大家好，我叫张，这是我的队友凯文·凯文，我走进去 hello everyone my name is Chang this is my teammate Kevin Kevin and I walk in
跨伙伴伤害团队我们的团队为最好的开发人员提供支持 the across partner injuries team our team supports the best developers
通过他们使用的卡米（Kami）伤害，包括团结和虚幻引擎 through the Kami injuries including unity and unreal engine they are using
今天，我们大多数Oculus开发人员将讨论混合就绪捕获 by most of our oculus developers today we will talk about mixed ready capture
以及如何使用它来展示您的任务游戏的兴奋性 and how you can use it to show the excitement of your quest game before
跳转到混合物的详细信息已准备好捕获，我想开始一点 jumping to the details of the mixture is ready capture I want to start a bit
通过玩我们的纸牌游戏不同于其他盒子 differently than the other box by playing our game of charades I'm now
闭上眼睛，假装玩自己喜欢的方式再想像我 closing my eyes and pretending to play my favourite way again imagine I'm
穿着卡萨基督的危险和剪影演员我正在玩的游戏 wearing a casa Christ hazard and cutout cast which game I am playing
是的，我听说你们中有些人真的气死了，我是在玩超级热 yeah I heard that some of you have a real gas out I was to play super hot
[笑声]这是我最喜欢的游戏之一 [Laughter] this is one of my favorite we are games
但是如果有人不知道，这也会让你看起来有点傻 but it's also one that can make you look a bit silly if someone don't know what
最近我女儿问我妻子时，我们正在做这件事 we are doing this happened to me recently when my daughter asked my wife
他爸爸对我妻子的反应是什么我不知道他长得怎么样 what his daddy was up to my wife responded I don't know he looks quite
尴尬，我认为他正在尝试压扁我们，那绝对不是真的 awkward I think he's trying to squash fliers we are that's definitely not true
我比我强得多，这个故事告诉Argan他是 I'm much better than that I'm awesome right this story tells Argan that he's
很难将我们的虚拟红色希伯来人传达给其他人 hard to communicate our virtual red Hebrews to other people if they are not
戴上混合好的帽子真的会吸引人 wearing a hat that's well mixed really capture would
帮助我们，我们现在可以将自己展示为虚拟的一部分 help with the mercy we're now able to present ourselves as part of the virtual
世界上其他人可以轻松了解玩家与 world other people can easily understand the interaction between the player and
虚拟世界，并想像自己会成为为什么我玩游戏的一部分 the virtual world and imagine themselves to be part of yet why I am playing a
任务游戏，我希望我的家人可以看着我玩虚拟世界，而不是 quest game I hope my family can watch me playing the virtual world instead of
进行他们无法理解的世界运动是可以实现的 making world movements which they could not understand it would be achievable
与混合已经捕获了怜悯提供了什么，它使我们能够 with mixed already capture what does a mercy deliver well it enables us to
通过游戏以新的方式进行交流，从而为游戏提供了新的同理心 communicate via games in a new way it provides new level of empathy for the
通过让我们真正切入用户的鞋子，这开辟了一个新的 user in via having us really cut into the users shoes and this opens up a new
世界展示我们的方式是否通过您的面霜营销 world of showing the way our appearance whether to market your creams through
高浮躁或使您参与度高，因此您的推动力不只是 high impetuous or enabling on your level of engagement so your boost isn't just
某人处于高位，最后我说要扩大 someone in a high set and finally i'ma say would expand the
提供用户分享我们的信息，从而扩大我们的游戏和应用程序的覆盖面 reach of our games and applications by providing the users to share their we
总是以新事物出现在家人中 are appearance in the always both with their new with both with their family
和家人以及与世界各地的朋友 and friends at home and with the world
我们谈到了我们需要什么，为什么我们需要在 we talked a little bit about what we need why we need mix read capture in the
演讲的其余部分，我将通过工作流程介绍美国 remainder of the presentation I will introduce yo our America via workflow
凯文将在下一节中讨论一些社区集成的详细信息 Kevin will talk about some community integration details in the next section
