I'm just 这绝对是这层，我只是
gonna 会
I'm not quite sure whites its creepin in 我不太清楚 它的白人在情不自禁
that one maybe oh I bet maybe we need to 一个可能哦，我敢打赌，也许我们需要
tone down a little bit Aurra smoothing 淡化一点点Aurra平滑
height smoothing 高度平滑
there we go so now it's not quite sure 我们走那么现在是不是很确定
enough there's so much alright cool so 足够有这么多的好起来很酷，也让
there we've got some a couple of 在那里，我们已经获得了一些夫妇的
different patches and then we'll do the 不同的补丁程序，然后我们会做
same here for our cliffs so let's go 同样在这里为我们的悬崖让我们去
back to textures some of that isn't 回到纹理一些，是不是
quite matching again let's uh let's 又相当匹配，让我们呃，让我们
clean that up a little bit this is too 清理一下一点点，这是太
yeah it's a little closer all right and 没错这就是一点点接近没事和
then let's go ahead and get some 然后让我们继续前进，并得到一些
blending here in the other cliffs so 混合在这里的其他悬崖所以
let's add a blend and let's add you know 让我们添加一个融合，让我们来添加你知道
maybe this one again we'll clamp it on 也许这一个，我们再次将其夹在
angles oh sorry this way 角噢，对不起这样
and then let's increase the size and 然后让我们增加的大小和
then we'll just create some surface 然后我们只是创造一些表面
noise and again let's tone down 噪音，再次让我们淡化
you 您
and I don't know again here's that some 我不知道再下面是一些
some of that grass that's creeping in 一些草多数民众赞成在爬行的
you 您
alright so there we go so now we've got 好吧所以我们去所以现在我们有
it a little bit more blended alright 它一点点 混合好吗
last thing we want to do is let's add a 我们想要做的最后一件事情是让我们添加一个
little bit of uh let's add a little bit 呃点点，让我们加一点点
of sand here in the curvature areas 沙曲率区在这里
right for where I know sand may have 适合在那里我知道沙子可能
settled or dirt may have settled and 定居或污垢可能落户和
let's add a dirt layer down here as well 让我们添加一个尘土层到这里，以及
so let's add a click add own let's add a 所以让我们添加一个点击添加自己的，让我们加入
sand layer as well so let's let's add 沙层还有让我们让我们添加
some SAP first so let's grab this ground 一些SAP首先让我们抓住这个理由
rocky desert right 石漠化权
Oh No 不好了
all right running out of a memory here 跑出来的存储器这里没事
let me see if there's something else I 让我看看有没有别的东西，我
could shut down all right 可以关闭所有的权利
so this sand we just want it to be on 所以这个沙子，我们只希望它是上
the lower areas of it 它的下部区域
so let's go ahead and do a bit over one 所以让我们继续前进， 做的有点过一个
oh no that's good let's just go ahead 哦，不说的好，让我们先走一步
and do a height range scale it down 并做了高度范围规模下来
and let's just get it here in the 让我们刚刚得到它在这里的
basically beachy areas 基本上比奇地区
and let's go ahead and down the 让我们继续上下
smoothness don't want height noise let's 平滑不想高度的噪音让我们
just do height smoothness so here we're 只是做高度平滑所以在这里我们
kind of blending it creeping into the 样的共混蔓延到了
grass and let's turn down the brightness 草， 让我们调低亮度
and let's increase the scale 让我们扩大规模
you 您
and I think oh I know what I was 我觉得哦，我知道我是什么
wondering 想知道
I upholds smooth destro there we go cool 我坚持平稳毁灭我们走吧酷
right and then yeah let's get some some 右侧，然后是啊，让我们得到一些些
maybe a little bit of dirt to blend in 也许泥土一点点地融为了一体
here and then also some dirt some dirt 在这里，然后也有一些灰尘污垢的一些
to settle in little little crevices so 在一点一点的裂缝沉降， 以便
I'm going to add one more layer here and 我要在这里增加一个层
in fact I'm going to add it here after 其实我去后，添加在这里
the grass so I had a dirt I like that 草，所以我有污垢我喜欢
one better for the sand I'm going to 一个更好的为沙我要去
replace this hand with that um so let's 更换这只手与UM 让我们
add up maybe this this one ah no I 加起来也许这这一个啊没有我
finally got it to crash I don't think I 终于得到了它的崩溃，我不认为我
can add any more layers actually it I'm 实际上可以添加任何多层它我
it's it's not by any stretch of the 这是由它的任何延伸不
imagination the world creator's fault 想象世界的创造者的过错
I'm just really low on RAM I haven't I 我只是非常低的RAM我没有我
haven't updated in a few years by 还没有更新几年通过
machine so the Ricola signs here 机所以这里的利口乐迹象
all right and hopefully we're able to 没事，希望我们能够
load here again before on the last 前再次加载在这里的最后
version it had a couple of times it had 版本它有一对夫妇的时候，它有
a tough time loading on the last version 在最后一个版本一个艰难的时间加载
yeah this looks different but we can 是啊，这看起来不同，但我们可以
work with it so I'll show you guys 使用它，所以我会告诉你的家伙
actually we'll work with this and I will 实际上我们这个工作，我会
show you guys how to take it into a 展示你们如何把它变成一个
substance and tweak it in there so and 物质，并调整它在那里左右，
this isn't I mean 这不是我的意思
notice that the cool thing is even 注意到很酷的事情是，即使
though it broke this is still a really 虽然它打破了这仍然是一个非常
cool kick terrain actually and the sand 酷踢地形其实和沙
on it looks really nice 它看起来真的不错
alright so that's let's go ahead and 好吧所以这让我们继续前进，
let's just fix a little bit of stuff and 我们刚修好的东西一点点，
then we'll ship it out to substance so I 然后我们将其运出的物质，所以我
could show you guys how to work a little 可以告诉你们如何去改善一下
bit in there so let's go back let's edit 在那里一点，所以让我们 回去让我们编辑
some of these shapes alright let's just 一些形状没事就让我们
let's just give it let's go 让我们只给它让我们去
with some a little bit of layering here 一些分层这里的一点点
some leveling 一些练级
you 您
maybe lift this up a little bit more 也许这提升了一点点
you 您
all right that's a neat little Peninsula 没事，这是一个整洁的小半岛
actually keep that I like that I like 实际上保留，我喜欢，我喜欢
the shape it's interesting so let's go 这是有趣的形状，让我们去
ahead and and we'll go with this um and 前进，我们会用这个去UM和
let's get this into substance Simon 让我们进入实质西蒙本
let's just create a couple of layers 让我们只建立一个连接层
here though I just want maybe a couple 这里虽然我只是想，也许一对夫妇
more little layers 更小的层
all right cool so yeah there we go 没事冷却所以是我们走吧
some nice interesting shapes there all 一些漂亮有趣的形状有所有
right 对
and let's alright so we're going to be 让我们正常的，所以我们打算 是
taking a sample maybe from here so we 取一个样本，也许从这里，所以我们
can export out I know one of the 可以出口了，我知道的一个
questions is hey kitten how many you 问题是哎小猫多少你
know Maps can you export out or whatever 知道地图可以导出了或什么
else you can export out a ton of maps 否则，你可以导出出一吨的地图
directly here so I mean we can actually 直接在这里，所以我的意思是，我们实际上可以
go into textures and we can export this 进入纹理，我们可以导出此
out so we can just go and hit where's it 出来，所以我们可以去 ，打哪来它
it's not save heatmap its export right 它不保存热图的进出口权
and we can export out a splat map which 我们可以导出了一个图示地图，
will basically give us all of the 基本上都会给我们所有的
different layers here which is awesome 这里不同的层这是真棒
or we can export out a color map which 或者我们可以导出了一个彩色地图，
will actually export out the literal 实际上出口摆脱字面
color map so there's there's some 彩色地图，还有有一些
workflows here that are I mean really 工作流在这里是我的意思是真的
awesome let's let's go ahead and just 真棒，让我们，让我们继续前进，只是
export them out just for the sake of 出口出来只是为了着想
seeing them we'll just call this creator 看到他们我们就称这个创造者
and we'll just say Maps and we'll export 我们只想说，地图，我们将出口
out the splat map and maybe you know and 从图示的地图，也许你知道和
there's a flipping mechanism Stefan 有翻动装置斯特凡
which which which would be flip I 这其中这将是我翻转
actually wasn't able to to guess it 实际上是无法猜测到底
correctly 正确地
if you 如果你
like if it was like X or flip along the 一样，如果它是像X或沿着翻转
Y when you export at the height map but Ÿ当您导出的高度图，但
yeah from here we can export at the 是啊从这里我们可以在出口
terrain normals right I don't know if 地形法线对的，我不知道
it's like flip Y maybe 它像翻盖ÿ也许
sure let's go ahead and export out the 务必让我们继续前进，出口列
elevation data right and we'll do it as 高程数据，并且我们会做的
PNG 16-bit and let's see what let's see PNG 16位，让我们看看有什么让我们来看看
what that actually looks like hey we're 什么，实际上看起来像嘿，我们是
actually I realized um we are at the 其实我意识到嗯，我们是在
hour mark so how about we we do a 小时大关所以我们怎么办，我们做一个
giveaway how about we give away a a full 赠品，我们怎么样白送一个全方位
license anybody here interested in one 许可人在一个位置感兴趣
of those 那些
you 您
all right so let's go ahead and get one 没事让我们继续前进，并得到一个
out sorry my chat broke Stefan 了对不起我的聊天打破了斯特凡
alright so I guess we're given out a 好了，所以我想我们给出了一个
full license I'll show you in a minute 全牌照，我会告诉你在一分钟内
Stefan what my question is there was up 斯特凡什么我的问题是有涨
an issue I had I don't know if it was a 一个问题，我有我不知道这是否是一个
bug or something but my normal Maps and 错误或东西，但我正常的地图和
my height map was were coming out 我的身高图谱中走出来
different from each other when one was 彼此不同的，当一个人
flipped or something so yeah let's go 翻转或东西所以是让我们去
ahead and give out one of the licenses 前进，给了许可证的一个
let's just do a random Pig so I think I 我们只是做一个随机的猪，所以我想我
think they're going to take everybody 认为他们会采取大家
that signed in and that's why I told you 签署的，这就是为什么我告诉你
guys make sure you're signed in and 男人请确保您在签署和
they're going to they're going to 他们要去他们要去
randomly choose somebody here 这里随机选择某人
yeah sign into YouTube while we're doing 是啊登录YouTube，而我们正在做的
that I'm going to go ahead and save this 那我要继续前进，保存此
and I'm going to load up that that demo 而我要加载的是那个演示
file the demo maps that we exported 文件，我们出口的演示图
alright so let me let me pull those up 好了，所以让我，让我拉起来的那些
