- [Instructor] Although V-Ray for SketchUp users
have been able to create 360-degree panorama
or VR renders for the longest time now,
I think it is fair to say that it has never been as easy
as it is in V-Ray for SketchUp version three,
which is why this demonstration will probably be
amongst the shortest videos in the course.
For brand-new users though,
who may have never have done this before
or indeed for experienced users who are perhaps used to
the slightly convoluted workflow found
in V-Ray for SketchUp version two, we're going to quickly
walk through the process here.
Enabling VR rendering for V-Ray for SketchUp 3
is as simple as coming to the Asset Editor
and in the Camera rollout, found in the Settings tab,
making the switch from using the standard camera
to one of the VR options, of which there are two.
So we can create a spherical panorama,
as made famous by the QuickTime VR format,
or we can create a cube map, which is something perhaps
more readily associated with realtime game engines
such as Unreal, which are of course, driving the upsurge
in VR-type content at this moment in time.
Now in V-Ray for SketchUp version two, whenever rendering
with something like the 360-degree spherical camera,
we would have to manually set an aspect,
or width-to-height ratio, for our images,
something that is actually now taken care of
automatically for us.
So when rendering using the cube map camera for instance,
our output aspect ratio now gets locked at six to one,
and when rendering with the spherical camera,
we are locked into a two to one ratio.
In both cases, the user-specified height gets preserved,
but the image width is automatically adjusted so as to
keep the correct aspect ratio for the VR type chosen.
In this particular instance, we're going to do
a quick demonstration using the spherical camera,
and so let's choose that and then essentially,
after setting up all of the render settings
which are already done here, all we need to do
is decide what resolution we want our finished piece to be,
which in this instance will a 3K render.
All we need to do then is to enable the save option,
set a file output path which will be our Renders folder,
and we're good to go.
So let's hit the Render button and sit back and wait.
Once done, we can then do as much post-production work
on our image as we want, and then of course,
we will need to use one of the many panorama-building tools
available in order to turn this
into an interactive VR experience.
In this instance, just so that we can see
what we have rendered here, I'm going to open this up
in 3ds Max's built-in panorama viewer.
And there we have it, VR made easy
using V-Ray for SketchUp 3's spherical panorama camera.