在我工作之后，我们是预览或接下来会发生什么，让我们开始吧 after that I work a we are preview or what's coming next let's get started
这是在左侧显示整个捕获工作流程的图 here is the diagram which shows the entire capture workflow on the left side
有相机校准工具可以接收巧克力酱 there is the camera calibration tool it receives the chocolates paste
从右侧寻求校准得到的信息 information from quest for the calibration on the right side there is
对于不熟悉OBS的人来说，OBS是开放式的缩写 OBS for people who are not familiar with OBS it's the abbreviation of the open
许多流媒体使用OBS的广播软件，因为这是唯一的解决方案 broadcaster software many streamers use OBS because it's the only one solution
为了捕获构图和录音，我们构建了一个身临其境的插件 for capturing composition and recording we build our immersive plugin which runs
在OBS内部，它与任务进行通信以控制捕获并获得 inside OBS it communicates with quest to control the capture and also obtain the
最终构图的游戏框架 game frames for the final composition
这是岩石磨损工具的摄像机校准工作流程 here is the workflow of the camera calibration the rock abrasion tool is
PC上的Ronnie已连接到相机，它们在相机校准中 Ronnie on PC which connects to a camera they are in the camera calibration the
工具连接到任务以获得空间中检查它会计算 tool connects to quest to obtain is checked in space it would calculate the
根据相机配置信息最后我们推相机 camera configuration based on the information finally we push the camera
回到任务配置，让其他任务应用程序知道所有 configuration back to quest to let the other quest application know all the
车载摄像头的重要参数，因此应用程序可以缩小 important parameters of the vehicle camera so the application can contract
虚拟相机与做拍摄时的目的相同 virtual camera with the same when doing the capture the purpose of
相机委员会将决定虚拟的其他必要参数 the camera Commission is to decide other necessary parameters of the virtual
使其与物理相机完美匹配的相机这是一张图片 camera to make it a perfect match to the physical camera here is a picture which
展示了现实世界中的玩家，底部有一个物理摄像头 shows the player in the real world and there is a physical camera on the bottom
要捕获她的图像，我们需要提供给转化的第一个参数是 to capture her image the first parameter we need to provide to the conversion is
相机分辨率，我们测量物理相机和 the camera resolution we measure dilution between the physical camera and
虚拟摄像头，如果 the virtual camera to minimize the consolidation in capturing if the
与图像厨师啤酒厂相匹配的革命我们也需要与fov相匹配 revolution that match the image cook brewery we also need to match the fov
在车载摄像头和虚拟摄像头之间获取命令 between the vehicle camera and the virtual camera to get a dict
要与人物世界完美搭配的世界末日将是 end-of-the-world to be a perfect match to the figure world here is what would
如果fov不匹配会发生，现在我们有一个匹配的fov我们也需要 happen if the fov didn't match and now we have a matched fov we also need to
找出我们应该将虚拟相机对齐的位置 figure out where should we place the virtual camera by aligning its the
当使用实物摄影机进行翻译时， translation with the physical camera here is what would happen when the
虚拟相机与物理相机分开 virtual camera is apart from the physical camera
如果现在关闭旋转功能，也会发生类似的情况 and the similar thing would happen if the rotation is off now the camera
旋转也已校准这是一个演示相机交易的视频 rotation is also calibrated here is a video to demo trade the camera
校准我们从单击“校准相机”按钮开始，现在我们选择 calibration we start from click the calibrate camera button now we pick
我们要在此处校准的物理相机，请选择分辨率 which physical camera we want to calibrate here we choose the resolution
在大多数情况下，我们只需要使用小P，之后我们就需要保持 in most of the situation we just use tiny P after that we need to hold the
控制器并将其与屏幕上的虚拟控制器映像进行匹配，我们需要 controller and match it with the virtual controller image on screen we need to
当我们得到虚拟控制器和物理控制器时，按一个按钮 press a button when we get the virtual controller and the physical controller