alright so what do we have here will 好吧所以我们有什么，这里将
creator 创造者
here the maps yeah here's what I was I 这里的地图是啊这是我是我
was referring to Stefan let me let me 指的是斯特凡让我让我
show you um so here's the normal map 告诉你嗯所以这里的法线贴图
right 对
so it's matching the color map but the 所以它匹配的彩色地图，但
height map is what flipped on the x-axis 高度的地图是在x轴翻转什么
I think our ought yeah it's flipped on 我认为我们应该没错这就是上翻转
the x-axis x轴
Houdini's awesome I you know Aiden's 胡迪尼的真棒我你知道艾登的
mentioning Houdini I love Houdini but 提胡迪尼我喜欢霍迪尼但
for for terrain generation I for this 对于地形生成我这个
alright so I'm going to go ahead and pop 好了，所以我要继续前进，流行
open a designer did we did we pick one 打开一个设计师所做的一切都是我们挑一
yet 然而
all right so here's a 好吧所以这里是一个
oh cool who got it sweet alright so 爽哦谁得到它甜这么好吗
let's go ahead we're giving out two more 让我们继续我们给了两个
two more licenses so stay here stay 两个许可证，以便留在这儿呆
involved you know yeah the stream is 涉及您知道耶流
going to be available the stream is 将是可用的流
going to be recorded so now what we're 会所以现在我们是要记录
going to do is we're going to take these 要做的是我们要采取这些
maps and we're gonna go ahead yeah Thank 地图和我们要去继续啊谢谢
You Stefan yeah it was that I mean we 你斯特凡啊这是，我的意思是我们
could just flip it but it was just 可能只是将其翻转，但它只是
coming in inverted we're going to go 进来倒我们要去
ahead and texture it in designer and 提前和纹理它在设计和
then finally we'll bring it in to ue4 然后最后我们把它到UE4
and get all of our all game texture 并得到所有我们所有的游戏质感
stuff in there that would will make it 东西在里面， 将将使它
good both up close and end at a distance 既好近距离和结束时的距离
right so let's go ahead and we'll open a 右所以让我们继续前进， 我们会开
new substance and we're going to call 新的物质，我们要打电话
this um you know Road creator demo and 这个嗯，你知道路创作者和演示
like I said you can absolutely texture 就像我说的，你绝对可以质地
it with our stuff directly at world 它与我们的直接的东西在世界
creator and produces some cool maps but 创造者和生产一些很酷的地图，但
this is just that a slightly different 这仅仅是一个稍微不同的
approach right so what we're going to do 正确的做法所以我们要做 的
now is let's go ahead and let's pull 现在，让我们继续前进，让我们拉
this in to substance before we do that 这实质之前，我们做
I'm going to go ahead and open it and 我要继续前进，打开它，
I'm just going to flip it that way it's 我只是要 翻转这种 方式是
it's actually alright I think I can flip 它实际上是正常的，我想我可以翻转
it flip vertical there we go 它垂直翻转我们走吧
yep let's write file save all right and 是的，让我们写文件保存所有的权利，
let's go ahead and let's drag and drop 让我们继续前进，让我们拖放
it here and we'll link all right so 在这里，我们将联系所有权利，使
let's go ahead and here on if I don't 让我们继续前进，在这里，如果我不
know if that'll have the time to go into 知道这将有时间去成
unity if I can I will let's go ahead and 团结，如果我可以，我将让我们继续前进，
we'll make this grayscale and what we're 我们会让这个灰度和什么我们
going to go ahead and use this plane to 要继续 使用这架飞机来
see our terrain here so I'm going to go 看到我们这里地势，所以我要去
ahead and create a color map that's re 进取， 创造彩色地图这是再
uniform color right this will be nice 色泽均匀权，这将是很好
just for right now we're just nice even 只是现在我们是刚刚好，即使
gray for base color let's duplicate it 灰色为基色，让我们复制它
we'll make this a grayscale image and 我们会让这个灰度图像和
we'll just push it at full white that 我们只需将其推在全白说
means we'll get it completely not rough 意味着我们会得到它完全不粗糙
and then for our metallic we're going to 然后我们的金属，我们要
make it completely nonmetallic right and 使之完全非金属权
we're not going to mess with these 我们不会乱用这些
values so I'm just going to crash them 值，所以我只是要他们崩溃
into substance this one will be our 成物质这将是一个我们
height right and you'll notice you see 高度右拐，你就会发现你看
the terrain displacing but none of the 地形移位，但没有的
actual shapes that's because we need 实际形状，这是因为我们需要
unnormal so we'll go ahead and create a 非正常所以我们会继续前进，创造一个
normal Sobel like this in plug this into 正常索贝尔这样的插件到这个
normal although we could just I mean we 正常的，虽然我们可能只是我的意思是我们
can literally just get the generated one 可以从字面上刚刚拿到产生一个
as well and that works out fine right so 还有那精致权利，使作品出来
then there we go 再有，我们去
so here's what our terrain currently 所以这里就是我们目前的地形
looks like here's what we've in a lot of 貌似这里就是我们在很多论坛
waste generated we could kind of adjust 废弃物产生，我们可以种调整
how strong it's coming up so we can add 它有多强来了，所以我们可以添加
a histogram range right here just for 这里只是一个直方图范围
our display convenience right you can 我们显示方便正确的您可以
just cover adjust it a little bit to get 刚好盖住调整它一点点地得到
more or less variations all right and 或多或少的变化没事和
now let's go ahead alright 现在让我们继续好吗
this and let's start to what we're 这一点，让我们开始我们什么
primarily concerned is the color because 主要关注的是颜色，因为
what we're going to do is inside of 我们要做的是内
unreal the idea is that when you're this 虚幻的想法是， 当你这个
close right what you'll see is game 什么，你会看到靠近右侧是游戏
textures textures right but as you look 纹理贴图的权利，但你看
further away what you're going to see is 越远你会看到是
this normal map and this color map right 这种正常的地图和该颜色映射权
so it close up which you'll see is a 所以它收起来，你会看到的是
high resolution textures but then a far 高分辨率纹理，但再 远
away what you'll see is a nice macro map 走什么，你会看到的是一个很好的宏观地图
so you don't get that tile of a look can 所以你不要看的那瓦能
you import geo and model terrain around 导入地理位置和地形模型周围
it just dropped in mm I'm not sure I 它只是在毫米下降我不知道我
know you can do it with a height map so 知道你可以用一个高度贴图做，所以
you can you can bake out a height map 你可以可以 烤出的高度的地图
and you can pull it in so let's go ahead 你可以把它在让我们继续前进
and start adding some colors so let's 和开始添加一些颜色让我们
just say you know we go with that same 只是说，你知道，我们一起去同
look we had and that's that that's one 看看我们有，就是这样这是一个
major thing that I like to do I 我喜欢做我重大的事情
definitely in a world Creator for 绝对的世界 造物主
example let's say here right is this 例如，让我们在这里说的权利是这样的
notice there's you know kind of that 注意到有你知道的那种即
tiling textures and the color what we're 平铺的纹理和我们现在的颜色
able to do is really quickly experiment 能够做的就是真的很快试验
with what the surface looks like so you 什么表面上看起来像这样你
know and we can see kind of what we 知道，我们可以看到什么样的我们
wanted to to texture it in design or 想给它纹理设计或
whiffy if we choose to do that so let's whiffy如果我们选择这样做，让我们
go ahead and what we'll do is let's 继续前进，我们要做的是，让我们
start off with something like this so 刚开始时是这样的，从而
what I'll do is create you know a I'm 我要做的就是创建你知道我
going to sample this color right and I 要品尝这种颜色正确的，我
want it a little bit darker 希望它有点暗
a little bit a little bit dark 一点点一点点暗
and then we'll get the cliff colors too 然后我们会得到悬崖颜色太
so we'll do a blend 所以我们会做一个融合
and it will duplicate this and let's get 它会重复这一点，让我们
let's actually set this to 2k get 让我们真正将其设置为2K的获得
everything update and this one I don't 一切都更新，这一次我不
want it quite that dark so let's go 想把它很黑暗让我们去
ahead and desaturate this a little bit 提前和饱和度这一点
and darken it a little bit but we'll 变暗一点点，但我们会
keep it a little Brown 保持一个小布朗
all right so now what we'll do is we'll 现在所有的权利，使我们要做的是，我们将
create a mask 创建蒙版
so we'll do an RGBA split 所以我们会做一个RGBA分裂
all right and basically here the blue 没事，基本上这里的蓝色
channel notice is basically everything 渠道通知基本上是一切
that is a cliff so we'll run this 这是一个悬崖，所以我们会遇到这样
through a histogram scan plug it in and 通过直方图扫描插上电​​源，
let's just start scanning and then let's 就让我们开始扫描，然后让我们
invert this because what we actually 反转这一点，因为其实我们
want are 希望是
lives on trust and let's flip these 住在信任，让我们这些翻转
right okay so now here we go we're 右好吗所以现在我们开始吧我们
starting to grab right section 开始抢权部分
and let's plug that in right alright so 让我们插上，在右侧这么好吗
here's kind of art initial map so 这里有一种艺术的初始地图等等
contrast and wool next thing we want to 对比度和羊毛接下来的事情，我们要
do is maybe vary this sand right so 做的是改变也许这沙权，从而
right now the sand is really just a 现在沙真的只是一个
solid color but we don't want it to just 纯色，但我们不希望它只是
be a solid color we want to give it a 是纯色的，我们想给它一个
little bit of variety so that when we're 各种点点，这样，当我们
standing in a distance we see a little 站在远处，我们看到一个小
bit of speckles so what we'll do is 斑点的一点，所以我们要做的是
create a BMW spots node and then run 创建BMW点节点，然后运行
through a gradient map and then let's go 通过渐变映射，然后让我们去
ahead and select a color so grab this 提前选择一种颜色都抓住这个
let's just pick this color delete that 让我们只挑这个颜色删除
and create a second one all right and 并创建第二个没事和
then let's just give a little bit of 那么让我们只给一点点
variation so let's uh maybe here in the 变化让我们呃，也许在这里的
middle at position 50 let's maybe darken 中间50位我们也许变暗
it and maybe here 它也许在这里
let's slightly lighten it and here 让我们小幅减仓，并在这里
slightly and that's good 略，这很好
alright so now plug that in alright so 好吧所以现在插上，在这样好吗
now we've got just a little bit of 现在我们已经得到的只是一点点
variance in those colors in fact they 方差其实这些颜色他们
still may be a little far let's just 可能还是有点远，让我们只是
let's just close that gap just a little 让我们只是缩小这个差距只是一点点