在这里重叠，我这样做是另一回事，我们需要匹配控制器图像10 overlap here I do that another time we need to match the controller images 10
为了获得最佳的协作质量，我们将所有时间都翻遍了。 times totally for the best collaboration quality after that we go to a screen
有一些十字标记，我们可以说每一对宇宙都非常接近 with some cross markers we can say each pair of the cosmos are pretty close
这意味着我们刚刚进行了高质量的合作，现在我们有机会 it means we just did a high quality collaboration we now have a chance to
移动数字照相机的实体物理控件，并将其与 move the figure camera solid physical control around and compare it with the
虚拟控制器查看条件是否已完成 virtual controller to see if the condition is we are done
如果覆盖物有点脱落，我们仍然可以在 if the covering is a bit off we can still tweak the camera parameters on the
左列取得更好的效果 Left column to achieve a better result
最后一步，它将相机条件结果保存到磁盘 the last step it will save the camera condition result to the disk
这是用于捕捉Ammar素材的不败个性搜索应用程序 it was unbeaten dividual quest apps for capturing Ammar footage
转换相机后，我们现在可以启动OBS并将其连接到任务 after we converted the camera we can now launch OBS and connect that to a quest
通过沉浸式插件进行混合现实捕捉的应用程序 app for the mixed reality capture through the immersive plugin which we
为OBS建造的很好，我们的masa已激活，任务应用程序将呈现 built for OBS well our masa is activated the quest application would render the
从虚拟相机的角度来看虚拟世界，从而终结了 virtual world from the perspective of the virtual camera and thus endeth the
音频和视频帧到我们的OBS插件，视频帧内容发布到 audio and the video frames to our OBS plugin the video frame contents post the
虚拟世界OBS的背景和前景也将 background and the foreground of the virtual world OBS would also take the
真实世界的视频，并将它们结合起来以生成合成的混合 video of the real world and combine them to generate the composited mix the
零售素材，我们可以录制最终视频并保存，然后我将开始 retail footage we can either record the final video and save that I'll start a
现场直播，如果您不知道我们为什么需要，请不要担心 live casting please don't worry if you don't know why we need to
将背景和前景分开，我将很快谈到这是一个 separate the background and foreground I will talk about that very soon here is a
OBS组成的演示我们可以看到视频源的典型结构 demo of the OBS composition we can see a typical structure of the video sources
源区域中的论坛酸存在一个投手组 of forum acid in the source area there is a pitcher group which is the
背景和非洲组是前景，中间是 background and Africa group which is the foreground and in the middle there is
捕获相机胶卷的视频捕获设备 the video capture device which capture the camera films this is what will
发生在我们谈论点击任务时，请问您对酱汁的怜悯 happen when we talked about click the quest quest a mercy with your sauce a
弹出一个窗口，我们可以在其中输入任务的IP地址，因为我们 pop up a window where we can input the IP address of the quest because we
没有连接到任务出现，我们会在左边说蓝色 haven't connected to a quest appeared we would say blue color on the Left which
代表背景区域，右边的绿色代表 represent the background area and the green color on the right which represent
连接到自己的墨水接收器后的常用区域，我们将看到 the frequent area after we connect to our own ink recep we will see the
实时确认张贴的背景和频繁区域 real-time confirms on post the background and the frequent area just a
提醒背景区域包括沉浸式的整个观看单词 reminder the background area includes the entire watch word from the immersive
相机贴和常去区域仅包括 camera post and the frequent area only includes
匆忙和怜悯相机之间的对象 objects between hasit and a mercy camera
现在，您可以看到我正在旋转自己时，游戏正在运行 now the game is running as you can see when I was the slurring rotating myself
我的军刀在背景和背景之间移动 my sabers were moving between the background and further on this is how
最终完成的图片看起来像是要渲染的相机图像 the final completed picture would look like the camera image would be rendered
在背景和前景对象的顶部 on top of the background and the foreground object will be rendered on
摄像机图像的顶部，以便最终构图具有正确的 top of the camera image so the final composition would have the correct
解决方案我们现在熟悉队友凯文（Kevin）的捕获工作流程 solution we're now familiar with the capture workflow my teammate Kevin would
介绍我们享受融合 introduce us the enjoy integration
[鼓掌]谢谢年轻人，现在您已经看到了 [Applause] thanks young so now that you've seen the
混合现实捕捉的设置我将换档并向您介绍 setup for mix reality capture I'll change gears and introduce you to the
游戏引擎集成，这将使您更好地了解如何添加混合 game engine integrations this will give you a better idea of how to add mix
现实捕捉到您的游戏和需要提防的事物中，以实现 reality capture into your game and things to watch out for to enable a
现在集成了混合现实捕获或MRC，从而获得了更好的捕获体验 better capture experience now integrating mix reality capture or MRC
如果您熟悉使用游戏，那么进入游戏是一个简单的过程 into your game is a straightforward process if you're familiar with using
我们统一的虚幻引擎，您已经很熟练了 our unity and unreal engine for integrations you're already well on your
添加混合现实捕获支持所有功能的方法是 way to adding mixed reality capture support all the functionality is
从1.38版开始包含在我们的集成包中，现在从 included with our integrations package as of the 1.38 release now starting with
最新的OVR插件和oculus集成中包含MRC功能的统一 unity the MRC feature is included in the latest OVR plugin and oculus integration
通过OVR摄像机装置预制件和OB空气管理器启用的脚本 scripts it's enabled through the OVR camera rig prefab and the OB air manager
任务设置的混合现实捕获设置为自动时的脚本 script when mixed reality capture for quest setting is set to automatic which
默认情况下将启用MRC，集成将使用相机 it will be by default MRC will be enabled the integration uses the camera
XML文件中的配置，然后添加与 configuration from the XML file to then add an in-game camera matching the
捕获MRC视图的配置，此摄像机完全由 configuration to capture the MRC view this camera is fully controlled by the
集成脚本，以遵循附加的OVR摄像机装备 integration script to follow the OVR camera rig that it's attached to if a
unity专案不使用over相机装置或Oh啤酒管理员 unity project does not use the over camera rig and or the Oh beer manager
脚本，您需要对应用程序进行一些小的更改，但是您可以 script you will need to make some small changes to your application but you can
继续简单地将自己的脚本和组件用于救助游戏 continue using your own scripts and components for the rescuer game simply
将以下代码段添加到系统组件的唤醒事件中 add the following code snippets into your system components awake event this
部分将添加超过您的经理部分并设置跟踪来源 part will add the over your managers component and sets the tracking origin
到地板水平，这将使MRC摄像机对准正确。 to floor level which allows the MRC camera alignment to be correct this next
部分添加了OVR摄像机装备，但专门针对眼睛禁用了它 part adds the OVR camera rig but disables it specifically for the eye
相机，可让您继续使用自己的相机设置 camera which allows you to continue using your own camera setup for the in
耳机VR呈现了此代码片段的更详细版本 headset VR rendering a more verbose version of this code snippet is
如果您想添加MRC，可在我们的文档页面上找到任务MRC available on our documentation page for quest MRC if you would like to add MRC
虽然ue4是一个非常非常重要的游戏，但是仍然使用自己的相机设置 to your game while still using your own camera setup although ue4 is a very
不同的引擎，MRC的故事非常相似，仅在 different engine the MRC story there is quite similar it's enabled just with the
OVR oculus VR插件，因此，如果您使用兼容的插件 OVR oculus VR plugin so if you are using a compatible plugin
您应该开箱即用MRC，插件的MRC部分 you should have MRC available out of the box the MRC part of the plugin
自动读取摄像机配置并处理网络 automatically reads the camera configuration and handles the network
连接时，它将自动将场景捕获2d添加到 connections when connected it will automatically add a scene capture 2d to