bit all we want is a little bit of a 位我们想要的是一个一点点
speckle of difference 差异的斑点
all right let's do the same thing here 好吧，让我们做同样的事情在这里
now for the gray but we I don't know we 现在灰色，但我们不知道我们
don't really want a whole lot of 真的不想一大堆
variation here again so let's V we can 这里再次变化让我们V WE能
actually do is grab all of these right 实际上做的是抓住所有的这些权
and we can just desaturate the whole 我们可以只去色全
thing a little bit and darken it a 事情一点点变暗它
little bit there we go nice alright and 一点我们有很好的去 和好吗
so now we want this to slightly creep 所以现在我们希望这个稍微蠕变
into these crevasses alright so what 到这些裂缝好吧还等什么
we're going to do is let's go ahead and 我们要做的是，让我们继续前进，
generate a curvature will do a curvature 产生的曲率会做的曲率
Sobel and the 索贝尔和
a this is well maybe this is coming in 答：这是很好也许这是在未来
this OpenGL let's go ahead and do will 这个OpenGL的让我们继续做意志
invert this let's do a normal invert 这个反转让我们做一个正常的反转
yeah that's better 是的，这是更好
there we go 我们走
better all right so now we'll do a 更好没事所以现在我们会做一个
invert so what we're trying to get are 反转所以我们正在试图获得的
these these little crevasses right here 这些这些小裂缝就在这里
and we don't want them here on the 我们不希望他们在这里的
ground we just want them right here in 地面，我们只是希望他们就在这里
between the in between the the cliffs 在悬崖峭壁之间的之间
it's almost like little mudslides or 它几乎像小泥石流或
something not mudslides but dirt slides 没有的东西，但泥石流污垢幻灯片
essentially so grab that and then we'll 基本上就这么抢，然后我们会
do a histogram scan again and then we'll 再做一个直方图扫描，然后我们会
do a position scan all right so there we 做一个位置扫描所有权利，使我们有
go now we've gotten those little 现在去，我们已经得到了那些小
crevices and what we're going to do is 裂缝和我们要做的是什么
just blend it here and we're just going 只是在这里交融它，我们只是要
to subtract this from it let's do a 从中减去这让我们做一个
subtract and notice what 减和注意什么
happens this where it's blending it's 这发生在那里 的混合是
not blending there and up in the 在不掺和那里了
crevices right it's still getting that 裂缝右它仍然收到这个
the color of the sand all right so let's 沙子的颜色没事让我们
see again nice so let's creep a little 再次见到漂亮的让我们蠕动了一下
bit more in and let's increase contrast 在越来越让我们增加对比度位
a little bit just get a finer there's a 一点点只是得到一个更精细的有一个
lot more things we can do here now as 很多事情我们现在可以为在这里做
far as with what we could do like for 至于什么我们可以做的像
example we could do a height blend to 例如，我们可以做一个高度融合，以
where it's um it's gathering more at the 在那里的UM它收集更多的
bottom then on the top or something like 底部则在顶部或类似的东西
that 那
but I just don't want to run out of time 但我只是不想跑出来的时候
so let's scale this back yeah we 让我们扩展这一回是啊，我们
let's try that so let's do a histogram 让我们尝试让我们做一个直方图
scan sorry I can't resist it alright so 扫描抱歉，我不能抗拒好吗这么
here right and now we'll push that there 这里的权利，现在，我们将推动有
and then what we'll just do is we'll put 然后呢我们就做的是我们把
this at full and then we'll do another 这全然后我们会做另一
blend and then we'll just subtract this 混合，然后我们就减去该
right all right so what's happening is 没事所以发生了什么事是
notice there's a lot more of it 通知有很多多了吧
at the bottom 在底部
a lot more at the top that's wrong I'm 更大量的顶部这是错误的，我
going to do ad there we go 会做的广告，我们继续
sorry my mic went out I have to keep 对不起，我的麦克风出去我必须保持
listening to something in order for my 听的东西，以便为我的
mic to keep going 麦克风继续下去
all right so there we go now we're we're 没事所以我们现在去我们是我们
blending the sin 混合罪
it's not supposed to be oh we need to 它不应该是哦，我们需要
invert it that's what it is there you go 反其道而行这事情是你去什么
so now we're creeping it a little bit 所以现在我们正在蠕动那么一点点
from the bottom so where it's blending 从底部，所以在那里的混合
in all right 在没事
so sweet let's go ahead and maybe do a 如此甜蜜，让我们继续前进，也许做一个
height blend to where maybe here on the 高度交融的地方，也许这里的
higher areas we get something that's 较高的领域，我们得到的东西，是
kind of grassy so I'm just going to 一种草， 所以我只是要
duplicate this right and I'm going to 重复这个权利，我要
straight select the same stops right and 直选择相同的停止权
what I'm going to do is I'm just going 我什么都做的是我刚准备
to shift them in hue just select the 在色调偏移他们只需要选择
same stops just thought maybe that would 同一站只是想也许这将
work and shift their hue right to get a 工作，并改变他们的色相的权利得到
little closer to green there we go and 有点接近绿色那里，我们去
then I'll blend this right here so 然后我就在这里交融会这样
notice now 现在通知
or green right but the green scooping in 或绿色的权利，但绿色舀起在
we're going to add a little bit of 我们要 加一点点
contrast 对比
and let's go ahead and let's select 让我们继续前进，我们选择
these and let's just include their 这些，让我们只包括他们的
saturation so it's a more distinct green 饱和所以它是一个更鲜明的绿色
and maybe tone down the value just here 也许淡化的价值就在这里
all right there we go so now we've got a 好吧，我们继续现在 我们已经有了一个
couple of variations there and then 夫妇变化那里，然后的
let's give it some a few browner stops 让我们给它一些少数棕色的站
right so what this does is it gives us a 右所以这样做是它给了我们一个
little bit of sections here that are 这里部分是点点
representative of dirt right so we've 代表性的污垢权，所以我们已经
got some areas here that are a little 这里有一些地区是一点点
you know more dirt like than grassy 你知道更像草污垢
you 您
maybe 也许
let's grab maybe some of these stops 让我们抓住也许一些停靠
drag them Brown there we go okay and for 拖动它们布朗那里我们去好和
the brown stop right cool 棕色就停爽
a little mossy looking in my opinion but 有点苔藓看在我的意见，但
let it go so we can move on right now 让它去，所以我们 现在 可以继续前进
all right there's some tweaking we need 没事有一些调整，我们需要
to do with that 做与
sorry I'm trying to keep up with what 对不起，我试图跟上什么
you guys are saying in chat but it looks 你们是说在聊天，但它看起来
like I'm failing all right cool 像我失败没事凉
and maybe I have I think I have a little 也许我有，我想我有一点点
too many stops here now I'm just going 太多停在这里，现在我只是去
to wipe some of these stops out I just I 抹一些这些站出来我只是我
don't want that many that much variation 不希望许多太多变化
maybe this one is a little too saturated 也许这是一个有点过于饱和
this one's a little too yeah that's cool 这个有点太是的，这太酷了
yeah like I said we'll be viewing it 是啊就像我说的，我们将查看它
maybe at this distance so we just want 也许在这个距离，因此我们只是想
it to look good at this distance we want 它看起来不错，在这个距离，我们希望
to look natural at this distance all 在这个距离看起来很自然所有
right the last thing we want to do is 正确的，我们想要做的最后一件事是
let's go ahead and blend in a little bit 让我们继续前进，融入一点点
of let's see if we can use a curvature 就让我们来看看，如果我们可以用曲率
smooth that might be pretty useful all 光滑，可能是非常有用的所有
right so we'll read lend this ah sorry 右，所以我们看这个借给不好意思啊
let's go ahead and 让我们继续前进，
yeah we'll blend a curvature smooth here 是的，我们会顺利融入这里的曲率
and let's just stack this on top so 让我们只是这堆在上面，从而
we'll add and then we'll uh let's 我们将添加，然后我们就呃，让我们
histogram scan the curvature smooth and 直方图扫描曲率平滑和
so here what we're doing is were um the 所以在这里我们正在做的是为微米的
uh curvature Sobel gives us really fine 呃曲率索贝尔给我们真的没事
ones this gives us some large shapes for 那些这给了我们一些大型的形状
the for the sand to creep into 该用于对砂蔓延到
Oh can you guys hear me test test test 哦， 你们可以听到我测试测试测试
hello 你好
hello can you guys hear me no sound test 你好，你们能听到我的声音没有测试
test test test okay sorry about that 测试测试测试有关对不起没关系
alright so there's a maybe a little bit 好吧所以有一个也许有点
too much of this so what I'm going to do 太多的这有啥，我该怎么办
is just run this through a histogram 只是通过直方图运行此
scan again I just I just want this to be 再次扫描我只是我只是想这是
a little more um I want this to be a 多一点嗯我想这是一个
little more refined have some some 小更精致有一些些
specific areas that are that color of 这是该颜色的特定区域
the gray there we go 灰色我们走吧
that's that's kind of what I'm looking a 这是这是什么样的我在寻找一个
little closer anyway we definitely 有点接近反正我们肯定
there to be some blend but we just want 那里是一些混合，但我们只是想
to see a definite cliff all right cool 看到一个明确的悬崖没事凉
so obviously there's a lot more things 所以很明显还有很多更多的事情
that can happen here oh hey there's my 可发生在这里嘿还有我
brother what's up John there's some more 哥哥怎么了约翰有更多一些
stuff that can happen here but let's oh 的东西，可以在这里发生，但我们哦
hey what's up Paul but let's uh let's go 嘿，这是怎么回事保罗，但让我们呃让我们去
ahead and let's wrap this part of it up 未来，让我们结束这部分内容了
and let's get this into unity I mean 让我们进入统一我的意思是
hopefully you guys kind of get the work 希望你们种得到工作
flow oh there is one more thing I'm 流走有一件事我
going to go ahead and just blend in some 要继续前进，只是融入了一些
of these maps so I'm just going to grab 这些地图的，所以我只是要抢
the I'm going to grab curvature smooth 在我要抢弧度流畅
right and just kind of stack it on top 权只是一种将其叠在上面
I'm just going to do an ad sub and just 我只是打算做一个广告子和公正
I'll tone it down real light but notice 我会调下来真正的灯光，但通知
it just gives some some cool like shape 它只是给出了一些一些很酷的状
to it 它
see that 看到
and then I'll do the same thing with a 然后我就做了同样的事情
curvature Sobel and again we'll do add 曲率索贝尔又一次我们会做补充
sub on it down right so now we're 它下子右所以现在我们
getting some nice little uh and just 得到一些不错的小呃，只是