渲染MRC视图，默认情况下将遵循第一个VR播放器池 render the MRC view which will by default follow the first VR player pond
在游戏中场景捕获的位置和配置是 in the game the position and configuration of the scene capture is
由插件根据OVR插件的摄像机配置进行控制 controlled by the plugin according to the camera configuration from OVR plugin
现在您可能并不总是以相同的方式和方式设置玩家角色 now you may not always set up your player character the same way and in
在某些情况下，他们会自动选择第一个跟踪参考 some cases they automatically select the tracking reference which is the first
玩家计划可能不适合您，具体取决于 player plan may not be the correct component for you depending on the
播放器设置上的播放器，这可能会偏离实际的跟踪原点 player on your player setup this may be offset from the actual tracking origin
对于这种情况，我们提供资产跟踪参考组件功能 for this case we provide asset tracking reference component function which
允许根据以下条件将MRC跟踪参考设置为正确的组件 allows the MRC tracking reference to be set to the correct component according
现在开始设置，让我们更深入地研究MRC与游戏的集成 to your setup now let's dive deeper into the MRC integration into the game
引擎，这是我们展示的原始图表，我们将在 engines this is the original diagram that we showed and we'll be looking at
任务应用部分 the quest app section
现在，MRC当前内置于我们的unity和ue4集成中，从 now MRC is currently built into our unity and ue4 integrations starting with
启用MRC功能的OVR插件OVR插件首先检查MRC xml OVR plugin to enable MRC capabilities OVR plugin first checks for the MRC xml
配置文件，如果没有MRC，则该文件存在于设备上 configuration file it and that exists on the device if it doesn't MRC is not
启用，并且该应用程序照常运行（如果通过插件运行） enabled and the app runs as usual if it does then over your plugins starts
侦听来自OBS的连接请求，该连接是 listening for a connection request from OBS with that the connection is
从OBS站点启动，并且该连接被OVR插件接受 initiated from the OBS site and that connection gets accepted by OVR plugin
引擎中的Occulus MRC模块通过OVR插件确认MRC with that in the engine the Occulus MRC module confirms with OVR plugin that MRC
是启用的，如果是这样，则一旦连接 is enabled and if so pulls the connection status once the connection is
已建立的MRC模块开始设置游戏来设置游戏 established the MRC module starts setting up the game to set up the game
对于MRC，oculus集成会创建一个虚拟相机，并使用 for MRC the oculus integration creates a virtual camera configures it with the
摄像机配置中的属性启动音频监听器 properties from that camera configuration starts the audio listeners
并使用 and aligns the virtual camera with the physical camera every frame using the
来自摄像机配置的数据，然后虚拟摄像机捕获游戏 data from the camera configuration the virtual camera then captures the game
每个视频帧的世界，产生前景捕获和背景 world for every video frame producing a foreground capture and a background
捕获背景捕获，就像约翰提到的那样包含整个场景 capture the background capture as John mentioned contains the entire scene
而前景捕捉则通过 while the foreground capture is clipped at the camera distance with a
出于合成目的的透明背景，然后照相机将 transparent background for composition purposes the camera then sends the
前景和背景捕获到我们的MRC集成中 foreground and background captures to our MRC integration which combines it
然后将音频数据从此处发送到您的插件上 then with the audio data and sends that to over your plugin from here Alvie our
插件会进行最终渲染以根据需要设置纹理的格式，然后 plugin does a final render to format the textures as needed and then which is
最终被编码并发送到OBS插件，现在由于 finally encoded and sent to the OBS plugin to be composited now due to
搜寻和无线连接的性能限制 performance limitations of both the quest and the wireless connection we
需要进行一些优化，以使任务MRC平稳运行 needed to make a few optimizations for quest MRC to run smoothly
我们注意到的一件事是视频的水平分辨率 one thing we noticed was that the horizontal resolution of the video