indication of shape right so this is a 形状的指示右所以这是一个
little bit more old-school 点点的老派
yeah we're getting to Yui we'll get 是的，我们正在向YUI我们会得到
there we'll get there and then we'll do 这样，我们就得到那里，然后我们会做
another and H Bao so which is going to 另一个和H鲍所以这是会
be the ambient occlusion well plug this 可以在环境光遮挡井堵塞此
into the height map right just to get 进入高度图右只是为了让
some AO and what happened to her 一些AO和她怎么了
Oh Oh 呵呵呵呵
this isn't by default even though it is 这是不是在默认情况下，即使它是
in it is technically in 16-bit substance 在技术上在16位的物质
is importing it in 8 so what is to 16 在8导入它那么什么是16
channel there we go 引导我们走
we're still getting some of that weird 我们仍然得到了一些奇怪的
layering on it I'm not sure what the 分层就可以了，我不知道是什么
deal is but we'll just that what we'll 这笔交易，但我们只是说我们该怎么
do is we'll just run it through a slight 做的是我们刚刚经历了轻微的运行
blur 模糊
and this is just so we can get a little 而这仅仅是，所以我们可以得到一点点
bit of ambient occlusion 环境光遮挡的位
and it will blend it 它会是交融
and then we'll just multiply it right 然后我们就乘以权
here 这里
turn it down a little bit all right so 把它记下来一点点没事如此
now there we go we've got to a little 现在我们去，我们已经有了一点点
bit of a a oh we've got a little bit of AA位 哦，我们已经有了一点点
some colors definitely right a little 一些颜色绝对正确的一点点
bit of curvature let's try it let's try 曲率位，让我们尝试让我们尝试
something else here let's try maybe soft 别的东西在这里让我们来试试，也许软
light I kind of like that a little bit 光我喜欢这样一点点
better it's just not quite so not quite 更好它只是没有这么不太
so I'm like harsh all right cool 所以我很喜欢苛刻没事凉
so next part of it is let's go ahead and 所以它的下一个部分 ，让我们继续前进，
yeah we could do like specifically 是的，我们能做到像专
isolate the crevice I mean there's a lot 隔离缝隙我的意思是有很多
of stuff we can do here so we could 的东西，我们可以在这里做 ，所以我们可以
separate out the crevice from the convex 从凸分离出缝隙
edges you know there's a we could also 边你知道有一个，我们也可以
have exported out some flow maps out of 已经出口了一些流映射出的
we could have exported out some flow 我们可以出口一些流
maps from 从地图
you 您
we could have exported out some flow 我们可以出口一些流
maps from a world Creator but you know 从世界的创造者的地图，但你知道
it probably would have been good right 它可能会一直好权
here but we're just kind of here so 在这里，但我们只是那种这里这么
let's go ahead and hop into unreal so 让我们继续前进，跳进虚幻所以
I'm going to go ahead and go to export 我要继续前进，去 出口
output right and let's go to that demo 输出正确的，让我们去那个演示
folder 夹
and we'll call this substance will call 我们会打电话给这种物质会调用
this mackerel Maps right select folder 这鲭地图右边选择文件夹
and we want a base color normal we don't 我们希望有一个基础颜色正常，我们不
run roughness we don't want metallic and 运行粗糙度我们不希望金属和
we do want height so we'll save all and 我们要高度所以我们会保存所有与
that's it for the substance designer 这是它的物质设计师
part of our lesson I'm gonna let's do 我们的课程的一部分，我会让我们做
another quick giveaway let's do another 另一个快速的赠品，让我们做一个又
one of the coupons for a hundred percent 该优惠券百分百的一个
off basically for a seat so if the game 关基本上是一个座位，所以如果游戏
texture skies can randomly select make 质地天空可以随机选择化妆
sure you're logged in and will pick one 确保你登录并会挑选一个
person to get a seat I'll be right back 人有位子坐我马上就回来
guys give me 你们给我
one second 一秒
you 您
alright hey guys did uh let's see who 好吧嘿家伙没呃让我们看看谁
got the seat then 得到了座位，然后
seed yet there the coupon code alright 种子尚未有优惠券代码好吗
well let's go ahead and hop into unreal 好，让我们继续前进，跳进虚幻
so I'm going to go ahead save this and 所以我要继续前进保存这一点，
we'll put it in that demo folder again 我们会再次把它放在demo文件夹
and let's close this up and let's open 让我们关闭此起来，让我们打开
up unreal all right and just to speed up 虚幻没事，只是加快
the process and unreal what I'm gonna 过程和虚幻我该怎么
yeah congratulations 耶祝贺
alright so what I'm going to do here to 好吧所以我要在这里做
speed up the process in unreal is I'm 加快这一进程在虚幻的我
gonna go ahead and start with a shader 要继续前进，并用着色器启动
that I've already kind of started to 我已经种开始
work on it's not quite complete but it's 它的工作不是很完整，但它
a it's it's not coming in from scratch 一个是它不是在从头来
all right so I'm going to go ahead and 没事所以我要 继续前进，
hop into this one 跳成这样一个
you 您
all right so here it is and we're just 好吧所以这里是和我们只是
going to take a minute to load 要采取一分钟来加载
you 您
by the way if you guys 顺便说一下，如果你们
not used a lot of the material functions 不使用大量的材料功能
in unreal I just started using them for 在虚幻我刚开始使用他们的
this particular project they are pretty 这个特定的项目，他们都相当
powerful it's it's pretty awesome 功能强大的它是相当真棒
but hey I thought about which one my 但嘿，我想到了哪一个我
background oh yes my single shade of 背景哦，是我的一个树荫
brown yeah 棕色是的
you know what it's it's funny I used to 你知道是什么这是我用来搞笑
uh this is this is my very first texture 呃，这是这是我的第一个纹理
in mspaint um 在MSPAINT UM
all right so I'm going to go ahead and 没事所以我要 继续前进，
load a level I work done 加载我所做的工作水平
[Music] [音乐]
sorry you guys are going to catch me 对不起， 你们要抓住我
catch my my phone my phone my headset 赶上我的我的手机我的手机我的耳机
having turned off for a second there but 具有已关闭的第二有，但
I figured we'd start with that terrain 我想我们会与 地形启动
that I already had this was this is one 我已经有了，这是这是一个
that I demoed right so notice and this 我演示了正确的所以注意到这
is the reason I was kind of trying to 是我是那种努力的原因
not make the the texture map so detailed 不能使纹理贴图这么详细
because here even though I like it it's 因为在这里，尽管我很喜欢它，它是
a it's it's way too there's too much 一个是它的方式太有太多
noise in it but notice there's the cool 在它的噪音却发现有清凉
thing right so it's closed up this is 右，所以它封闭起来的东西，这是
one of our dis is our sand texture we 我们DIS的一个是我们的沙质感我们
get this nice sand texture and then at a 得到这个漂亮的沙质感，然后在
distance there's the the what we call it 距离还有的在我们叫它
the macro texture right so let's go 宏观纹理权让我们去
ahead and let's pull in our our our 未来，让我们拉我们的我们的我们
height map first so let's let's zoom out 高度图首先让我们，让我们缩小
let's go ahead and let's delete 让我们继续前进，让我们删除
everything here except for the the 这里的一切除了在
lights there we go 灯那里，我们去
meet that one 满足一个
the rest of these are all pretty 其余的这些都是很
standard we'll go ahead and take off the 标准，我们将继续前进，腾飞
fog for right now just so we can see it 雾的，现在只是让我们可以看到它
a little bit better and then let's let's 好一点点，然后让我们，让我们
pull in our height map so I'll go to a 拉我们的高度图，所以我会去
landscape all right and let's import 景观没事，让我们进口
from file and let's go ahead and pick 从文件，让我们继续前进，并挑选
the file I'm going to throw me some 文件我要去把我扔了一些
errors and let's go to world creator 错误，让我们去世界的创造者
let's grab maps and we'll do is grab 让我们抓住地图，我们要做的是抢
this height map right so go we zoom out 这个高度图右这样下去，我们缩小
we'll see kind of let's uh let's speed 我们将看到一种让我们呃，让我们速度
this up we'll see the shape of the 这件事我们会看到的形状
terrain right just a giant version of it 地形权只是它的一个巨型版本
all right okay and so here's the here's 没事没事，因此这里是这里的
the terrain and like I said I'm not sure 地形就像我说我不知道
why we're getting so many um how much 为什么我们得到这么多恩多少
lumping that's really strange it I mean 结块这真的奇怪，我的意思是
I thought I exported it in 16-bit I was 我以为我出口它在16位 我
pretty sure I exported it 16-bit but 肯定我出口是16位，但
that doesn't look right 这看起来不正确
so I can't reopen it I don't think let 所以我不能重新打开它，我不认为让
me try 我试试
yeah like I said I thought it should 是啊就像我说我认为应该
have been in 16-bit but it's not but 已经在16位，但它不是，但
yeah let me let me see if I open up 是啊，让我，让我看看，如果我打开
world creator if it looked the same it 世界的创造者，如果它看起来相同的是
just can't be different otherwise you 只是不能是不同的，否则你
know there's there some other ways I can 知道有没有一些其他的方式，我可以
I can work around it um I can I can also 我可以解决它嗯，我可以我也可以
just slightly blur it in in in substance 只要稍微模糊它在物质
but I don't necessarily want to do do 但我并不想做的事做
that uh oh I know why 那呃哦，我知道为什么
uh it's because I know why it did it 呃，那是因为我知道它为什么它
it's because I flipped it in it's big 那是因为我翻它在它的大
it's because I flipped it in in that 这是因为我在翻转它
software and then resaved it and it 软件，然后重新保存它，它
saved it non 16-bit okay so I'll go 它保存非16位的好了，所以我会去
ahead and oh 进取，哦
fully it hasn't changed 其完全没有改变
oh but now that I think about it even if 哦，但现在，我想它，即使
it has it doesn't matter because I did 它有它并不重要，因为我做了
this in designer so all I have to do 这在设计师因此，所有我必须做 的
alright so here yeah it has changed 好吧所以这里是它已经改变
right let's go ahead and let's go back 右，让我们继续前进，让我们回去
so for those of you that missed world 所以对于那些你 错过了世界
creator okay I mean come in and just 创作者好吧，我的意思是进来和刚
kind of rear aise some of these sections 种后AISE一些部分的
just kind of give it a little bit of 只是一种给它的一点点
variety 品种
make a couple of sweet 一对夫妇的甜蜜
here alright pull so now we'll just hit 这里好吗拉那么现在我们只是打
export and this time we do want it to be 出口，这个时候我们就希望它 是
this data we want it to be P&G 16-bit 这个数据，我们希望它是宝洁公司的16位
and this time we do want to flip it on 这次我们确实想翻转上
the y-axis right so we'll hit export y轴右边，所以我们会打出口