通常对视觉质量的影响不如垂直像素 generally feels less impactful for visual quality than the vertical pixels
为了减少附加相机的GPU负载，我们减少了水平 to reduce the GPU load of the additional camera we reduce the horizontal
保持宽高比和 resolution of the capture to 1280 by 1080 while keeping the aspect ratio and
然后在OBS插件上将1080升级回12，而不是1920 1080 then upscaling back to 12 it not 1920 by 1080 on the OBS plugin for the
前景，我们特别需要它Alpha通道在OBS上进行合成 foreground we specifically need it the Alpha Channel to do composition on OBS
由于仅使用h.264编码器，因此事情变得有些困难 which made things a little bit more difficult since the h.264 encoder only
对RGB进行编码，因此要解决此问题，我们实际上对RGB图像也进行了编码 encodes RGB so to get around this we actually encode an RGB image as well as
单独的Alpha图像，因为短时通常没有物体 a separate alpha image since there are generally few objects in the short
混合现实相机和播放器之间的距离我们实际发现了 distance between the mix reality camera and the player we actually found this
可接受将水平分辨率再次由1080转换为9至640 acceptable to have the horizontal resolution again to 9 to 640 by 1080
因此，现在减少流视频的网络负载是另一回事 therefore reducing the network load of streaming the video now another thing
我们发现72赫兹的刷新率实际上并没有转化 that we found was that the 72 Hertz refresh rate doesn't actually translate
启用MRC后，完美地将视频传输到30赫兹的视频，我们支持切换 perfectly to 30 Hertz video as a result when MRC is enabled we support switching
屏幕并渲染到60赫兹模式，以使视频比 the screen and rendering to 60 Hertz mode to allow for a smoother video than
72赫兹，这还有一个好处，就是允许更多的渲染空间 72 Hertz this has the added benefit of allowing more rendering Headroom as only
耳机和MRC相机每秒需要渲染60帧 60 frames need to be rendered per second both in headset and in the MRC camera
但这确实会引起更多的闪烁，并且并非每个游戏都会玩 however this does introduce a bit more flickering and not every game will play
刷新率很好，因此我们计划为游戏提供选项 well at this refresh rate so we are planning to provide the option for games
在激活MRC时以两种刷新率运行以进一步改善这一点 to run at either refresh rates when MRC is activated to further improve this we
实际上alt将交替的帧前景和背景渲染了一半 actually alt render alternating frames a foreground and background this halves
我们需要渲染和发送的帧数很大 the number of frames that we need to render and send which is significant
在渲染成本和网络带宽方面，结果都是一半 both in terms of rendering cost and network bandwidth the result is a half
耳机中看到的帧频视频（略有偏移） frame rate video from what you see in the headset with the slight offset
在背景和前景框架之间，我们也发现 between the background and the foreground frames which we also found to
在我们尝试使 be acceptable for viewer experience now while we did try to make the
实施对您来说尽可能简单 implementation as simple as possible for you there are
在开发混合应用程序时应记住的一些事情 some things that you should keep in mind when developing your app for mixed
现实捕捉首先要使环境与 reality capture first make an environment compatible with a
第三人称视角在播放器周围留有一些空白 third-person camera view leave some empty space around the player to
阻塞A以避免阻塞MRC相机或使其仅对MRC相机可见 obstruct a to avoid obstructing the MRC camera or make them visible only to the
VR相机和MRC相机可以在玩家头部后面显示事物 VR camera also the MRC camera can be showing things behind the players head
所以要确保播放器后面的环境看起来也不错 so make sure that the environment behind the player looks good as well second
确保您的应用在渲染视觉效果时具有灵活性，如您所见 make sure your app is flexible when rendering visual effects as you saw in
我们所做的优化之间存在很多差异 the optimizations that we made there are a number of differences between the eye
捕获相机和Mr camp MRC相机，因此可以设计您的视觉效果 capture camera and the Mr camp MRC camera so design your visual effects to
在不同的分辨率下兼容，宽高比有任何干扰 be compatible at different resolutions and aspect ratios have any interfering
HUD元素UI组件或身体模型仅对VR摄像机可见，因此 HUD elements UI components or body models visible only to the VR camera so
他们不会与您要查找的MRC第三部中的摄像机捕获冲突 that they don't conflict with the camera capture in MRC third you'll want to find
正确的跟踪原点，即使我们尽力自动选择 the right tracking origin even though we do our best to automatically select the
正确的追踪来源，您可以洞悉游戏的运作方式和方式 correct tracking origin you have all the insight into how your game works and how
如果您统一对摄影机装备进行任何更改或使用 it's set up if you make any changes to the camera rig in unity or use a
ue4中不同的播放器组件设置是MRC的默认跟踪来源 different player component setup in ue4 the default tracking origin for the MRC
相机可能不正确，从而导致游戏捕获和现实世界捕获 camera can be incorrect which causes the Game Capture and the real world captures
会错位，因此请确保您确实找到了正确的跟踪原点，如果 to be misaligned so make sure you do find that correct tracking origin if the
默认对您不起作用，但实际上最重要的是测试您的 default doesn't work for you but really the most important thing is to test your
具有MRC的应用程序使您需要确保所有这些注意事项 app with MRC enable you'll want to make sure that all of these considerations
正在您的最终版本中工作，并且您的应用看起来像您想要的样子 are working in your final build and that your app looks how you want it to look
在来自各种不同相机位置的混合现实中，您还将 in mixed reality from a variety of different camera positions you'll also
想要确保您的应用在MRC运行时仍然达到帧速率 want to make sure that your app is still hitting the frame rate with MRC running
而且耳机和MRC模式下的性能都取决于您 and that the performance both in headset and in MRC mode is up to you're still up
达到您的期望，因此，如果您准备将MRC添加到您的下一个游戏中， to your expectations so if you're ready to add MRC to your next game and you're
使用unity或Unreal Engine，您所需要做的就是获取最新的oculus using unity or Unreal Engine all you need to do is grab the latest oculus
如果您的单元开发人员或我们最新的ue4 fork，则可以从资产商店进行集成 integration from the asset store if your unit developer or our latest ue4 fork
如果您是虚幻引擎开发人员，请从我们的oculus github页面中查找 from our oculus github page if you're on Unreal Engine developer and we look
期待看到您将如何使用混合现实捕获功能进行处理 forward to seeing what you can do with mix reality capture with that I'll send
回到CM，告诉您如何进行下一步的混合操作 it back to CM to tell to take you through what's coming up next with mixed
现实捕捉谢谢你凯文我迫不及待想分享我们仍然是什么 reality capture thank you Kevin I can't wait to share we still what were the
公报当前沉浸当前的美国冲击流是 communiques the current immerse the current America shock flow is the
以开发人员为中心，将来我们希望为 developer centric in which in the future we want to provide the tools for the
广泛的受众群体，尤其是流光和有影响力的人，这样他们就可以轻松地 wider audience especially streamers and influencers so they can easily make a my
我们最喜欢的游戏片段是游戏，并与我们的社区分享 footage from the favorite we are games and share them with the community our
即将到来的胜利夺回客户将进行全面重新设计 upcoming victory recapture client would have a fully redesigned
用户界面，它将提供更好的Ammar捕获服务器，这是一个 UI it will provide much better Ammar capture your servers and it was a
强大的姿势裂痕和探索 powerful pose rift and quest
一只老鼠，一只鱿鱼，但如果有任何种类的东西，如果有一个巨大的明，那是最好的选择 a mouse a squid but a giant Ming is the best choice for any kind of contents if
我们的游戏具有可定制的化身，我们可能更喜欢吸引玩家 our game features customizable avatars we may prefer to capture the players
我们将支持虚拟图像而不是真实世界图像 virtual image instead of the real world image we are going to support
第三人称摄影机将有新的AP，以支持开发人员放置 third-person camera there will be new AP is to support developers placing the