we'll go here to WC maps will do a hide 我们会去这里WC地图将做一躲
map and then let's go ahead and 地图，然后让我们继续前进，
re-export it and this time we'll export 重新导出，这一次，我们将出口
the normals we don't want to flip at 法线，我们不希望在翻转
this time but we do want to know we have 这个时间，但我们确实想知道我们有
we have stuff set up already 我们的东西建立已经
to invert to green Channel so we'll save 反转绿色通道，所以我们可以节省
it as a normal map 它作为一个正常的地图
close this and then let's go ahead and 关闭这个然后让我们继续前进，
jump back into designer and then all we 跳回设计师，那么我们
have to do is uh re-export it right so 所要做的就是呃转口它正确，因此
because it's it is designer it's it's 因为这是它的设计师是它的
awesome it's a it's all happening 真棒这是一个一切都发生
procedurally right so as soon as it 程序上的权利等等， 只要它
updates it will update all of the the 更新它会更新所有的
maps as well which is awesome all right 地图以及这是真棒没事
cool 凉
so now let's go ahead and re-export this 所以现在让我们继续和再出口此
so we'll go up let's bump it up to 2k 所以我们就去了，让我们碰到它最多2k
there we go 我们走
and let's hit export 让我们打出口
you guys are cracking we have put that 你们都是开裂的，我们已经把该
wallpaper I mackerel Maps yes and 壁纸我鲭鱼地图是和
actually we don't even need the height 实际上，我们甚至不需要高度
we just need base color and normal hey 我们只需要基础颜色和正常哎
happy birthday Paul alright so now we're 生日快乐保罗好吗所以现在我们
good 好
you're on one save it no I don't want to 你在一个保存它不，我不想
save it yeah 保存耶
yes apparently it's the color brown so 显然是它的颜色褐色等等
let's go ahead let's reopen this yeah 让我们继续，让我们重新打开此耶
there we go 我们走
unreal is going to take a little bit of 虚幻要带一点点
time so 时间，
yeah we should totally do this for uh 是的，我们完全应该这样做呃
April Fool so we should replace all of 愚人节所以我们应该更换所有的
our textures with just a beige color if 我们只用米色 ，如果纹理
you just called beige everything beige 你刚才叫米色一切米色
ground beige wall uploaded 50 new beige 地面米色墙壁上载的50个新米色
textures all right let's uh let's get 纹理没事，让我们呃，让我们
rid of this stuff we'll uh wipe out 摆脱这种东西，我们会呃消灭
these stones and let's let's turn off 这些石头，让我们让我们关闭
the fog real quick 雾真正的快
and then let's import that hide map 然后让我们导入隐藏地图
again sorry it is taking a little bit 再次抱歉，它正在一点点
longer guys it seems like everybody's 再家伙好像 每个人的
enjoying those if you guys are alright 享受这些，如果你们是好的
I'm alright 我没事
and this is our height map and we'll say 这是我们的高度图，我们会说
import all right cool 进口没事凉
and now hey look at that a ride 16-bit 现在嗨，你看那个骑16位
goodness alright so there we go 善良好吧所以我们去
and it actually I mean if you really 它实际上我的意思是，如果你真的
take a look at it it doesn't even it's 看看它，它甚至不很
it's not bad even without a map it's got 这不是坏的，即使没有地图，它有
a ton of detail as is right let's go 一吨的细节作为是正确的，让我们去
ahead I'm just going to rotate this 未来，我只是要 旋转此
light source for a second just so I can 光源用于第二只是这样我可以
update my mono or my where my gizmos oh 更新我的单声道或我在我的小玩意儿哦
it's because I'm here on the landscape 这是因为我在这里的景观
alright let's just lift it up and I'm 好吧，让我们只是抬不起来，我
just gonna one now 现在只需要去一个
take this a second and I just I just 借此第二，我只是我只是
want to get some the light to 想获得一些光
recalculate so I can see the scene a 重新计算，所以我可以看到现场一
little bit better alright and actually 稍微好一点没事，实际上
in fact I'm just going to turn it to 其实，我只是去把它转化为
unlit for no that doesn't tell alright 熄灭了没有，不好吗告诉
alright there we go 好吧，我们继续
and that's alright let's go ahead and 而这是正常的，让我们继续前进，
get these textures in so I'm going to go 在所以我去给这些纹理
over to WP landscape let's look at macro 到WP的风景让我们来看看宏
textures and I'm just going to wipe 纹理，我只是要擦
these or delete them and then let's go 这些或删除它们，然后让我们去
ahead and re-import our new macro 提前并重新导入我们的新的宏
textures right so we've got our base 纹理正确的，所以我们有我们的基地
color and normal let's pull them in by 颜色和正常的，让我们拉他们通过
the way if we wanted to lessen the 如果我们想减轻方式
height values here the the difference in 高度值这里的区别
height values we could have exported 高度值我们可以出口
that that adjusted height map and and it 这是调整的高度图和它
would be a lot more shallow so and then 会有很多更浅左右，然后
we'll open up this landscape so this is 我们要开拓这片山水，所以这是
actually a material function one thing 实际上是一个材料性能的一件事
you'll notice about material functions 你会注意到有关材料功能
is they don't have all of those limits 是他们没有所有的这些限制
the typical materials here have but 这里的典型材料有，但
basically I just have this make material 基本上我只是有这个补充材料
attributes and then I output put a 属性然后我输出放
result right so there's there's a lot 结果右所以有有很多
I'm sure that can be done here I 我敢肯定，可以在这里完成我
actually want to mess with it a little 其实想惹了一点
bit more but it is pretty cool alright 位以上，但它是很酷好吗
so let me grab macro textures and I'm 所以让我抓住宏观纹理和我
going to grab these two and basically 要抓住这两个基本上
I'm just 我只是
replace what I had there from before so 替换一下我有没有从以前那么
here's one of them 这里是其中的一个
right and then this one is for that 右侧，然后这个人是该
normal so I'll plug this in 正常的，所以我会在这插
I'll plug this through there all right 我经过那里没事堵塞此
that looks lovely 看起来可爱
so yeah which you'll see 所以是的， 你会看到
changing right from this this Mac micro 从本此Mac微型 权改变
texture to basically the macro one it 纹理基本上宏观之一，
will just hit apply 只会点击应用
you 您
oh alright and then what we're gonna do 哦，好吧，然后我们该怎么办
is let's go ahead and apply it right to 就是让我们继续前进， 并将其应用到权
our material so I'm going to select the 我们的材料，所以我要 选择
material just do a simple drag and drop 材料只是做一个简单的拖放
you 您
and something seems 而有些事情似乎
a little off here there it is it's 有点过这里那里是它的
updated like what's going on 更新像什么回事
alright so notice this we get closer 好吧所以注意到这一点我们更接近
it's 它的
to the sand but at a distance we get 沙但是我们得到了一个距离
that nice macro texture which still has 那该多好宏观质地仍然有
um feels like it has too many color 嗯感觉就像是有太多的颜色
value still so that's something that you 值仍使的东西，你
know Unferth like testing and stuff we 知道Unferth像测试和东西我们
could adjust also you'll notice the 也调整你会发现
ground as we get closer we get these 地面我们更接近我们得到这些
like little tessellation marks and 像小镶嵌标志和
basically the tessellation marks we can 基本上镶嵌标志着我们可以
fix pretty easily by um just baking our 通过UM 刚刚烘烤修复很容易地我们
lights no that looks looks kind of weird 没有灯光，看起来看起来有点怪异
to me not happy with that but we'll move 我不乐意这么做， 但我们将继续前进
on I mean hopefully you guys are just 在我的意思是希望你们 只是
you know you guys understand the 你知道你们了解
workflow you guys kind of understand 工作流程你们那种理解
we're we're trying to achieve here right 我们是我们试图 在这里实现
so what we're going to do now is uh 所以我们打算 现在要做的就是呃
let's grab some uh different texture 让我们抓住一些呃不同的纹理
Maps 地图
so what we'll do is let's open up a web 所以我们要做的是让我们打开了一个网页
page and let's go to the game texture 页面，让我们去比赛的质感
site all right then let's just grab some 现场那么好吧，让我们随便抓一些
grounds so if we hop over to materials 理由所以如果我们跳到 材料
right you'll notice we got some breaks 右，你会发现我们得到了一些休息
but here we've got a ton of ground we 但在这里，我们有一吨的地我们
just kind of updated the library with a 正中下怀更新库用
bunch of new grounds we've got some nice 一堆新的理由，我们已经有了一些不错
stuff for cards so I think one of the 东西的卡，让我想起了一个
next next ones I do next streams or 未来未来那些我做下一个流或
maybe a we do one for unity possibly um 也许我们做一个团结可能UM
world war creators also built in with 世界战争的创作者还内置有
unity so um so that's that's one thing 团结，嗯不过就是这样一件事
that you can you know it's it's native 你就可以知道这是它的原生
in it so you can actually just work with 它因此可以真正地一起工作
the terrain natively in unity alright 团结好吗地形本身
but yeah let's let's grab a couple of 但是，是的，让我们让我们抓住一对夫妇
these so we have a sand so why don't we 这些使我们拥有沙，为什么我们不
just go ahead and type in sand 先走一步，键入沙
so we're basically kind of looking at 所以我们基本上那种看着
what the 什么
we're kind of looking at what the 我们有种在看什么
texture that the maps we created are 质地，我们创建的地图是
dictating so let's grab a sand let's 口述让我们抢沙咱们
grab a grass and let's grab a cliff 抢草，让我们抓住悬崖
right and I'm really not happy with how 正确的，我真的不满意 如何
that that's that looks that looks weird 那就是这样看起来，看起来怪异
to me I mean here it looks okay 对我来说我的意思是，它看起来好
but weird to me here but we'll see it's 但怪我在这里，但我们会看到它的
fine now I'll let it go all right so 罚款我现在就让它去所有权利，使
let's go go hop back over to game 让我们去跳回到到游戏
textures right and let's see let's let's 纹理正确的，让我们看看，让我们，让我们
find a good sand this is the one we 找到一个很好的沙子，这是 一个我们
currently have its course lumpy it 目前有自己的路凹凸不平它
doesn't have a lot of large details on 没有很多的大细节
the under you know large large 下你知道大大
low-frequency details which is cool but 低频细节是凉爽但
I think I want one with a little bit 我想我要一个带有一点点
more larger frequency details so I may 多个较大的频率的信息，所以我可以
grab I don't know if I want these 抢我不知道如果我想这些
riveted ones but notice we got I mean 铆接的人，但看到我们得到了我的意思
we've had a ton of sand Aki Beach I 我们有一吨沙子亚希海滩我的
think I like actually I think I actually 觉得其实我喜欢，我想我其实
like this one this chaotic sand so which 像这样的这种混乱的沙子所以这
is actually I think one of the ones that 其实我觉得那些的一个
were on in a world creator so we'll go 在这个世界的创造者都在，所以我们会去
ahead will sign in now we do have 现在提前将登录我们确实有
a program called injector that we have a 我们有一个程序叫注射器
game textures which should make this 游戏纹理这将使该
process a lot faster so basically what 处理速度快了很多所以基本上什么
will happen is you do oh good things 会发生是你做的哦，好东西
what will happen is you you log into 会发生什么是你登录到
it's a desktop app so you log into the 这是一个桌面应用程序，所以您登录 到
app and as soon as you log into the app 应用程序，只要你登录到应用
you can download a texture and it 你可以下载一个纹理，它
automatically downloads it into your 自动下载到您的
project for you so it is super cool who 项目对你那么它是超爽谁
is doing the broadcast we're uh gabe 在做广播我们呃加布
textures comm so we're actually 纹理COMM所以我们实际上是
partnered up with world creator and so 合作了世界的创造者等
you know we thought it'd be fun to do a 你知道，我们以为这会是有趣的事情一
basically some of our textures are 基本上我们的一些纹理是
included but we're also working in full 包括在内，但我们也全面工作
support for texture import into world 纹理导入到世界的支持
creator so you go hopefully oh huh my 创作者让你去希望哦呵呵我
name is Arvind so I'm uh I don't know we 名字是Arvind的，所以我呃，我不知道我们
do a lot of stuff we each do a lot of 做了很多的东西，我们每个人都做了很多的
stuff at game textures but one of the 在东西游戏的纹理，但的一个
things I do is I'll do broadcast streams 事情我做的是我会做广播流
alright so uh here we go chaotix and 好吧所以呃在这里我们去chaotix和
let's download this substance and we'll 让我们来下载该物质，我们将
just hit download again is there a delay 刚打下载又是有延迟
for getting message um I'm not sure what 为获取消息嗯，我不知道是什么
do you mean Marvin no no no Marvin no M 你的意思是马文无无无马文男女均无
just Arvin alright so we'll pop this 只是阿文好吗所以我们会弹出这个
open but yeah we're we're working with a 但开放是啊，我们正在我们正与合作
software called injector that we've been 软件称为喷油器，我们已经
building and the goal is to be able to 建设和我们的目标是能够
hook it into any program you uh any 把它挂到任何程序你呵任何
program that your you're working with so 你的你有这么工作程序
whether that's whether that's a unity 不管是这是否是一个团结
that's unreal that's world creator one 这是不真实这是世界的创造者一个
of the things we we definitely want you 我们肯定 ，我们的事情要你
to be able to do is actually go browse 要能够做的是真正去浏览
the game texture store using injector 使用注射器游戏质感店
and automatically shoot stuff into world 并自动拍的东西进入世界
creator alright so let's go ahead and 创作者好吗所以让我们继续前进，
let's work with this chaotic sand so we 让我们与这混乱的沙子，所以我们的工作
can do we can make a little bit of 可以做我们可以做的一点点
tweaks here let's see we want the dunes 调整下面就让我们来看看我们想要的沙丘
to be maybe less and 是也许更少，并
hands right um keep that a same color 手中的权利嗯保持一个 相同的颜色
and let's say um maybe let's just darken 让我们说， 嗯，也许我们只是变暗
this color a little bit and let's this 这种颜色一点点，让我们这个
is the highlight now this is that's cool 是的亮点，现在这是一个很酷
that's good alright let's bump this up 这是很好的好吧，让我们这个最大输入提升
to 1k oh all right and let's go ahead 至1k 哦没事，让我们继续前进
and export this out so we'll see export 并导出了这一点，所以我们会看到出口
is bitmap what we're going to do is 位图是什么，我们要做的是
navigate over to that demo folder again 再次导航到该demo文件夹
and this time we'll create a folder 而这一次，我们将创建一个文件夹
called micro textures right so this will 所谓微纹理右所以这将
be the ones that will show up when it's 是那些 会显示出来时，它的
closed up micro textures or sorry micro 封闭起来微纹理或抱歉微
Maps 地图
alright select this folder and this 好吧选择此文件夹，这
time we just want the base color we want 我们只是不想我们想要的底色
the normal and we don't want height we 正常的，我们不希望我们的高度
don't want roughness we don't want 不想粗糙，我们不希望
specular and sometimes you may want 镜面， 有时你可能想
roughness but for this one I'm not going 粗糙但是这一个我不打算
to mess with it just take a little bit 惹它只是需要一点点
of time so let's go ahead and export 时间让 我们继续前进，出口
those out 那些出
close them close this and let's go ahead 关闭它们关闭此，让我们继续前进
and import those in 并导入那些
demo fo WC micro maps let's grab this 演示FO WC微型地图，让我们抓住这个
and let's go to let's just create a new 让我们去让我们只创建一个新的
one we'll call this sand - alright so 一个我们称之为砂-这样好吗
now if we go back into our function and 现在，如果我们回到我们的函数和
actually replace this 其实这个替换
with our new sand and put this into the 与我们的新砂，并把这个成
UVs plug this into the lerp and then UVS堵塞此为线性插值，然后
we'll do the same with the normal like 我们会做同样的与正常状
this into the lerp that and let's hit 这为线性插值这一点，让我们打
apply 应用
say let's close this 说让我们关闭此
all right so now it's going to have 没事所以现在这将有
Pyle and I just remembered I forgot to 派尔，我只记得我忘了
actually export out the masks so we'll 实际上导出了口罩，所以我们会
need to export out the masks a little 需要导出了口罩一点
bit you know that's kind of the 你知道这一点是同类产品中
advantage to of working in World creator 优势在世界的创造者的工作
instead of you know this time we brought 而不是你知道这一次我们带来了
it into designer but had we just stayed 它为设计师，但如果我们只是呆在
in world creator the masks would have 在世界的创造者的面具将有
automatically been generated right so 自动生成了这样的权利
and we go you just gone straight from 我们去你只是走了直
there into here so here we've got you 有到这里，所以在这里我们已经得到了你
know a nice chaotic sand that we're 知道一个很好的乱沙，我们是
looking at here up close and then at a 看着这里近距离，然后在
distance we see the back row detail it 距离我们看到后排的细节它
actually looks a lot better if we add a 实际上看起来好多了，如果我们增加一个
little bit of fog and just a little bit 雾点点，只是一点点
right so there's that I think I think I 右所以有，我想，我想我
want to slightly um make these bigger 想稍微嗯使这些大
actually pretty good all right cool so 其实还不错没事很酷，也让
let's go ahead 让我们继续
and now let's let's let's save this real 现在让我们来让我们拯救这个现实
quick and I realize I have to I realized 快和我认识到我，我意识到
I have to export some masks out let's 我有一些口罩出口出来让我们
grab some masks out of designer 抓住一些口罩出门设计师
so go yeah 所以去啊
they've all all right and now 他们都没事 ，现在
Oh without the macro map or without the 哦，没有宏观的地图或不
micro 微
which one are you wanting me to remove 哪一个是你要我删除
you 您
without the macro 没有宏
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I can try I can see if I get some some 我可以尝试我可以看到，如果我得到一些些
time to take it off and no actually I 时间把它关闭，没有实际上我
mean it won't I'm going to remove some 意味着它不会我要删除一些
stops here bugging me you know what 停止在这里烦我，你知道是什么
let's just keep it kind of greenish 我们只是把它种绿
there we go I'm going to react sport 在那里，我们去我要去运动作出反应
this right 这个权利
and I'm just going to let this more 而我只是打算让这更
because I want I want a little bit more 因为我想我要多一点点
solid cliffs is what it is yeah that's 固体悬崖是个什么啊，这是
it like that I want I want something 它喜欢，我想我想要的东西
that's a little more solid all right so 这是 一个有点固体没事如此
I'm going to export these and that 我要出口这些和
should 应该
today the next time we're in word world 今天接下来的时间我们在世界上的字
creator but also I want to get these 创作者也是我想要得到这些
masks out right so what I want to do is 口罩出门右所以我想要做的是
get this initial histogram that's 得到这个初始直方图那
actually a little bit better to will 其实更好一点要，将
solidify some of that color up top okay 巩固一些颜色往上顶行不行
so that way it's not quite so blended 所以这样，它并不完全掺和
right so if we get some we got a solid 正确的，所以如果我们得到了一些我们得到了一个坚实的
grass cliff and sand right so we'll 草崖沙权，所以我们会
react sport it I think I already did 反应运动它，我想我已经做了
that but let me go ahead and basically 这一点， 但让我继续前进，基本上
just get these masks out and I don't 刚刚获得这些口罩出门，我不
know if you knew this but one quick and 知道如果你知道这一点，但一个快速，
dirty way to do it in designer it's 肮脏的方式做到这一点的设计师是
actually just open this like 其实只要打开这个样
double-click on the node and hit save 在节点上双击，然后点击保存
right so we'll go to pack row maps and 右，所以我们会去收拾行地图和
we'll call this will save it as a Targa 我们称这种将其保存为的Targa
in fact let's let's blend it together on 其实，让我们，让我们融入一起上
one map so we'll do a RGB merge RGB a 一个地图，我们会做一个RGB合并一个RGB
George right and what we're going to do 乔治正确的，我们要做什么
is we'll get this one B red 是我们会得到一个B红色
we'll get inverse of it 我们会得到它的逆
so be green so this will be the this 所以是绿色的所以这将是这
will be the sand this will be the grass 将沙子，这将是草
and this will be the cliff and then 而这将是悬崖，然后
we'll take out the so there we go 我们将拿出所以我们去
grass cliff sorry grass maybe we should 草悬崖对不起草也许我们应该
flip these there you go that feels 翻转这些你去那里 ，感觉
better 更好
grass cliff and then sand it maybe I 草悬崖，然后沙子它也许我
think want to dial this back a little 想到要拨打该回去了一点
bit 位
you 您
it's a good indicator to see how much 这是一个很好的指标，看看有多少
blending is actually happening a little 混合实际发生一点点
bit isn't bad but sometimes if we get 位是不坏，但有时如果我们得到
too much it ends up being ugly all right 太多它最终被丑陋的 好吗
so let's go ahead let's export this this 所以让我们继续前进，我们的出口这本
texture out you know again maybe some 质感出来你又或许有些知道
tweaks could could be used here but and 调整可能会在这里，但被使用和
then we'll just call this mask 那么我们就称这个面具