虚拟摄像机和选择的位置，将通过 virtual camera and a chosen position the watchword will be rendered through that
摄像机，然后通过相同的沉浸式工作流Calvin流式传输到OBS camera and then streaming to OBS through the same immersive workflow Calvin
介绍了MSE如何集成到统一和虚幻引擎中，但是我们 presented how MSE is the integrated to unity and unreal engines however we
了解并非所有人都使用我们将要发售的游戏引擎之一 understand that not everyone use one of those game engines we are going to ship
一个独立的怜悯库，以支持本机开发人员向 a standalone a mercy library to support native developers to add a massive to
他们自己的皮革主人图书馆将包括我们统一的所有功能 their own hide host the library would include every feature which our unity
和虚幻的集成支持，我们在库结束之前就已经交付了库 and unreal integration supports we were deliver the library before they end of
今年，假设您已经整合了一条信息，我们将 this year assuming that you have integrated a message we are at let's
看看如何开始拍摄各种混合的红色头发素材 take a look on how to get started for shooting mixed red hair footage various
我想要的混合红色头发捕捉中我们需要的所有东西的艺术家 artists of everything we will need in the mix red hair capture I want to
因为我们都知道这是什么原因，所以我们会解释很多关于搜寻的危险 explain much about the quest hazard since we all know what it is we will
需要用于Ronnie OBS的Windows 10 PC并连接摄像头，无需 need a Windows 10 PC for Ronnie OBS and connecting the camera it won't have to
成为超级高性能的电脑游戏笔记本电脑通常会很好地工作 be a super high performance computer gaming laptop would usually work well
无线路由器很重要，因为我们通过以下方式将任务连接到PC the wireless router is important because we connect the quest to the PC through
Wi-Fi连接质量很重要，建议使用高质量的Wi-Fi Wi-Fi the connection quality matters it's recommended to use a high quality
此任务的无线路由器 wireless router for this task
如果我们正在捕获一个 we also need a green screen for the background removal if we are capturing a
照明条件不佳的瞬间 moment don't have a quick with lighting condition
设置她的填充式摄影灯以获得更多有用 it will be useful to set her fill photographic light lamps to get more
亮度并去除阴影当然我们还需要一台摄像机和一个 brightness and also remove the shadows of course we also need a camera and a
高品质的USB或HDMI摄像头只能完成建议的工作 high quality USB or HDMI camera would just do the job it's recommended to get
可以60fps输出20P的相机 a camera which can output 20 P at 60fps
您还需要从oculus下载我们的Icarus混合现实捕获工具 you also need to download our Icarus mix reality capture tools from the oculus
政府网站到网站内容我们需要的其他组件 government website the to site contents other components that we will need to
设置捕获工作流程我之前演示了如何使用它们，我们还将 set up the capture workflow I demoed how to use them previously we are also going
放她的博客文章，其中涵盖了您感兴趣的所有内容 to put her blog post which would cover everything you will be interested in
请保持警惕是很重要的，但是在俄罗斯减少利润是 please stay tuned a mercy is important however cutting a profit in Russia is
并非微不足道的工作，因为我们需要确保内容仍然看起来完美 not trivial work since we need to make sure how the content still looks perfect
通过第三人称相机，我们正在与我选择的收藏夹一起工作 from a third-person camera we are working with a favorite I chose to
以盈利方式启用此功能，包括禁用超级热功能， enable this feature in the profit way including disable super hot and that I'm
已婚，在我们将来的更新中都会受到怜悯，但是有 married to which would all get a mercy in our future updates however there is
无需您等待，请毫不犹豫地将怜悯融入您的 no need for you to wait please don't hesitate to integrate a mercy to your
自己的游戏，让我们知道进展如何 own game and let us know how it goes
谢谢大家来参加演讲，我会在会阴 thanks everyone for coming to the talk come and I will be in the perineum
接下来的30分钟，如果您有时间，我有任何问题请 for the next 30 minutes if you'll have time and I'll have any questions please
加入我们[掌声] join us [Applause]