we'll make a Targa all this mask OCU 我们将做的Targa这一切的面具OCU
Kuro Dias have a good night man all 九郎迪亚斯有一个美好的夜晚所有的人
right so let's go ahead we'll close this 右所以让我们继续前进，我们将关闭此
we'll save it all right and then we'll 我们可以节省这一切的权利，然后我们会
go back to epic 回到史诗
you 您
Oh Oh is a Oh Stefan's gone heading out 哦，哦，是哦，斯特凡走了出来标题
yeah it's way too late 没错这就是太晚
thanks Stefan good night man sorry I 感谢斯特凡晚安男人对不起我
think I've missed you 想我已经错过了你
you 您
alright let's go ahead and pull up this 好吧，让我们继续前进，拉本
level alright and let's update the micro 好吧水平，让我们更新微
to the macro textures or this should be 在宏观纹理或这应该是
more solid yeah there we go 更坚实耶我们走吧
still a little strange to me but that's 还是有点怪我，但是这
okay alright so let's go ahead let's 好吧好吧所以让我们继续前进，让我们
grab the grass oh yeah progress texture 抢草哦，是进步的质感
into cliff texture so we'll open up the 到悬崖的纹理，所以我们开辟
game textures comm window and let's grab 游戏纹理COMM窗口，让我们抢
a nice grass 一个漂亮的草
all right so let's see here if you guys 没事让我们看到这里，如果你们
see something that you guys are like oh 看到的东西，你们是喜欢哦
I really want to see that one let me 我真的希望看到 一个让我
know otherwise I'm just going to try to 知道，否则我只是去尝试
pick one here I think I think I'm going 选择一个在这里，我想我想我会
to do this a short grassy dirt 这种做短草污垢
you 您
all right so this is cool in that we can 没事，所以这是很酷的，我们可以
actually you know kind of adjust the 其实你知道那种调整
blending here so we can lift up the dirt 混合这里，所以我们可以抬起污垢
level oh sorry that's dirt gloss lift up 水平噢，对不起这是污垢光泽抬起
the dirt level right and we can get more 脏乱程度，并且我们能得到更多的
or less grass so we'll just get a nice 或草少，所以我们只得到一个不错的
even balance here right and then we'll 即使平衡这里的权利，然后我们会
bump this up again to 1k there we go 再次碰到这个多达一千我们走吧
that's pretty sweet so we'll go ahead 这是非常甜蜜的 ，所以我们会继续
and export this and again we don't want 和导出此，再次，我们不希望
anything but the base color and normal 任何东西，但基础颜色和正常
map want that into micro maps and we'll 地图要到这一点微图，我们将
hit export 打出口
sit close and then let's go ahead and 坐在靠近，然后让我们继续前进，
let's grab a good cliff material so 让我们抢好悬崖材料，
let's type in cliff 让我们键入悬崖
you 您
yeah that's a we try to get a lot of 是啊，这是一个我们尝试得到了很多
nice parameters that are exposed this 被曝光了这款漂亮的参数
one looks really cool sharp crumbling 一个看起来非常酷锐摇摇欲坠
cliff let's let's also look up rock 悬崖，让我们，让我们也期待了摇滚
sometimes we'll get some stuff in rock 有时我们会在岩石一些东西
that we won't get in cliff so but this 我们不会在悬崖得到这么但这
is pretty cool I may I may just grab 是很酷 我可能我可能只是抢
that one 那个
hmm yeah I like this one let's grab this 嗯是的，我喜欢这个，让我们抓住这个
rough granite unless somebody has a 粗糙的花岗岩除非有人有
particular one that they like bumpy 特别是一个他们喜欢的颠簸
igneous layered metamorphic 火成岩分层变质
everybody good with this one ruff 大家好这一个围脖
granite seems seems logical 花岗岩看起来似乎顺理成章
yeah I mean even if it's just small 是的，我的意思是，即使这只是小
tweaks 调整
it's just small tweaks it is a it is a 它只是小的调整是一个它是一个
big deal so which we try to put in some 大不了所以我们尽量 把一些
some really good ones in there but 一些真正好的在那里，但
but sometimes we try to put in some 但有时我们尝试把一些
really good controls in there right but 在有合适的真的很好控制，但
sometimes even small ones can go a long 有时甚至是小的可以走很长
way so let's go ahead just to see this a 方式，以便让我们继续前进，只是为了看看这个
little bit better we'll bump it up to 稍微好一点，我们会碰到它到
one K and let's uh let's turn down some 一个K和让我们呃让我们来看下一些
of the sound down just some of the 声音下跌只是一些的
visual noise for a second here alright 对于第二个在这里好吗视觉噪声
let's go ahead we'll export this as 让我们继续我们将在导出为
bitmaps and then again we just want the 位图，然后再我们只是希望
base color and the normal map we'll hit 基础颜色和法线贴图，我们会打
export it close and then we'll go ahead 导出它关闭，然后我们将继续
and pull those two in alright so we'll 拉那两个在正常的，所以我们会
close that close the game textures 近，关闭游戏贴图
window so oh probably these would have 窗口， 哦也许这将有
been cool so it would have been nice if 一直很酷，也让这本来 是不错的，如果
we had a couple more blends we could 我们有一对夫妇更混纺我们可以
have worked on but man that would have 有而人是会工作
been taken way too long so maybe in a 已采取太长，所以也许在
another stream or something time in the 在另一个流什么时间
future all right so let's pop open this 未来没事让我们弹出打开这个
landscape and then let's import the 横向的，然后让我们导入
other ones so micro textures will create 其他的微这样的纹理将创建
a new folder will call this grass and 一个新的文件夹将调用此草
then we'll create a new folder and we'll 然后我们将创建一个新的文件夹，我们将
call it cliff so let's hop over to my 称之为悬崖让我们跳了我
Chrome apps Chrome应用
so cliff 所以悬崖
weird okay that works too all right 奇怪的是好作品也没事
we'll grab the cliff's yeah it does 我们会抓住悬崖 的是它确实
doesn't it I noticed that 没有它，我注意到，
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let me and notice that it looked 让我和发现它看起来
inverted I mean it should be right it 倒我的意思是它应该是它的权利
looks like why but let's try it let's 貌似为什么，但让我们来试试吧，让我们
just invert it adjustments I'm scared to 只是倒转调整我害怕
open up Photoshop honestly um I I know I 打开Photoshop的诚实嗯II知道我
can but if I open it I'm scared I'm 可以，但如果我打开它，我很害怕，我
gonna like break this like get my 会喜欢打破这个喜欢让我的
computer shut down I'll try it I'll try 电脑关机我会尝试它，我会尽力
to open up Photoshop oh yeah that's 打开 Photoshop的噢那
right you can can't you 右边可以可以吗
thank you you can alright Photoshop go 谢谢你能好起来的Photoshop去
away I don't need you no no 离开我不需要你，不，不
you're right I forgot about that I 你说得对，我忘了 我
forget there's just an option to do it 忘了还有只是一个选项来做到这一点
in the texture 纹理
see flip a channel save clothes 看到一个翻转通道节省衣服
live weird oh there it is yeah yeah that 住奇怪哦，它就在那里耶那
looks better it still looks a little 看起来更好，它仍然看起来有点
weird at a distance but yet close-up 怪异的在远处，但尚未特写
that looks better 看起来更好
you 您
grounds are always a little strange 理由总是有点怪怪的
honestly because there's no literal up 说实话，因为没有文字了
right it's you're in a different 正确的是你在不同的是
direction right so 方向正确，以便
but it is flip it is saved let's see 但它是翻盖它被保存让我们来看看
maybe maybe it'll it'll get a little bit 也许，也许它会，它会得到一点点
better once I bake we'll take a look at 一旦更好地烤我，我们将看看
it after bait all right let's go ahead 它诱饵后没事 ，让我们继续
and let's go back into grass or sorry 让我们重新回到草地或遗憾
yeah let's import the grass 是啊，让我们导入草
right now let's go ahead and we'll go to 现在，让我们继续前进，我们会去
macros and let's import the masks 宏，让我们导入口罩
you 您
I mean I know you guys obviously know 我的意思是我知道你们 明明知道
that 那
ah I am actually we're gonna finish this 啊，我其实我们要去完成这个
part and I think we're we're done so 的一部分，我认为我们是我们这样做
we're going to get some basic textures 我们要了解一些基本的纹理
on it and I think we're done for the day 它，我想我们就大功告成了一天
now we'll probably be back in a couple 现在，我们很可能会早在一对夫妇
of weeks though doing maybe something 周虽然这样做或许真的
else somebody's people have been asking 其他人的人都在问
us a lot about Texel density and so 我们很多关于特克塞尔密度等
we're thinking about doing a stream 我们正在考虑做一个流
regarding Texel density and how to get 关于特克塞尔密度和如何获得
that all set up somebody asked about it 所有设置有人问这件事
again this week all right let's go 本周再次没事了，让我们去
landscape yeah it's uh it's still pretty 景观没错这就是恩它仍然是相当
early evening here but uh I'll try I'll 傍晚在这里，但呃我会努力，我会
try to keep up as long as I can here all 尽量跟上只要 我能在这里所有
right so we've got these two there's a 右，所以我们已经有了这两个有一个
Mac gross and then let's go ahead and Mac的毛利率然后让我们继续前进，
pull in our masks all right and so 在我们的面具拉没事等等
basically we'll need to lower right so 基本上我们需要右下如此
we've got our we've got our normals so 我们有我们的，我们有我们的法线所以
let's grab this one 让我们抓住这一个
let's grab 让我们抓住
normal and plug it into the same UV and 正常， 将其插入相同的UV和
then let's grab our grass and it's kind 然后让我们抓住我们的草，它是一种
of up I don't know it's pretty simple 最多我不知道这是很简单
it's a pretty simple trick but it's one 这是一个非常简单的一招，但它是一个
that I do if I'm doing something like 我这样做，如果我做这样的事情
this on landscape where I have a ton of 此景观在那里我有一吨的
different materials I try to put them in 不同的材料我试图 把它们
the same order right so that a texture 同一顺序的权利，使纹理
sample and the sorry so that the grass 样品和遗憾，使草
and sand are stacked stacked in the same 和沙子被堆叠堆叠在同一
place that way I don't end up mixing 把这样，我就不会最终混合
them around so and and then I'll grab 身边左右，然后我就抢
the cliff here and I'll do the same 这里的悬崖，我会做同样的
right so this will be at the very bottom 右所以这将是在最底层
and this will be at the very bottom all 这将是在最底层的所有
right so let's go ahead and this loop is 右所以让我们继续前进，这个循环是
going to be the last one these two 会是最后一次这两个
because these blend between micro and 因为微之间这些共混物
macro and then we'll have another lerp 宏，然后我们将有另一种线性插值
before that that will blend between the 在此之前， 将在之间进行混合
three textures so I'll do a will just do 3个纹理，所以我会做一个只会做
a simple one we won't even do uh a uh 一个简单的，我们甚至不会做呃一个，嗯，
necessarily a material blend I sorry a 必要的材料混合对不起一个
landscape blend we can just probably 山水交融，我们可以只可能
just I think we can just get away with 只是我认为我们可以把蒙混过关
larping them so we'll learn this one and larping他们，所以我们将学习这一个，
this one right and then the Alpha for it 这个权利，那么阿尔法它
will be it will be green 将是这将是绿色的
one is let me check here real quick so 一个是让我查一下这里真正的快，从而
this one is saying that a is when we're 此人说，一个是当我们
close and B is when we're far let's give 密切和B是当我们远，让我们给
it a shot let's see what happens if not 这一个镜头，让我们看看会发生什么，如果不
we'll flip it all right and then we'll 我们将它翻转没事，然后我们会
put this at a all right and then let's 把这个在没事，然后让我们
just hit apply let's just let's just 刚打申请让我们只是让我们只
test this to see if where we plug these 测试这个，看看我们这些插
into the right places oh yeah that would 到正确的地方哦耶那会
be kind of cool actually 样的实际冷却
if if you have one that's automatic then 如果，如果你有一个的自动再
I mean we you could put it possibly 我的意思是，我们也可以将其可能
right here instead of the lower right 就在这里，而不是右下
because this is what's happening is 因为这是发生了什么事是
we're blending here and then we're doing 我们在这里混合，然后我们正在做的
the macro at the end oh no it looks like 在年底的宏观哦，不，它看起来像
we'll have to do it yeah because it's 我们必须这样做，是的，因为它是
blending it right here it looks like 就在这里，它看起来像共混
we'll actually have to do a material 我们其实要做的材料
blend a landscape material well that we 混合景观材料以及我们
have to do a landscape layer plan 要做一个景观层计划
I don't understand why it's a single 我不明白为什么它是一个单
that's that shouldn't be right okay I'm 这不应该是正确的还好我
doing something wrong here if somebody 在这里做得不对，如果有人
figures and see what I'm doing wrong 数字，看到我做错了什么
here please let me know but I'm doing 在这里请让我知道，但是我在做
something wrong 有问题
here because 这里，是因为
I know there's some sort of blend for it 我知道有某种混合的吧
but I'm not finding it I thought it was 但我没有找到它，我认为这是
layer blend maybe this one try this 图层混合也许这一个试试这个
lair blend goes straight into the output 巢穴混合直接进入输出
yeah there is up no there's a blending 是啊有没有达到有一个混合
one 一
okay all right I think i'ma see I'm 好吧，我觉得我是 没事 看我
going to try one more here in a second 要在第二到这里尝试多
but we may need to finish this up next 但我们可能需要完成这件事未来
week 周
let me see or maybe a tutorial next week 让我看看，或者一个教程下周
let me see here 让我在这里看到
you 您
oh that's right okay I got it all right 哦，这是正确的好吧，我得到了这一切的权利
so let's try this real quick maybe I do 所以让我们试试这个真正的快，也许我做的
maybe not that's right we add one more 也许不是这是正确的，我们增加一个
here there we go 在这里我们走吧
so this one we'll call it a let's call 所以这一块我们称之为我们叫
this grass 这种草
once and right and then instead of a 一次，右，然后代替
white blend we'll do an alpha blend or 白色交融，我们会做一个alpha混合或
yeah there we go and then the layer sand 是啊，我们那里去，然后在沙层
will do the same thing that stays the 将这样做 停留在同样的事情
white plain 白平
all right so we'll do grass we may need 没事，所以我们会做的草，我们可能需要
to do a more in-depth one next week 一个更深入的一个下周做
anyway guys but let's go ahead and and 反正球员，但让我们继续前进，并
for the heights and we'll plug in the 对于高度，我们将在塞
red Channel 红色通道
all right let's hit apply 好吧，让我们点击应用
you 您
yeah it is the auto service 是啊，是汽车服务
you 您
let's see if we okay so it looks like no 让我们看看，如果我们好了，所以它看起来像没有
that is not it looks like the closer I 那是不是看起来更接近我
get just turns to black slowly so that's 得到的只是变成黑色慢慢所以这是
not a that's not a good thing all right 不是，这不是一个好事儿没事儿
so I'll have to will have to probably 所以我不得不将有可能
finish this up next week let's do a 完成这一下周让我们做一个
quick bake and while it's baking I think 快速烘烤，虽然它的烘烤，我认为
we're going to give away our last code 我们要放弃我们的最后一个码
so our last coupon code which is a 所以我们最后的优惠券代码，这是一个
hundred percent off the professional 百分百落专业
version so that'll be really cool so 版本，这样会真的很酷所以
let's just take a look at it here now it 就让我们一起来看看在这里现在
looks pretty good at a distance I like 看我喜欢的距离相当不错
that nice distance let's go ahead and 那可爱的距离，让我们继续前进，
build and like I said while it's 建立就像我说的，而它的
building will will be 建筑将会
raffling out the last pro version hey 抽签的方式进行最后的专业版哎
thanks man appreciate it oh thanks man 感谢的人欣赏它哦感谢的人
yeah we're somebody somebody next week 是啊，我们是某人某人下周
is wanting to or somebody has been 是想或某人已
asking on our discord by the way if you 询问我们的不和谐的，如果你的方式
guys want to get us on discord if you 球员希望得到我们的不和谐，如果你
want to join our discord channel it's 想加入我们的不和谐通道它
been a lot of fun just hop over I'm 已经有很多的乐趣只是跳了我
worried to open my discord I think I'm 担心打开我的不和谐我想我
going to crash the build but hop on over 要崩溃构建但在跳
to game textures calm and just ping us 到游戏的纹理沉着，只是我们ping通
on on we have intercom there we have a 对我们有对讲机那里，我们有一个
little chat box and just say hey can I 小聊天框，只是说嘿我可以
join the discord Channel and we'll send 加入不和谐频道，我们会向
you guys a little link you can hop on 你们一点点链接，您可以跳上
discord and it's a lot of fun we get 不和谐，这是一个很大的乐趣，我们得到
talk ah there we go 说话啊，我们继续
thank you yeah talk talk shop a little 谢谢啊谈心谈话店一点点
bit oh yeah that's right we can't do a 位噢这是正确的，我们不能做
comm links are blocked until we verify 通讯链路被阻塞，直到我们确认
it we actually just need to verify it 但实际上，我们只需要验证
you should use dynamic man yeah I wish 你应该用动态的人是的，我想
dynamic lighting was uh was viable now 动态照明是呵，现在是可行的
it 它
hey nice Paul yeah I wish I wish that 嘿，不错啊保罗我希望我希望
dynamic lighting was viable now I 动态照明现在是可行的我
oh cool 爽哦
you know what we we were thinking about 你知道我们我们思考
actually doing some packs for some pack 实际上做一些包的一些包
giveaways for this one we may still we 这一个赠品，我们可能还是我们
may do it soon or something I don't know 可能很快做什么我不知道
we got to jump around but we were 我们得跳来跳去 ，但我们
thinking about having it all kind of 想拥有它都挺
bundle bundled in little packages maybe 在小包装捆捆绑也许
when we maybe we'll do another one would 当我们也许我们会做一个又一个会
world creator yeah I know but the the 世界的创造者啊，我知道，但在
look is just different it doesn't look 外观是不同的只是它看起来并不
as good as it does baked in my opinion 好 ， 因为它不烤在我看来，
the beige pack yeah I'm feel darius we 米色包亲爱的， 我觉得 我们大流士
should do that we should totally do that 应该做的， 我们应该这么办
hey thanks glad you're there core odious 嘿感谢高兴你有核心可恶
yeah we should we should do something 是的，我们应该，我们应该做些什么
like that like maybe one month or 像，像，也许一个月或
something that would be pretty cool or 东西会是很酷或
maybe a couple of uh 也许一对夫妇的呃
Oh who is it 哦，是谁
let's see the tension is killing me hey 让我们来看看紧张死我了哎
Steven awesome Congrats man 史蒂芬真棒恭喜男人
yeah you guys uh it's it's still as far 是啊，你们呃这是它仍然远
as World Creator goes it's still 30 作为世界创作者都会在它仍然是30
percent off right now so you know hop on 折，现在让你知道跳
over I think it releases the full 在我认为它会释放 充分
release happens next week 发布下周发生
so hop over the world creator also I 世界各地的创建者 ，这样也跳我
mean obviously hop over the game Tetris 显然意味着在跳游戏俄罗斯方块
calm pick up a pick up a month pick up a 平静拿起拿起一个月拿起
month or two we'd love to see you guys 一个月或两个月，我们很乐意 看到你们
you know obviously hanging out with us 你知道明明挂了我们
on discord but also I mean it'd be cool 上不和谐，而且我的意思是它会很酷
we you know tell us what you think about 我们知道你告诉我们， 你怎么想
the textures hope it's helpful to you 纹理希望这对您有所帮助
we've got a bunch of stuff like break 我们有一堆像断线的东西
and not just grounds we've got a good 并不仅仅是理由，我们已经有了一个很好的
set of grounds also some foliage 设置理由也有些树叶
recently we just push those out and I 最近我们只是把那些了，我
think next week we're pushing out some 认为下周我们将推出一些
roofs so 所以屋顶
you 您
ah injector should still work even if 啊喷油器应该仍然工作 ，即使
your subscription stops I don't see why 订阅我停不明白为什么
it wouldn't because you can as long as 它不会因为你可以只要
you can download our textures which you 你可以下载我们的纹理，你
can continue to download our textures if 可以继续，如果下载我们的纹理
if you're seven if your subscriptions up 如果你今年7，如果你订阅了
so so it should work alright cool 那么那么它应该工作正常的凉爽
and here it is with the 在这里它与
but again like I said that I gotta fix 但同样就像我说的，我得解决
that 那
sure yeah here it is a bad bad at all 肯定是的这是一个糟糕的坏的
alright guys about to hop out of here 约好吗家伙 跳了这里
all I wish the bunch of mid you yeah 所有祝你年年中的一堆耶
we've got as far as the roofs go we've 我们已经得到了尽可能的屋顶去，我们已经
got wood 有木
I think Matt Matt are you here are we 我认为马特你在这里是我们
doing a thatch I know we were talking 做一个茅草我知道我们在谈论
about possibly doing some thatch roofs 有关可能做一些茅草屋顶
thanks Paul 感谢保罗
you 您
and not bad 不坏
you 您
yeah actually yeah hit us up I'm discord 是啊是啊居然打我们了，我不和
I'm going to go ahead and hop out of 我要继续前进，跳将出来的
here guys thank you so much we really 这里人太感谢你了，我们真的
appreciate you hanging out we'll see you 感谢您挂了，我们会看到你
guys on discord 上不和谐的家伙
and or on the game texture site I was 和或在游戏质感网站我
not happy to find bugs 不开心的发现bug
you 您
hey thanks ton I appreciate it 嘿感谢吨我很感激
cool cool thanks thanks guys 酷爽感谢感谢球员
you 您
alright goodnight guys bye 好吧晚安 再见的家伙